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    posted a message on ControlPack - AutoSneak/Run,AutoTool,SmartFurnace,LOOKBEHIND+Lots More! [V6.0]
    Quote from infinitiesloop

    The problem is it's not a simple key, it's a combination of keys. Are you suggesting I make the options screen and the autotool toggle both single keys instead of ALT- something?


    More or less. If you look at Rei's minimap, the options to make changes is in game like yours. You press M and up comes the options screen where you can make your adjustments.

    With your's, you currently press Alt C and up comes the options screen where you can make your adjustments. I was simply wondering if it was possible for that options screen to pop up by pressing a single key like C for example instead of having a multiple key press.

    It may not be possible with the type of system you are using but I just wondered why it 'needed' to be a multiple key press?

    For me personally, the current Alt C works fine.

    Cheers........


    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Shearable Chicken!
    Well I tried the broken skeleton and 33 bones from one skeleton is so far over the top I removed it. I was hoping for maybe one extra bone with each hit of a sword and then the usual 0-2 bones when it died. that would have kept it more balanced, especially as the reward would have been increased when using a weaker sword. Reward = effort and risk that way.

    But 33 bones from one skeleton? Give me a break. That makes getting bones so overpowered its not funny.

    As for chickens, again I love the shearing idea but up to 5 per shear and they regrow back a couple of times a day? Far too many feathers compared to the original. I can only hope you will include a future config file so we can choose the level of drops ourselves.

    Either that or make the recipe for making arrows go from 4 to 1 to give it balance. That would give greater use for gravel [aka flint] and make those skeleton arrow drops more valuable by comparison. I'd also be inclined to add a smelting recipe for gravel to get flint to save on endless 're-mining' of gravel to get that flint.


    Fantastic idea but really needs refining to get the balance right.


    Posted in: Minecraft Mods
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    posted a message on ControlPack - AutoSneak/Run,AutoTool,SmartFurnace,LOOKBEHIND+Lots More! [V6.0]
    Quote from BlacKnight339

    +1




    @infinitiesloop
    I think the incompatibility with Zombe's is in the "wield" mod. It has a function similar to that of AutoTool (Switching to tools/weapons on the hotbar when certain events occur, such as KeyPress for Zombe's or BlockHit for ControlPack). You could always ask Tanzanite for help, I'm sure he doesn't bite (In fact I know he doesn't bite).




    Off Topic:
    I'm sick. :sad.gif:


    Thought you might like to know I use Zombe's, including the 'weild' feature. Apart from some of the modded swords not responding to the weild, everything else is fine. Besides you can always switch off 'wield' if you have the auto tools/sword feature on.

    For me personally I find the auto sword doesn't work properly as the first blow is not the actual sword but whatever you had in hand at the time. I'm looking forward t when the sword.tools feature is separated as the tools is great while the sword is patchy.


    Posted in: Minecraft Mods
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    posted a message on ControlPack - AutoSneak/Run,AutoTool,SmartFurnace,LOOKBEHIND+Lots More! [V6.0]
    Quote from infinitiesloop

    I'm going to change it to be CTRL+SHIFT+C and CTRL+SHIFT+T instead of ALT so that doesn't happen. Unfortunately the sticky ALT key is the fault of a low level library that MC uses so there's no easy way I know of to prevent that.


    Couldn't you just make it a configurable key in the same way Rei's minimap has the M key to bring up the options, but it can be changed anyway?

    BTW, how are you coming on separating the auto tools/swords option?

    Cheers.............


    Posted in: Minecraft Mods
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    posted a message on [1.8.1][SSP] Steel Mod!
    Quote from Mods_Daily_FMMH

    Any time thanks for the great reply :wink.gif:


    Well I'm sad. I really like the idea of your mod but the download link is broken. <_<

    I'll bookmark in the hope you will one day make your mod available again. Remember, modding should be because you enjoy the experience and want to share your creation with others. The only person getting rich from Minecraft is Notch. The rest of us making mods are doing it because we enjoy seeing the results or our labors and get a kick out of knowing some of the players are also enjoying using your mod.

    Forget about the naysayers crapping on about the realism of Minecraft. There will always be people who think they know better than others. They hopefully 'wake' up eventually to the fact that games are not black and white and modding requires imagination to work around the limitations within the game itself like your mod has done.

    Great idea, great mod, shame its gone..............


    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Obsidian Tools
    Three things.

    What can the pick mine?

    What speed do the tools work at?

