It does not give a status effect to regen your health. It directly does that, although rather slowly.
I'll check it out just in case.
Thanks, had to look through your code to figure that out before your comment came up. But thanks anyway. Might want to put that in the OP, as well as on your Curse and CurseForge page so people know where to look. Also, is Hot Spring Water made by cooking regular spring water, and regular spring water only removes negative effects?
Done. Hot Spring Water and spring water are the same thing, they should heal you and remove negative effects.
Would it be possile to add a config file for an alternative generation? Interesting concept, but A field of coble and water looks tacky in my opinion, I think it would look much nicer if the biomes would spawn with a few shallow hot springs. not sure if this is dead or not but I really liked it!
The Wendigo should spawn within your line of sight, but adding a warning signal would be a good idea.
Something important to note, that mechanic is broken in the 1.8.9 update, you'll need to use the /summon command to get the Wendigo to spawn. Alternatively, you can do /cannibalism set [player name] [new value] to reset your wendigo level.
Edit: Opps, didn't noticed that I ready answered that on the CurseForge page >_>
Would mobs that have their own food items include zombies? Because maybe something can be crafted out of the rotten flesh.
Edit: Spider's eyes are edible too, so maybe mobs that have edible drops?
Editing again!: Just found out about zombies already being used. I really need to read this thing before suggesting.
Yup, they'll be configurable.
I'm going to be honest, when I saw the name of the mod, what sprang to mind was sticking other players in cauldrons over fire or tied to a spit over fire to cook then eat them. Kind of sad that isn't at all what the mod is. Could you please add other, more "interesting" options for committing cannibalism? I want to tie my friend to a spit and cook him while on his screen he is spinning around and on his side. I'm not weird, your weird.
Interesting... I'll see what I can do. on the side note, I'm perfectly normal-ish
For some reason the above crash is happening on our server if we have Survival Tweaks installed. The crash happens if any player is attacked, and causes the server to crash and have to be restarted with the above report.
I did not see anything about this only being for clients.
Edit: Forgot to mention, forge version is 1492, and this crash happens with both 1.0.0 and 1.0.1 versions of Survival Tweaks.
I had accidentally included client-side only code in the last two versions. v1.0.2 should fix the problem, but I'm doing some extra testing on a private server before releasing it - just in case something slipped by me again.
Sorry about that
Ever wanted a little more in Minecraft?
This mods adds a couple new mechanics to vanilla Minecraft(Each one can be enabled or disabled by config):
Sword Blocking [1.8.x or below]: Blocking with a sword will reduce the battle damage you take by half, if sneaking, then the damage will be negated once. The sword will be damaged by the original amount of damage you would have taken. (Lore: Can't touch this)
Shield Parachuting: If falling, looking straight up or down while using a shield will slow the player's fall and reduce their fall damage - eventually reducing the damage to zero and allow the player to "float". The shield will be constantly damaged as the player continues to use this to cushion their fall.(Lore:*Internal screaming intensify*)
Arrow Throwing: Right clicking with an arrow in your hand will cause it to be throw. Its range is 5 blocks and deals 2 hearts of damage. (Lore: Take this arrow to the knee. TAKE IT)
Armor Swapping: Right clicking with an armor piece in hand will swap it with the respective armor piece you are currently wearing. (Lore: Do this armor make my skin look fat?)
Tools Block Placing: Like the Tinkers Construct tools, normal tools will be able to place blocks that is at the right or left of them in the hotbar. The tools will try to place the blocks to their right before trying to place the blocks on their left. If the tool is on the player's offhand, then it will try to place the blocks located to the right or left of the highlighted slot in their hotbox.
If sneaking, then the tool will mine and replace the block you are looking at with the block in the hotbar if it is the correct tool for the block-to-be-mined (The tool will get damaged). If the tool isn't the proper tool for that block, the block will in the hotbar will be placed on or by that block instead. (Lore: Look ma! No hands! Kinda.)
