I voted for 1.9, but I still think 1.8.9 development (and 1.7.10 as detailed above) is a good idea until such a time that the Forge API is more stable on 1.9. However, a lot of the major mod devs will probably be waiting for this to port from 1.7.10 to 1.9, rather than work on 1.8.9 branches for too long.
I'm pretty sure rings work on a 3-d axis when on a planet or in a structure (i.e a ship) but everything we've seen in terms of ship to other ship or ship to planet transport, it's vertical.
To keep it simple, it's fine to have it working on a 3-d axis in Minecraft though.
ok, so i did set it up right, if i start a completely new world everything works great, but RTG wont work with an already existing world. it jujst keeps going iwth whatever generator was already in place despite what i put in the level-type.
That's because the generator type is fixed in level.dat post-server startup. Once the server has generated that file, the only way to change the generator is to get something like NBTEdit and change it yourself (not recommended for everyone).
And to the best of my knowledge, at this point pretty much the only "big" mods that have updated to 1.8 are Biomes'O'Plenty, Mo'Creatures, and Thaumcraft.
There's a few others in the process of moving over, i.e RFTools has a 1.8 beta. There are enough mods out now for modpacks to appear, but none of the big tech mods have a 1.8 version out as of yet.
I'm pretty sure I've seen some weird x/z flipping of sand/grass on beach/deserts where they border other biomes. I'll fire up a test world afresh with the latest CC and RTG's and see if it appears.
Huh, what? If I click on "quote" to quote you, the above text is what I get. What I can see written in your post is this though:
So I'm not sure if you edited your post to "Ignore, not related to CC" and the forum just doesn't show the change? Or my browser is bugging out?
But if it's still true that you get the crash and you do believe it's related to CC, I would have two questions:
1) Are you using the latest version of CC? I've had a similar-looking crash which has been fixed with version beta38.
2) Have you changed the config options in "CCDimensions.cfg". Because they should be set to only generate CC terrain in the overworld dimension right from the beginning.
I initially thought the error was caused by CC, however it's caused by RTG.
I'm using Beta39 and yeah, I haven't changed CCDimensions.cfg at all.
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Oh sweet, thanks. I really was missing Recurrent Complex when I moved to 1.10.2 from 1.7.10. It does make the landscape much more lively.
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By this do you mean the FML server log? It's a bit big for pastebin, would you prefer it via email?
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Getting this crash with IvToolkit on 1.10.2: http://pastebin.com/ghJPd2t5
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I voted for 1.9, but I still think 1.8.9 development (and 1.7.10 as detailed above) is a good idea until such a time that the Forge API is more stable on 1.9. However, a lot of the major mod devs will probably be waiting for this to port from 1.7.10 to 1.9, rather than work on 1.8.9 branches for too long.
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I'm pretty sure rings work on a 3-d axis when on a planet or in a structure (i.e a ship) but everything we've seen in terms of ship to other ship or ship to planet transport, it's vertical.
To keep it simple, it's fine to have it working on a 3-d axis in Minecraft though.
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That's because the generator type is fixed in level.dat post-server startup. Once the server has generated that file, the only way to change the generator is to get something like NBTEdit and change it yourself (not recommended for everyone).
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Thanks! This mod is some good work.
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Has the issue with chunky/square grass/sand/stone transitions between biomes been fixed or is it a current issue still?
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There's a few others in the process of moving over, i.e RFTools has a 1.8 beta. There are enough mods out now for modpacks to appear, but none of the big tech mods have a 1.8 version out as of yet.
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Getting this crash on new server startup with 0.5Beta44 - http://pastebin.com/MQx2mGyF
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Yeah these are probably the only issue that stands out right now (except for the Mariculture issue but that's more their problem than RTG's)
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Oh myyyyyyyyyyy
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Didn't see any x/z flipping so much, but I did see some more very odd transitions between biomes: http://imgur.com/a/VafUk
Seems to be more blocky/chunkish than it used to be.
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I'm pretty sure I've seen some weird x/z flipping of sand/grass on beach/deserts where they border other biomes. I'll fire up a test world afresh with the latest CC and RTG's and see if it appears.
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I initially thought the error was caused by CC, however it's caused by RTG.
I'm using Beta39 and yeah, I haven't changed CCDimensions.cfg at all.