From what I see I would attempt the following. Give the SlimeBlock a higher ID, because I believe that ID is already occupied by a vanilla item.
Also try and change:
public static Final Block SlimeBlock = new BlockSam(97,0).setHardness(0,1F).setResistance(1,0F).setBlockName("slime").setLightValue(1F);
to
public static Final Block SlimeBlock = new BlockSam(97,0).setHardness(0.1F).setResistance(1.0F).setLightValue(1F).setBlockName("SlimeBlock");
Now I've made 4 alterations, I switched setLightValue and setBlockName around, I also changed the setBlockName value to "SlimeBlock" instead of slime. But I also noticed that for setHardness and setResistance you used a comma to separate the two numbers (0,1F) (1,0F) instead of a period.
If I had to guess the fact you used a comma instead of a period in those two settings is what is causing the errors.
Well I tested the code, the only thing I had to change was the ID number, try a high number like 250 because I believe the ID you used is already taken by a vanilla item.
Also make sure you have the image inside your minecraft.jar or when you run the client it will crash.
So you mean with a custom GUI too? I could belp you with the block, but not the GUI sorry
Yes sir, really I just need 2 slots for the GUI but I do appreciate you trying to help none the less. I pretty much need everything to be custom seeing as it only serves one function.
package net.minecraft.src;
import java.util.Random;
public class BlockWorkbenchNamehere extends BlockWorkbench
{
public BlockWorkbenchNamehere(int i, int j)
{
super(i, j);
}
}
maybe`?
I think that the workbench requires more files then just a Block file, though I appreciate your effort. I also appreciate you read the whole post and realized I wasn't asking how to create a workbench in game. I've reworded the OP so hopefully people don't keep assuming that.
I guess I'll just poke around the minecraft source and see what I can do until someone can help me out.
I think you guys misunderstood, I'm talking about modding. I guess it's my fault for not being specific. I want to know how to create a custom work bench via ModLoader.
So for the past couple of hours I've been cruising around various sites trying to find a tutorial on creating a custom workbench via ModLoader. So far I've had no luck but while doing so I've seen people say to just create a custom furnace instead.
So my question is does anyone have a link to a tutorial for creating a custom Workbench? Or is my only alternative to create a custom Furnace and convert it to a custom Workbench? I'm hesitant to do so because the purpose for my workbench does not require fuel and I don't want this to cause problems.
I'm not asking how to create a workbench/furnace in-game, I know how to do that and that doesn't have anything to do with what I'm asking
Possibly add some backpacks?
Either worn as an item or when holding right click and it opens the holding GUI.
Backpacks woold be crafted as so:
Where bacon is leather.
When upgrading, it would look like this:
Where the chest is previous back-pack, bacon is leather, and iron would be swapped out with gold/diamond to upgrade it further.
Interesting idea and I'll look into it. I first want to make the custom work bench(or item) that allows for quicker stacking, but I'll defiantly look into it.
I am very much a pack-rat in reality, so this should be useful. However, I just have one suggestion, shouldn't Wheat Blocks be called Hay Bails? Just a suggestion of a course.
EDIT: also, no Cookie Trays? D:
I think I will call them Hay Bails, it sounds better and is probably more accurate. As stupid as it sounds I didn't wanna assume that wheat equaled hay.
Also I haven't a clue how I didn't include Cookie Trays, it will defiantly be getting adding thanks for the suggestion.
On a side note, I was going to add all of the dyes, but I couldn't get them to work properly until then they will be left out.
i prefer to have all that space open so i can just tranfer my items in instead of having to craft them into bundled versions every time i need space. cool mod though.
I 100% agreed and that's why for the next update I'd like to add a unique crafting table that allows you just to place a stack in one slot and automatically figures out how many bundles it can make out of the stack provided. I just didn't want to do too much at once.
Pack Rat Mod is a mod that allows you to compress certain items for even more storage. Items such as string, coal, and redstone can be crafted into a "bundled" version to allow a more compact storage. As well there are also "recycle" recipes that allow you to take certain items (Chests, Damaged Tools/Armors, etc) and recycle them to have uses elsewhere. It also has 4 misc recipes I thought would be nice to have and now PIE!
