• 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from ninja360

    I started fresh and it works! but for some reason the picture in the game looks completely different than what I made. Can someone help me!
    I thought it was some TODO thing that caused it but I need help know (where it says:ItemBananaGun, at the top, thats where my problem is)
    package net.minecraft.src;
    
    import net.minecraft.src.forge.ITextureProvider;
    
    public class ItemBananaGun extends Item implements ITextureProvider
    {
    	public ItemBananaGun(int par1)
    	{
    			super(par1);
    			this.maxStackSize = 1;
    	}
    	
    
    	public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    	{
    			boolean var5 = par3EntityPlayer.capabilities.depleteBuckets;
    			
    			if (!par3EntityPlayer.capabilities.depleteBuckets)
    			{
    				if (var5 || par3EntityPlayer.inventory.hasItem(mod_FruitGuns.seed.shiftedIndex))
    					{
    							if (!var5)
    							{
    									par3EntityPlayer.inventory.consumeInventoryItem(mod_FruitGuns.seed.shiftedIndex);
    									if (!par2World.isRemote)
    									{
    											par2World.spawnEntityInWorld(new EntitySeed(par2World, par3EntityPlayer));
    									}
    									
    									par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
    							}
    					}
    			}
    			return par1ItemStack;
    	}
    
    
    	
    }


    Get Rid of the forge stuff you don't need it.
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from ninja360

    help please

    Sorry copy the tutorial again I just noticed that I pasted in one of the mods I work on class file.
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from skillinazn

    Spaces, is there a way to make the gun without using forge? I can't get the entity to pop out since a picture wasn't designated and I'm not really willing to add forge just for that.

    You don't need forge? I only use modloader in the gun tutorial.
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from ninja360

    I had the same problem with google crome I think its some kinda bug but anyways
    package net.minecraft.src;
    public class mod_FruitGuns extends BaseMod{
    				
    				public static Item bananagun = new ItemBananaGun(3000).setMaxStackSize(1).setItemName("BananaGun");
    				public static Item seed = new Item(3001).setItemName("seed");
    				
    				@Override
    				public String getVersion() {
    								return "MC 1.2.3";
    				}
    
    				@Override
    				public void load() {
    								ModLoader.addName(bananagun , "Banana Gun");
    								ModLoader.addName(seed, "seed");
    								
    								bananagun.iconIndex = ModLoader.addOverride("/gui/items.png", "/Mods/a.png");
    								seed.iconIndex = ModLoader.addOverride("/gui/items.png", "/Mods/b.png");
    								
    								ModLoader.addShapelessRecipe(new ItemStack(seed, 64), new Object[]{
    												Block.dirt
    								});
    								
    								ModLoader.addShapelessRecipe(new ItemStack(bananagun, 1), new Object[]{
    												Block.dirt, Block.dirt
    								});
    				}
    
    }


    Its your ItemBannanaGun your getting a null pointer exception because you are referencing something that does not exist in this case
    this
    public static Item bananagun = new ItemBananaGun(3000).setMaxStackSize(1).setItemName("BananaGun");


    your ItemBannanaGun class is not extending an item so you are trying to declare bannanagun as an item but your ItemBannana class is not an Item so just extend it to Item.
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from ninja360

    I would like help

    Show me line 4 of mod_FruitGun I can't open up spoilers for some reason.
    Posted in: Tutorials
  • 0

    posted a message on New Block-Concrete (My First Mod)
    Quote from PhantomJedi759


    add this in your code
    public void load(){}
    Posted in: Modification Development
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from roblox0033

    @Spaces Also Please can you make a tut so you can make a portal to go to another dimension because then all i need is to make the generation of the dimension then i can release the mod and i would like to say thank you for all your help

    Yeah ill see what I can do.
    Quote from PigSurface

    Can you make a custom door tutorial? please

    Ill put it in the requests.
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from roblox0033

    Please i need help


    Get rid of the two int's because your biome doesn't use grass.
    Posted in: Tutorials
  • 0

    posted a message on Structure Generation API
    Quote from Gonfa

    Yes even 2 worlds wont generate or EXTREMLY RARE!!!!


    Yea i have checked the spelling and all

    Change
    chunkX + r.nextInt(8);
    chunkZ + r.nextInt(8);


    To


    chunkX + r.nextInt(16);
    chunkZ + r.nextInt(16);
    Posted in: WIP Mods
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from ninja360

    I really need help. i think i did it wrong. I just did a lot of quick fixes. here are bothe the errors and the code.
       package net.minecraft.src;
    
    import java.util.BitSet;
    import java.util.List;
    
    public class ItemBananaGun extends BitSet implements IChunkProvider
    {
    	private int MaxStackSize;
    
    
    	public ItemBananaGun(int par1)
    	{
    			super(par1);
    			this.MaxStackSize = 1;
    	}
    	
    
    	public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    	{
    			boolean var5 = par3EntityPlayer.capabilities.depleteBuckets;
    			
    			if (!par3EntityPlayer.capabilities.depleteBuckets)
    			{
    				if (var5 || par3EntityPlayer.inventory.hasItem(mod_FruitGuns.seed.shiftedIndex))
    					{
    							if (!var5)
    							{
    									par3EntityPlayer.inventory.consumeInventoryItem(mod_FruitGuns.seed.shiftedIndex);
    									if (!par2World.isRemote)
    									{
    											par2World.spawnEntityInWorld(new EntitySeed(par2World, par3EntityPlayer));
    									}
    									
