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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I'm having a problem with textures on mobs and sometimes players when using the Ultra version. This only happens with the Ultra version, the other versions are fine. Basically, certain mobs will have their textures either missing on parts of their body, or swapped out with a bunch of random textures, which makes them look like a walking terrain.png. This occasionally happens to players, too. Another thing to mention, it's consistent amongst all mobs of a certain type. So as of right now, Skeletons are being affected every time I run the game. Last time I installed Optifine Ultra back in 1.3.2, it was Zombies and players.

    I can get a picture of the problem if you need it. If you're wondering why I need to use Ultra, it's for the GLSL Shaders mod.
    Posted in: Minecraft Mods
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    posted a message on {WIP}SONICRAFT[sonic the hedgehog mod] WITH CHAO!}
    Just to clarify, this mod is going to have an evolution system? Similar to the Sonic Adventure series? If so, AWESOME. If not, it's Sonic. So AWESOME. If you can keep up development on this, I have no doubt that it will be successful. The problem with other Sonic mods (and alot of WIP mods) is that the creator ends up abandoning the project for whatever reason. They never get finished so they never had support.

    Go prove 'em wrong ;)
    Posted in: WIP Mods
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    posted a message on Question: Where to start?
    I began learning here on the forums. More specifically, the Tutorials section. There's alot of threads floating around there to teach Minecraft modding. It helps if you already know some Java or have previous experience with a similar language. Even if you don't know Java it's not too hard to learn with the right tutorial. It'll just take some more dedication.

    So, I recommend starting in the tutorial section. ;)
    Posted in: Mods Discussion
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    posted a message on Help me e tekkit is crashing does anybody know what to do
    Eyup, wrong place to post this. To answer your question, though, you have an ID conflict. It looks like it's IC2 that's causing it. For whatever reason, you have two blocks from IC2 with the same ID, so Minecraft gets mad because it can't have two blocks in the same slot.

    Go to your Tekkit directory by hitting the Windows key and 'R'. Type "%appdata%" and hit ok to see your .techniclauncher folder. Open that up and go to tekkit/config to find all of your config files for tekkit. Open the one labeled "IC2.cfg". Next, find the conflicting ID by using CTRL + F and searching for the ID in question. In this case it's 249. You're going to want to change ONE of the results you find to another ID that's not in use. That's assuming only two blocks are using 249. If there's more, you'll need to change all but one do a different ID each.

    Hope this helped. ;)
    Posted in: Minecraft Mods
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    posted a message on Some very odd generation... Is this a bug with a mod?
    Quote from KevinTehPro

    Give ya ****ing epic ass map

    Lol I can upload it if you really want it. I've played a bit since then so there's obviously going to be some blocks from mods sitting around. So if you want to mess around with block ids and config files, or just load the world with no mods, I'll upload it =P
    Posted in: Mods Discussion
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    posted a message on Some very odd generation... Is this a bug with a mod?
    Yeah I assumed it was one of my mods. Well at least this makes strip mining a bit easier.
    Posted in: Mods Discussion
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    posted a message on Some very odd generation... Is this a bug with a mod?
    So I'm exploring my newly-made world and found some very odd generation errors underground. They were 3x3 horizontal strip mines all on the exact same Y level. Some were intersecting and they appeared to go infinitely. Here is a list of mods I have on (there's alot):

    PortalGun
    Better Dungeons/Adventure Items
    Buildcraft 3.x (with logistics pipes and additional pipes addons)
    Crafting Table III
    Ender Storage
    Equivalent Exchange 2
    Forestry
    Industrial Craft 2 (with compact solars and advanced machines addons)
    Laser Mod
    Iron Chests
    RailCraft
    RedPower 2
    Thaumcraft 2
    Treecapitator
    Wireless Redstone

    There's a few others I have in the .jar but I can't remember them all. They're mostly just small tweaks like Rei's Minimap or Inventory Tweaks. And here's a few pics of the caves:







    So is this a problem with one of my mods or can this happen rarely in vanilla?
    Posted in: Mods Discussion
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    posted a message on [1.2.5] Amnesia Mod
    This is pretty cool! It'd be cool to have a couple of the other enemies from the game, too. Oh and I think you should have the AI break the doors. It'd be more suiting to them I think.
    Posted in: Minecraft Mods
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    posted a message on I'm giving away 2 codes
    What I would do for a code is unmentionable and goes against all of my beliefs. So instead, I'll say "pretty please".
    Posted in: MCX360: Discussion
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    posted a message on Little's [100% Complete!] [1.2.5] [32x] Minecraft Retro Neon Textures
    Looks very interesting. Reminds me a bit of the new Pac-Man games. Downloading!
    Posted in: Resource Packs
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from El_Fonz0