Changelog v1.1
-Added bundle recipes for all dyes in the form of "Bottled <color> Dye" (-Except Blue for Obvious Reasons-).
-Cookies can now be bundled into "Cookie Trays"
-Coal Blocks can now be used as fuel, they are equivalent to 9 coals.
-Wheat Block renamed to "Hay Bail"
-Slime Blocks are now Semi-Transparent
-Added Two craftable pies, Cherry and Pumpkin. Pumpkin restores 6 "hunger slots" while Berry restores 4 "hunger slots".
-Reduced amount of class files from 22 to 6.
-Reduced amount of ID's used from 23 to 9.
-Items and Blocks have new ID's:
......Coal Block ID now 230
......Redstone Block ID now 231
......Hay Bail ID now 232
......Flint Block ID now 233
......Slime Block ID now 234
......Most Items are split between ID's 600-601
......Pumpkin Pie Slice ID is 602
......Berry Pie Slice ID is 603 Warning:If you used Pack Rat Mod v1 and are upgrading, please unbundle all items in your world. I changed the ID's and changed how items and blocks work, so if you don't this will most likely cause issues.
Recipes
//Pack Rat Recipes
- Pile O' Bones
- Coal Block
- Carton of Eggs
- Bundled Feathers
- Flint Block
- Gun Powder Flask
- Brown Mushroom Basket
- Red Mushroom Basket
- Stacked Paper
- Ender Pearl Necklace
- Pumpkin Seed Packet
- Melon Seed Packet
- Wheat Seed Packet
- Redstone Block
- Bundled Reeds
- Slime Block
- Bundled Sticks
- Spool of String
- Bag of Sugar
- Wheat Block
- Cookie Sheet
//Recycle Recipes
//Berry and Pumpkin Pie Recipes
- Berries
- Pumpkin Puree
- Pie Crust
- Berry Pie
- Pumpkin Pie
- Berry Pie Slices - Restores 4 "hunger slots"
- Pumpkin Pie Slices - Restores 6 "hunger slots"
//Misc Recipes
Install/Uninstall Instructions
Install
1.) Make sure you already have ModLoader Installed.
2.) Locate your Minecraft bins folder; Windows 7 "\AppData\Roaming\.minecraft\bin\".
3.) Before installing this mod backup minecraft.jar to make for an easier uninstall.
4.) Extract the file, Pack Rat Mod v1.1.zip, you just downloaded.
5.) Drag the contents in "/MOD/" onto minecraft.jar.
6.) Congrats the Mod Should be installed now!
Uninstall
If you made a backup of minecraft.jar, delete the minecraft.jar that contains this mod then reinstate the backup of minecraft.jar.
If not, here is a list of all of the files from this mod for you to delete manually:
I decided to keep a list of things I've completed for the next version and will add them here as I complete them.
-Nothing
Wishlist (The Future)
There are some things I'd like to personally to accomplish and add to this mod as well as I've already received some nice suggestions. So for my reference and yours, here's a list of what I hope to accomplish with updates.
-A special crafting table, or an item, that converts stacks of items into their corresponding bundle so you won't have to fill all 9 crafting slots each time to make a bundle.
-A backpack with upgrades(upgrades contain more storage). (Suggested by DwarfishMiner)
-A special recycling table that can be used to gain even more recycled materials from an item. I.E. Instead of getting 6 Silver Nuggets from a Rail, you could get 8 Silver Ingots.
Mystery Block v1
Mystery Block Mod adds a new block to Minecraft. This block can be found throughout the world and when mined can yield up to 10 valuable items that include; Coal, Iron, Gold, Diamond, Watermelon Seeds, Pumpkin Seeds, and even Golden Apples. It can also be crafted if your feeling lucky!
Video
(NOTE: THIS PICTURE IS ONLY A REFRENCE, THEY DO NOT SPAWN LIKE THIS AND ONLY HAVE VEINS UP TO TWO AND ARE QUITE RARE!)
Recipes
Install/Uninstall Instructions
Install
1.) Make sure you already have ModLoader Installed.
2.) Locate your Minecraft bins folder; Windows 7 "\AppData\Roaming\.minecraft\bin\".