Sleeping: Sleeping will clear all potion effects (that can be clear by Milk) that you have and heal you by 20 hearts. Five hunger points will be reduced. There's a config where you can add more effects that sleeping will remove. (Lore: Nothing like a good night's rest)
Strength Effect Boost: Having a active Strength effect will allow you to shoot/throw arrows to a farther distance and deal extra damage. The more potent the effect is, the more farther the arrow goes. (Lore: Have some flying street justice!)
Weakness Effect Debuff: Having a active Weakness effect will lower the range in which your arrows will fly along with the damage. The more potent the effect is, the shorter the arrow will go. (Lore: My arm is so tired right now ;_;)
Jump Effect Step-Assist: Having a active Jump Boost effect will grant you the ability to walk up blocks as if you were wearing a Boot of the Traveler/Sojourners Sash. The more potent a effect is, the more blocks you can walk up - If you happens to be running. (Lore: Look ma! No spacebaring!... I'll leave now)
Ender Pearls: Using a Ender Pearl in the End will allow you to repeatedly without any cooldown. Creative mode players can use them anywhere without any cooldown restriction. (Lore: Tapping into the mysterious energy of the End, the pearls seems to have regain their lost powers. Allowing one to have unrestricted teleportation.)
Creative Eye Of Ender Teleport: Sneak right clicking with the Eye of Ender will teleport you to the nearest stronghold. Only happens if you are in creative mode.
Nether Block Burn: Breaking Netherrack or Quartz Ore will cause (non-source block) lava to spill out unless they are silk-touched or broken by hand. Additionally, but disabled by default, they will burn you if you are stepping on them while in the Nether (The burn time will depend on your difficulty, Easy = 1 seconds, Normal = 5 seconds, Hard = 10 seconds). (Lore: The red blocks from the Nether have interesting proprieties, breaking them within a range of frequency will cause them to spill out lava. Magic seems to negate the effect)
Soulsand Breakage: Breaking Soulsand will inflict the breaker with a slowness effect unless it was mined with silk-touch. The duration depends on your difficulty, Easy = 1 second, Normal = 5 second, Hard = 10 second. (Lore: These sands contains the souls of the tormented, breaking them cause its seal to become a bit undone and release some of the tormented souls. The chills as the soul pass your body freezes you in fear momentary. Magic seems to preserve the seal)
Netherwart Breakage: Breaking Netherwart will damage the breaker unless it was mined with silk-touch. The damage depends on your difficulty, Easy = 0.5 hearts, Normal = 1 hearts, Hard = 2 hearts. (Lore: These Nether plants contains a sufficient amount of magical energy, your body seem to reject the bit of raw energy that these plants release when broken. Magic seems to negate the effect)
Player Collision: Player once again can bump against other entities, instead of just passing through them. This is disabled by default (Lore: Red Steve was pushed off a cliff by Blue Steve)
Inter-Dimensional Teleport command: This mod will provide a op-command that will can teleport you across dimension when MystCraft or RFTools are not present. The following is its usage (Note: the mod will calculate a safe height to place you in, but defaults to a height of 70 if it fails to do so. Best to be flying or in creative):
This work is licensed under the GNU Lesser General Public License
In short, redistribution for this mod is allowed but give credit to me.
That is intentional. Since a chunk of meat is getting sliced off, the affected entity will suffer a good amount of damage regardless of the knife materiel.
To put things into perspective (because I'm bad at explaining things >_>), getting a chunk of yourself cut off with a steel knife will not hurt more if you had used a sharper knife.
I would have add it, if the horse could drop its meat when killed. The leather serves as a by-product, I assume you would shave off the skin after slicing it off the animal which results in getting leather. It would apply to the other animals too, but I'm going by their vanilla drops - cows is currently the only animal that drops leather alongside its meat. Although there will be a option in the future that will let you choose which entity the knife can target along with their drops.
1.8 would probably come after I get all, or most, of the features in for the 1.7.10 version. Unless I decide it's taking too long.
Sorry if you thought I was ignoring you, things have been busy for me so I didn't have as much free time as I used to.
I must try this sometime in the future.
I may wait for 1.9 or wait for Forge to provide a alternative to the current JSON system.