• 21

    posted a message on Cannibalism [5.1.3]

    If you need to eat yourself or even others to survive... Would you do it?

    This mods adds in the ability for players to use themselves as a source of food when the time calls for it.


    Items:

    Wooden KnifeFlint KnifeStone KnifeGold KnifeIron KnifeDiamond Knife

    Knifes: Shift-right clicking them will cause the user to take 2.5 - 3 hearts of damage and drop one piece of their flesh. Additionally, right-clicking on other mobs that would normally drops food (including villagers) will cause them to drop their respective meat and take damage according to this scale:

    Cows: 1.25 ~ 1.5 hearts of damage.

    Chickens: Set to kill the chicken as they drop their bodies as food.

    Pigs: 1.25 ~ 1.5 hearts of damage.

    Sheeps: 1.25 ~ 1.5 hearts of damage.

    Villagers (Shift-click): 2.5 ~ 3 hearts of damage.

    Witches: 2.5 ~ 3 hearts of damage. Rumors states that you'll have to be insane to eat the flesh of a witch

    Zombies: 2.5 ~ 3 hearts of damage.

    Other Players: 2.5 ~ 3 hearts of damage.


    Foods:

    Player FleshCooked Player Flesh

    Player Flesh: Raw Player flesh (Left) restores 2 hunger while Cooked Player flesh (Right) restores 4. Drops when player dies or via knife or by using the knife on them. If the Wendigo is enable, the player will receive extra hunger and saturation depending on how high their wendigo level is.

    Villager FleshCooked Villager Flesh

    Villager Flesh: Raw Villager flesh (Left) restores 2 hunger while Cooked Villager flesh (Right) restores 4. Drops when villager dies or by using the knife, while sneaking, on them. If the Wendigo is enable, the player will receive extra hunger and saturation depending on how high their wendigo level is.

    Witch Flesh: Cannot be cooked, and restores 2 hunger when eaten. Due to the corrupted state of the flesh, it will also inflicts a Harming II potion effect. If the Wendigo is enable, the player will receive extra hunger and saturation depending on how high their wendigo level is.


    Mob:

    Wendigo: Summoned (Once for each player) when someone had became too much of a cannibal. It's a powerful creature with 50 hearts and high knockback resistance. It will deal 5 hearts of damage to the player regardless of armor and potion effects along with knocking them up into the air. The mob is disabled by default.


    Wendigo Level Mechanic: (Only enabled if the Wendigo is enabled)

    This represents how far down the player has gone in term of cannibalism, and will reset when it reaches a high enough point along with causing a Wendigo to spawn near the player proximity (~25 blocks). Dying will also cause the reset to happen, but with no Wendigo spawns. Eating Player Flesh, Witch Flesh, or Villager Flesh will cause the player's level to increase.


    Depending on how high a player's level is, they will receive a Speed I/II, Strength III, and/or resistance II and adsorption (5 hearts) buff at the cost of a higher hunger drain depending on how far down they've gone. When the player reaches the halfway point to having a Wendigo spawn, they will get a temporary dose of Nausea and Blinding.


    JSON configs:

    Can be found here at my GitHub


    Command:

    For debugging purpose, the mod provide a op command that can regulate a player's wendigo level
    /cannibalism stat : Print out that player's current wendigo level
    /cannibalism set : Changes that player's wendigo level to the new value specified.


    Config Options:

    By default, the player will use its own "hurt" sound when the knife is used. This can be changed to use the Ghast's sceam sound in the mod's config file or via Forge's config GUI found in the mods list tab. You can also change the sound's pitch along with the amount of blood particles that spawns from getting knifed (If you don't like blood, setting it to zero will disable it).

    You can enable or disable the Wendigo along with its mechanic there as well.

    This can be found by going to the main main and clicking on the


    Downloads:

    Showcases:
    Special thanks to the following people(along with other people that I missed) for showcasing my mod :)

    SuitedGamingLIVE:
    TyneCraft:
    Jack Sucks At Minecraft:
    AuthenticGames (Portuguese):
    Sky Does Minecraft:
    ThnxCya:
    SSundee:
    Mr.Gibbs:
    Assassinsc14 :
    MinecraftHippie:
    BajanCanadian:
    baastiZockt (German):
    LeKoopa (German):
    Jack The Reaper:
    DiamondMinecraft:
    AtlanticCraft:
    GPlay (Polish):
    Fireblade804:
    CakeIsCrafted:
    MrCraftCod(French):
    Kosmo Venum:
    Godzillawolf1:
    Дарик(Russian):
    MininMartin(Spanish):


    License:

    This work is licensed under the GNU Lesser General Public License
    In short, redistribution for this mod is allowed but give credit to me.

