When mipmaps are enabled, non-power of 2 textures are scaled to power of 2 dimensions so that mipmaps can applied.
Vanilla limits or disables mipmaps when non-power of 2 textures are loaded.
This problem never happend on older versions of OptiFine though, it started happening somewhere around 1.8.3 and 1.8.4. I do like the mipmap feature so I'm not sure about having to stop using mipmap just becuse of the problem.
OptiFine is doing something which is ruining my resource pack, this is happening because I'm using a different type of size (most resource packs use 16x16, 32x32, 64x64, etc. and I used 15x15 on one block. This applies for other uncommon sizes).
Hello, I was doing nothing at all and I started doing some stuff on paint, its another suggestion/idea. Again, I'm not expecting it to be added, I'm placing it here for inspiration or just so it doesn't go directly to my pc's trash. (that doesn't mean I wouldn't like to see this idea on your site tho c:)
My idea -- like before -- completely changes everything, making it a lot easier to generate stuff. The first part is the part where you select if you want to generate tellraw, sign, title, subtitle or book. http://i.imgur.com/W5hgRy2.png
In this image, sign is selected, but there is also the "using command:" because you can generate a sign using 2 commands. So, you write like in a normal sign, but you can use your mouse and select certain parts of the text and click on the options above the sign. Hovering theses images would show what they are/do. By the way, here it is what they are: http://i.imgur.com/8qyngDL.png
Like I said on the sign, you can use your mouse and select certain parts of your text, and then click on the options above the text. Some options will need to show a window, for example the hover event will need to show a window so you can select whats the event. Texts using some options -- Click event, Hover event, Selector, and scoreboard obj. -- will have a black square behind itself like this image shows: http://i.imgur.com/NYmyYod.png
The selector (@p, @r, etc) works by writing your selector (example: @p[r=5) and then selecting your selector using your mouse and clicking in the option so the site can see that area is supposed to be a selector. If you use additional stuff (stuff after @p) it will add "[...]".
Example: If you add "@e[type=Arrow,r=3,rm=1]" it shows "@e[...]". left/right clicking "@e[...]" would show the complete selector.
The scoreboard objective would show as text "player / objective" (Example: @p[...] / killcount).
About the last part (text making) it would be like making a forum post, you write what you want, then select some parts and change color or put link, events, etc.
I gave up because I'm not even sure if you will do 1% of anything on this suggestion, but if you will, I will make more.
Ezfe if you have time please send me a version with everything I translated on portuguese and the new strings in english so I can just translate everything fast and send it to you
Will you change the name of the site? (Minecraft JSON Generator, or anything like that)
Because your site is not only about Tellraw now, as people can use it for books, sign, title command, etc.
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Ok, thanks.
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Is there a way to change a certain string in all language files without having to get all language files and change the string in all files?
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Is there any program or automated way to make the ctm glasses? It's a bit overkill to make them manually,
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This problem never happend on older versions of OptiFine though, it started happening somewhere around 1.8.3 and 1.8.4. I do like the mipmap feature so I'm not sure about having to stop using mipmap just becuse of the problem.
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OptiFine is doing something which is ruining my resource pack, this is happening because I'm using a different type of size (most resource packs use 16x16, 32x32, 64x64, etc. and I used 15x15 on one block. This applies for other uncommon sizes).
Here is how it should look (this is actually how it looks without OF)
Here is how it currently looks when using OF
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Yup, I'm removing the post xD (thanks for warning)
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Removed. (I'm a genius)
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(Also I know this post is not the right place, I'm sorry for that)
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My idea -- like before -- completely changes everything, making it a lot easier to generate stuff. The first part is the part where you select if you want to generate tellraw, sign, title, subtitle or book. http://i.imgur.com/W5hgRy2.png
In this image, sign is selected, but there is also the "using command:" because you can generate a sign using 2 commands. So, you write like in a normal sign, but you can use your mouse and select certain parts of the text and click on the options above the sign. Hovering theses images would show what they are/do. By the way, here it is what they are: http://i.imgur.com/8qyngDL.png
Now if you click on Tellraw, this should appear: http://i.imgur.com/sk5RvT7.png
There are 2 new options above the "writing area", here it is what they are: http://i.imgur.com/DDhw16w.png
Like I said on the sign, you can use your mouse and select certain parts of your text, and then click on the options above the text. Some options will need to show a window, for example the hover event will need to show a window so you can select whats the event. Texts using some options -- Click event, Hover event, Selector, and scoreboard obj. -- will have a black square behind itself like this image shows: http://i.imgur.com/NYmyYod.png
The selector (@p, @r, etc) works by writing your selector (example: @p[r=5) and then selecting your selector using your mouse and clicking in the option so the site can see that area is supposed to be a selector. If you use additional stuff (stuff after @p) it will add "[...]".
Example: If you add "@e[type=Arrow,r=3,rm=1]" it shows "@e[...]". left/right clicking "@e[...]" would show the complete selector.
The scoreboard objective would show as text "player / objective" (Example: @p[...] / killcount).
Thats all.
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I will show what I've done so far: http://i.imgur.com/nGd6177.png (
dat paint skillz tho)About the last part (text making) it would be like making a forum post, you write what you want, then select some parts and change color or put link, events, etc.
I gave up because I'm not even sure if you will do 1% of anything on this suggestion, but if you will, I will make more.
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[removed]
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Because your site is not only about Tellraw now, as people can use it for books, sign, title command, etc.