This was supposed to be an interest check.
Both accepted regardless. I will be adding the extra player skills + accepted characters later because I'm feeling lazy at the moment.
Hey, is anyone interested in round 2 of TRPG? This will be an entirely separate story to the first one, and everyone will be required to make a new character.
TRPG, if you are unaware, stands for Tabletop Role Playing Game, which is sort of how this runs, except without dice.
To the north of the maps lies a new series of islands, Spindol, a land untouched by outsiders for many years and laden with wonders and mistique. You yourself have taken up the long journey by boat and arrived at either Port Scouur or Gate, gathering your things you set out to leave your own mark on these new lands.
How to play:
Within this RP you are given 5 stats Strength [STR], Defense [DEF], Dexterity [DEX], Intelligence [INT] and Magic [MAG].
You start with 10 points to split between these stats to spend however you wish
(Ex. STR:5, DEF:2, DEX:1, INT: 1, MAG: 1).
Extra points are awarded for good Roleplaying.
A 1 in any given stat is human average, 2 in any given stat denotes above average skill and 3 or more in any stat designates a particularly refined skill.
Simply post an application that meets all the rules and requirements and you are already in the game. If you are concerned that your application doesn't meet a particular rule or requirement feel free to ask others already in the game or myself.
(Delete everything in brackets; "(" and ")" before you submit)
Stats: [STR:0 || DEF: 0 || DEX: 0 || INT: 0 || MAG: 0] (You have 10 points to add to your stats)
-(You only start with 3 skills)
-(To get more you must RP)
-(You will catch up quickly)
Example Application: (mine)
Elgar is an average height human male with dark hair and green eyes, he wears simple cotton clothes and his feet are barely covered by footwraps. His sword is strapped to his back in a cheap leather sheath. Notable features include a scar on the right side of his jaw and scars on the top of his right forearm.
Stats: [STR: 2 || DEF: 1 || DEX: 2 || INT: 3 || MAG: 2]
Skills/Powers:-Aurasight: Elgar naturally sees the Auras of those around him, this helps him judge their potential.
Rules and Requirements:
-All the basics. (I shouldn't have to explain this stuff. See General RP Discussion and Information if you don't understand)
Requirements: (You don't have to read these, but if you think your application might be doing something wrong, it doesn't hurt to check here.)
-Your Starting Skills must add up to 10 or less.
-Unspent Skill points can be spent at a later date.
-You can only have 1 character until you prove your worthiness.
-If you want a skill but it isn't on the list, start an OOC discussion explaining the power and I will accept it and add it.
-Any Races From a fantasy setting are acceptable, It must be well known though, Eg. Kitsune, Dragonborn, Elf, Dark elf.
-Custom Races must be described in detail in a similar fashion to custom skills.
->Custom Races must include an environment of origin.
-You can't play a Mythical creature (Eg. Phoenix or Adult Dragon).
-You can play something such as a Phoenix Cult Member or Dragonborn (the fantasy kind, not Dovhakin, nice try steve.)
Your skills written in your application can be reskinned skills/spells/powers, in fact they should be reskinned to fit your character. If you can't think of a reskin just give a little flavour text like in my application.
This is broken into sections, some sections give bonuses for only choosing from that one section however feel free to pick elements from multiple sections.
(If you start with Spells (and only spells) you get 5 instead of 3.)
You can use a number of spells between rests (Rest or Meals) equal to your MAG stat.
Big Magic Missile: [Req. 3+ MAG] The most basic of attacks, but Bigger, your magical skill is transmuted into a physical blast, usually of an element you have a particular affinity towards. Big Magic Missile deals double the damage.
Big Summoning Circles: [Req. MAG: 4+, A pentacle drawn in chalk, blood or salt] You have mastered the art of summoning and trapping through pentacles. You can Summon two small fiends to do your bidding or completely immobilize a being in a circle for 5 minutes times your MAG stat. (Takes twice as long to draw.)
Raise Spirit: [Req. INT 2+, MAG 2+] By calling forth the memories of the dead, the user gains an additional skill point at any desired skill for five minutes. The mentality of a person who used to specialize in that skill that has passed away is manifested within the mind of the user. The user can only choose to boost one skill at a time.