    Posted in: Minecraft Mods
  • 1

    posted a message on Survival Tweaks [v3.0.0]

    Ever wanted a little more in Minecraft?


    This mods adds a couple new mechanics to vanilla Minecraft(Each one can be enabled or disabled by config):


    Sword Blocking [1.8.x or below]: Blocking with a sword will reduce the battle damage you take by half, if sneaking, then the damage will be negated once. The sword will be damaged by the original amount of damage you would have taken. (Lore: Can't touch this)


    Shield Parachuting: If falling, looking straight up or down while using a shield will slow the player's fall and reduce their fall damage - eventually reducing the damage to zero and allow the player to "float". The shield will be constantly damaged as the player continues to use this to cushion their fall.(Lore:*Internal screaming intensify*)


    Arrow Throwing: Right clicking with an arrow in your hand will cause it to be throw. Its range is 5 blocks and deals 2 hearts of damage. (Lore: Take this arrow to the knee. TAKE IT)


    Armor Swapping: Right clicking with an armor piece in hand will swap it with the respective armor piece you are currently wearing. (Lore: Do this armor make my skin look fat?)


    Tools Block Placing: Like the Tinkers Construct tools, normal tools will be able to place blocks that is at the right or left of them in the hotbar. The tools will try to place the blocks to their right before trying to place the blocks on their left. If the tool is on the player's offhand, then it will try to place the blocks located to the right or left of the highlighted slot in their hotbox.


    If sneaking, then the tool will mine and replace the block you are looking at with the block in the hotbar if it is the correct tool for the block-to-be-mined (The tool will get damaged). If the tool isn't the proper tool for that block, the block will in the hotbar will be placed on or by that block instead. (Lore: Look ma! No hands! Kinda.)


    Sleeping: Sleeping will clear all potion effects (that can be clear by Milk) that you have and heal you by 20 hearts. Five hunger points will be reduced. There's a config where you can add more effects that sleeping will remove. (Lore: Nothing like a good night's rest)


    Strength Effect Boost: Having a active Strength effect will allow you to shoot/throw arrows to a farther distance and deal extra damage. The more potent the effect is, the more farther the arrow goes. (Lore: Have some flying street justice!)


    Weakness Effect Debuff: Having a active Weakness effect will lower the range in which your arrows will fly along with the damage. The more potent the effect is, the shorter the arrow will go. (Lore: My arm is so tired right now ;_;)


    Jump Effect Step-Assist: Having a active Jump Boost effect will grant you the ability to walk up blocks as if you were wearing a Boot of the Traveler/Sojourners Sash. The more potent a effect is, the more blocks you can walk up - If you happens to be running. (Lore: Look ma! No spacebaring!... I'll leave now)


    Ender Pearls: Using a Ender Pearl in the End will allow you to repeatedly without any cooldown. Creative mode players can use them anywhere without any cooldown restriction. (Lore: Tapping into the mysterious energy of the End, the pearls seems to have regain their lost powers. Allowing one to have unrestricted teleportation.)


    Creative Eye Of Ender Teleport: Sneak right clicking with the Eye of Ender will teleport you to the nearest stronghold. Only happens if you are in creative mode.


    Nether Block Burn: Breaking Netherrack or Quartz Ore will cause (non-source block) lava to spill out unless they are silk-touched or broken by hand. Additionally, but disabled by default, they will burn you if you are stepping on them while in the Nether (The burn time will depend on your difficulty, Easy = 1 seconds, Normal = 5 seconds, Hard = 10 seconds). (Lore: The red blocks from the Nether have interesting proprieties, breaking them within a range of frequency will cause them to spill out lava. Magic seems to negate the effect)


    Soulsand Breakage: Breaking Soulsand will inflict the breaker with a slowness effect unless it was mined with silk-touch. The duration depends on your difficulty, Easy = 1 second, Normal = 5 second, Hard = 10 second. (Lore: These sands contains the souls of the tormented, breaking them cause its seal to become a bit undone and release some of the tormented souls. The chills as the soul pass your body freezes you in fear momentary. Magic seems to preserve the seal)


    Netherwart Breakage: Breaking Netherwart will damage the breaker unless it was mined with silk-touch. The damage depends on your difficulty, Easy = 0.5 hearts, Normal = 1 hearts, Hard = 2 hearts. (Lore: These Nether plants contains a sufficient amount of magical energy, your body seem to reject the bit of raw energy that these plants release when broken. Magic seems to negate the effect)


    Player Collision: Player once again can bump against other entities, instead of just passing through them. This is disabled by default (Lore: Red Steve was pushed off a cliff by Blue Steve)


    Inter-Dimensional Teleport command: This mod will provide a op-command that will can teleport you across dimension when MystCraft or RFTools are not present. The following is its usage (Note: the mod will calculate a safe height to place you in, but defaults to a height of 70 if it fails to do so. Best to be flying or in creative):