3.) Before installing this mod backup minecraft.jar to make for an easier uninstall.
4.) Extract the file, Mystery Mod v1.zip, you just downloaded.
5.) Drag the contents in "/MOD/" onto minecraft.jar.
6.) Congrats the Mod Should be installed now!
Uninstall
If you made a backup of minecraft.jar, delete the minecraft.jar that contains this mod then reinstate the backup of minecraft.jar.
If not, here is a list of all of the files from this mod for you to delete manually:
Creeper Proof Mod gives you the ability to make blocks resistant to TNT blasts and Creeper Blasts. You can craft two wands, Wand of Resistance and Wand of Compliance. When you right click on a block with the Wand of Resistance, all blocks of that type become resistant to explosions from TNT and Creepers. When you right click on a block with the Wand of Compliance, the blocks return to their normal resistance.
Video
Recipes Wand of Resistance
Wand of Compliance
Install/Uninstall Instructions
Install
1.) Make sure you already have ModLoader Installed.
2.) Locate your Minecraft bins folder; Windows 7 "\AppData\Roaming\.minecraft\bin\".
3.) Before installing this mod backup minecraft.jar to make for an easier uninstall.
4.) Extract the file, Pack Rat Mod v1.1.zip, you just downloaded.
5.) Drag the contents in "/MOD/" onto minecraft.jar.
6.) Congrats the Mod Should be installed now!
(WARNING: I HIGHLY RECOMMEND MAKING A BACKUP OF MINECRAFT.JAR BEFORE INSTALLING!!!!!!!!!!!!)
(UNINSTALLING WILL MOST LIKELY REQUIRE YOU TO DELETE MINECRAFT.JAR AND FORCE UPDATE OTHERWISE!!!!!)
Uninstall
If you made a backup of minecraft.jar, delete the minecraft.jar that contains this mod then reinstate the backup of minecraft.jar.
If not, here is a list of all of the files from this mod for you to delete manually:
I just want everyone to realize that when you use the "Wand of Resistance" on a block, every block of that type will be resistant to TNT and Creepers, not just the block you clicked on. As of right now that is the only way I can get this to work I am looking into making only the blocks you click gain the resistance properties, until then this will have to suffice and that is why I provided the "Wand of Compliance". Also there are only a few blocks unaffected for now, one of them being wool. But most blocks used for building(Bark, Wooden Planks, Cobblestone, Mossy Cobblestone, etc) are all or should be all covered by this mod!
Please feel free to leave any comments or suggestions, feedback is always appreciated. If you find any bugs or having any problems leave a message and I'll do my best to help.
I have a recipe that calls for a Tool as an ingredient, the problem is that if the Tool has been used at all the recipe doesn't work. If it hasn't been used then the recipe works fine. I did some digging and couldn't figure out how to fix this so I was wondering if someone could help.
Here is the code I have(In which Unused Tools work but Used Tools don't):
ModLoader.AddShapelessRecipe(new ItemStack(SpecialItem, 3), new Object[]
{ Item.pickaxeSteel, SpecialIngredient });
Thanks for your help ahead of time.
Well sorry for another unneeded topic, figured it out.
If anyone is curious I changed Item.pickaxeSteel to new ItemStack(Item.pickaxeSteel, 1, -1) and it worked.
I have a recipe that calls for a Tool as an ingredient, the problem is that if the Tool has been used at all the recipe doesn't work. If it hasn't been used then the recipe works fine. I did some digging and couldn't figure out how to fix this so I was wondering if someone could help.
Here is the code I have(In which Unused Tools work but Used Tools don't):
ModLoader.AddShapelessRecipe(new ItemStack(SpecialItem, 3), new Object[]
{ Item.pickaxeSteel, SpecialIngredient });
Just a heads up for my mod I'm using Minecraft 1.8.1, MCP 4.4, and ModLoader 1.8.1.
When recompiling the files using MCP I get no errors, when testing the client using "startclient.bat" I get this error report.
Sep 28, 2011 2:53:36 AM net.minecraft.src.ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Sep 28, 2011 2:53:36 AM net.minecraft.src.ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Person.PersonPC\Desktop\packrat\mcp44\bin\minecraft
Sep 28, 2011 2:53:36 AM net.minecraft.src.ModLoader readFromClassPath
FINER: Directory found.