Seal Spirit: [Req. 'Raise Spirit'] The user can channel the spiritual energy of the dead with who he commutes to a target. The spirit then debuffs the selected skill by 1 point for five minutes. The user loses their 1 point boost to that skill.
Launch Spirit: [Req. 'Raise Spirit'] The user purges his mind from the mentality of the raised spirit and then launches it in the form of a projectile to a target. Depending on the nature of the spirit and the skill it buffs, 'Launch Spirit' acquires different effects.
STR: The spirit hits a single target directly as a heavy impact weapon like a maul, inflicting bad damage upon them.
DEF: The spirit curses a single enemy, rendering them prone to all physical attacks for a short period of time (determined by the GM).
DEX: The spirit blasts on the enemy, blinding the target and any other creature adjacted to them.
INT: The spirit invades the mind of a single target, turning them against their allies for a short period of time (determined by the GM again).
MAG: The spirit rises to the sky above the target and explodes, turning into a cluster bomb that deals damage to all targets below it in a small area.
Waking Gate: [Req. INT 1+, 'The Dreams', A place of spiritual importance] Through prolonged communication with the spirit world you now know of a way to open a gate to the plane, capable of bringing earthly items and the uninitiated. Those without understanding however, cannot cross. [INT 1+].
Spirit Familiar: [Req. any connection to the spirit world] You gain a small creature companion, a ghost of its former self, returned for the sole purpose of friending you. A spirit Familiar can accomplish any number of small tasks. As a standard action it can solidify itself to become a copy of a living version. As a standard action it can revert.
Familiar Bond: [Req. A Familiar, 2 INT] Your familiar advances to an embodyment of your own spirit, now it can be used to extend the target of your spells. (For example, it can perform the 'touch' requirement of a spell). If your Familiar is within 10m of you, you can cast a spell from its location as if you were standing there.
Ancestral ties: [Req. 2INT] Calling forth the spirits of the ones ancestor one can temporarily increase their intelligence and historical knowledge. (+4 INT while focused)
Eternum Flames: A racial skill of Self-Pyrokinesis used by Races of the Fire Planes, the user manipulates their flamed body at will. The type of fire depends on the being manipulating their own flames.
Eternum Creation: [Req. 'Eternum Flames' + Flame-based Race] This skill utilizes the user's self-generated flames. This spell functions similarly to Illusionary Visage or Moving Illusion but cannot give the creation a simple will.
Low-Light Vision: Similar to darkvision, but you cannot see in 'pitch black' || This skill is a bonus skill gained for free by the following races:
Dark Elves, Catfolk, Ratfolk, Foxkin, Shadowlings, Shadow elementals, Deep Mountain Dwarves, more tbd.
The weapon you use is only limited by your ability to lift and swing it. If a weapon is not on the list feel free to ask and I will add it here.
Weapon | Requirements
Fists | [0+ STR]
Staff | [0+ STR]
Orb | [0-2 STR]
Tome | [0+ STR] [1+ MAG to open]
Wand | [0+ STR] [1+ INT]
Brass Knuckles | [1+ STR]
Shield | [1+ STR]
Gauntlets | [1+ STR]
Sword(1 handed) | [1+ STR] [2+ Dex if dual]
Dagger | [1+ STR][1+ DEX if hidden]
Scythe | [1+ STR][2+ STR if 2 handed][1+ DEX if dual]
Spear | [1+ STR][1+ DEX if throwable]
Sword (2 handed) | [2+ STR]
Shield(weaponized) | [2+ STR][2+ DEF]
Lance | [2+ STR]
Eastern | [3+ STR][1+ DEX]
Sling | [0+ DEX]
Bow | [1+ DEX]
Crossbow | [2+ DEX][1+ STR]
Heavy Crossbow | [3+ DEX][2+ STR]
Repeating Crossbow | [4+ DEX][2+ STR]
Tower Shield | [4+ DEF]
Lycanthropes are always weak to silver.