    /tpd list - List the dimension ids, name, and the one you are currectly in
    /tpd <Dimension Id> - Teleports you to that dimension
    /tpd <Dimension Id> <x> <z>- Teleports you to that dimension at that x and z coordinate
    /tpd <Dimension Id> <x> <y> <z>- Teleports you to that dimension at that x, y, and z coordinate
    /tpd <Player Name> <Dimension Id> - Teleport that player to that dimension
    /tpd <Player Name> <Dimension Id> <x> <z>- Teleport that player to that dimension at that x and z coordinate
    /tpd <Player Name> <Dimension Id> <x> <y> <z>- Teleport that player to that dimension at that x, y, and z coordinate
    /tpd <First Player Name> <Second Player Name> - Teleport the first player to the second player, regardless of their current dimension

    Download:


    Licence:

    This work is licensed under the GNU Lesser General Public License
    In short, redistribution for this mod is allowed but give credit to me.

    Posted in: Minecraft Mods
  • 3

    posted a message on [1.6.4] [Forge] [Modloader] Eatable Sheep Mod a.k.a the EatableLiveStock mod!
    New Thread : http://www.minecraftforum.net/topic/2299801-172forge-eatable-livestock-mod-plus-lampchops/

    New version for the Forge version of EatableLivestock! To eat the animals now, you will need to be sneaking then right-click on them. This should prevent accidentally eating your livestock while breeding and pig-riding.

    This mod as you already guessed adds a new food item dropped by sheep- the LambchopPicture Proof-Raw Lampchop- Restores about 2 hunger (If you think that's too high, then tell me and I'll change it on the next update) Cooked Lampchop- Restores about 4 hungerCooking Raw Lampchop-YOU CAN ALSO EAT THE SHEEP AND COW AND PIG AND CHICKEN (but not the horse)Sneak while right-clicking on a adult sheep will restore about 10 hunger and right-clicking on a baby sheep will restore about 4 hunger. But beware, there a 2 in 4 chance that you get hit with a hunger potion effect and a 1 in 4 chance that you will get hit with a hunger AND poison effect. Both of the effect last for around 1 minute and 8 second... Eat them at your own risk :DSmall clip of it working
    Doing the same thing to a cow will yield the same effect and hunger restoration as the sheep.
    For the pig, there is no chance of getting only the hunger effect but their is still a 1 in 4 chance of getting the poison and hunger effect. The adult pig will restore about 8 hunger, the baby will restore 4 hunger.
    Eating the chicken will be the same as eating raw chicken.
    Requires Modloader or Forge
    Downloads
    ML Version 3.0.2 [1.6.2]
    ML and MP Version(waiting for MP to updated)
    Forge Version 3.2 [1.6.4]
    Old Versions
    Forge v3.0.2

    ML v3.0.1 [1.5.2]
    Forge v3.0.1[1.5.2]

    ML v3.0.1
    Forge v3.0.1

    ML v3.0
    Forge v3.0
    (Lost somewhere in my mediafile folder)

    ML v2.8
    Forge v2.8

    ML v2.7
    Forge v2.7

    ML v2.6
    Forge v2.6

    ML v2.5
    Forge v2.5

    ML v2.0
    Forge v2.0

    Forge v1.2
    ML and MP v1.2
    ML v1.2

    Forge v1.0(ummm, it's lost somewhere in my mediafire folder...)
    ML and MP v1.1.1
    ML v.1.1.1
    Installation-
    1.6x
    Modloader installation
    -Go to your version folder in your .minecraft folder
    -copy and paste your "1.6.2" folder and rename it to "1.6.2ML"
    -Go inside the renamed "1.6.2ML" and rename the jar and JSON file from "1.6.2" to "1.6.2ML"
    -Open up the JSON file and find the line that says " id:"1.6.2" ", and change "1.6.2" to "1.6.2ML"
    -Using win-Zip or 7-Zip, open up the jar file and delete the META_INF folder
    -Install Modloader (drag and drop its CLASS file into the jar)-Drag and drop the contents inside the EatableSheepML.zip into the jar
    Forge installation
    -Get the Forge installer found at http://www.minecraftforge.net/forum/
    -Run the installer (right-click on it and open with Java™ Platfrom SE binary)
    -Go to the mods folder of your .minecraft folder(if there's none then make one)
    -Put the EatableSheepForge.zip into the folder
    Pre 1.6
    Before installing Eatablesheep, make sure you have Modloader with/without ModloaderMP or Minecraft Forge installed, their installation are the same as the Modloader version of Eatablesheep and...MAKE SURE META_INF IS DELETED AND I REPEAT DELETED in the minecraft.jar(or I send my creepers after you :D )
    Modloader and ModloaderMP versions:
    -Use a program like Win-Zip or 7-Zip to open up the minecraft.jar in the .minecraft folder and the eatablesheep.zip file-Drag everything in the zip file into the minecraft.jar
    -Close the files' window and you should be done

