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  • Solymr
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  • Member for 10 years, 3 months, and 6 days
    Last active Thu, Aug, 31 2017 07:29:38
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    Aug 30, 2016
    Solymr posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Oh sweet, thanks. I really was missing Recurrent Complex when I moved to 1.10.2 from 1.7.10. It does make the landscape much more lively.

    Posted in: Minecraft Mods
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    Aug 29, 2016
    Solymr posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius»

    I've seen this before, but I need the full runtime log to do anything about this crash.

    By this do you mean the FML server log? It's a bit big for pastebin, would you prefer it via email?
    Posted in: Minecraft Mods
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    Aug 29, 2016
    Solymr posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Getting this crash with IvToolkit on 1.10.2: http://pastebin.com/ghJPd2t5

    Posted in: Minecraft Mods
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    Mar 28, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I voted for 1.9, but I still think 1.8.9 development (and 1.7.10 as detailed above) is a good idea until such a time that the Forge API is more stable on 1.9. However, a lot of the major mod devs will probably be waiting for this to port from 1.7.10 to 1.9, rather than work on 1.8.9 branches for too long.

    Posted in: Minecraft Mods
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    Mar 25, 2016
    Solymr posted a message on LanteaCraft

    I'm pretty sure rings work on a 3-d axis when on a planet or in a structure (i.e a ship) but everything we've seen in terms of ship to other ship or ship to planet transport, it's vertical.


    To keep it simple, it's fine to have it working on a 3-d axis in Minecraft though.

    Posted in: Minecraft Mods
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    Mar 16, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Melekai»

    ok, so i did set it up right, if i start a completely new world everything works great, but RTG wont work with an already existing world. it jujst keeps going iwth whatever generator was already in place despite what i put in the level-type.


    That's because the generator type is fixed in level.dat post-server startup. Once the server has generated that file, the only way to change the generator is to get something like NBTEdit and change it yourself (not recommended for everyone).
    Posted in: Minecraft Mods
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    Mar 2, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Topisani»

    It's still an issue, but we're working on it.

    Thanks! This mod is some good work.
    Posted in: Minecraft Mods
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    Mar 2, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Has the issue with chunky/square grass/sand/stone transitions between biomes been fixed or is it a current issue still?

    Posted in: Minecraft Mods
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    Feb 16, 2016
    Solymr posted a message on LanteaCraft
    Quote from CaerMaster»

    And to the best of my knowledge, at this point pretty much the only "big" mods that have updated to 1.8 are Biomes'O'Plenty, Mo'Creatures, and Thaumcraft.

    There's a few others in the process of moving over, i.e RFTools has a 1.8 beta. There are enough mods out now for modpacks to appear, but none of the big tech mods have a 1.8 version out as of yet.
    Posted in: Minecraft Mods
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    Feb 11, 2016
    Solymr posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    Getting this crash on new server startup with 0.5Beta44 - http://pastebin.com/MQx2mGyF

    Posted in: Minecraft Mods
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    Feb 2, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from QlyoPhil»

    Well those ugly edge transitions seems like the number 1 annoyance for everyone (including me). At least they do get a lot attention

    Yeah these are probably the only issue that stands out right now (except for the Mariculture issue but that's more their problem than RTG's)
    Posted in: Minecraft Mods
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    Jan 30, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Oh myyyyyyyyyyy


    Posted in: Minecraft Mods
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    Jan 30, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Didn't see any x/z flipping so much, but I did see some more very odd transitions between biomes: http://imgur.com/a/VafUk


    Seems to be more blocky/chunkish than it used to be.

    Posted in: Minecraft Mods
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    Jan 30, 2016
    Solymr posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I'm pretty sure I've seen some weird x/z flipping of sand/grass on beach/deserts where they border other biomes. I'll fire up a test world afresh with the latest CC and RTG's and see if it appears.

    Posted in: Minecraft Mods
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    Jan 29, 2016
    Solymr posted a message on Climate Control - change climate zones sizes, ocean sizes, and more
    Quote from Taschenmogul»


    Huh, what? If I click on "quote" to quote you, the above text is what I get. What I can see written in your post is this though:



    So I'm not sure if you edited your post to "Ignore, not related to CC" and the forum just doesn't show the change? Or my browser is bugging out?


    But if it's still true that you get the crash and you do believe it's related to CC, I would have two questions:

    1) Are you using the latest version of CC? I've had a similar-looking crash which has been fixed with version beta38.

    2) Have you changed the config options in "CCDimensions.cfg". Because they should be set to only generate CC terrain in the overworld dimension right from the beginning.


    I initially thought the error was caused by CC, however it's caused by RTG.

    I'm using Beta39 and yeah, I haven't changed CCDimensions.cfg at all.
    Posted in: Minecraft Mods
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