Somewhere along the line your family has come into contact with Demons, perhaps an ancestor or maybe just a Pact gone wrong. For your ancestors ill deeds you now suffer the consequences. Fiendish blood manifests itself in inconsistent ways, giving the afflicted all manner of horns, tails, fangs, scales, as such these people are rarely welcomed into society, usually viewed as evil demons and often succeptable to the stereotype.
This affliction can only be cured by a Wish.
Red = inactive
Blue = Moderator
Elgar || Solawind
Caerwyn Willowgrove || Meritania
Etorias Ahmes || RokudoMitsuru
Pearce Allan || Willowisp323
Buraindo Majikku || Solar_San
Karelleth Losia || angelgirlx617
Marcus || GeorgeNinja
San'gerdon Danaesk || pokemad1
Hikaru || Sabertooth1114
A large boat descends down onto the docks of Allvanah, large crates chained to its carrying surface. "Bring 'er down!" A bald man wearing a vest made of some sort of burnt hide was waving the ship down. Large chains are were lowered and hooked onto metal posts protruding from just beyond the walls of Allvanah. The man gave a thumbs up signal as the ship settled beside the sky port.
"What cargo are you carrying?" "Oh, some large metal plates we found near Betsora, we're hoping they can be of some worth at Cera but we need supplies." "Metal plates you say?" The scrawny fellow piloting the sky ship frantically lifted a slim rectangular object from a crate, it was of a dull gold colour and had some interesting patterns. "They're all nearly the same, we found them just sitting in a pile on an island near to 'Sora." The bald man nodded. "Interesting, hopefully the smiths of Cerera can make something of them. Anyways, carry on your business, there should be plenty supplies of your needing here, we just got some shipments this morning."
Isn't an olympic swimming pool 50m (First google result)?
Things will be a bit slow for a week because I am studing for my finals. I took a couple of days off from the internet/my life to chill in preparation for said study. I should start posting dailyish though, just not multi-daily for another week.
Type: Clawfisk [ABERRANT]
Width: 40m (body: 20m, Spikes, 10m /side)
Estimated required manpower:
Artillery Tower: 10 (Amplified *~5 = 50)
Ripples, rails and various other projectiles streamed into the air above Cerera, pelting the creature's tough armor hide, dealing what seemed to be minimal damage. "What kind of creature is that." One guard on the exterior of the 4th Artillery Tower floor, manning a large cannon beside another individual manning a similar arm pointed with one arm as he continued to fire with the wheel in his other hand. "It's ginormous, what's the rating on this one?" The other one was focusing more so on the fight, grasping his cannon controls with both hands but still managed to find time to speak into the radio near his head. "They're treating it as a class B. All members of the guild have been issued to return and help, but I think we'll only get 7 or 8 of them since there was a scouting group headed to Cerera underside today.
"At least most of the Tower guards were on duty." The first guard looked at a monitor near his cannon, there were 6 floors operational so far out of a total of 20, though of course they only had enough man power for 8 or 9 tower with manpower stretched thin working in the city. The 4th tower housed two of the most powerful weapons, the ripple-gigacannons, though their external nature meant anyone ballsy enough to learn to use them would be more exposed to the elements.
The creature came closer into view, circling high above the city, several of its fronter spikes split and opened, revealing odd organs that began raining smaller, like-coloured spikes onto the city. As they hit some of these exploded but many just simply pierced, the town had already become chaos.
"... yeah, and I was just sitting down on floor one when she- oh gods." "what? What is it?!" "oh gods, oh gods, oh gods." The first guard dropped his small metal cup, it clattered against the metal floor of the artillery tower as the man begun frantically running towards the other side of the circular room, he slammed his hand into a large red button and sirens began to work their way throughout Cerera.
"ABERRANT!" The second guard manning this third floor of the artillery tower had gone pale, his pupils narrowed in fright, gleaming towards the city of Cerera was a Clawfisk almost three times the normal size and with a skull for visage. Its tendrilly legs stood like spikes jutting along the side of its body, cutting through the air.