    Forge versions :
    -Use a program like Win-Zip or 7-Zip to open up the minecraft.jar in the .minecraft folder and the eatablesheep.zip file
    -put the po.class into your minecraft.jar-put the EatableSheep2.5_Forge.zip into the mods folder of your .minecraft
    -Close the files' window and you should be done


    Please post any bugs and suggestions because it is my first mod =)
    Mod Showcases-
    One from Fiestaleague =D
    Another From Jamie1051 =D
    And From GameChap =D
    Another From Dartron =D
    Change Log

    V3.1(Forge only)
    -updated to 1.6.4
    -The pigs, chickens, and cows are now also eatable by right clicking
    v3.0.2
    -updated to 1.6.2
    -Forge version is now base clean
    v3.0.1[1.5.2]
    -updated to 1.5.2
    -changed how the different versions will be called(would have "[]" to tell Minecraft version)
    v3.0.1
    -Updated to 1.5.1
    -removed the config files
    v3.0
    -You can now really eat the sheeps!
    v2.8 for Forge and Modloader
    -updated to 1.4.7
    v2.7 for Forge and Modloader
    -updated to 1.4.6
    v2.6 for Forge
    -Updated to 1.4.5
    v2.6 for Modloader only
    -Updated to 1.4.5
    v2.5 for Modloader and Forge
    -Updated to 1.4.4
    -Added a config file for the modloader version
    v2.0 for Modloader and Forge
    -Updated to 1.4.2
    -New Lampchop art!
    -(For forge)
    -Fixed code error where the Cooked lampchop only gives you two hunger
    v1.2 for Modloader and Forge:
    -Edited the lampchop images
    -Fixed a problem that make sheep drop very little lampchops
    v1.1.1(applies only to the Modloader and Modloader MP version):
    -Readded the lampchop image folder(which I forgot to add in for v1.0)
    -Made raw lampchop restore two hunger instead of one to match with the Forge's version raw lampchop (mistake on my part DX)
    v1.0:
    -Added Forge version
    -Mod now only edit one base file, which is the EntitySheep.class
    -very small change to the lampchop images :D
    Possible bugs:-The potion effect stays even after it hit zero or it is not doing any harm to the player *note: this can be fixed by logging off your world and relogging back in, or if you have the hands of a surgeon or jet fighter make sure you only CLICK the right mouse button ONCE (don't press the button)
    Plan to add
    -Sheep and other animals like pigs, cows, etc. would have a small chance to be eaten on the spot when hit bare-handed.(Credit to Jochmen and Sparx632 for the idea!)- Added for the sheeps, pigs, cows, and chicken! (with a couple of chances)
    Copyright Notice

    Check the CurseForge link for license information.

    Posted in: Minecraft Mods
  • 1

    posted a message on Allocating more memory to my server?
    Your server name is minecraft_server.1.6.4.jar not forge-1.6.4-9.11.1.965-universal.jar
    Posted in: Server Support and Administration
  • 1

    posted a message on Server ID Conflicts
    The item/block ids that your client has is not the same as the ones that your server has. You should be able to fix it by copying the server config of the mods into your .minecraft config folder
    Posted in: Server Support and Administration
  • 1

    posted a message on Trying to apply a mod to Minecraft 1.7.10
    The Local Version Editor was removed on the 1.4.4 launcher. The video you were watching was showing a manual way of how to download Forge, here's a easier way.
    It shows how to download Forge 1.6.4 but the 1.7.2 version works in a similar fashion. Make sure that the DecoCraft minecraft version is the same as Forge's (don't uses DecoCraft 1.6.4 in Forge 1.7.2 and vice-versa, they are not compatible with each other). Right now I wouldn't recommend using Forge 1.7.10 as it's in beta and is prone to some unexpected bugs.
    Posted in: Mods Discussion
  • 1

    posted a message on [1.4.6]X-ray n DTDB
    Quote from Curtis4321

    There is a 1.4 MCP. Update?
    just because mcp updates doesnt mean mods auto update....
    Posted in: Minecraft Mods
  • 1

    posted a message on What was your dumbest Minecraft moment?
    jumping into lava to find out what it was
    Posted in: Survival Mode
  • 6

    posted a message on what is the weirdest thing you have ever seen on minecraft?
    flying squids
    Posted in: Discussion
  • 1

    posted a message on [1.3.2] Sound Packs! V2.0 (Change the Sounds!) (DISCONTINUED) [Forge]
    Aw... I really liked the old sounds it was a nice expierience =(
    Posted in: Minecraft Mods
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