Sep 28, 2011 2:53:36 AM net.minecraft.src.ModLoader addMod
FINE: Failed to load mod from "mod_PackRatMod.class"
Sep 28, 2011 2:53:36 AM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at net.minecraft.src.ItemBlock.<init>(ItemBlock.java:19)
at net.minecraft.src.ItemPRMDyedWood.<init>(ItemPRMDyedWood.java:7)
at net.minecraft.src.mod_PackRatMod.<init>(mod_PackRatMod.java:58)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at net.minecraft.src.ModLoader.addMod(ModLoader.java:224)
at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:1027)
at net.minecraft.src.ModLoader.init(ModLoader.java:692)
at net.minecraft.src.ModLoader.AddAllRenderers(ModLoader.java:121)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:72)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:168)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:140)
at net.minecraft.client.Minecraft.run(Minecraft.java:438)
at java.lang.Thread.run(Thread.java:662)
Sep 28, 2011 2:53:36 AM ModLoader init
FINER: THROW
java.lang.NullPointerException
at net.minecraft.src.ItemBlock.getItemName(ItemBlock.java:101)
at net.minecraft.src.Item.getStatName(Item.java:206)
at net.minecraft.src.ModLoader.initStats(ModLoader.java:741)
at net.minecraft.src.ModLoader.init(ModLoader.java:708)
at net.minecraft.src.ModLoader.AddAllRenderers(ModLoader.java:121)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:72)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:168)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:140)
at net.minecraft.client.Minecraft.run(Minecraft.java:438)
at java.lang.Thread.run(Thread.java:662)
I've been trying to figure it out myself for the last hour or two with no luck. If you decide to help I really do appreciate it and in the mean time I'll keep trying to figure out the root of the problem.
Edit: I fixed it, it had something to do with the way I was trying to create Multiple Blocks from one Block ID, I traded it out and treated each block as it's own and got it to work.
0
Also try and change:
to
Now I've made 4 alterations, I switched setLightValue and setBlockName around, I also changed the setBlockName value to "SlimeBlock" instead of slime. But I also noticed that for setHardness and setResistance you used a comma to separate the two numbers (0,1F) (1,0F) instead of a period.
If I had to guess the fact you used a comma instead of a period in those two settings is what is causing the errors.
0
Also make sure you have the image inside your minecraft.jar or when you run the client it will crash.
0
That is correct sir.
0
Yes sir, really I just need 2 slots for the GUI but I do appreciate you trying to help none the less. I pretty much need everything to be custom seeing as it only serves one function.
0
I think that the workbench requires more files then just a Block file, though I appreciate your effort. I also appreciate you read the whole post and realized I wasn't asking how to create a workbench in game. I've reworded the OP so hopefully people don't keep assuming that.
I guess I'll just poke around the minecraft source and see what I can do until someone can help me out.
0
0
So my question is does anyone have a link to a tutorial for creating a custom Workbench? Or is my only alternative to create a custom Furnace and convert it to a custom Workbench? I'm hesitant to do so because the purpose for my workbench does not require fuel and I don't want this to cause problems.
I'm not asking how to create a workbench/furnace in-game, I know how to do that and that doesn't have anything to do with what I'm asking
Thanks for your help ahead of time.
0
Interesting idea and I'll look into it. I first want to make the custom work bench(or item) that allows for quicker stacking, but I'll defiantly look into it.
0
I think I will call them Hay Bails, it sounds better and is probably more accurate. As stupid as it sounds I didn't wanna assume that wheat equaled hay.
Also I haven't a clue how I didn't include Cookie Trays, it will defiantly be getting adding thanks for the suggestion.
On a side note, I was going to add all of the dyes, but I couldn't get them to work properly until then they will be left out.
0
I 100% agreed and that's why for the next update I'd like to add a unique crafting table that allows you just to place a stack in one slot and automatically figures out how many bundles it can make out of the stack provided. I just didn't want to do too much at once.
