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  • SoulAuraa
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  • Member for 11 years and 2 days
    Last active Sun, Jun, 5 2016 03:59:01
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  • View SoulAuraa's Profile

    1

    Dec 26, 2012
    SoulAuraa posted a message on using multiplayer
    LAN = Local area network, so if your friends are at your house or vise versa and you got 2 computers that both have minecraft, one can open up LAN and you can join that.

    But if you want to play on other servers you will need the IP address to connect to them
    Posted in: Discussion
  • View SoulAuraa's Profile

    1

    Nov 20, 2012
    SoulAuraa posted a message on Hunger games mod 1.4.4
    Did you steal this from alexmack929?
    It's abit dodgy for me.
    And I dont see why you can't install it for Mac.
    Posted in: Minecraft Mods
  • View SoulAuraa's Profile

    2

    Oct 11, 2012
    SoulAuraa posted a message on A Minecraft RTS game! (Timber and Stone)
    It looks amazing, too bad i dont have any money to throw at them...
    Posted in: Hardware & Software Support
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  • View Calclavia's Profile

    384

    May 4, 2012
    Calclavia posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Now in both the Technic and FTB Launcher
    ICBM is a Minecraft Mod that introduces intercontinental ballistic missiles to Minecraft. But the fun doesn't end there! This mod also features many different explosives, missiles and machines classified in three different tiers. If strategic warfare, carefully coordinated airstrikes, messing with matter and general destruction are up your alley, then this mod is for you!

    Official Website
    For Downloads, Manual and More.
    Or click here for an alternative link.
    All discussions on this mod should be posted here or it will be ignored.

    Direwolf20
    Yogscast
    Jollu ol Brits
    Milestones
    • 15th June, 2012 - 10,000 downloads
    • 27th July, 2012 - 50,000 downloads
    • 7th September 2012 - 100,000 downloads
    • 7th October 2012 - 150,000 downloads
    • 10th November 2012 - 200,000 downloads
    • 10th December 2012 - 250,000 downloads
    • 5th January, 2013 - 500,000 downloads
    • 21st January, 2013 - 1,000,000 downloads
    • 12th February, 2013 - 2,000,000 downloads

    ICBM Wallpaper

    http://i.imgur.com/UhznJhR.jpg

    ICBM Banner

    Wear the ICBM banner! to show your support!


    [url="http://universalelectricity.com/icbm"][img]http://calclavia.com/files/icbm_banner.png[/img][/url]


    Terms and Conditions
    All terms and conditions for ICBM can be viewed here, but here are some FAQs.

    Mod Packs
    Private mod packs are always allowed. Public mod packs are not. People who have received my permission prior to this new condition are allowed to continue to use the mod in their mod packs.

    Bukkit
    Go get Bukkit Forge, it makes all Forge mods work with Bukkit: https://github.com/k...alm/BukkitForge




    Contact
    Do not send me private messages, I will ignore them. Either post it on this thread or in forum.calclavia.com. If you want to chat with me, you can find me on the Universal Electricity IRC.

    IRC Channel: http://esper.net/ #universalelectricity

    Twitter: @Calclavia



    [represent]
    Posted in: Minecraft Mods
  • View lolo500's Profile

    66

    Jul 1, 2012
    lolo500 posted a message on AMNESIACRAFT - SURVIVAL HORROR MAP - FROM THE CREATOR OF ARAMIS & FLATHAM - RELEASED
    Amnesia: The Dark Descent in Minecraft

    AmnesiaCraft



    Note: Please send this map to famous youtubers! It would be a nice way to show support.

    Note 2: Feel free to post walkthroughs you have recorded from AmnesiaCraft here! If they are good enough, I will add them to the thread!

    Hey guys, Im back!

    This time not with a Flatham, Aramis or Prototype news or updates (my previous maps with a total of 300.000 downloads and more than 70 hours of gameplay)

    Today, I present you my new map, Amnesia world and story recreated in minecraft, not the exact same thing, but most of it with things added by me to adapt it to the minecraft world.

