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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from prizna

    Please, please add penguins to Mo' Creatures, every update I hope to find that penguins have been added, but no luck yet :c

    .. boo hoo.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    New sneak-peak is amazing! Thank you so much for all of your hard work!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from beatbox

    in the next mo creatures update horses will get armour, you could contact dr zhark and ask him if you could make it's armour dyable, by the way it would be great to add a javelin weapon, his damage would increase with the speed you take, without any other mods, this weapon will get a max damage rate of 5 hearts when sprinting, but with a mod that adds mounts (ex: mo creatures) the damage will only rise, allowing for jousts when battlegear becomes smp compatible^^ (don't forget to use a shield while jousting X3)

    I can just imagine myself with my friends playing for hours on end. Any combination of these two mods (M&B and Mo's) would be a wonderful thing worth recognition in the community. I am glad to help out in any way possible although I have scanty knowledge of direct modding, I know java and am good with photoshop. I'm sure people would love to help also given the opportunity. Thank you for so much work and time given for your own and our enjoyment.
    Quote from supershadow171

    i cant find the mod download link

    Interesting. Here are some steps to help you on your en devour. Assuming you can read English this is.

    1. Read
    2. Follow directions
    3. Done!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy

    Ok Releaseing a 2.9 beta. Mainly because of the new update manager

    Other features in the beta
    • Couple of bug fixes
    • Re-designed weapon inventory screen
    • Removed the cape from the knight's armour
    • Capes can now be crafted and put in the new cape slot (see crafting recipe below)
    • Re-designed Iron/Gold/Diamond shields, some now do not match the banners/armour 100%
    • Added a seperate spite for the shield backings with a wooden centre for the Iron/Gold/Diamond shields (and changed crafting recipies (see below)
    Cape crafting

    :: :Black: ::
    :Black: :Black: :Black:
    :Black: :Black: :Black:

    This will create a black cape, replace black wool with any colour (I havn't made them dyable yet)

    The new shield recipie

    :Iron: :Iron: :Iron:
    :Iron: :wood: :Iron:
    :: :Iron: ::

    The main reason for me making the requirement of wood was because it always kinda annoyed me that the shields were solid iron/gold/diamond which is unrealistic because that would be too heavy. Makes much more sense that they are based off wood with a metallic trim.

    And finally the beta download is here


    Are all of the requirements the same as the last release including forge version?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from txiong77

    I had a question about the colored armor and the banners. I installed Minecraft Forge and renderPlayerAPI and I didn't get the armor and banners. I was wondering how I could get them? Could someone please help me.


    It is battlegear that includes these features but since the latest version requires forge then everything should be there. From what I understand, you misunderstood the "forge only", and interpereted it as "included in forge" which is incorrect. Simply put you need forge and battlegear in order to have the armour and banners. (forge now necessary for battlegear to work)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from MegaDudeZX

    I think they give suggestions about weapons and armos, 'cause the mods name is Battlegear. You would directly think this is a weapon/armor mod rather then a system mod.

    Maybe above the bow you have the arrow counter.


    I believe this may float your boat very well. "Ingame info" you can just add the <equipeditemname> feature for the bow he added in the latest version. "http://www.minecraft...-floatingruins/" You're welcome. I hope this helped you.
    I can add a screenie if you would like per request.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I would really like it if thatch was flammable
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    One comment. Make thatch flammable. thank you ;)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    what is "easy" horse breeding?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Dr_Cyanide

    Ok say you run into a bunch of bandits near your town... you kill them off only to have them respawn, use the wand of negation in that area to stop them spawning again so you can either build there or destroy it completely, same goes with villages.

    to use the wand right click on the ground near the village or lone building

    Thank you so much :) I didn't think it would be that simple either
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    soo. I still do not understand how to use the wand of negation. I've looked several times but it only says to "use" it to make bandits not spawn and whatnot but I don't get what "use" is. Any help is appreciated, thank you.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Sowby911

    So, what is hay used for beside aesthetics?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    What is hay used for beside aesthetics?
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] GLSL Acid Shader Mod
    Quote from fb39ca4

    There should be a mod where you can make drugs in minecraft that toggles this effect on, along with reducing your field of view to about 45 degrees, randomly changing which direction you go when you move forwards, and enabling mouse smoothing.

    hahaha, now that's "creative" I like the idea. and can this be adjusted to just be world curvature-"ized"?
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    I'm sorry for not reading through countless previous posts, but what happened to the world curvature shader?
    Posted in: Minecraft Mods
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