Okay I figured it out. You apparently have to break it with a pickaxe. You can't break it with your hand or any other tool. That's somewhat odd. If anything it should be an axe or any tool. Don't know if that's a bug or not.
I changed it to survival, and when I broke it, it didn't drop anything :c Or does the world originally being a creative world (despite changing gamemode) cause the chests to be stuck in that mode?
Oh Jade, I wanted to ask, when you have time, do you think you could create replacement weapon and armor textures in the style of Metallurgy items for Harken Sycthe and Asgard Shield? I already have Balkon and a few other mods with replacement textures to fit the style. Was hoping to do the same with these two mods.
Do the chests actually do anything? I created a creative world to make sure everything is generating properly, found two mystic ruins, found the chests, but they wouldn't open and when I broke them they didn't drop anything.
I was thinking you could probably craft the amulets with a soulkeeper or a bloodkeeper, to "attune" them to that particular resource. You get the keeper back of course (much like a bucket). So it creates a Soul attuned Amulet, or a Blood attuned Amulet, which will draw from that resource only. If you want to switch materials, you just craft the attuned amulet with the associated keeper you want to use.
M is material, S is sticks. That should keep them on par with traditional scythes for material cost, and I don't think balkon or anyone else has a recipe quite like that yet.
I think the blight and hemorhag should both be addable to swords, but you shouldn't be able to add them both to the same weapon. (if that is already a characteristic of them, sorry. I think its been too long since I caught myself up on what's going on here.)
I was thinking about that one as well, but I'd rather just have it cost the two more iron. Why? It's a much more unique recipe, and you are far more unlikely to run into another mod with the one that was chosen, than the recipe you describe. In the long run. The 5 material 2 stick recipe is just better.
More than likely, otherwise though you conflict with Balkon's which is why I assume you were conflicted about the recipe to begin with. I think it's a necessary sacrifice. On that note the scythe does have more durability than a sword right? Since it also has more material than it. I don't think it's that much of a conflict otherwise.
Yeah just did that. I found no conflicts ._. that's just so odd. and it's specifically PfF's core. So weird. Well whatever. The stuff it added wasn't specifically important, I didn't even use plugins before, so it's not a major loss. Just some things that would have been nice. specifically between forestry and redpower. rest of the stuff I didn't really care for.
Be funny if I installed ThermalExpansion and it fixed the problem. Lmfao. But I really don't care for TE with my current set of mods.
This is what I get now, with the new version. This is just with Mystic Ruins installed with the rest of my mod list.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Mark\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-25_22.18.32-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT d06b081c --------
Full report at:
C:\Users\Mark\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-25_22.18.32-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.NullPointerException
at denoflionsx.LiquidRoundup.APIWrappers.ThermalExpansion.ThermalExpansion$TransposerManager.addFillRecipe(ThermalExpansion.java:62)
at denoflionsx.LiquidRoundup.Managers.LRLiquidManager.registerLiquid(LRLiquidManager.java:245)
at denoflionsx.LiquidRoundup.Core.LiquidRoundupCore.lateCode(LiquidRoundupCore.java:70)
at denoflionsx.LiquidRoundup.LiquidRoundup.modsLoaded(LiquidRoundup.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:458)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2659c3cd ----------
Thing is, I don't even have ThermalExpansion installed.
Finishing up on Augmenting Books to create Enchanted Books with random soul/blood augments. * Usable at the anvil like normal*
After that I just have to re-add old code from other items. (Talismans, ect).
Only stuff that is still puzzling me are the following...
Glaive Recipe
Talisman, Amulet: Use both Soul and blood or only 1 of the other.
Blood Augment for Shields
Lastly: Should the Augments Blight and Hemorrhage be Range only? Meaning they don't work if applied to a sword?
Things that won't be included in the early release:
Re-animation
High tier Armor / weapons
Spectral Glass
Glaive = X M M M= Material S= Stick
............M S M
............S M X
Talisman = Have it use one or the other, whichever is most full at the time.
Shield Augment: Vampirism: 25%/50%/75% Chance on Vanguard hit to steal 1 1/2 hearts of damage from targets and heal wielder.
Allow Blight to also be augmented on scythes, and hemorrhage on glaives.
Actually it might be a Metallurgy issue. Thaumium tools have a harvest level 1 lower than diamond, which means Metallurgy probably changes the harvest levels for diamond tools. However since it doesn't take my mod into account and I don't take his into account it causes problems.
EDIT: Just went and double-checked. Thaumium is harvest level 3 like vanilla diamond tools. It cannot harvest obsidian however.
Just digging up this post to reiterate the problem between Thaumcraft's thaumium pickaxe and Metallurgy. The guys at Metallurgy say they don't change anything in concerns of how what mines what. I'd like to note the last time I used a thaumium pickaxe it *was* mining obsidian, even though you said it isn't supposed to. Honestly thaumium was acting like a complete replacement to diamond in many ways.
Edit: Tested it again right now. Thaumium pickaxe, with just forge and thaumcraft installed. It was mining obsidian, but only taking slightly longer (~1 sec) than diamond.
