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    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Quote from CuddleWoozle

    Haha, NOOOOO. I'll be working on it. :D I just have to get everything converted into a resource pack so it will still work.

    I think Mojang likes watching texture artists run around like crazy people converting things. First the 1.5 split textures and now a whole new way of doing things.

    I'm probably going to just have to start re-doing textures for Forestry. D: I can't find the ones that I had done. Doh. It's OK, they're bound to look even better. (I didn't realize how much I missed my bees...BEES BEES BEES BEES...XD)


    Something, something Metallurgy.
    Something, something Twilight Forest.
    Something, something Extrabiomes XL.

    ;)

    I'm watching you...
    Posted in: Resource Packs
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Balkon's Weapon Mod support is still confirmed for the time being, right? Just checking because he just adding katanas... And I need katanas.
    Posted in: Minecraft Mods
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    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Quote from 7Soul

    Working on the fantasy metals for Metallurgy



    So pretty *-*


    You're still working on Metallurgy right? If so, that's good. I'm still looking for a texturepack with support for it.

    Also, anyone have support for Twilight Forest or Extrabiomes XL? I'm still looking for a texturepack that will meet the mod support that I'm looking for. :(
    Posted in: Resource Packs
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    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Quote from dustyshouri

    He hinted at it, and I anticipated... but that still doesn't make it fun. Minecraft isn't in Alpha/Beta anymore, as much as I love the game such large fundamental changes like this should have been done before it was published as final. But this is just me ranting about the way they rushed out the final game for a hiked up price tag.

    I'm probably just bitter about the fact I just fixed the pack and it's about to be broken again.


    No, I don't think you're just being bitter. It's very true. I can't believe they came out of beta when the game clearly wasn't finished yet. What they are doing to Minecraft aren't just "add-ons"... They keep redoing core things. The new launcher, the resource packs, etc. It's ridiculous. If my name was well-known in the Minecraft community, I would call for a petition to brand it as beta again. This is just wrong.
    Posted in: Resource Packs
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    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Quote from kalikars81

    So, I have been working on Metallurgy support for Summerfields for quite some time now. But only until recently have I grown a distaste for my work.

    I don't feel my work is really Summerfields quality. I don't believe it fits the scheme of the texture pack as a whole, and because of this, I've lost major interest in the support, as well as Minecraft as a whole.

    Although these are my opinions, I really would like to hear your's (this goes out to anybody). Do you think my work is adequate, and should I continue the support? Here is a picture with all my work on ores so far, with some of the originals for comparison.

    -SNIP-


    I love them! Please, please, please continue support! The textures are amazing because they really stand out from the normal Summerfields metals, and I like being able to identify them as Metallurgy metals (like how they are different in the plain mod). Great job!
    Posted in: Resource Packs
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from SabbyKat

    I personally think Rebelkeith needs to get a new thread going, and make a relevant main post to contain known issues, and other information. As now, we're leap frogging around his twitter and being told to use github, and other avenues to find issues which most normal users don't know how to use correctly.


    I agree with these sentiments completely. A new thread would bring more people in. There he could explain everything as it is. Start from scratch. Make this his (as it should be).

    The only thing that I can ask for is for M3 to come sooner. Of course, I'm being impatient. However, I really do love this mod more than any other. I can't say that I know how much attention that it's receiving at the moment, but I sure hope that it will become a major priority soon. Like I have said before, I understand burnout, but I would really love to see one stable version of M3 with machine metal cores at the very least. That seems like it's going to be the biggest change for machines, and it is the one thing that I just can't wait for!

    At the very least, Rebelkeith, you should be happy to have so many fans waiting for each and every post! You should be happy to have so many fans hanging on every next bug fix, feature, or full release!

    We love you!
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Luoskkrad

    Is there any Texture Pack variants for Metallurgy 2/3? For, as an example, the Painterly texture pack or DokuCraft? At this point it's either someone already has made these, or I'll have to chop up the ones I have and hope I get the ordering right.