"oh gods, sjik, this thing.. that... it." The first guard snapped him out of it with a sharp yell of his name. "..snap out of it! I need help manning this floor." The second guard nodded and grabbed a console and set of levers in the center of the room, with a flurry the exterior cannons of the third floor began shifting and turning, readjusting to face the approaching monstrosity.
"Frek! I'm deathly allergic to bullets." Zaera muttered under his breath. "Someone take out the rockets and I think I see one sniper in there, can't have that." His voice began to fade as he began to dance left and right like a sheet of silk in the wind. "I'll slow down the warforgeds' thought processing to the speed of a human and the vampires shouldn't be able to do much as average joe's" He was at a near-whisper, but with a tone of surety to his voice. "Oh and I'll be the distraction" Zaera paused near the Warforged's head, a few feet of the ground momentarily listly lazily towards the ground. "Don't get bit." With a grin he disappeared into the trees to the left.
Moments later a small tan satchel hit the ground wit a thump having being flung from somewhere in the treeline. One elve perhapsadly leading a squad of vampires raised his chin, motioning two of the soldiers to go check it out. The two reached the treeline and after a couple of seconds of pointing their guns in all directions they about-faced and shook their heads.
"Surprise mother-truckers!" Zaera burst from the pack being investigated by a couple more vampires, his sword piercing one through the underside of his jaw and he then with a swift motion both severed the head and sent it flying towards a second vampire who repelled in disgust, firing his weapons into the air in haste. Z's offhand windmilled the pack towards a third unlucky soul, as soon as he had left the pack its monstrous grotesqueity had resurfaces, rippling into existance as Zaera had willed it to no longer be reserved in its magical means. The pack in what was assumedly anger grimaced and chomped at its victim.
Beyond witty retorts, Zaera found it difficult to speak while blocking more than three powers at once, but upon slowing the warforged's processing he had became aware of their hive-mind, something he had never read about but was interestingly a feature of these new models. His voice was almost slurred but he managed to get out the correct words whilst facing the elven squad lead. "He-llo, maye name is Za-hera, you killed my father, prepare to die."
Zaera jumped back almost ten feet when a bolt was shot towards his feet. He stuck out his toungue before running into the trees, a small portion of the army quickly giving chase.
Moments prior to this debacle Zaera had spun around, flinging his pack before diving into said pack, a lofty endeavor but one he had performed a couple occasions prior.
The five walls of Allvanah chimed in quick succession, playing a short tune that was played each evening just before curve down. Noh'rn was just about to enter the Guild gallery to his room and looked up to the sky. Curve down was no subtle action, the curve quickly slid across the sky of the planet and the last of the light faded like a candle being waved out. As soon as the darkness settled, globes hanging above the walkways by cables began to glow. Noh'rn entered the gallery and quickly found his door.
The guild held many of the less permanent residents of Allvanah, there was one in both of the sister cities also, the doors closer to the entrance were reserved for new inhabitants of nowhere and the rooms further back were where Noh'rn was staying. He passed several noticably empty rooms, eerily silent Noh'rn suspected the group from earlier today were out celebrating their victory.
Many events further in the past were mildly different, families not existing, etc. But here are the major shifts in the two other earths:
E2 probably majorly split around 1910, technology advanced at a much faster pace after technology was at a sufficient level they realised that they had polluted the world to irreversible levels and resources began to shift to biotech and space travel. Notably this earth never went to the moon.
E3 has about 100 years head start on technology to E1 (our earth) but had a centralised government controlled by an artificial inteligence that governs itself and was worked on by engineers and located in Antarctica. The actual date that it shifted away was probably somewhere around the early 1800's. But beyond that, it evolved at a speed similar to E1. Notably this earth only had 1 major recent world war and it was resolved mostly peacefully with AI intervention.
Beautiful Betsora, a city nestled on a volcanic island. Channels had been built to redirect the lava flow around the city, its soil is lush and allows for the growth of many foods. Betsora was discovered only recently, about a year or two ago, but was already a human paradise, it was discovered that the sweet smell of the fruits and vegetables native to the island kept many monsters at bay. It would be considered a complete paradise if it were not for the bat problem.
