Quote from DaEnderSlayer
man i still didn't get the IP address i really wanna be part of the live studio audience.
It's because that you haven't been accepted to get the email for the IP address and to be whitelisted to be on MineTV? I haven't either; but I'm not going to complain.
Besides, all of us have at least 12 hours before the MineTV livestream starts(from the time I posted this); so the admins who run MineTV could have a bunch of entries(already) and needs to filter out of who is going to be a part of MineTV for this episode.
Either way; for me, I'm going to stick with 1.2.5 until all of the mods I use updates for official 1.3 MC release. It's really nice to have tons of bug fixes and adding more blocks/items, but I'm not quite ready to jump aboard the 1.3 release just yet; even though that it is going to be released today.
- Soldjermon
1
But there is a snag when updating to the more recent IC2 experimental builds.
It crashes the client on startup.
Linky to crash-2013-08-27_17.54.04-client.txt
Upon further testing, the last experimental build of IC2 that is working for this mod is 2.0.92-experimental. Newer updates of IC2 experimental builds are either missing from the IC2 Jenkins server(because of failed builds) or doesn't load MC at all and crashes MC with the above crash log.
So, I'm guessing that you've had built your mod in 1.6.2 around a certain area of the new experimental IC2 API; that had gotten outdated even before you've even released the new update of your mod for 1.6.2; since the API for IC2 is still updating, from what it looks like.
Keep up the good work though! Really nice mod. :3 I'll be having fun with this!
- Soldjermon
0
But! There's one BIG snag that happened with the latest mod update.
Your mod doesn't even load up at all.
Even when I've properly placed the mod into the mods folder for the same instance for testing, the mod doesn't seem to load into MC, like nothing ever happened. Even though that Forge has checked the mod, but nothing happens to it. Believe me, I've tried in other instances as well.
So, I'm guessing that the latest compiling of your mod(or first compiling for 1.6.2) had derped up somewhere, so it won't boot up with MC.
I'll show the ForgeModLoader log, to show that I'm not being a dumbass.
Linky to ForgeModLoader-client-0.log
Love the mod by the way. :3 if only that it loads at all... x-x;
- Soldjermon
0
But! It looks like there's one BIG snag I've came across while playing on a very tiny SMP test server.
http://pastebin.com/sQxrFHC1
(Right-clicking on your own warded chest you placed down crashes the SMP server; but it works fine in SSP)
Just giving you a head's up, so that the bug can be fixed. :3
- Soldjermon
0
#1: There are lots of mods and also the vanilla MC itself uses metadata(damage) values to list their blocks and/or items to take up less block/items IDs. Can you make it so that your mod lists all of the blocks that uses the metadata(damage) values as well?
#2: Can you add a feature of where you can change the button configuration of accessing the GUI? because I also use NEI, that uses R as the default to look up recipes(even though it already has control settings anyway to change the button configuration).
Just helpful suggestions for the future. Other than that, the mod works great! ^^ Keep up the good work!
- Soldjermon
0
Major derp on my part... DX Ugh!!! *bricks self*
- Soldjermon
0
If I do find the fire essence in the world in a chest, it also crashes SSP and can't open the chest. Breaking the chest doesn't help either, which will cause the world corruption.
link to crash report; too big to fit in the post
Also, when scrolling in NEI and rendering the fire essence, NEI glitches out and the MultiMC console gets spammed with the same error.
What's odd though that this only happens while buildcraft is installed. when I uninstalled buildcraft; the major crash bug goes away, which makes me feel sad - because I do like using buildcraft as well.
Just giving you a heads up, Mithion.
- Soldjermon
0
- Soldjermon
0
We've been worried that you disappeared forever because of higher priorities of life.
At least you had come back to update FN at least to the current version of MC. :3
Even then, I hope you had fun while you were away.
- Soldjermon
1
From the FN mod, I really like the crystal forest and the Neo Tropical forest.
I just hope that the Neo Tropical Forest and the Crystal Forest would be in the EBXL mod, along with the other biomes from FN mod to EBXL. :3
Keep up the good work, EBXL team! X3
- Soldjermon
0
But I'm glad that you've been still working on your 8bit sound pack; even though it took a while to update. :3
Also, can't wait for the 16bit sound pack as well! X3
- Soldjermon
P.S. I love the retro games back to the nintendo days, is the reason why I love the 8bit sound pack most than other sound packs that are out there(in my opinion).
0
You major derp! You should've read the OP of known issues.
;P Maybe you should read better next time, MRDNRA.
- Soldjermon
0
Since because I was worried that while the merging with EBXL is still being done(I think), it is best to keep the mod updated for the latest MC until the merging is complete if possible; because we still love your mod, Nightshade!
We'll never forget you and your mod. :3
- Soldjermon
0
If you're saying that "almost" everything will be implemented, what won't be implemented from FN into EBXL? I really do want to know.
- Soldjermon
0
It's great and all that you've fixed the end bug as well as other bugs so quickly, but it would be nice if you have the version number for your FN mod to be like "1.1.0.1" or something as well as putting the fixes in the change log, so we can know if the bugs are fixed or not? It would be really helpful. :3
It's a little more work, but it's worth it at the end.
Also, I've noticed that there's also a critical crash bug relating with generating a superflat world. XP It was the same deal with the end bug of getting hung when it was on the "converting world" screen and not generating a crash report whatsoever.
- Soldjermon
0
There is a config of that in the FN config file to change from fancy to fast graphics. I do wonder why that was not integrated to the graphics settings for vanilla MC and have-to be changed in the config; because it would be easier for just pushing one button from the video settings than rather going into the config file to change it.
I've also wondered that as well, since the feature to have logs going sideways has been implemented into vanilla MC recently. Then again, maybe Nightshade hasn't caught up with that implementation yet.
Read the OP and maybe drag everything from the forge zip file into the minecraft jar? Maybe people should read more often. XP
- Soldjermon