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    posted a message on Pokecraft Mystery Dungeon: Explorers of Sky

    May i offer help in the building? i (awhile ago) ~100% EoS and could help by using maps and stuff inside the rom, i can do some of the framing for the buildings and stuff, and some for the buildings (and i suck at commands, so i cant do that, sorry ;-;)

    EDIT: i can do some inspecting, if that wouldn't be a problem

    Posted in: WIP Maps
  • 0

    posted a message on Rogue - A Minecraft Roguelike - A procedural dungeon generator in Minecraft

    I did it again, cant top my highscore, and i keep on getting it (2304) but i still think that shops would be cool, along with being able to rob them, so that angry shopkeepers would go ape sh*t at the end of each level and stuff


    4th successful run



    Another recommendation (because im a spelunky fan) Why not make the ice level have a bottomless pit?

    it would make it a little bit more interesting (maybe a jetpack, or something that allows more "Custom" movement

    Posted in: Maps
  • 0

    posted a message on Rogue - A Minecraft Roguelike - A procedural dungeon generator in Minecraft

    DANG this is one amazing map, I've already tried at school and crud, so much fun with friends and I'm definitely going to be coming back to this, I cant say enough good stuff about it! Since I played Nuclear Throne, Spelunky Pokémon Mystery Dungeon. Etc. I came to love roguelikes

    AND YE JUST CURED MY NEED TO FOR A MINECRAFT ONE! so major props to you, although I have two things to say

    Ender Chests? (maybe so you can bring loot from other adventures?)

    Shops? I thought this would be interesting although I see how it could be unbalanced


    Either way is up to you what you do with this

    KEEP UP THE GOOD WORK BUDDY-O-BOY!






    (Ani Edifier, here's my character at the end of my latest run :D)

    Posted in: Maps
  • 0

    posted a message on Pixelmon Trouble

    I just got it working, thank you guys for the help! ^-^

    Posted in: Java Edition Support
  • 0

    posted a message on Pixelmon Trouble

    So.... I've tried installing Pixelmon 4.1.0 and it gets stuck at "Initializing Mods Phase 2" thing, and then takes ~5 mins before it crashes, and I've attempted to raise the RAM usage and such, still no luck. Anyways, here's the crash report

    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Java8CheckerCoremod (Pixelmon-1.8-4.1.0-universal.jar)
    Contact their authors BEFORE contacting forge

    // I feel sad now :(

    Time: 11/25/15 7:51 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.OutOfMemoryError: Java heap space
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
    at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:733)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:316)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:492)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.OutOfMemoryError: Java heap space
    at java.util.Arrays.copyOfRange(Unknown Source)
    at java.lang.String.<init>(Unknown Source)
    at java.lang.String.substring(Unknown Source)
    at java.lang.String.subSequence(Unknown Source)
    at java.util.regex.Pattern.split(Unknown Source)
    at java.util.regex.Pattern.split(Unknown Source)
    at com.pixelmonmod.pixelmon.client.models.smd.SmdAnimation.startParsingAnimation(SmdAnimation.java:91)
    at com.pixelmonmod.pixelmon.client.models.smd.SmdAnimation.loadSmdAnim(SmdAnimation.java:62)
    at com.pixelmonmod.pixelmon.client.models.smd.SmdAnimation.<init>(SmdAnimation.java:30)
    at com.pixelmonmod.pixelmon.client.models.smd.ValveStudioModel.loadQC(ValveStudioModel.java:92)
    at com.pixelmonmod.pixelmon.client.models.smd.ValveStudioModel.<init>(ValveStudioModel.java:55)
    at com.pixelmonmod.pixelmon.client.models.smd.ValveStudioModelLoader.loadModel(ValveStudioModelLoader.java:72)
    at com.pixelmonmod.pixelmon.enums.EnumCustomModel.preloadModels(EnumCustomModel.java:270)
    at com.pixelmonmod.pixelmon.client.ClientProxy.registerRenderers(ClientProxy.java:141)
    at com.pixelmonmod.pixelmon.Pixelmon.init(Pixelmon.java:139)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.8.0_66, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 899832 bytes (0 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1542 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1542.jar)
    UCHI Forge{11.14.3.1542} [Minecraft Forge] (forge-1.8-11.14.3.1542.jar)
    UCHE pixelmon{4.1.0} [Pixelmon] (Pixelmon-1.8-4.1.0-universal.jar)
    Loaded coremods (and transformers):
    Java8CheckerCoremod (Pixelmon-1.8-4.1.0-universal.jar)

    GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 9.17.10.2849' Renderer: 'Intel(R) HD Graphics 2500'

    any help?

    Posted in: Java Edition Support
  • 0

    posted a message on [1.6.2] [Adv] [W.I.P.] Pokémon Mystery Dungeon in Minecraft - Demo Now Available!

    You guys remember me? good ole Cosmi course you do, its been an entire year since I last commented, I just recently got back into minecraft and Pokémon mystery dungeon if someone could reply to my comment to tlel me if I can continue to attempt to work on this map in 1.8? because I would like to continue working on that one map that I pretty much only commented on, gave feedback to and loved, you people are some of the first Internet people that ive ever met it would be my honor to continue this map

    Posted in: Maps
  • 0

    posted a message on My Skin won't change
    same with me but i'm in 1.7.2
    Help




    Posted in: Skins
  • 0

    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    May I use animated capes?

    username: CosmiSora
    Posted in: Minecraft Mods
  • 0

    posted a message on How do you put level seed into Multiplayer map?
    I have a question how do I convert a seed to an IP?
    Posted in: Server Support and Administration
  • 0

    posted a message on How to add seeds to a minecraft server
    lol in your game do /seed with the commands (Controls) and it'll tell you the world seed!
    Posted in: Server Support and Administration
  • 0

    posted a message on Unova Pokemon mod
    I found one but I lost it XD
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [REQ][MOD] Cave Story Mod
    Quote from Zilten

    NO ONE NEEDS THIS MOD!

    why? because drawn to life has more freedom



    is that really true I got all 3 endings and the 4 with a hack but its a game I played for hours and had a blast and I love Minecraft.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Web Browser mod
    exept when I try it says Please use a Java 32 bit how do I fix this?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.6.2] [Adv] [W.I.P.] Pokémon Mystery Dungeon in Minecraft - Demo Now Available!
    how far is the map progress? like 10% or 50% how far?and fire Kirby I can't afford starbound
    Posted in: Maps
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