    Trust me, I have been looking around forever. As far as I can see, no one has any Metallurgy work that is current. Although, I know that Cuddlewoozle is working on support for SummerFields.
    Posted in: Minecraft Mods
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    posted a message on Custom LAN Mod - LAN At Your Fingertips, Now Updated to 1.7.2 and 1.6.4!
    He hasn't been online for almost two weeks, apparently. :( This is the last mod that I'm waiting for to play 1.5.2!

    Other than that, I might as well thank you now! I've been using this mod pretty much since the beginning. It's great!
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Arkenor

    It'll be fine. The underground doesn't seem to really care what biome it's in so far as ore is concerned. I'm using M3 with EBXL and BOP with no ill effects.


    Thank you so much for your quick reply! I'm ecstatic to try out both of those mods!
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from DraxisWuf

    Latest dev build definitely does not work with MC 1.5.2.

    Hopefully RebelKeith gets the itch to update again soon.


    I hope so as well. I just can't wait for M3 to be said and done. I miss the frequent updates!

    That aside, this mod will work with mods that add new biomes, right? If not, surely there is a way to handle this, no? I have used this mod forever, but I've never had to worry about that. I'm thinking about adding ExtrabiomesXL to my list of mods.
    Posted in: Minecraft Mods
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    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Quote from KittyCait83

    I haven't read all the way through this thread so I'm not sure if this question has already been answered, but my Enderman texture and my spider textures aren't working, should I re download the texturepack and go from there or...?


    Are you using Optifine or MC Patcher?
    Posted in: Resource Packs
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    posted a message on TweaKrafT [1.5.1] UPDATED!
    Planning on making sticks and rocks appear on the ground has "blocks" and not found as items.


    I'm just waiting for this, and then I plan on using this mod.

    I have one big suggestion though... I think we should be able to break dirt and leaves with our hands. If you went this route, you could put a random amount of sticks in leaves, and you could even make it so rocks are in dirt. I just think that it doesn't make sense that you can't break ANYTHING without a tool.

    That's just my two cents! You've got a great mod going so far!

    EDIT: In fact, I would do it like TerraFirmaCraft! I've always liked the idea behind that mod, but the geology is just waaay too much for me.
    Posted in: Minecraft Mods
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    posted a message on [32x] [1.6.4] Derivation RPG
    Quote from Levaunt

    They really spare no expense on textures for their most popular game.


    Eh, but it's okay because you do a great job of making it beautiful!
    Posted in: Resource Packs
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    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Quote from CuddleWoozle

    Just something to show the vast difference in quality you get from me when I'm taking my time and when I'm rushing. XD

    Naga Armor Textures (Rushed recolor):




    "OMG. Where are my arms?!"


    "Woozle, Y U NO TAKE TIME?!"


    Fire Armor Textures (Non-rushed, non-recolored)




    "I will set fire to your lawn." > :D


    "Snow?! WHAT? Let's melt it!"

    The difference? The first one took me about fifteen minutes. The second one has taken me about an hour and a half start-to-finish.


    Very nice! I can't wait to see more!

    Quote from kalikars81

    I'm working on some custom Metallurgy Support myself. It'll take some time, but I really don't want to rush it and do it like crap.

    And, in case you're skeptical of the work I'm doing (In which, I wouldn't blame you), here's just a tiny sliver of the work I've done: http://imgur.com/a/jJIZT


    I guess my same "I can't wait to see more" sentiments are extended toward you as well! Haha. I wish I could texture, but... Well, at least I have patience on my side!
    Posted in: Resource Packs
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shalken

    Hi there, I have a small question. I have downloaded 1.5.1 Forge and have placed the Metallurgy files into the Mods file under .minecraft. However, when I run minecraft, after the mojang loading screen, it shows a blank screen. Why is this? How do I fix it?


    Are you sure you're not using the old 1.4.7 version? You have to get the latest M3beta from Rebel Keith's twitter.
    Posted in: Minecraft Mods
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