    For those who don't know, Amnesia is a survival horror game, it takes place at a creepy and abandoned castle, the Brennenburg Castle, in the middle of the old Prussian woods. You wake up in an amnesia state of 90% inside this scary place, you have to find what's happening and put and end to it, but you will also have to deal with the horrors that follow you, the brutes, grunts, waterlurkers and the living nightmare, the shadow... All you can remember is that this demon (The Shadow) is following you and you have to stop baron of the castle Alexander of Brennenburg, however, you forgot why, as soon as you progress, throught flashbacks and notes, you will remember why you are after him and why all these horrors are chasing you down...

    (For more information: http://amnesia.wikia...rk_Descent_Wiki)

    Note: Please show support by using the signatures and most important thing, please post, even if its a bump, or a "looks cool", it works for me, it shows me that people is interested in this map and motivates me to continue, if i get no posts or no support, there is no point in continue working for updates for this map...

    Note 2: After you finish playing post about your map experience, about how many easter eggs you found, hardest part of the map and scariest part of the map.

    Signatures:

    (Made by RZB321, Thank you)

    Use these signatures as a sign of support

    Show your love!



    [url="http://www.minecraftforum.net/topic/1325049-wip-amnesia-in-minecraft-survival-horror-map-from-the-creator-of-flatham-aramis/"][img]http://i.imgur.com/YT6Jl.jpg[/img][/url]




    [url="http://www.minecraftforum.net/topic/1325049-wip-amnesia-in-minecraft-survival-horror-map-from-the-creator-of-flatham-aramis/"][img]http://i.imgur.com/MO5Xy.jpg[/img][/url]



    Just copy the code under the signature you like, click on edit signature (at edit profile), click the lightswitch icon (near the eraser icon) then paste the signature code and it's done!

    Map Areas:

    Rainy Hall
    Old Archives
    Main Hall
    Laboratory
    Wine Cellar
    Archives
    Refinery
    Cellar Archives
    Archive Tunnels
    Back Hall
    Guest Room
    Study Room
    Machine Room
    Storage
    Prison Southern Block
    Prison Northern Block
    Cistern Entrance
    Control Room
    Cistern
    Morgue
    Sewers
    Nave
    Transept/Transept Torture Rooms
    Choir Entrance
    Choir Main Hall/Choir Torture Rooms
    Chancel
    Cells
    Mines (not included in Amnesia)
    Inner Sanctum
    Orb Chamber
    Shadow Void (not included in Amnesia)
    Endings (not the same one from Amnesia)

    From start to Archive Tunnels, map is very similar to Amnesia: The Dark Descent, and from the Back Hall until the map ending, map is made at 1:1 scale in most of his aspects.

    Map includes:

    From 4 to 5 hours of gameplay (depends if you have played Amnesia before)
    Escape parts
    Scary enemies
    Puzzles from Amnesia
    Not the same endings from Amnesia
    Riddles
    Explore areas
    Labyrinths
    Traps
    Time Trials
    Jumping Courses
    Easter eggs
    Redstone and pistons mechanisms
    New textures, new menu background and new menu splash texts
    A never seen before soundtrack and effect system that will make you feel the horror in the atmosphere & a lot of other features!

    Sounds, soundtracks and monsters:

    Soundtracks, most of them from Amnesia: The Dark Descent and will be played when a event occurs or in specific sections of the map.

    About the sounds. you can hear:

    Animals being tortured, a location of example would be Study Room.
    Babies, women and men crying. You can hear them at Prison, Cistern and a couple other places.
    Ghost footsteps. Around the spawn area and at Storage.
    Chains. In lot of places, like the Morgue.
    Sounds of brutes, grunts and suitors. Can be heard from lot of parts in the map.
    Doors being destroyed. For example at Storage.
    Voices. Lots of places of castle.
    Trastorned prisoners talking. You can hear them in places like Prison.
    Flashbacks from Amnesia.