5
Pack Rat Mod v1.1
Pack Rat Mod is a mod that allows you to compress certain items for even more storage. Items such as string, coal, and redstone can be crafted into a "bundled" version to allow a more compact storage. As well there are also "recycle" recipes that allow you to take certain items (Chests, Damaged Tools/Armors, etc) and recycle them to have uses elsewhere. It also has 4 misc recipes I thought would be nice to have and now PIE!
Changelog v1.1
-Added bundle recipes for all dyes in the form of "Bottled <color> Dye" (-Except Blue for Obvious Reasons-).
-Cookies can now be bundled into "Cookie Trays"
-Coal Blocks can now be used as fuel, they are equivalent to 9 coals.
-Wheat Block renamed to "Hay Bail"
-Slime Blocks are now Semi-Transparent
-Added Two craftable pies, Cherry and Pumpkin. Pumpkin restores 6 "hunger slots" while Berry restores 4 "hunger slots".
-Reduced amount of class files from 22 to 6.
-Reduced amount of ID's used from 23 to 9.
-Items and Blocks have new ID's:
......Coal Block ID now 230
......Redstone Block ID now 231
......Hay Bail ID now 232
......Flint Block ID now 233
......Slime Block ID now 234
......Most Items are split between ID's 600-601
......Pumpkin Pie Slice ID is 602
......Berry Pie Slice ID is 603
Warning:If you used Pack Rat Mod v1 and are upgrading, please unbundle all items in your world. I changed the ID's and changed how items and blocks work, so if you don't this will most likely cause issues.
Recipes
//Pack Rat Recipes
- Pile O' Bones
- Coal Block
- Carton of Eggs
- Bundled Feathers
- Flint Block
- Gun Powder Flask
- Brown Mushroom Basket
- Red Mushroom Basket
- Stacked Paper
- Ender Pearl Necklace
- Pumpkin Seed Packet
- Melon Seed Packet
- Wheat Seed Packet
- Redstone Block
- Bundled Reeds
- Slime Block
- Bundled Sticks
- Spool of String
- Bag of Sugar
- Wheat Block
- Cookie Sheet
//Recycle Recipes
//Berry and Pumpkin Pie Recipes
- Berries
- Pumpkin Puree
- Pie Crust
- Berry Pie
- Pumpkin Pie
- Berry Pie Slices - Restores 4 "hunger slots"
- Pumpkin Pie Slices - Restores 6 "hunger slots"
//Misc Recipes
Install/Uninstall Instructions
Install
1.) Make sure you already have ModLoader Installed.
2.) Locate your Minecraft bins folder; Windows 7 "\AppData\Roaming\.minecraft\bin\".
3.) Before installing this mod backup minecraft.jar to make for an easier uninstall.
4.) Extract the file, Pack Rat Mod v1.1.zip, you just downloaded.
5.) Drag the contents in "/MOD/" onto minecraft.jar.
6.) Congrats the Mod Should be installed now!
Uninstall
If you made a backup of minecraft.jar, delete the minecraft.jar that contains this mod then reinstate the backup of minecraft.jar.
If not, here is a list of all of the files from this mod for you to delete manually:
Things Currently Done for v1.2
I decided to keep a list of things I've completed for the next version and will add them here as I complete them.
-Nothing
Wishlist (The Future)
There are some things I'd like to personally to accomplish and add to this mod as well as I've already received some nice suggestions. So for my reference and yours, here's a list of what I hope to accomplish with updates.
-A special crafting table, or an item, that converts stacks of items into their corresponding bundle so you won't have to fill all 9 crafting slots each time to make a bundle.
-A backpack with upgrades(upgrades contain more storage). (Suggested by DwarfishMiner)
-A special recycling table that can be used to gain even more recycled materials from an item. I.E. Instead of getting 6 Silver Nuggets from a Rail, you could get 8 Silver Ingots.
Mystery Block v1
Mystery Block Mod adds a new block to Minecraft. This block can be found throughout the world and when mined can yield up to 10 valuable items that include; Coal, Iron, Gold, Diamond, Watermelon Seeds, Pumpkin Seeds, and even Golden Apples. It can also be crafted if your feeling lucky!
Video
(NOTE: THIS PICTURE IS ONLY A REFRENCE, THEY DO NOT SPAWN LIKE THIS AND ONLY HAVE VEINS UP TO TWO AND ARE QUITE RARE!)
