If possible, maybe have every other full moon be the harvest moon? With it actually shaded a dark red. That is, if it's possible. That way the first full moon wouldn't butcher a newbie, and the new moon (which is one of the best times to farm ender pearls since endermen spawn in great numbers) doesn't have to destroy you before you are prepared.
What you could do to keep ender pearls somewhat in the game, is have it be used for the essence keepers, talismans, have it used in the creation of the crystallizer (or if you use my name suggestion), and maybe even use them to create special scythes, glaives, and armor.
So I've been wondering, once you start making mod support mod materials (example, Twilight Forests ironwood ingots) for Asgard Shield items, are you going to extend that to Harken Scythe so we can have, using above example, Ironwood Scythes and Glaives?
So basically what your thinking is Essence Keeper > Soul/Bloodkeeper > Crystalizer > Blood/Soul Pearl > Blood/Soul Altars and Crucibles? If so I think that works. You kind of work your way up to accessing the better materials. Though instead of Crystallizer, I think maybe call it the Essence Coalescer. Since we are technically merging two different substances into a single substance, i.e. coalescence.
Haven't given the beta a go yet, as minecraft isn't installed right now. But looks like the others have given good feedback at the moment.
@chezzjoe, I think Jade might use my Blood Pearl suggestion, though I don't know how he plans to to accomplish it.
Jade, in concerns to Blood Pearls, I have an idea how to do this instead of making a new mob as I originally suggested. You can craft a full bloodkeeper with an enderpearl, which saturates the ender pearl with the blood causing it to become a Blood Pearls (you get back the empty essence keeper after, like when crafting with a full bucket). We could do this with soulkeepers too to create Soul Pearls which can replace ender pearls in the soul crafting recipes for altars and crucibles too, if you so wanted.
I've been liking this mod a lot and have been using it for a while now, but the edition of the autocrafting shears is a bit odd to me, and I feel out of place in the mod... I'd honestly rather it be Magic Shears, which doubles the normal droprate of stuff you would normal shear, i.e, sheep, cobwebs, leaves.. and the stuff in this mod, which isn't that bad considering how hard it is to get magic powder (I rarely find the evil flower).
I'd really like to see vast expanses of desert in this mod, which I also feel fit a wasteland world. It was one of the few things I kinda felt was left out of the original mod (never really saw sand at all, sadly...)
well the bloodstone was just an idea if you didn't want to keep to netherrack. though the Wither Revenant and the Netherling would be fun content for the Nether. Most of the mod I feel is end game stuff. Even the essence keeper itself at the moment is technically end game (you really shouldn't fight endermen without a decent level of armor and a weapon, particularly because the one time you can kind of farm endermen is the new moon... which is nearly impossible early).
I'd suggest changing the essence keeper to be made of a fusion of glass and redstone dust and maybe even lapis lazuli, creating a special purple vessel which can contain souls or blood early on. This can be the early game verison that you want. Once you can get ender pearls and blood pearls en masse, you can use them to create a larger version, maybe have it contain 30 souls. Then a final version that holds 40 (which could be the one you were planning).
Honestly I don't think you need to change the material for the blood altar and crucible or have a way to make netherrack either. By the time you are able to create and use the soul altar and crucibles, you can easily farm netherack as well... Alternatively if you do want to change the material though, you can also create worldgen in the nether for a semi common bloodstone block for the same purpose, it would give us an interesting dark red material to build with. I think having the material for the blood half of this mod be in the nether is a good idea. The bone glaive wielding mob could even be a nether mob... maybe even have it be a heavily edited version of a wither skeleton (red eyes with blood pouring from the sockets and covering their hands, maybe add bits of flesh still hanging to the bones... still could call it the Revenant... maybe the Wither Revenant.)
I'm thinking bloodstone hurts you if you touch it, like cactus, and if it's hanging above you droplets of blood drip from it, kinda like if water or lava was above the block.. have the red hue be much darker so it isn't confused with lava. Maybe have it be convertable into bloodstone brick, which doesn't harm you like normal bloodstone would...
All in all tying the blood portion to the nether is a good idea. Instead of enderpearls though, for the blood stuff, maybe wither skulls? Or creating one additional more common mob for the nether, basically a reskinned enderman (maybe shorter with horns, still teleports and also causes disease on hit), functions similar, and it drops blood pearls. I don't know what effects the blood pearls could have on their own though. Could call them Netherlings.
So I used to have this mod before you went awol and it worked just fine... however after I installed this version, it creates the wasteland, but the overworld has no content (sans what would be in caves, etc.) so no villages, no ruins, no dead trees. Nothing but dirt, stone, and the occasional lava pool. I installed it via the .zip file, for your reference.
I'd suggest a Revenant for the bone glaive wielding mob... it's a type of undead from Western Europe that could either be an animated corpse or spirit, which many were associated with early stories of vampires, as they gorged on the blood of the living at times, at others just caused intense misery through spreading of disease.
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@chezzjoe, I think Jade might use my Blood Pearl suggestion, though I don't know how he plans to to accomplish it.
Jade, in concerns to Blood Pearls, I have an idea how to do this instead of making a new mob as I originally suggested. You can craft a full bloodkeeper with an enderpearl, which saturates the ender pearl with the blood causing it to become a Blood Pearls (you get back the empty essence keeper after, like when crafting with a full bucket). We could do this with soulkeepers too to create Soul Pearls which can replace ender pearls in the soul crafting recipes for altars and crucibles too, if you so wanted.
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I'd suggest changing the essence keeper to be made of a fusion of glass and redstone dust and maybe even lapis lazuli, creating a special purple vessel which can contain souls or blood early on. This can be the early game verison that you want. Once you can get ender pearls and blood pearls en masse, you can use them to create a larger version, maybe have it contain 30 souls. Then a final version that holds 40 (which could be the one you were planning).
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I'm thinking bloodstone hurts you if you touch it, like cactus, and if it's hanging above you droplets of blood drip from it, kinda like if water or lava was above the block.. have the red hue be much darker so it isn't confused with lava. Maybe have it be convertable into bloodstone brick, which doesn't harm you like normal bloodstone would...
All in all tying the blood portion to the nether is a good idea. Instead of enderpearls though, for the blood stuff, maybe wither skulls? Or creating one additional more common mob for the nether, basically a reskinned enderman (maybe shorter with horns, still teleports and also causes disease on hit), functions similar, and it drops blood pearls. I don't know what effects the blood pearls could have on their own though. Could call them Netherlings.
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