    And so on!


    And monsters are not zombies reskined or something like that, they are brutes, grunts, waterlurkers and suitors with their own skins, their own spawn point, their own different sounds, each one trigger the chase soundtrack from Amnesia and each one of them deals different damage. (For example, just like Amnesia, a brute deals more damage than a grunt). Oh, and they can't be killed, so you basically have to escape from them or hide, just like the actual game.

    With all this mentioned, this map is not for everyone. Map contains visual horror but also psychological horror, plus, it contains some perturbing images. Player discretion is advised.

    Featured Feedback:

    [i]Finally finished map, one of best maps I have ever played, however, if we exclude other maps, and compare AmnesiaCraft vs only horror map, AmnesiaCraft wins, best horror map in minecraft I have tried out.

    Took me 6 hours to finish it, got scared more than 20 times.
    Some parts ACTUALLY scared me more than Amnesia.
    You recreated the castle of brennenburg so perfectly, plus, the sound system you put into the map is just brilliant.

    10/10 lolo, goob job![/i]

    -epicmealtimeftw

    [i]Today i have finished AmnesiaCraft, I must say you did an amazing job, like this more than all your other maps considering only main quests/story line, it was so brilliant, well made, long enough and story line great too.

    I will never forget the sound of the shadow, I think it was the scariest thing in the map, other than the storage, oh, and transept and choir were just so, scary and disgusting, but it added a lot of horror feeling to the map, this map is a 5/5 for me.

    You should definitely do another map/custom story.[/i]

    -Masterminecraft3

    Pictures:

    This images only show you a 40% of the map, why? For the simple fact that pictures are very dark, the ones you will se here are from the areas with most light, I can take pictures of all the rooms in the maps, but you won't be able to see them... (For the record: This pictures were shot with brightness at 100%)



    Place where you start 1:



    Place where you start 2:



    A castle corridor:



    Cave entrance to the Old Archives:



    Puzzle Room at Old Archives:



    Main Hall 1:



    Main Hall 2:



    Main Hall 3:



    The Shadow Blocking the Refinery:



    Laboratory:



    A Laboratory room:



    Wine Cellar 1:



    Wine Cellar 2:



    Archives 1:



    Archives Hall:



    Refinery Tunnels:



    Refinery 1:



    Refinery 2:



    Cellar Archives Time Trial Jumping Course:



    Another Chamber at Cellar Archives:



    First view of Archive Tunnels:



    Shadow blocking the path while you have to escape:



    Stairs to the Back Hall (Which means salvation. Amnesia players will understand this)



    Back Hall 1:



    Back Hall 2:



    Back Hall 3:



    Elevator Chamber at Back Hall:



    Stairs to descend to the Storage, Good luck ;) (if you have played this part at Amnesia you'll know what I mean)



    Guest Room 1:



    Guest Room 2:



    Study Room 1:



    Jumping Course at Study Room:



    Random Picture of the Castle Internal Forest/Gardens:



    Machine Room 1:



    Machine Room 2:



    Prison Hall:



    A Prison Southern Block corridor 1:



    A Prison Southern Block corridor 2:



    A Prison North Block corridor:



    Kitchen at Prison North Block:



    Cistern Entrance at Prison North Block:



    Cistern 1:



    Cistern 2:



    Cistern Control Room:



    Flooded path at Cistern:



    Sewers entrance:



    Sewers 1:



    Sewers Chamber #1:



    Sewers 2:



    Sewers 3:



    Sewers Chamber #2:



    Sewers 4:



    Nave 1:



    Nave 2:



    Nave Hall 1:



    Nave Hall 2:



    A room at Nave corridors:



    Transept 1:



    Transept 2:



    Transept Torture Room 1:



    Transept Torture Room 2:



    Transept Torture Room 3:



    Transept Study Room 1:



