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    posted a message on [1.5.2] Aliens Vs Predator
    Great update!! lol the facehuggers actually hug now ^ ^ lol so I was looking at past version of a predator/avp mods and I hope that when you implement the species you can play as you'llgive aliens wall crawling abilities and pounce attack and the predator with a extra extra extra high jump lol. So will facehuggers facehug other mobs in the future? have like runner aliens come out of all four legged animal, a flying alien from a chicken, reg aliens from marines, predaliens from preds a exploding acid spraying alien from a creeper, a spitting alien from skeleton, a poison alien from a zombie a ender alien lol so much potential.
    Posted in: WIP Mods
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    posted a message on [1.5.2] Aliens Vs Predator
    pretty kool mod man lol. Idk if this issue happens with others but when I spawned a queen I lagged like crazy lol but so far pretty kool lol, the facehugger thing is kinda weird lol it's teleports me under the ground so I get suffocated I really like the guns to lol. You should really get this mod more noticed :o
    Posted in: WIP Mods
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    posted a message on [1.3.2][FORGE] The Aurorae V5.0.0 [10,000+ Downloads]
    yeah I have a freezing problem to :/ but hey, this mod still looks pretty kool ^ ^
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Hey I was messing around spawning mobs and I found this small untextured mob called noop, then I spawn that zombie that when you hit it, it's body parts come off and it spews blood ( KOOL) then I spawned king.derp lol.then there was this weird gold and orange textured bot that just floated in spot,then there was the omni which I remember from a long time ago but 4got what it does, then finally there was a growling hissing zombie robot, all of this is kool ^ ^ since this is part zeitgeist are you goin to include stuff like the mechs, those giant beetles , those little spiders, those mobs that have a hive an the monocle?
    Posted in: WIP Mods
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    posted a message on [1.5.0][Forge][SMP/SSP]Obly's Sheepers Creepers v1.2.3 - New Creatures for Minecraft
    Kool mod :3 ima download using skydaz can't wait till we get more mobs ^ ^
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Aninon
    i accidentally fudged old Zeitgeist.properties files with the updates, renamed some things and move IDs around, so you should just try deleting your old Zeitgeist.properties file and running minecraft and it should generate a new one that works, hopefully XD

    kk thnx ^ ^ and I really really luv this mod lol
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    ok, my minecraft crashed when trying to start up this update :/

    Mods loaded: 11
    ModLoader 1.2.5
    mod_MinecraftForge 3.1.3.107
    mod_ModLoaderMp 1.2.5v1
    mod_RecipeBook 1.2.5
    mod_TooManyItems 1.2.5 2012-04-13
    mod_MinecraftForge 3.1.3.107
    mod_ModLoaderMp 1.2.5v1
    mod_RecipeBook 1.2.5
    mod_TooManyItems 1.2.5 2012-04-13
    mod_Dragon Dragon Mod v0.3
    mod_FairyMod Version 1.2.5

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 37a3debf --------
    Generated 5/18/12 5:03 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_02-ea, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation

    java.lang.ExceptionInInitializerError
    at zei_Recipes.init(zei_Recipes.java:325)
    at mod_Zeitgeist.<init>(mod_Zeitgeist.java:31)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:294)
    at ModLoader.readFromModFolder(ModLoader.java:1276)
    at ModLoader.init(ModLoader.java:887)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Slot 133 is already occupied by [email protected] when adding [email protected]
    at pb.<init>(Block.java:249)
    at zei_BlockBoing.<init>(zei_BlockBoing.java:18)
    at zei_Blocks.<clinit>(zei_Blocks.java:190)
    ... 17 more
    --- END ERROR REPORT 36cc89b6 ----------
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Kool I love the chisel And I finally got a spell to work. I tried to go to your new dimension but I guess your not done with it yet so I just ended up in the nether Lol
    Posted in: WIP Mods
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    posted a message on [1.2.5] Dragon Mod [v0.3.1]
    I love this mod and it's so easy to install ^ ^ the wyvern looks so cool :o
    Posted in: WIP Mods
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    posted a message on [1.2.5] Dragon Mod [v0.3.1]
    Quote from thehippomaster21

    @katenoide
    thats amazing! I'll put it up now

    @ryanfcc
    those are intersting ideas. I'll take note of it
    I do read my topic, but I don't get the chance to reply very often. sorry

    @wormsorry
    dragons climb walls because it helps them travel. just think of it as them flying near a wall (:
    I'm planning to add wyverns and eggs
    what do you mean by does a dragon go faster?

    I like making the dragons fight eachother :D is there anyway you could include a type of dragon that attacks any random mob?
    Posted in: WIP Mods
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    posted a message on [1.2.5] The Spider Queen v5.4
    It would be cool if you added a feature to control the spiders better like something similar to creepy kingdom. And maybe make octopi cocoonable and make them have water spiders :3 I had this mod back in 1.73 and i had a whole lil kingdom build up but I left it behind after minecraft updated. Pretty cool you guys are working on it again your mods are great I especially like finite liquid which i think should be in vanilla minecraft personnally. With the current version of this mod when ever I placed a spider bait first those spider would treat that same spot as the spider bait forever which is unfortunate if you place it while on a journey. Hope you guys fix the bugs ^ ^
    Posted in: Minecraft Mods
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