Quote from Valerius_Maximus
This guide was written two years ago, and unfortunately hasn't really been updated since. It is hopelessly outdated. It came out before any of the PVP plugins used today even existed (well... in the form they are now anyway), and I'm glad that this was the case, because PVP in Minecraft today is despicable. It was meant as an introductory foray into the world of PVP interaction in Minecraft, in a perfect and ideal world. We quickly learned (and by WE I mean the people who truly tested these concepts on the once famous Art of War server) that because of human nature, it is impossible to play Minecraft in this way because of cheating, lying, betrayal, and the fact that the creator of Minecraft did not have this style of play in mind. However, we did learn that the most effective form of warfare in Minecraft, in a vanilla environment, IS the "Art of Sneaking in and Stealing Stuff" as referenced by the above poster. In reality, as long as you remain hidden, nobody can hurt you. Don't even announce your presence on a server, simply come in and join other clans. Garner as much information as possible, and then strike everyone at once. There's no strategy to it anymore. It's all social engineering because nobody can be bothered to screen new applicants and test their worth. In a world where everyone starts as equals, you can't really prove your skill. It's impossible to have castle on castle sieges in a game that promotes this type of dishonest play. That is why plugins came into existence, but all of the plugins today are ized versions of what they should be. The factions plugin is complete garbage.
Well, enough about THAT. I haven't played Minecraft in probably over a year now, but I get emails when this thread gets posted on so I figured I'd reply. [/endrant]
Quote from Matthew0257
The issue with minecraft is that although the building aspect is a good implementation of a concept that has been waiting years to be made alive, mojang did a poor job of actually incorporating terrain and building into the "game" aspect of minecraft.
When you play minecraft, you can either gather materials to build something cool (only in aestheitic sense) OR you can go and explore, kill mobs, get equipment, enchant it, and appreciate the structures and other direct content implemented by the developers. (Which is basically a compressed form of any rpg out there. Nothing original there.) You are usually doing either one or the other. Yes, you can do, both, but its more like playing two different games simultaneously.
They don't go hand in hand. Yes, resources dropped by mobs and gained by exploring can provide you with building materials, and building things like farmland, potion stands, furnaces, and other things that come from simple recipes can give you items which help you in combat, but all of those rewards are entirely arbitrary. Aside from a house, anything useful to build can be done with either one block, or a lot of one block(farmland), and give you arbitrarily implemented items which give you arbitrary bonuses.
In this manner, minecraft does not challenge you to use the building aspect to its fullest. Yes, people have built computers, secret doors, machines, etc, but there is no reason to build them other than to test them. There is nothing for you on which you can use your awesome tnt cannon (Yes, mobs, but its more efficient to slice them with a sword, which is made straight from the workbench). That elevator probably took more time than it would ever save, getting to a useless location. Anything smart enough to get in your base on which you could activate your dart gun trap is also smart enough to punch off the pressure plate so that nothing happens. There is no possible system of blocks in which the average energy per block is over 1 joule, so it is impossible to make a vehicle, other than the ones arbitrarily added, such as boats and minecarts.
The only exception to this is mob towers.They are enitrely player invented, utilize the physics of the game, and provide a useful function that connects it to the game, but some servers consider them cheating. Making things like mob towers, and automatic machines is the point of the game! Why do you think notch allowed you to place blocks!? The buildings are supposed to be practical, and have a function in the game ,or else its not a game, but an art designer, for which Auto CAD is probably a much better idea.
So basically the reason why minecraft didnt hit the potential it could was because the developers think too linearly and believe that the game should be restricted to developer implemented interfaces, and neglected to have the game depend on the players imagination for any purpose other than art, which is pretty boring for a game, and is better done in real life.
With all that said, farewell Minecraft community, thanks for your compliments, your criticisms, and for making my experience with the game an enjoyable one.
Regards,
VMaximus
P.S. Sorry for breaking the post character limit and having it increased... twice.
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