    									Object itemRand;
    									par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (((Object) itemRand).nextFloat() * 0.4F + 0.8F));
    							}
    					}
    			}
    			return par1ItemStack;
    	}
    
    
    	public Item setMaxStackSize(int i) {
    		// TODO Auto-generated method stub
    		return null;
    	}
    
    
    	@Override
    	public boolean chunkExists(int i, int j) {
    		// TODO Auto-generated method stub
    		return false;
    	}
    
    
    	@Override
    	public Chunk provideChunk(int i, int j) {
    		// TODO Auto-generated method stub
    		return null;
    	}
    
    
    	@Override
    	public Chunk loadChunk(int i, int j) {
    		// TODO Auto-generated method stub
    		return null;
    	}
    
    
    	@Override
    	public void populate(IChunkProvider ichunkprovider, int i, int j) {
    		// TODO Auto-generated method stub
    		
    	}
    
    
    	@Override
    	public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) {
    		// TODO Auto-generated method stub
    		return false;
    	}
    
    
    	@Override
    	public boolean unload100OldestChunks() {
    		// TODO Auto-generated method stub
    		return false;
    	}
    
    
    	@Override
    	public boolean canSave() {
    		// TODO Auto-generated method stub
    		return false;
    	}
    
    
    	@Override
    	public String makeString() {
    		// TODO Auto-generated method stub
    		return null;
    	}
    
    
    	@Override
    	public List getPossibleCreatures(EnumCreatureType enumcreaturetype, int i,
    			int j, int k) {
    		// TODO Auto-generated method stub
    		return null;
    	}
    
    
    	@Override
    	public ChunkPosition findClosestStructure(World world, String s, int i,
    			int j, int k) {
    		// TODO Auto-generated method stub
    		return null;
    	}
    }
    }

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Mods loaded: 1
    ModLoader 1.2.3

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT bf8dd11a --------
    Generated 3/23/12 10:40 PM

    Minecraft: Minecraft 1.2.3
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_02, Oracle Corporation
    VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Intel® HD Graphics Family version 3.0.0 - Build 8.15.10.2353, Intel

    java.lang.ExceptionInInitializerError
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at net.minecraft.src.ModLoader.addMod(ModLoader.java:284)
    at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:1290)
    at net.minecraft.src.ModLoader.init(ModLoader.java:846)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:154)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:423)
    at net.minecraft.client.Minecraft.run(Minecraft.java:784)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NullPointerException
    at net.minecraft.src.mod_FruitGuns.<clinit>(mod_FruitGuns.java:4)
    ... 15 more
    --- END ERROR REPORT bf76840b ----------


    Show me your mod_FruitGuns class
    Posted in: Tutorials
  • 0

    posted a message on Changing player model?
    You should just use PlayerModelAPI.
    Posted in: Modification Development
  • 0

    posted a message on TheInstitution's Modding Tutorials + FORGE TUTS
    Try copy and pasting the chickens code and tell me the errors you get from it.
    Posted in: Tutorials
  • 0

    posted a message on TheInstitution's Modding Tutorials + FORGE TUTS
    Quote from spaceburrito1

    HELLO TheInstitutions! Hello Again, I am back, spaceburrito... again... but that last helpful hint you gave me about the parts of the head not moving right with everything else, well I did what you said and put all the rotation point files the same as the head, but the parts do not match up right, i mean the top of the chickens head AKA crown is below the head, and the bill is a little in front and to the side, and the chin part is also like the bill, and I'm posting it here because even if you cannot help, maybe someone else can, I'm sorry for the annoyance I must be causing you, but I've tried pasting the files from the real chicken model, but it comes up with errors, and I cannot fix them, so please help!

    Quote from TheInstitution

    Hey, your not annoying but unfortunately, every person that has had the same problem as you, I told them that and it all worked for them. I don;t know what else to tell but I am really sorry I can't help anymore. Let's hope someone else can


    Ill take a stab at it, show me your code please.
    Posted in: Tutorials
  • 0

    posted a message on Structure Generation API
    Quote from Gonfa

    ok i have but still no result this is my code:
    package net.minecraft.src;
    import java.util.Random;
    import java.io.File;
    public class mod_Gen
    {
    public void load(){
    }
    
    
    	public void generateSurface(World w, Random r, int chunkX, int chunkZ){	
    		AskFormat f = new AskFormat(w);
    		int i = chunkX + r.nextInt(8);
    		int j = w.getTopSolidOrLiquidBlock(chunkX, chunkZ);
    		int k = chunkZ + r.nextInt(8);
    		f.generate(new File(StructureGen.getFolderDirectory() + "House.ask"), w, i, j, k);
    	}
    }


    Did you create a new world?
    Posted in: WIP Mods
  • 0

    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Quote from roblox0033

    The part
    double d = func_
    48411_i();
    double d1 = func_48414_h();

    On both of them it comes up with a error please help

    Show me your code
    Posted in: Tutorials
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