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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Cybermario»

    wow, been away for like a year and this isnt done yet? the patience game continues. Hope the wait is worth it. I need to take a look at ProjectE in the meantime.


    I totally recommend it. It has configurable EMC values and even calculates a lot of EMC values for you.

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion»
    I am on my way out (going to be turning AM2 + other ideas I have into a full-fledged game - hence why no open source), but before I left I promised I would do one last bugfixing update so that 1.7.10 is nice and stable.

    Sounds interesting! I will definitely keep an eye out for this game. Thanks for the response!
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion»
    Okay, I will work on polishing what's there for a release mid next-week.

    Thanks guys!

    Wait, I'm confused, I thought you were done updating this? Not that I'm not happy with updates of course.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142

    Coming soontm between work and cuddles with PahiPrincess. The transmutation stuff is being worked on as we speak.

    Eh, I already accepted that he has a life to live and I just gave up on this. I just thought maybe it had some fun toys for me to play around with. Oh well.

    ¯\_(ツ)_/¯
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142

    It'd help if you read the last few pages. Lots of things have been worked on lately, so it's definitely far from dead.

    Red Matter is gone. Kapoot. Nadda Existencia.
    Dark Matter is back, and has extended to Fishing Poles amongst other things.
    There are now quite a few Matter types besides Dark Matter, including, but not limited to: Amorphous Matter, Void Matter and Omni Matter.
    The Minium Stone now has a new way of being made.
    A research system is being worked on.
    GUIs are being worked on, though Pahimar has found them to be ugly and painful.
    Hmmmm.... EMC has been replaced by a Dynamic Energy System due to the fact that there are multiple types of matter and energy now.

    So yeah, if you want to keep updated, I recommend these two sites since MCF is a horrible place to try and edit any posts these days:
    https://github.com/pahimar/Equivalent-Exchange-3/commits/master
    http://ee3.pahimar.com/

    Can you actually make or use any of the items mentioned if the research system isn't functioning? Do the different matters actually work in any way, shape or form?
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Is there a complete guide to everything ee3 is right now?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    If I may offer my opinion on a few things, the limit of four shapes/modifers per casting group, along with the removal of casting modes, severely limits and cripples the power of spells, and takes away the fun of designing original and complex spells. The mana system does seem to work better this time around (it recharges faster from what I've seen), so that's a great change. The armor infusion system is an amazing addition, and it perfectly balances because of how hard it is to achieve top tier infusions. Fury needs to be severely nerfed or completely removed, because I can make a two minute fury spell that allows a diamond sword to do 36 damage per hit, and the only repercussion is 10 seconds of hunger and nausea. Finally, thank goodness you added a heal timer, I couldn't stop using Heal+lifetap, but at least lifetap doesn't instantly kill you now.

    I hope this feedback is useful to you. :)
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion

    Regarding mana cost...mana works vastly differently in 1.2, so we'll need to see how that goes first.

    With reagents and mana working differently and casting modes gone (replaced by casting shapes), I'm starting to feel more and more like I won't be a powerful archmage with this mod anymore.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Strill

    I didn't say 90% in everything, I said 90% in half the affinities.

    Which doesn't work...
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Strill

    Is life tap>Heal fixed in the upcoming version?

    What's broken?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from 1RyanIsAwesome1

    I did it!!! I finally got the battle chicken. That fifth line was a bit misleading. In case anyone is wondering it is not a spell component like the silver skills are. If you craft your spell with all the right components, instead of the mob you put into the recipe, you will get the battle chicken instead. :D

    Now I'm wondering, is there any way to summon a lich like in AM1? The mob textures are still there.
    Also does the possibility exist of summoning tower guardians?

    Also what are the chest golem and santa hat that you have textures for?




    Please tell me exactly how you got it please please please please please. :)
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion

    Derp - I just remembered that if you turn the mob griefing gamerule off, the earth guardian won't damage terrain...

    Sometimes I think this mod has too many features >.<

    O_O
    Well this whole argument was pointless. Thanks for the help though. :)
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Oh you're making a fix? I didn't want it now, I just wanted to know if you would consider adding a config to change it in the future.

    Edit: I was told there was no version for Hawkeye for our current version, plus Idk if it could reverse the damage done via Earth Guardian. Plus, we do have something to record who places down the blocks, the griefers, or rather griefer with multiple accounts, was already banned. You would think he would behave and not go round saying he was banned twice already.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Yeah, well, thanks for the help guys. I'll just ask players to expand their towny borders a bit, if they can afford it.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Please Mithion, I'm not just gonna drop this. There needs to be a config, people are using the Earth Guardian summon to bypass towny. What they are doing is summoning it just outside the border of towns to break stuff. Please add some kind of config to either disable specific guardians for spawning for for the earth guardian to not break stuff.
    Posted in: Minecraft Mods
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