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    posted a message on Greg's SG Craft
    Quote from ExDomino»

    If you create your own DHD, with ComputerCraft or OpenComputers, you can do everything you want.
    Default DHD is made to be simple and in the serie there is no easy way to redial an address. But... a function in the computer API could retreve the last adresse called. ^^


    This is also consistent with the series. I was thinking about how cool this would be, but ExDomino is absolutely correct. All of these functions were used in the series, but it was another interfacing device. Even if that device was of non-earth(or Ancient I suppose) origin.

    Posted in: Minecraft Mods
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    posted a message on NeoTech - 1.8.9 Tech Mod *Updated 1/23/16*
    Quote from Yoshidude»

    Is there any sort of pump to pump fluids with?


    Not as of yet in NeoTech. However, the fluid blocks from Power Advantage work with NeoTech's tanks.


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2428782-power-advantage-power-systems-mod-and-api-for

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Quote from jaquadro»

    What if drawers didn't spill their contents when broken? Or broken with some tool?


    I like these ideas especially since I doubt we will see JABBA in 1.8. In fact if ProfMobius directs ANY time towards 1.8, it needs to be on WAILA. :)


    The wrench thing is pretty common and user friendly. I would just add the ability to the key like you are locking the drawer closed, speed debuffs help it be less OP. I really like the tape idea though. It costs more since it just dissolves, and still makes sense with some speed debuff. But I suppose a double whammy doesn't really contribute to the fun factor for some. Config file section then?


    Last, thanks for such an awesome mod. It really helps with the insane amount of late game stuff collection for us hoarders especially since the switch to 25 block cube. (That was gloriously OP)

    Posted in: Minecraft Mods
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    posted a message on NeoTech - 1.8.9 Tech Mod *Updated 1/23/16*
    Quote from aligabr03»

    Just wondering how do you use the electric miner?


    Plop one down place a chest on top(works with any inventory block like vanilla chest, Iron chest, Aroma97's Better Chest, cabinet from Decoration Megapack... I'm sure there are more) provide power (duh) hit scan, then hit start. It will stop if the chest runs out of slots so you want to pipe items out from there as it runs. The size & speed addons work (make in Thermal Binder but of course cost more RF)

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    I finally started beating on the RF conversion. I had to try pretty hard by attaching 6 PA err Progressive Automation machines with RF engines in them to a Unlimited Steam block. One was attached directly the rest with pipes. I also had a steam elevator attached for extra strain. The actual crash happened when I opened the last autocrafter to insert the RF engine (required for the machine to accept RF). Yes I had the attempt_automatic_RF_compatibility=true (set to false the mod does not accept your energy)


    pastebin.com/ccxSff7t


    I would much prefer Vanhal tonimpliment your lightweight API


    Didn't break with NeoTech (yet)

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Quote from 64M3_4DD1C7»

    Does anybody know of a cabinet mod?


    For 1.8 there is Decoration Megapack. It has nice looking cabinets that are just different sized chests.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Killer on the Steam Track. Laying the pipe & frame behind like that is original.


    I had a question about the upcoming Electric Advantage. What are your plans for the production units? As in what are the machines, and how is it metered. It seems like Steam Energy is all in units of one. Where as, if you didn't already beat me to the punch, I was thinking about writing an add-on of "green" machines like wind turbines & solar panels. Perhaps even water turbines that have to be in flowing water or geothermal systems with a Heat Energy type that can be converted to either Steam or Electricity. Back to the original question, but all of these would need to have multiple units 'chained' together as a system (perhaps even sored in capacitors) in order to have enough juice to be usable.

    Posted in: Minecraft Mods
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    posted a message on NeoTech - 1.8.9 Tech Mod *Updated 1/23/16*

    Great to have you back! Still one of my favorite mods.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines
    Quote from Aarkan»

    I'm using an animal farmer, and I'm having trouble understanding how the range upgrades influence it. I know they don't act as a radius, but I don't understand if each one is just increasing the range by one in a spiraling shape or a straight line or what.


    Spiral. So it takes 7 upgrades to make the initial 1 block radius.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    I got a hold of Sangar (Open Computers mod author) and we came up with a light-weight API for adding Power Advantage compatibility without adding a dependency on Power Advantage. I also added an untested interface for RF powered blocks (use the config file to enable it). If someone could give that a spin and let me know if it works, I'd really appreciate it.


    Power Advantage v1.2.0 also adds creative blocks that supply infinite power (including the new electricity power type). That should help everyone debug their mods, modpacks, and creative builds. Get it here: https://github.com/cyanobacterium/PowerAdvantageAPI/releases/tag/v1.2.0


    Thank you, and yes I had been following on github. It's awesome how quickly that all happened. I am going to put the RF block to the test tonight. (or tomorrow if work gets in the way...)


    Thanks again for an awesome turn around & feature.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    2nd robot is way more 80's, but I like the classic 50's/60's robot. LOL the combo would be Tweekie from Buck Rodgers.



    Here is a question. What it better for you;

    Dealing with the not-so-official CoFH API, and making a Power Advantage energy to RF block.



    OR


    working with TeamBR(NeoTech) / Vanhal(Progressive Automation) / Sangar (OpenComputers) and anyone else I missed to have a direct Power Advantage integration.


    They all have a Github repository so you can do PRs.

    Posted in: Minecraft Mods
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    posted a message on NeoTech - 1.8.9 Tech Mod *Updated 1/23/16*
    Quote from mozzuman»

    How do I get the Miner working?


    Place a chest on top. It has to have an inventory block to output to. I have used vanilla chests, Iron chests (any type), Better Chests( these are handy because you can pick them up as an inventory item withe the mod's Aromic Hammer). Hopper ducts do not work & I do not think vanilla hoppers do either, though I can't say I have tried. You can pipe out from the chest with conveyors from Power Advantage if you get the tesselating block issue from NeoTech's item pipe.

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]

    I just got to upgrade to 2.1.1 and noticed that the tier II status indicator upgrades now behaive like tier I. Also, when I crafted a tier I just to test if the behaviors were reversed it did not render on the drawer. It is however displayed(and removable) in the GUI. I also just upgraded to Forge 11.14.3.1446, and no I have not reloaded my world where it worked last (11.14.1.1404). Are there any logs I can supply that would help? Would you have preferred I entered this on Git?


    & BTW awesome mod thanks for making the 1.8 port it must have been a pain if you had to write Camileon just to make it work. This is on my essential list!

    Posted in: Minecraft Mods
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    posted a message on NeoTech - 1.8.9 Tech Mod *Updated 1/23/16*
    Quote from skilzbro187447»

    Question. does this mod add any worldgen stuff?


    It adds copper and tin ore.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Thank you again good Doctor. You are absolutely killing it! Not only do you consistently produce quality BALANCED mods, but you commitment to growing new modders is inspiring. Oh & let's not even bother to mention that it has a theme. Steampunk fits so well. Last brown nosing for now; thanks for giving 1.8 some love. Now to see if I can engineer a lava heated steam turbine so I can provide some ¿RF perhaps? to my open computers rigs.

    Posted in: Minecraft Mods
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