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    posted a message on An Unexplainable Recompile Error
    Notice how your class is called "mod_Tools" and your constructor is called "mod_MarioTools", there's your issue.
    Posted in: Modification Development
  • 0

    posted a message on [1.8.1] The Juicemod!
    This isn't a mod I would use, but I think it's a pretty good start. I like your use of dyes to make different juices, but maybe in the future you should give them different healing abilities(depending on the rarity of the dye used) so there's a reason to make different juices. After you get better at modding start adding special attributes or buffs to each of the juices so it's even more worthwhile to use.

    My favorite thing about this is the jar graphic, I think it's really well done and it just looks good. For a second I really wanted to drink one of these.

    Keep working on it man!

    Edit: Also maybe consider filling in the empty jar so there isn't that empty void, it just looks weird.
    Posted in: Minecraft Mods
  • 0

    posted a message on I hate the peacefull mode option. Edited.
    I hate coconuts, therefor they shouldn't exist.

    Obviously that's just me being sarcastic but no matter your reason some people like playing on it and thus they should be allowed. Something shouldn't exist because a handful of people don't like it or agree with it, if that was applied to everything in the world a lot of things wouldn't exist if not almost everything.

    I can totally understand why people want to play on peaceful, a big feature of Minecraft is exploring and gathering resources. Some people would rather just do that then have to also fight off mobs and such. Creative Mode isn't as fun as Survival, everything is one hit and you don't interact the same with objects as you do in peaceful mode.
    Posted in: Discussion
  • 0

    posted a message on [AdCraft.co] The New Adfly
    So I signed up for an account at AdCraft.co a couple of days ago, I was going to go with AdFly but decided what the hell I'll just try this out. Hope I can get my mods more popular so I can actually start earning something, but so far so good.
    Posted in: Mods Discussion
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    posted a message on [1.8.1] SomeTurtle's Mods [ModLoader]
    Just added my latest mod, I call it "Creeper Proof Mod". Make sure to watch the video, it shows exactly how it works and make sure to read through everything!

    Hope you guys like it.
    Posted in: Minecraft Mods
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    posted a message on Editing Specific Blocks
    So I really just wanna know whether this is possible or not and if it is how would I go about doing it.

    I have this code for my ItemTest.java:
    package net.minecraft.src;
    
    import java.util.Random;
    
    public class ItemTest extends Item
    {
    	public ItemTest(int i)
    	{
    		super(i);
    		maxStackSize= 64;
    	}
    	public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l)
        {
    		int i1 = world.getBlockId(i, j, k);
    		Block.blocksList[i1].setLightOpacity(5);
    		return true;
    	}
    }


    This works fine, but there is one problem, when you use an item on a block, it changes that settings for all of the blocks of that block ID. So I was wondering if there is a way to only modify the block you have clicked on.

    Any help is much appreciated. I'll be looking into it myself.
    Posted in: Modification Development
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    posted a message on [1.8.1] SomeTurtle's Mods [ModLoader]
    Quote from crimson_diamonds

    Cool, it's nice that you took the time to say that because some modders will just ignore you. Although I am interessted in the armor with attributes thing.


    Yea I try to respond as much as possible because I do appreciate people taking the time to view my thread. But I suppose not every modder can respond to every person especially if it's a popular mod because new responses pop up frequently.
    Posted in: Minecraft Mods
  • 0

    posted a message on Help
    Aww, Twilight ninja'd me.

    But OP, I did tell you what you needed to do in my previous post you just didn't do it. So please take time to read the changes Twilight made and try and learn from it, also don't forget to change the Item ID's to something unique, they can't all be 167.
    Posted in: Modification Development
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    posted a message on Help
    Well your going to need to post your updated source code then, hopefully we can figure this out.

    Sorry for all of the trouble thus far.
    Posted in: Modification Development
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    posted a message on Help
    Try this:
    ModLoader.AddSmelting(Item.ingotIron.shiftedIndex, new ItemStack(SteelIngot, 1));
    Posted in: Modification Development
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    posted a message on Help
    You didn't have to change the declaration of Hamburger, change it back to:
    public static final Item Hamburger = new ItemFood(167,15, false ).setItemName("Hamburger");
    Posted in: Modification Development
  • 0

    posted a message on [1.8.1] SomeTurtle's Mods [ModLoader]
    Quote from crimson_diamonds

    Your new mod is neat, although with Pack Rat you should make armor sets.

    It could be made something like:
    :wood: :DH: :wood:
    :wood: :DA: :wood:
    :Dboots: :DPANTS: :wood:

    or

    :DPANTS: :DA: :DH:
    :wood: :Dboots: :wood:
    :wood: :wood: :wood:

    Tool sets would also be a good idea.


    Thanks for your comment, I'm going to avoid adding armor to it because that was never the premise of the mod. The fact that I added pies was a stretch and mostly because I wanted pumpkins to have a use.

    But for another mod I've come up with some ideas for "special" armor's which give you certain attributes or abilities when worn.

    Still appreciate the feedback!
    Posted in: Minecraft Mods
  • 0

    posted a message on Help with Java please? :D
    Moddings fun isn't, you fix a few errors then you get a bunch more. I'm going to need your new source and I'll take a look at it. If you want you just PM it to me and we can continue this via PM's.

    Also sorry if I confuse you, I'm trying my best to help.
    Posted in: Modification Development
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    posted a message on Help
    Quote from Tj3

    What is that Item.field_35418_bk doing in there? It doesn't exist as far as the original source is concerned...


    Yes it does, it's how you refer to Cooked Beef.
    Posted in: Modification Development
  • 0

    posted a message on Help
    I see what I think are the problems.

    1) You haven't declared Tomato, Bun, or Lettuce, and you haven't assigned their textures and names. Without doing so the game won't know what your referencing. It's similar to what you did to the hamburger except this:
    public static final Item Hamburger = new ItemFood(167,15, false ).setItemName("Hamburger");

    would be something more like this:
    public static final Item Namehere = new Item(ID).setItemName("Namehere");


    Namehere = the name of the item.
    ID = The ID of the item.

    If you made a ItemName.java file for each item it would be more like this:
    public static final Item Namehere = new ItemName(ID).setItemName("Namehere")

    Namehere = the name of the item.
    ID = The ID of the item.
    ItemName = the name the file has. So if your Item file is ItemBun, Itemname would be ItemBun.

    The second issue is within the recipe, it should be like this:
    ModLoader.AddRecipe(new ItemStack(Hamburger, 1), new Object[]{
    "B","LTS","B", Character.valueOf('B'), Bun, Character.valueOf('L'), Lettuce, Character.valueOf('T'), Tomato, Character.valueOf('S'), Item.field_35418_bk });


    The only time you need the Item. or Block. prefix is when it's an item/block in the original game. Anything you add does not need this prefix.

    I hope that helps, if I confused you I really do apologize I'm trying my best.
    Posted in: Modification Development
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