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    posted a message on Up For Some Good Old Survival?

    _Sophie

    Posted in: PC Servers
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Has anyone had trouble researching Warded Arcana in 4.2.3.3? I am new to this mod but I have researched a lot now but this one seemes impossible. It all links together in many combinations but it never gets completed like the others. Seems weird to me.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Noppes»

    *points at pm

    Hmm, I didnt recieve a pm. If PM = Private message that is.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Anyone know if Custom NPC's conflicts with any of these mods? I so want to play around with Custom NPC but npcs go invisible if the server restarts.




    Pistronics

    Applecore

    appliedenergistics

    ArchimedesShips

    BiblioCraft

    BiomesOPlenty

    buildcraft

    buildcraft-combat

    Carpenter's Block

    Chisel

    CodeChickenCore

    CoFHCore

    ComputerCraft

    CustomMobSpawner

    CustomNPCs

    DeadlyWorld

    DrZharks MoCreatures

    Enchiridion

    EnderIO

    ExtraPeripherals

    fastcraft

    forestry

    funky-locomotion

    Galacticraft

    Growthcraft

    HardcoreEnderExpansion

    immibis

    Industrial-Craft-2

    InventoryTweaks

    Iron-Chests

    Java7Checker

    JourneyMap

    liquid-xp

    Mantle

    Mariculture

    Micdoodle

    Minechem

    mystcraft

    natura

    neiaddons

    NetherOres

    NotEnoughitems

    Openblocks

    OpenComputers

    Pam's Harvestcraft

    PneumaticCraft

    qCraft

    Railcraft

    RandomThings

    SimplyJetpacks

    SpiceOfLife

    StevesCarts

    StevesFactorymanager

    TConstruct

    Thaumcraft

    ThaumicTinkerer

    ThermalExpansion

    ThermalFoundation

    TMechworks

    twilightforest

    Waila

    Ztones

    ZyinsHUD



    The npc's are there, they move and everything because I can see the distance they are from me, and I can teleport to them and they even collide with mobs, but I cant see them. I have to delete and remake them if I want to see them. 1.7.10c, was like this with 1.7.10b as well.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    I am sorry to not have specified it better in my first post. The mod that we are running is Custom NPC 1.7.10b. Both on the client and on the server. I upgraded to 1.7.10c now, made a bunch of npc's, restarted the server and they are all invisible again so upgrading didnt help. We are running 101 other mods, so, yeah... maybe something is conflicting. Here is the list


    Pistronics

    Applecore

    appliedenergistics

    ArchimedesShips

    BiblioCraft

    BiomesOPlenty

    buildcraft

    buildcraft-combat

    Carpenter's Block

    Chisel

    CodeChickenCore

    CoFHCore

    ComputerCraft

    CustomMobSpawner

    CustomNPCs

    DeadlyWorld

    DrZharks MoCreatures

    Enchiridion

    EnderIO

    ExtraPeripherals

    fastcraft

    forestry

    funky-locomotion

    Galacticraft

    Growthcraft

    HardcoreEnderExpansion

    immibis

    Industrial-Craft-2

    InventoryTweaks

    Iron-Chests

    Java7Checker

    JourneyMap

    liquid-xp

    Mantle

    Mariculture

    Micdoodle

    Minechem

    mystcraft

    natura

    neiaddons

    NetherOres

    NotEnoughitems

    Openblocks

    OpenComputers

    Pam's Harvestcraft

    PneumaticCraft

    qCraft

    Railcraft

    RandomThings

    SimplyJetpacks

    SpiceOfLife

    StevesCarts

    StevesFactorymanager

    TConstruct

    Thaumcraft

    ThaumicTinkerer

    ThermalExpansion

    ThermalFoundation

    TMechworks

    twilightforest

    Waila

    Ztones

    ZyinsHUD



    Thank that was all of them

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    I am playing with Custom Npc's on a server, the mod on the server is the exact same that I have in my client mod folder. However, if the server crashes or I close it down the npcs will become invisible and the only way I have found to get them visible again is to delete them and remake then which is a huge pain. I can teleport to the npc, the npc will also bump into mobs because I tried to get the npc killed by a zombie but the zombie just bumped into the npc and moved along. If I could use a command or somehow kill the npc then maybe that make the npc visible again but I havent found a way. This is really frustrating atm cause this is the mod that really made me want to play and it doesnt work correctly for me and I dont know how to solve it :( Im sad.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from DeMordrey»

    The answer is not yet. There are many biomes that ted is stil working on. So far the whole ocean part and parts of the jungle are not implemented. You can see a small preview of him working on island biomes and if you go a few pages back see that oceans, jungles and more will be in his next update.

    Ok, thank you. Now I've had two persons tell me all biomes are in, and one tell me they are not all in. Great =) I dont want to browse through 276 pages to find info from the modmaker though. In the first post it is stated that BoP is supported by RWG but it doesnt say anything about not having all the biomes completed or not which maybe it should. Guess I'll check back in a week or two.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from Wytchcat»
    @SophieMC. Yes and Yes...

    Really, all the Biomes? I cant seem to find even half, been flying around in the world for a while now. Guess they are just rare then.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    This looks amazing. You say it works with BoP, but does it fully work with BoP, like does it work with all the biomes or just some? I would love to add this to my modpack but I want all the BoP biomes cause they are awesome! :) Thanks

    (Do you just select Realistic Alpha and it creates BoP biomes if you have BoP available?)
    Posted in: Minecraft Mods
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    posted a message on [NEW] ExCraft Vanilla 14w32a Survival [Whitelisted]
    Quote from TehMoustachePie

    It doesnt have health regen. You need gold apples or healing pots to regen.

    Oh, really? Now that made it a little bit more interesting :) So I assume the difficulty is set to hard as well then, if that is the case:

    IGN: _Sophie

    Age (tell the truth!!!!): 23

    Skype (optional): No, think I have an account but havent used it in a year.

    Why you want to join: Dont have any other server to play on, havent played for a long time and was hoping to find a nice server to settle down on again!
    Posted in: PC Servers
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    posted a message on [NEW] ExCraft Vanilla 14w32a Survival [Whitelisted]
    I would be so into it if it was amped and had no health regen :) Want some challenge :P
    Posted in: PC Servers
  • 1

    posted a message on | 14w31a | Vanilla | 24/7 | New map | Looking for more players | Whitelisted | World wide |

    14w30b is no longer available on the minecraft launcher, maybe it was something seriously wrong with the version or something!

    Posted in: PC Servers
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    posted a message on [100% Vanilla][1.7.2][Whitelist] AdduxP's Snapshot Server!
    Minecraft Username (IGN):_Sophie
    Skype Username: You have this already :o
    Who are the two co-owners of the server?: Adduxp and Portadiam
    Is there anything else you’d like to add? Hmm, I like the rules and hope to have fun on your server? :P
    Posted in: PC Servers
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