Edit2: Installed RedPower2 and Metallurgy 2. Redpower 2's gem pickaxes work similarly to how thaumium should work (though I think thaumium should be stronger than the gems).
Diamond pickaxe stops mining Metallurgy fantasy metals on the third to the last ore type of that submod (can't mine Orichalcum, Adamantine, and Atlarus).
The gem pickaxes stop a few ores prior to that (can't mine Astral Silver, Carmot, Mithril, Rubracium, Orichalcum, Adamantine, and Atlarus).
The thaumium pickaxe mines *all* of these. I think the inclusion of RedPower2 in this test shows that it's Thaumcraft that is the problem, not Metallurgy 2 itself.
0
0
0
0
0
0
0
0
0
Be funny if I installed ThermalExpansion and it fixed the problem. Lmfao. But I really don't care for TE with my current set of mods.
0
0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Mark\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-25_22.18.32-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT d06b081c --------
Full report at:
C:\Users\Mark\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-25_22.18.32-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/25/13 10:18 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_12-ea, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 410203752 bytes (391 MB) / 683606016 bytes (651 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 Optifine OptiFine_1.4.6_HD_U_D5 56 mods loaded, 55 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GuiAPI [GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
denLib [denLib] (denLib-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ArsMagica [Ars Magica] (ArsMagica_5.36.045-Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] (forestry-A-2.0.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TwilightForest [The Twilight Forest] (twilightforest-1.15.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
KBITC3EssenceAddon [ThaumCraft3 Essence Addons] ((v2.3.2b) KBI TC3 Addon - Essentia Everything.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AsgardShield_Core [AsgardShield] (1.4.7AsgardShield_Core_v1.1.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ASAddon_Hallowed [AS Addon- Hallowed] (1.4.7ASAddon_Hallowed_v1.0.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ASAddon_NetherEnder [AS Addon- Nether-Ender] (1.4.7ASAddon_NetherEnder_v1.0.3Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_BackTools [mod_BackTools] (BackTools1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
coralmod [CoralReef Mod] (coralmod-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_CoralReefGUI [CoralReef GUI] (coralmod-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BinnieCore [Binnie Core] (extrabees-1.5.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ExtraBees [Extra Bees] (extrabees-1.5.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FishingCraft [Fishing Craft] (FishingCraft_v1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Mystic Ruins [Mystic Ruins] (Mystic Ruins [1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LiquidRoundup [Liquid Roundup] (PluginsforForestry2-MC1.4.7-Core-Build29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-MC1.4.7-Core-Build29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-MC1.4.7-PluginBuildCraft-Build29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-MC1.4.7-PluginForestry-Build29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PluginsforForestry|RedPower2 [PluginsforForestry|RedPower2] (PluginsforForestry2-MC1.4.7-PluginRedPower-Build29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThaumicBees [ThaumicBees] (thaumicbees-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MCore [MCore] (coremods) Unloaded->Disabled
LWJGL: 2.4.2
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at denoflionsx.LiquidRoundup.APIWrappers.ThermalExpansion.ThermalExpansion$TransposerManager.addFillRecipe(ThermalExpansion.java:62)
at denoflionsx.LiquidRoundup.Managers.LRLiquidManager.registerLiquid(LRLiquidManager.java:245)
at denoflionsx.LiquidRoundup.Core.LiquidRoundupCore.lateCode(LiquidRoundupCore.java:70)
at denoflionsx.LiquidRoundup.LiquidRoundup.modsLoaded(LiquidRoundup.java:70)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:458)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2659c3cd ----------
Thing is, I don't even have ThermalExpansion installed.
0
Glaive = X M M M= Material S= Stick
............M S M
............S M X
Talisman = Have it use one or the other, whichever is most full at the time.
Shield Augment: Vampirism: 25%/50%/75% Chance on Vanguard hit to steal 1 1/2 hearts of damage from targets and heal wielder.
Allow Blight to also be augmented on scythes, and hemorrhage on glaives.
0
0
0
Just digging up this post to reiterate the problem between Thaumcraft's thaumium pickaxe and Metallurgy. The guys at Metallurgy say they don't change anything in concerns of how what mines what. I'd like to note the last time I used a thaumium pickaxe it *was* mining obsidian, even though you said it isn't supposed to. Honestly thaumium was acting like a complete replacement to diamond in many ways.
Edit: Tested it again right now. Thaumium pickaxe, with just forge and thaumcraft installed. It was mining obsidian, but only taking slightly longer (~1 sec) than diamond.
Edit2: Installed RedPower2 and Metallurgy 2. Redpower 2's gem pickaxes work similarly to how thaumium should work (though I think thaumium should be stronger than the gems).
Diamond pickaxe stops mining Metallurgy fantasy metals on the third to the last ore type of that submod (can't mine Orichalcum, Adamantine, and Atlarus).
The gem pickaxes stop a few ores prior to that (can't mine Astral Silver, Carmot, Mithril, Rubracium, Orichalcum, Adamantine, and Atlarus).
The thaumium pickaxe mines *all* of these. I think the inclusion of RedPower2 in this test shows that it's Thaumcraft that is the problem, not Metallurgy 2 itself.