    Transept Study Room 2:



    Choir Hall 1:



    Choir Hall 2:



    Choir Hall 3:



    Bronze Bull Torture Room at Choir 1:



    Bronze Bull Torture Room at Choir 2:



    Breaking Wheel Torture Room at Choir:



    Pre-Torture Chamber 1:



    Pre-Torture Chamber 2:



    Pre-Torture Chamber 3:



    Chancel 1:



    Chancel 2:



    Chancel 3:



    Chancel 4:



    Chancel Machine Room 1:



    Chancel Machine Room 2:



    Cells 1:



    Cells 2:



    Cells 3:



    Shadow Chase after Cells 1:



    Shadow Chase 2:



    Shadow Chase 3:



    Shadow Chase 4:



    Mines 1:



    Mines 2:




    Rules (Read them or don't bother playing)
    • Play on peaceful (don't worry, enemies will still spawn), playing in another difficulty will bug the map.
    • You can't destroy blocks, unless you are mentioned to do it.
    • You can only place torches and levers, buttons and pressure playes (keys) you find in chests.
    • Must play with music at 0% and sound at 100%
    • Must play with texture and sound packs enabled.
    • Render Distance must be at TINY.
    • Read all the notes and signs, otherwise don't complain about getting lost or saying map sucks.
    • Don't browse the map media files unless you are mentioned to do it.
    Beds are checkpoints (sleep to save) (you can skip the sleep time by clicking wake up)


    Downloads (1.2.5):

    You use must download the modpack and install it in order to play the map, otherwise, AmnesiaCraft will crash on start.

    Make sure to have texture pack and sound pack enabled before start. To activate sound pack, click sound packs at minecraft main menu and select the Amnesia one.

    Release 1: http://adf.ly/BJuaW (you need the mod pack or map will not work)

    Bugs:

    1- Enemies will only deal 2 hearts when hitting you, this will be fixed in next version.

    This means grunts, waterlurkers and brutes will only deal on hit 2 hearts when they should actually deal:

    Grunt: 10 hearts, Waterlurkers: 10 Hearts and Brutes: 15 Hearts.

    2- There is a staircase blocked at the Transept (a block at ceiling will block your way), to continue just break the cobblestone block blocking you. (Just to let you know, the Transept is one of the last areas of the map, where torture rooms are, similar to the Choir)

    Mod Pack v0.4: http://www.mediafire...rpjvvkizleuu8wn

    Install instructions are on README files inside downloads:

    Must install in a fresh jar and in case minecraft loading bar gets stuck when you launch it, delete the META-INF folder inside the minecraft.jar

    Note for players: The doors that open the Choir and Transept entrances (at Nave) CANNOT be opened with keys, they can only be opened with a mechanism nearby.

    Donations:

    DONATE HERE!





    Please donate, it will help me to get a new PC and work faster on this map, It doesn't matters if its 1 dollar, it means a lot for me, so, please donate for faster updates. Im not telling you to give me money, it's just if you want to. This map took more than 105 hours to finish, a donation is always a good way to show your support.

    Credits:

    Bule for making the Main Hall
    RZB321 for making signatures
    Frictional Games for creating Amnesia

    If you liked what you saw and played, click the little green thing + on the bottom right corner and make sure to show support by using the signature.

    Well, that's all! Please show support and most important thing, please post, even if its a bump, or a "looks cool", it works for me, it shows me that people is interested in this map and motivates me to continue working for next versions of this map.

    Copyright:

    [i]This map is Copyright ©(2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission.



    AmnesiaCraft by lolo500 is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

    CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE.
    License

    THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.

    BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.

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    You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4©, as requested.
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    If You Distribute, or Publicly Perform the Work or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work. The credit required by this Section 4© may be implemented in any reasonable manner; provided, however, that in the case of a Collection, at a minimum such credit will appear, if a credit for all contributing authors of Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the av
    Posted in: Maps
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