Well its finally done. I've just released version 2.o.5 with its now 40 plus changes. This is absolutely the final change as I've now moved on to an unexpected sequel that will slot between this pack and Shanghaied Again which will be released eventually. In the meantime I'm working on a variation of this pack which includes Enviromine. Yea, I can hear the groans but this won't include all the nasty stuff, just the things I think will make the pack more interesting without having the late game grind. Oh, and YES I have found a way to automate getting camel packs which i explain in detail in one of the quests. Without that possibility water just becomes a grinding nuisance. Its still in early development but I already have a working prototype that I'm testing out. I had thoughts of updating the original with this pack but decided against it as it would probably be too radical a move for many players. For anyone interested it will be called Shanghaied Nightmare.
Anyway as usual I'm including a Spoiler of the changes. There are actually many more minor ones that haven't been listed but I think the ones listed should give you an idea of where the pack has progressed.
1: Replaced the Ore-Inspiring quest with a new one that gives a new everlasting hoe along with bokchoy seeds [New Crop] to enable planting of crops much earlier. This gives players far more freedom to choose how they want to progress.
2: Added optional free pickaxes to the Dungeon Desires and Killing Desire quests so players can obtain a pickaxe regardless of whether they concentrate on completing killing quests or searching for key fragments. Also made mention of where to find the pickaxes in the 'FORGING AHEAD' quest which now opens much sooner.
3: Added 3 extra levels to Tinker tools and weapons which includes one extra level up. Also renamed some of the level ups to better highlight when a significant plateau is reached.
4: Added Alumite, Duralium and Manyullyn as recipes for Alloy Smelter.
5: Removed the multiple smelting of the same recipe in the Alloy smelter to simplify making those recipes.
6: Changed SAG recipe that turned cobblestone into sand to make gravel instead. This now effectively lets players use a SAG mill to convert cobblestone all the way to dust in the same way they can using hammers.
7: Added SAG recipes to recycle stone and cobblestone slabs into stones.
8: Removed azantian alloy and divergent gear and replaced the few recipes that used them with other existing materials.
9: Removed slate blocks and replaced them with a recipe to make flint from shards.
10: Introduced recipes to make a Quest Delivery System using any of the 9 custom crops and replaced the hand in of specific customitems crops with the QDS, allowing players to choose which crops they want to hand in.
11: Created new repeatable bulk hand in of crops that can be automated using a farming station or harvester and added a new page in the disclaimer outlining their pros and cons for anyone considering automation. NB: The quest also contains a qty of QDS to maintain an ongoing use for customitems crops.
12: Changed the repeatable Happy Trails quest to a seed bank quest to give players an actual use for all the seeds they'll wind up getting, including customitems seeds.
13: Installed the excompressum mod to primarily enable auto sifting and packaging. Additional benefits are being able to 'spawn' animals in any environment and being able to extract water from leaves using wooden crucibles. NB: Had to remove special gravel drops from customitems as it prevented hammers making sand from gravel.
14: Replaced barley with Lemon grass to add more variety. NB: Any previous recipes that had barley in their name have been removed. Also added lemon grass as alternate recipe for making hay bales.
15: Expanded the use of essence berries by introducing spice which is made using them.
16: Added optional reward of clay bucket of water in the Offworld Adventure quest.
17: Altered the "GRASS AT LAST" quest to make it more useful for the changed conditions and renamed it BAITING THE TRAP.
18: Altered the regular furnace quest to a more useful Block Breaker quest that can produce free cobblestone from a cobblestone generator.
19: Replaced the watering can quest with a new Hang Glider quest.
20: Replaced original Smash n'Grab quest with new one that gives cotton seeds so players can start growing cotton sooner. This allows players who have already completed this quest to still get cotton seeds. Also changed making woven cloth from cotton back to 9 pieces to add value to its alternative recipe.
21: Removed the lunch bag aspect from the luggage quest and made a separate quest for it.
22: Removed the lolly bag made from golden amber. Mixed lollies are now made in a single recipe. Golden amber has been included in the silky cloth recipe to expand its use.
23: Created recipes to make candy canes and candy corn which are used in the mixed lollies recipe.
24: Created alternative recipes for making the red and yellow dye used in the candy corn recipe for biomes that can't supply them.
25: Added alternative ways to make candles and glue.
26: Added new quests to allow players to get an oreberry they might not have been able to get via the Lucky Dips.
27: Each land based biome now has a unique type of natura berry bush available to find 'somewhere' in the world. They also have a limited number of recipes that can be made from them. The sky and waterworld are now offered a choice of just one of the three varieties from the flatlands for completing the Wax On quest.
28: Added regular cactus growing in the Savanna as its the only remaining dry world.
29: Replaced icy sands in the Ice Plains with red sand which is more useful than the sands from the other two flatlands worlds. Retained the mesa sandstone names to allow existing Mesa saves to still be playable.
30: Changed the line up of the quests that came off the FIRST BLOOD quest so that all four are available for independent completion rather than having to complete the first two before the others open.
31: Removed the barrier that hid some extra early quests in the waterworld/sky platform quests so all are showing as soon as the player enters the Nether.
32: Removed the consume part of the Flimsy Beginnings and Fishing Frenzy quests to allow them to be done sooner.
33: Brought back a recipe for empty glass bottles, but it now requires using an Alloy smelter.
34: Changed the soul vial recipe so it now requires the Slice'N Splice.
35: Added two new quests on the Vacation Elation page relating to translucent block making.
36: Replaced glowstone slabs with enlightened ones which are more blast resistant.
37: Reduced the resistance, hardness and mining level of prismarine now that it only serves as a barrier between bedrock and the surface.
38: Changed recipe for poprocks to come from SAG mill. It also has chance to drop ice shards that can be used in other existing recipes.
39: Added ambrosium shards as an alternative option for all recipes that normally require regular torches.
40: Changed the Custom menu and HQM book images now that no biome has an all red sand surface.
NB: Although you can still play saved games from all but the Ice Plains worlds, some food recipes have been replaced with new ones. Also when you start up a saved game, it will tell you there are a number of missing blocks/items and ask if you want to continue. You must answer yes to play your old save if you want to play it using version 2.0.5