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    posted a message on Xeno's Reliquary
    I was always curious but never tested it out, but does the Cross affect undead mobs added by other mods? Say Special Mobs, or Mo'Creatures for example to use some of the bigger mod mobs out there?
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Quote from Gentle_Stream»

    You can spawn them, just not legitimately.

    I like this idea, though, maybe it will get added...

    I think the creator is working on other things atm, though.

    Yeah that's what I meant xD It's sad they didn't get used before, I think mods like this could make use of them though. I mean, already has models for everything else (pretty much), haha.
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Curious, I believe vanilla minecraft actually has the skeletal and zombie horse models, but there is no way to spawn them in vanilla minecraft. I was wondering why you don't use them since you have variations for the other tameable creatures. :o At least you have no documentation of you using them on the OP.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Reliquary][Thaumcraft] Thaumic Reliquary [1.1.1] - MCPC!
    I hope you do update this Flaxbeard, I really liked the idea of gating such a small (but powerful) mod of magic items through thaumcraft. But I know your motivation has been minimal as of late, otherwise you probably wouldn't have dropped FSP. Maybe someone else will pick up the torch?
    Posted in: Minecraft Mods
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    posted a message on [v1.1.2] Reliquary
    So the add on mod for this, Thaumic Reliquary, has been dead silent for about a month now, and I thought gating this mod through Thaumcraft was neat. So I was wondering if it could possibly be picked up and made a feature of Reliquary itself if Thaumcraft is also installed? Could probably be disabled via config for those that want both but don't want Thaumcraft controlling the features of Reliquary. I'm sure Flaxbeard wouldn't mind if asked. If not something you guys are interested in that's fine, just thought I'd toss the idea up.
    Posted in: Minecraft Mods
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    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Flax, will there eventually be copper tools as a sort of slightly better than stone tool? Also Steel is also a major player in steampunk. Might we see that eventually as something we can produce in higher tier gadgets and tools? Or even more rarer steampunk materials such as Iridium I've heard or the like. :3
    Posted in: Minecraft Mods
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    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Oh nice. Thanks! :)
    Posted in: Minecraft Mods
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    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Was wondering what you are going to add for the next update Flaxbeard, you said it was 100% complete but you are just waiting on bugfixes. If not the whole list can we get a bit of a teaser of what's to come very soon? (Unless there already is one and I'm just blind as a bat ;A;)
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from MoridinIshamael

    Not Way, but I do want to answer about one thing... there will technically be some more integration with Botania... mostly anti-Botania, though. Basically, he's working on either locking down the altar or making your blood pretty rancid if the altar detects a Fallen Kanade anywhere nearby. He doesn't exactly appreciate people power gaming through his mod, nor do quite a few other people. He's already made it so that if you die, you have to wait something like 5 minutes to be able to get the most out of your sacrifices again.

    Future integration is a possibility. It just depends on whether he and Vazkii can ever see eye to eye.

    Huh that's actually pretty cool and yeah I can totally understand that. I don't particularly care about power gaming, I just am a big fan of systems working together in interesting ways that don't mess up the flow of either mod, so I'm always curious on what the community is doing. Stuff that the main mods add are always interesting, and so are integration mods like Forbidden Magic.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Hey WayofTime, I was just curious if any more mod integration was coming soon? More Thaumcraft, or perhaps Botania? I know for Witchery everyone is still waiting for an API. Just wanted to know if anything is in the pipeline so to speak :) Keep up the good work.
    Posted in: Minecraft Mods
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    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    I'm really excited with this mod. I've always wanted a good steampunk mod for Minecraft, back since Steamcraft was the big one for a while, but then got discontinued (It's been reupdated by GoToLink, but it'd be too much to ask for it go anywhere witha ll the other mods he keeps updated). And knowing your love of thaumcraft I know we'll eventually get really awesome integration once more of the core features of this mod are developed and stable. So it's a win win in my book here. Especially with technomancy (the sads are real on that) being discontinued I'm hoping this will eventually give me the little bit of tech and magitech I want. :D
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModJam 2] Player Beacons 1.2.5
    Still planning to down port the new version to 1.6.4 after 1.7 update?
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    gwafu. you are boss. never give up on modding. :D
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Out of curiousity WayofTime, are you going to add any integration with other magic mods? Ars Magica 2, Witchery, Botania, Totemic, etc.? Also do you have any plans for additional Thaumcraft integration any time soon? :o Think this mod is interesting and love all the integration I'm seeing between all these wonderful mods lately, it's going to make a return to minecraft quite fun.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModJam 2] Player Beacons 1.2.5
    Out of curiousity can we expect a 1.6.4 version for that multiblock structure addition with the 1.7.2 release? :o And soon(tm)-ish? Just curious I wanted to get back into minecraft with this mod in my little modlist of thaumic goodness, but am willing to wait for a release if it's not too long and/or the update didn't break worlds or thaumcraft or something with the additions (assuming the multiblock structure will require thaumcraft research if it's installed).
    Posted in: Minecraft Mods
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