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    posted a message on More Gamerules! [Over 300 supporters!]
    100% support.
    Posted in: Suggestions
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    posted a message on Forged Swords! 430+ Supporters!
    I would like the idea of forged swords, but you're making it way too complicated, so no support. I was thinking along the lines of simply making the swords a different way and maybe dying the hilt. Sorry.
    Posted in: Suggestions
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    posted a message on Boats Evolved; bigger, modular boats
    Quote from Mrnoflight»

    Or if they are connected you have like 10 secs to disconnect them before your ship gets dragged down.

    That would definitely work too, but sinking shouldn't take 10 seconds.
    Posted in: Suggestions
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    posted a message on Simple Shields and Blocking Overhaul
    I support this, but can you explain the crafting recipes? When I read the first paragraph, I was thinking something like:

    plank | plank | plank

    plank | plank | plank

    ------- | plank | -------

    Medieval design

    Sticks seem out of place in the recipes.
    Posted in: Suggestions
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    This is a great mod and I love it. But I have some suggestions and stuff:

    Can you tweak the archer AI so that it doesn't shoot if there are allies between it and its target? Also, will you tweak the 1.8 villager AI so they can share extra equipment? This would be really useful as I don't have to run around giving them the stuff, I can just chuck the stuff down at anyone one villager and it seeks out those who need it when its not busy.

    It would be really awesome if you can become some sort of commander/general once you gain enough popularity in the village. Yes, we can control their careers and stuff, but I was think of something like wolves. When I attack something, all soldiers within a certain radius attacks it. When I shoot arrows, all archers within a certain distance shoot in the same direction and angle.

    I think the range of archers and soldiers should be tweaked. They shouldn't be able to detect mobs from the other side of the village. I propose that they only have a range of 16-32 blocks and will only rush towards it when it or other villagers see them directly. Villagers will emit a sound when it sees such a target. And they sort of transmit this information maybe? Also, villagers should be able to see further away the higher up it it is. Maybe +8 blocks for every 16 blocks up with a limit of 128 blocks? And archers should have the same range. They are hurting allies more than helping them right now.
    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]
    It says that there are known and unknown bugs. What are the known bugs?
    Posted in: WIP Mods
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    posted a message on Type of stone produced is based on where the water touches the lava.
    Depth yes, but direction no. It makes no sense.
    Posted in: Suggestions
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    posted a message on Removing the stripes from glass block in a legal way
    I think smelting regular glass to purify it will be best. Sandstone is extremely compressed sand that is no longer sand.
    Posted in: Suggestions
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    posted a message on New Nether Feature Suggestions
    I support everything but the nether diamond and anything related to it.
    Posted in: Suggestions
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    posted a message on Vertical slab orientation
    Quote from Xakel»

    The only negative I can think of would be in the coding. Although I'm willing to bet they've coded far more difficult things.

    I can't imagine the coding is more difficult than signs or mobs.

    This is also useful for defense, shoot out of a smaller hole/ window, lot harder shooting in.
    Posted in: Suggestions
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    posted a message on Boats Evolved; bigger, modular boats
    Can I add a suggestion?

    Ropes. Crafting formula would be 3x2 with String.
    Ropes will be a double edged sword. Enemy ships can use ropes to connect to your ship and invade it. Probably need grappeling hooks for this, but I dunno what formula would be suitable.
    It can also be used by a player to make a fleet of interconnected ships that will be harder to sink. When connected, all connected ships will either die together or sink together. If the number of ships with no HP is more than half, all the ships have 2 minutes before they sink. If enough ships are fixed in that time period, the sinking will end. However if lets say 4 out of 10 ships have no HP, the other six ships are keeping them from sinking. Ropes can be cut with shears.
    Posted in: Suggestions
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