Another thing that hasn't been mentioned is the potential impact that this has on new users. They'll try to create an account to post on the forum, but then be forced to make an account on Twitch and be discouraged by that (since they are not streaming videos and don't want to be forced to apply for a service that they don't want). Needless to say the amount of users on here will drop.
Also, if we have to merge accounts with Twitch to continue posting here, could the user experience be made a bit better? There are so many scripts running on this site that it loads much slower than most other webpages, and I'm still getting sketchy video ads at the bottom of the page that play sound every now and then.
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Admittedly I've followed the game significantly less since 1.19, so my last experience is in that version with limited understanding of newer features (Trial Chambers and the Minecon stuff). I do have a nostalgia for older "simpler" versions, although going back to 1.2.5 or 1.7.10 sometimes feels incomplete and unpolished by comparison.
In general I'm satisfied with the direction of new updates, especially reworking existing content like the underwater, Nether, villages and worldgen. I do wish they did more in this respect though. There's tons new content and a new bastion structure in the Nether, but Nether Fortresses, which seem like the most progression-gating part of the dimension (brewing and the End), are still as barren and grindy as before, the only change being that they're placed in the new biomes. The rest of it can ultimately be skipped, there's not much to do in the Basalt Remnants for example if you're not seeking basalt or magma blocks. The large underground of 1.18+ is a significant change (that I have somewhat mixed feelings about), but it still has all the same hostile mobs that you face on the surface and elsewhere in the Overworld.
Another issue I have are some of the balancing changes that made aspects of the survival game "easier", such as Elytra completely circumventing ground transportation (and giving even less of a reason to use horses and especially minecarts), Mending, shields being able to tank creeper explosions, and the fast health regen from full hunger. I'm not a big fan of the current "gameplay meta" seen around YouTube and the online MC community that often rely on quirks of game mechanics, although I'm not sure whether that has more to do more with the community rather than the changes in the game itself.
I am however a fan of the small QoL changes, as well as atmospheric changes such as significantly expanding the range of subtle sound effects, which I felt used to be barebones. If I decided to pick up the game again, these alone would lend me to play the new versions instead of older ones, and then revert or tweak balancing with the limited modding knowledge that I have (so opposite to TheMasterCaver's approach).
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I had started getting into mods in early 2013, half a year after I started playing Minecraft, and the forums were a hub for modding back then, both in terms of providing "front pages" and download links for mods, as well as actual discussion (unlike now where the latter is concentrated in separate Discord servers). The first thread that I remember actually getting into was for DivineRPG, which went through a period of drama not long after. Later I expanded to vanilla discussion during 1.8 development when I was unsatisfied with the number of bugs introduced at the time.
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Which specific command(s) did you run?
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If anyone here hasn't heard, the Minecraft Wiki has recently moved to a new independent site at https://minecraft.wiki and is no longer at Fandom. This is explained in more detail at https://minecraft.wiki/w/Minecraft_Wiki:Moving_from_Fandom. As one of the admins on the wiki who was extremely involved in the moving process over the past few months, seeing all of the positive reactions from the Minecraft community so far has been extremely gratifying; whether in the form of support on Reddit and Twitter, videos from major content creators, or the sudden influx of activity both on the wiki itself and its Discord server.
Unfortunately Fandom is pretty hostile to wikis that decide to move away, so the Fandom site will continue to remain up despite being abandoned, and outside of a limited time period will not allow any link to the new wiki or indication that it's moved. It would definitely be appreciated if anyone here could help to spread the word, as well as remember to visit the new wiki and not give the Fandom one any more traffic.
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I definitely agree on removing or changing the effects of Night Vision, as well as the night vision granted by conduits. Not only is it overpowered in terms of removing the effect of darkness and low visibility, but it also removes visual ambience (something that I find very important) by having everything be the same light level. I tend to prefer Terraria's approach of having night vision potions increase visibility instead of granting full visibility, but that probably wouldn't work in Minecraft because increasing or decreasing the range of light blocks based on potion effects doesn't seem feasible, and the exact behavior would also change depending on the brightness setting.
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I personally doubt that it's the directional sound feature, as I don't think that actually fades out sounds or changes their volume but just applies a different filtering. Are you also experiencing something like https://bugs.mojang.com/browse/MC-58715 which describes sounds actually fading out when you turn away from them?
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I agree that some balancing to librarian villagers is needed as (to my knowledge) you can currently re-roll trades by repeatedly breaking and replacing job blocks, and eventually get mending without having traded at all. But the biome-dependent changes seems arbitrary to me, especially because enchantments like Mending are associated with the village biomes that don't naturally exist. I'd probably prefer if enchantments like Mending were not biome-dependent, but still locked to the highest level and possibly village size as well (if there's even a way for that to work), so you still have to put some work into trading and growing the village.
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Maybe this ties into what Mage_of_Cats said about progression, but I think some of the main issues (and criticisms) with structures are that there aren't really good reasons to visit them. They don't really contain much unique loot (and probably can't, since unrenewable loot could be problematic on servers), especially for non-decorative purposes. 1.20 might have changed this to some extent with Netherite upgrades, armor trims and archaeology; I haven't been following the update very closely.
In any case, I definitely think structures add life to the world, and the above criticisms relate more to large structures such as woodland mansions and temples than smaller structures like ruins.
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Perhaps you could open the F3 debug screen and check if the number of sounds being played is reaching the limit?
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Recently the 1.19 update thread in Recent Updates and Snapshots got unpinned, but now the 1.18 thread is pinned along with 1.20.
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Based on https://minecraft.fandom.com/wiki/Ancient_City#Redstone_circuits and my own experience messing around in Creative, the entrance can be opened by creating vibrations in a certain area in front of the center frame. IIRC the sculk sensor that triggers the mechanism is offset to the left of the actual entrance, and by extension the midline of the frame, and is mostly enclosed in wool which makes it directionally sensitive. There are also multiple versions of the hidden room, one of which only accepts vibrations with a certain frequency.
Also, it probably goes without saying but be sure to remove nearby shriekers before creating vibrations or entering the room. I once did a survival test where I somehow stumbled in there and triggered a warden to spawn above, where it was easily able to sniff me out and the darkness effect (and my lack of knowledge) made it difficult to locate the exit. There's no loot in the center room anyway.
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Welcome back! Per this thread (and others in the past), the current situation doesn't seem too promising, though of course the forums may see more traffic in the coming days as the Reddit shutdown continues. I'm also a recent "returnee" here although my reason for returning is unrelated to the Reddit shutdowns.
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I'm not too optimistic that many people would move here from the Reddit shutdown. The few comments I've seen suggesting the forums seem to do so as a joke, and there's generally much more talk of moving to decentralized Reddit-like platforms like Kbin and Lemmy, though I haven't visited these sites to know if many people have actually moved over. I would expect there to have already been increased traffic here if a substantial portion of the community decided to move over, which doesn't seem to be the case from my limited observations.
Edit: I just realized that message has a direct link to the forum which could help bring people over, assuming they actually click to expand the whole message.
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The oldest image I can consistently find is from August 2013, of a cracked server of all places. I've definitely taken screenshots prior to then as I have been playing for over a year at that point, but I have yet to find these screenshots if they still exist.
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Interesting to see this thread pop back up, I remember coming across it back in the day. Not sure if trends have just changed or if it's platform dependent, but I've hardly seen these usernames in recent years on Reddit or Discord servers. Maybe it's also the higher minimum age (13+) enforced on these platforms, though I've seen a fair share of usernames with annoying special characters on Discord.