    What damage does the sword do? eg diamond does 5.5 hearts.

    Posted in: Minecraft Mods
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    posted a message on [1.8.1]Mr.Win's Mod's
    Quote from xXMrWinXx

    Yeah kinda i guess i might nerf them :smile.gif:


    You neglected to mention what ores the pick can mine and what speed the other tools go at.

    Also the hit level of the sword, eg: diamond is 5.5 hearts.

    Without the details people will ignore your mod.

    Posted in: Minecraft Mods
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    posted a message on [1.4.7]Buck's Mods - I'M BACK! MODS UPDATED!
    Quote from combyourhaircat

    good work but i'm not sure if there are really that many people that want to go back to old chests


    I do. I hate the new chests. They don't fit in with the surrounding blocks like the old ones did. They make a terrible sound opening and closing which is just plain annoying. It wouldn't have been so bad if Notch and his team had bothered to at least make it different to the existng door sound. But no, just make use of existing sounds like they did with the endermen.

    Thank goodness for mods is all I can say...................


    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MultiTool v0.8 (need Risugami's ModLoader)
    Quote from newcoleco

    No, it doesn't cost a fraction of an entire toolset. Like explained in a previous message, the recipe to craft this tool makes it well balanced considering the durability and the material needed. And consider this : if you use this multitool strictly as a shovel, you'll get the same result as a normal shovel (same speed, same durability), but it will cost 2 building material instead of just one, which makes it in this case underpowered. Considering that it's a mod after all and it's supposed to add something to the game, being a tool that can act as other tools is what makes this mod attractive.

    There is no rush to update any mods to Minecraft 1.9, because after all a pre-release version doesn't stay long, which makes it not worthy to try updating any mod including this one before the official release of Minecraft 1.9 version.


    I tend to agree with you about its power. Its only overpowered if someone chooses to only use the tool exclusively as a pick. If they are that way inclined they may as well simply TMI themselves the pick in the first place. Considering there are already mods around that will automatically 'switch' to the required tool provided you have one in your hotbar, yours is an alternative to this.

    Assuming the video I saw is correct and your all tools will mine everything correctly, eg wood mines diamond, I would be inclined to possibly either remove the 2 lower multi tools and only have them from 'iron' onwards as its likely by the time anyone finds mossy stone they will have been mining and found enough iron etc.

    Another possibility would be to make the handle out of bone instead of a stick to compensate for the 'extra' weight that mossy adds. Again it depends on how much value you are putting on your multi tool. Is it worth taking the extra effort to gather these materials to make your tools? I would say yes, but you might think otherwise.

    Overall, I would say you have made a balanced tool which slots in nicely with the Vanilla game, adding to it while not obsoleting the existing tools.

    Well done..........

    PS: It was interesting seeing all the talk about the 1.9 update expectations in early October and here it is November and still no sign of it.........


    Posted in: Minecraft Mods
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    posted a message on [1.3.2]Compressor mod! V.5.1!
    Quote from TheBrainiac1mil

    Actually they do. I have chests full of wheat and seeds. I have mods that use wheat liek mo'creatures but I can't find horses, so I am stocking up on wheat and seeds. And I have a small tree farm so I have millions of saplings. :tongue.gif:


    On the positive side, you can use your saplings for fuel at least.

    As for the seeds. As they serve no purpose other than for growing wheat in VANILLA, you can always feed the excess ones to your cactus.


    Posted in: Minecraft Mods
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    posted a message on [1.3.2]Compressor mod! V.5.1!
    Quote from A Notch Above

    what other features should i add?


    Funny you should say that. I have been looking at compressed blocks for some time and note there are a few available, and all are basically the same. Craft 9 blocks to make a compressed block. Sounds fine but the one thing they all have in common is they need the crafting bench to make.

    Now I often find myself deep down mining with little wood and no crafting bench [cause i made some picks in a cave back at level 50 somewhere and forgot to retrieve my bench] and fast running out of inventory space. My choice to date [even with a compressor mod] is to dump excess blocks or find my way back to that forgotten crafting bench to compress blocks or return to the surface with a full inventory and get some more wood. None of it very appealing. So what's the answer?

    Simple. Have a 2 stage compressing system. EG using cobblestone, first stage is putting 4 blocks together to make a 'Stack of cobblestone'. Second stage is putting 4 stacks together to make a compressed cobblestone block [of 16]

    The disadvantage is its a 2 stage system which would mean more id's and in effect 3 levels of cobblestone type blocks etc.