    Well there's your problem! Update Modloader MP to 1.1

    For whatever reason, ModLoaderMP still says 1.0.0. I have the same thing showing up, and so does my friend who's sitting right next to me. So I don't think that's the problem. Not sure though =/
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    I'm having some trouble with this mod. The first time I installed the mod, I had already had BuildCraft and IC2 installed. Instant crash at "Mojang". So I wiped everything clean and started a new .minecraft. Same problem, only I didn't have IC2 and BuildCraft installed this time. This is the order I installed my mods in:

    1. ModLoader - Worked
    2. ModLoaderMP - Worked
    3. Audio Mod - Worked
    4. Twilight Forest - Crashed

    Here's what my ModLoader had to say about it:

    FINE: Failed to load mod from "mod_TwilightForest.class"
    Jan 27, 2012 5:13:24 PM ModLoader addMod
    FINER: THROW
    java.lang.NoSuchMethodError: ModLoader.RegisterEntityID(Ljava/lang/Class;Ljava/lang/String;III)V
    	at mod_TwilightForest.<init>(mod_TwilightForest.java:54)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:269)
    	at ModLoader.readFromClassPath(ModLoader.java:1239)
    	at ModLoader.init(ModLoader.java:819)
    	at ModLoader.AddAllRenderers(ModLoader.java:189)
    	at afq.<init>(afq.java:80)
    	at afq.<clinit>(afq.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:265)
    	at net.minecraft.client.Minecraft.run(SourceFile:648)
    	at java.lang.Thread.run(Unknown Source)


    Can anyone provide me with a solution? I've tried almost everything I can think of at this point.
    Posted in: Minecraft Mods
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    posted a message on CraftGuide v1.7.1.1
    I'm also having an issue with IC2 recipes. I have IC2 1.64 installed and it seems that most of the recipes aren't appearing in the Quick Guide. I also have v1.4.0 of CraftGuide. Anyone know what might be the issue?

    EDIT: I forgot to mention that my friend has QuickGuide and IC2 as well. His QuickGuide is working the way it should with IC2. We both have the same mods installed except I have TMI and Single Player Commands. One of those might be conflicting somewhere, but I'm not sure. I'm going to uninstall them to see if that's the issue.
    Posted in: Minecraft Mods
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    posted a message on [REQ]Writable Quest Log
    I'm looking for a mod that's basically a writable book. I've looked at pinkemma's book mod, but there was something missing that I have in mind. I'm thinking of a book mod that can support checking on/off quests. By this I mean the player can write in custom quests for the day (such as "Gather wood", "Explore the mine", or "Gather food") and then place a check next to it to mark it as completed. I realize that you can do that with any book mod just by using parentheses or brackets, but what about having the quests appear off to the side of the screen for easy reference? That way you don't have to search your inventory for the book and restrict your view to look at what goals you set for yourself today.

    I think this would prove to be really useful for someone like me who gets easily distracted and forgets what they were supposed to be doing constantly. Again, sorry if this kind of mod is already out there. I wasn't able to find it if it is.
    Posted in: Requests / Ideas For Mods
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    posted a message on Adult, small private dedicated server. [updated]
    Your ingame name: SonicPhayze
    Age: 19
    Location: Texas, US

    Why your interested in this type of server: I enjoy playing online with other people who aren't consistently rude/childish. Many online games now days are filled with those people, so naturally I'll take the opportunity to play with a mature community.

    What you can contribute: I'm a good team player so long as everyone is on the same page. I may not be the most creative player, but I can certainly think efficiently.

    How often do you play: I'll be starting my next semester of college mid-January. I should have plenty of time until then.

    Do you have skype, teamspeak, or ventrillo: I have Skype, but alot of times I just prefer to not have my voice heard. I'm rather shy to be honest.

    If you could add any mod to server, what would it be: BuildCraft if it's updated for SMP yet. Otherwise, the Portal mod is a great choice too.
    Posted in: Starting Up / Looking For Server
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