Recipes
Install/Uninstall Instructions
Install
1.) Make sure you already have ModLoader Installed.
2.) Locate your Minecraft bins folder; Windows 7 "\AppData\Roaming\.minecraft\bin\".
3.) Before installing this mod backup minecraft.jar to make for an easier uninstall.
4.) Extract the file, Mystery Mod v1.zip, you just downloaded.
5.) Drag the contents in "/MOD/" onto minecraft.jar.
6.) Congrats the Mod Should be installed now!
Uninstall
If you made a backup of minecraft.jar, delete the minecraft.jar that contains this mod then reinstate the backup of minecraft.jar.
If not, here is a list of all of the files from this mod for you to delete manually:
*NEW* Creeper Proof v1 *NEW*
Creeper Proof Mod gives you the ability to make blocks resistant to TNT blasts and Creeper Blasts. You can craft two wands, Wand of Resistance and Wand of Compliance. When you right click on a block with the Wand of Resistance, all blocks of that type become resistant to explosions from TNT and Creepers. When you right click on a block with the Wand of Compliance, the blocks return to their normal resistance.
Video
Recipes
Wand of Resistance
Wand of Compliance
Install/Uninstall Instructions
Install
1.) Make sure you already have ModLoader Installed.
2.) Locate your Minecraft bins folder; Windows 7 "\AppData\Roaming\.minecraft\bin\".
3.) Before installing this mod backup minecraft.jar to make for an easier uninstall.
4.) Extract the file, Pack Rat Mod v1.1.zip, you just downloaded.
5.) Drag the contents in "/MOD/" onto minecraft.jar.
6.) Congrats the Mod Should be installed now!
(WARNING: I HIGHLY RECOMMEND MAKING A BACKUP OF MINECRAFT.JAR BEFORE INSTALLING!!!!!!!!!!!!)
(UNINSTALLING WILL MOST LIKELY REQUIRE YOU TO DELETE MINECRAFT.JAR AND FORCE UPDATE OTHERWISE!!!!!)
Uninstall
If you made a backup of minecraft.jar, delete the minecraft.jar that contains this mod then reinstate the backup of minecraft.jar.
If not, here is a list of all of the files from this mod for you to delete manually:
I just want everyone to realize that when you use the "Wand of Resistance" on a block, every block of that type will be resistant to TNT and Creepers, not just the block you clicked on. As of right now that is the only way I can get this to work I am looking into making only the blocks you click gain the resistance properties, until then this will have to suffice and that is why I provided the "Wand of Compliance". Also there are only a few blocks unaffected for now, one of them being wool. But most blocks used for building(Bark, Wooden Planks, Cobblestone, Mossy Cobblestone, etc) are all or should be all covered by this mod!
Downloads
Pack Rat Mod v1.1
Pack Rat Mod v1.1 - MediaFire(AdCraft)
Pack Rat Mod v1.1 - MediaFire
Mystery Block v1
Mystery Block v1 - MediaFire(AdCraft)
Mystery Block v1 - MediaFire
Creeper Proof v1
Creeper Proof v1 - MediaFire(AdCraft)
Creeper Proof v1 - MediaFire
Please feel free to leave any comments or suggestions, feedback is always appreciated. If you find any bugs or having any problems leave a message and I'll do my best to help.
0
Well sorry for another unneeded topic, figured it out.
If anyone is curious I changed Item.pickaxeSteel to new ItemStack(Item.pickaxeSteel, 1, -1) and it worked.
0
Also if you want the recipe to give you your ItemGlasses item, you have to change itemHenry to ItemGlasses.
0
Here is the code I have(In which Unused Tools work but Used Tools don't):
Thanks for your help ahead of time.
0
When recompiling the files using MCP I get no errors, when testing the client using "startclient.bat" I get this error report.
I've been trying to figure it out myself for the last hour or two with no luck. If you decide to help I really do appreciate it and in the mean time I'll keep trying to figure out the root of the problem.
Edit: I fixed it, it had something to do with the way I was trying to create Multiple Blocks from one Block ID, I traded it out and treated each block as it's own and got it to work.
Thanks for taking a look anyways.