Bats, (if you were blissfully unaware) are a class N creature, much like a rat with wings. The people of earth 1 say such a creature exists in their world too, but theirs are not the size of houses. Bats while easy to defeat with the right weapons, usually hunt in packs of 4, these packs are treated as a class E threat and should not be taken lightly. It is recommended that 2-3 hunters take on a pack at a time.
The city of Betsora sports tall, beautiful wind chimes, like cell towers of E1 or the Zet spires of E3, these are placed around farmlands and at the human domain's border, while they keep most of the Bats from attacking or eating the fruit, dedicated Bat squads remain on patrol at all times, particularly at night. During the day (Curve up) the Bats often are sleeping, hanging from the bottom of the volcanic island and many smaller surrounding islands.
((As you can probably tell, we have City A, B and C. It should be easy to keep track of things happening in each.))
Zaera kept pace with a blank expression on his face for a moment while he processed the concept of conjuration magic. "Oh. I see... I guess you're not a ninja then." The person didn't seem to comprehend the concept of 'ninja', Z had never really thought much on the matter but the shadow warriors made up the majority of his former clan's policing power. "That's a rather convenient ability, I would give a lot to not have to lug George here around, but his disagreeable nature makes him a great ally in combat. Plus he seems to negate the weight of this here weapon." Zaera swished his blade around once more.
Now aware that this task was little more than a performance measuring exercise, Zaera was a little less excited for what lay ahead, he had been told by an old advisor of his now disbandoned clan that this was an opportunity to potentially quell the demon lord's armies. A demonstration of ability was not too much to ask he supposed, it was likely the Phari did not wish to send young unfortunates off to their early death. "Well, The name is Zaera, it is hopefully a pleasure to work along side you and these other unfortunates in the endeavor to stop the demon lord and his armies."
As Zaera continued, he began to consider how he would defeat the mercenaries, their shipment would either be arms or irrelivant to the ensuing battle. Mercenaries capable of stealing vandheim tech would likely have stolen all the relevant gear to keep their soldiers well armed, Though he was uncultured on many of the up and coming gangs, Zaera knew vampires, even with awakened abilities, the supposed 'new tricks' didn't concern him in the slightest. Any non-vampire creature would be of Zaera's priority concern, while not all of the mercenaries would be guaranteed to be vampires, there were not that many races that would willingly coalesce with vamps.
Zaera took one more look at his team. The mechanoid likely would not hesitate before advancing, Zaera had read of times when warforged would be used to fight armies turned creatures and men. The conjurer seemed well versed in armed combat, the ghost-like weapon assortment seemed very refined. The older gentleman, Kingsmith or something, had said he was in some sort of service for two decades, and moments before had sounded pretty sure of himself when it came to combating vampires, Z was sure this one would be able to handle himself. There was another who had entered the tavern just as the group was beginning to leave, though from her interjections it sounded as if she too were part of the team.
"Things are not going to be easy while we adjust to one-other's strengths and weaknesses. As a forewarning I'm not good with a sword, nor does this one have any magical properties. As a fairwarning, my bag will bite your hand off if you accidentally get near."
Encircled by a large metal wall which was made from a materal that resembled steel, Cerera was a city of production and manufacturing. At her heart rests the artillery tower; A giant spike made from levels upon levels of mismatched cannons reaching up into the fog. Each level took two people to control and was the last line of protection for the guns and ships being made here. The local population of Cerera is a lot smaller than the other two cities, only 20 people live here permanently, mostly engineers.
Three people of Cerera ran 'the deathtrap' a local area including a mine from which a few metals were dug up, though the majority of metal came from the nets hanging above, catching particular creatures that were good for rarer metals. One was unhooking a bird-like creature the size of the bus, common procedure was to let them escape and then collect the razor feathers they dropped, often they would come back with more or when they had grown back most of the feathers, perpetuating the cycle. The creature let out a piercing squark in the face of the man who was wearing headphones, before it flew off hastily, trying to get away from the deathtrap. "Hmm, a relatively decent haul."