    To overcome some of this disadvantage, I'd suggest having the compressed block uncompress to 16 individual blocks rather than 4 stacks, so the 2 stage system is only used on the way up.

    The advantage is all compressing could be done in 2x2 crafting, making on the run compressing possible.

    Secondly, you would now have a compressed block holding nearly double the amount of the existing block.

    Thirdly one could then make the coal burnable in a furnace to create a 32 item and a 128 item fuel source.

    Fourthly, you would have created a compressed block system no one else has made, making yours unique.

    So that's my suggestion. Even if you want to keep your existing system, it would be great if you could make an alternative along these lines for those that like the idea of 2x2 crafting of compressed blocks.

    Cheers...........
    Posted in: Minecraft Mods
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    posted a message on [1.1] Kitchen additions UPDATED Fridges, toasters, stoves And more!!
    Quote from Kytopia

    thanks i appreciate it and i do plan on fixing the gui some time, hopefull tonight after im done working or something


    Good one. I noticed no one has given your rep a boost and I thought you deserved it for all your efforts.

    I'll look forward to seeing how your progress goes............


    Posted in: Minecraft Mods
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    posted a message on [1.1] Kitchen additions UPDATED Fridges, toasters, stoves And more!!
    Quote from Kytopia

    Im going to be adding working fridges and working stoves :biggrin.gif:

    once ive finished a few recipes for the stove il release it!! should be roughly like 10 minutes i just need to clean up some code and obfuscate and you guys can download it then!

    oh cupboards too


    Great work on the cupboards and fridge.

    If you can make the stove use its own gui instead of the furnace, I'll be happy to make a stove.png that will look a lot better than the default Furnace, especially as it doesn't use fuel.

    BTW, I noticed the cupboard disappears when you break it, even with an axe.

    EDIT: Played around with the cupboards some more. I like how they can have the roof over them and still be used. Also how they don't join to make a bigger cupboard when put together. That way we can have rows of them, unlike with chests. Best of all, they are silent to open and close. I really hate the door sound vanilla chests make now. This makes your cupboards even more useful than they might at first appear. Excellent job...........
    Posted in: Minecraft Mods
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    posted a message on ControlPack - AutoSneak/Run,AutoTool,SmartFurnace,LOOKBEHIND+Lots More! [V6.0]
    Quote from infinitiesloop

    Separate tool and sword switching features -- good idea. I've also considered making the switching strategy configurable. Right now it always selects the strongest tool/sword available, but for some it might make sense to choose the weakest one available. If I have a stone and iron pick, for example, I might want to use the stone one normally and only switch to iron when I find gold, redstone, diamond, etc, which require it. Would that improve the feature for you? Or do you have even more specific needs like a specific weapon for each mob?




    It would indeed. I did notice when mining for example with a stone pick it would switch to an iron pick when I came across gold ore for example, which was great, but then it would continue using the iron pick on stone. No problem but something i thought was odd was that if directly after mining the gold, I mined dirt and it would switch to the spade just fine but when I then struck stone again it would no longer switch back the the stone pick but go instead to the iron pick.


    Its not really a big thing but to my mind, the best option would be to be able to choose your own priority for tools/swords in a config file of some sort. Failing that then my next choice would be to always have it choose the weakest tool/sword when nothing was selected previously because lets face it, you wouldn't have a weaker tool/sword in your hot bar unless you intended to use it, Your system knows when to switch to the proper tool when it comes across particular ores, and even if we had to manually switch back once we had mined the gold or whatever that would become an automatic thing we would remember to do..

    I guess the problem might lie in the fact that many of us have our own modded tools/swords which I must say your mod finds admirably, but would have no way of knowing where in the strength chain they would sit.

    As for weapons, I do have a special sword made from a combination of 147 hostile mob drops that kills in one hit. It only has 150 uses so I prefer to only use it on creepers and skeletons [when my health is low], using a lesser sword for zombies, spiders and endermen.

    Personally I will be more than happy if all you do is make separate tools/swords options. Actually while I've been writing this post I suddenly remembered the temporary left/right switching button you have, so I can always use that for swords. Duoh.
    Posted in: Minecraft Mods
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    posted a message on ControlPack - AutoSneak/Run,AutoTool,SmartFurnace,LOOKBEHIND+Lots More! [V6.0]
    EDIT: Removed. Double post. System seems overloaded giving BAD GATEWAY over and over.
    Posted in: Minecraft Mods
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