Hey guys, I will be working with Myths and Monters Mod to bring back Elemental Witches. They will be added into Myths and Monters with extensive lore and new visuals/pets!
Do look out for future updates!
Tip: Killing the witch will eliminate everything she summoned
Basic Attack: Shoots multiple projectiles of at target which applies poison upon impact
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Have a chance of causing a fire blast
Evolve requirement: Right click with 5 fire shards
Health: 100
Damage: 8
Abilities: 1. Have a chance of causing a fire blast
2. Will rain a fireball from the sky from time to time
Evolve requirement: Right click with 10 fire shards
Health: 100
Damage: 5
Abilities: 1. Have a chance of causing a fire blast
2. Will rain a fireball from the sky from time to time
3. Will form a pit of lava below its target
Lightning Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Have a chance of striking lightning
Evolve requirement: Right click with 5 lightning shards
Health: 60
Damage: 5
Abilities: 1. Have a chance of striking lightning
2. Will paralyse target from time to time
Evolve requirement: Right click with 10 lightning shards
Health: 100
Damage: 8
Abilities: 1. Have a chance of striking lightning
2. Will paralyse target from time to time
3. Will strike a ring of lightning around target
Air Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 3
Ability: Have a chance of launching/pushing/dealing more damage onto target
Evolve requirement: Right click with 5 air shards
Health: 60
Damage: 5
Abilities: 1. Have a chance of launching/pushing/dealing more damage onto target
2. Suffocates target from time to time
Evolve requirement: Right click with 10 air shards
Health: 100
Damage: 7
Abilities: 1. Have a chance of launching/pushing/dealing more damage onto target
2. Suffocates target from time to time
3. Applies Air Stance onto owner, which increases the owner's speed and have slow fall.
If the owner's health is below 1, all entities will be blown away by the Air Stance
Earth Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Will apply slowness effect onto target
Evolve requirement: Right click with 5 earth shards
Health: 60
Damage: 2
Abilities: 1. Will apply slowness effect onto target
2. Will summon a earth golem
Evolve requirement: Right click with 10 earth shards
Health: 100
Damage: 5
Abilities: 1. Will apply slowness effect onto target
2. Will summon a earth golem
3. Will apply earth stance onto owner. Earth stance provides extra protection and heals
the owner when the owner is standing on grass/dirt/stone/cobblestone
Water Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Will apply enderskin effect onto target
Evolve requirement: Right click with 5 water shards
Health: 60
Damage: 5
Abilities: 1. Will apply enderskin effect onto target
2.Place flowing water under target from time to time
Evolve requirement: Right click with 10 water shards
WIP
Ice Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Have a chance of applying FrostBite
WIP
Nature Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Have a chance of applying poison effect
WIP
Light Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Have a chance of healing its owner
Evolve requirement: Right click with 5 light shards
Health: 60
Damage: 5
Abilities: 1. Have a chance of healing its owner
2. Shoots down light arrows onto the target
Evolve requirement: Right click with 10 light shards
Health: 100
Damage: 5
Abilities: 1. Have a chance of healing its owner
2. Shoots down light arrows onto the target
3. Will form a light shield around its owner which deflects projectiles
Dark Pet
Hostile mobs will try and destroy it
Health: 20
Creative Tip: Right click the egg with a shard to instantly hatch the egg
Health: 30
Damage: 2
Ability: Have a chance of spawning a dark minion
Evolve requirement: Right click with 5 dark shards
Health: 60
Damage: 5
Abilities: 1. Have a chance of spawning two dark minion
2. Randomly controls one hostile mob nearby
Evolve requirement: Right click with 10 dark shards
Health: 100
Damage: 10
Abilities: 1. Have a chance of spawning two dark minion
2. Randomly controls one hostile mob nearby
3. Spawns a small dark mark above the owner, controlling most hostile mobs around the owner
Event Pet: Halloween Pet
Health: 30
Damage: 2
Evolve requirement: Right click and sacrifice five hearts
Health: 80
Damage: 8 if evolved during night-time, 4 if evolved during daytime
Abilities: 1. Teleports to target
2. Randomly controls all hostile mob nearby
Will revert back to stage 1 after awhile
Fire Staff
Rains down fireball on your target
Requires: Drains 3 hunger points
Lightning Staff
Shoots a lightning projectile that paralyses your target
Requires: Drains 3 hunger points
Air Staff
Suffocates your target
Requires: Drains 3 hunger points
Earth Staff
Summons two earth golems by your side
Requires: Drains 3 hunger points
Light Staff
Rains down light arrows onto your target
Requires: Drains 3 hunger points
Dark Staff
Summons a dark crystal on your target
Requires: Drains 3 hunger points
Water Staff
Summons a water spout under your target
Requires: Drains 3 hunger points
Ice Staff
Applies FrostBite onto surrounding entities and freezes the ground
Requires: Slowly depletes hunger points
Nature Staff
Summons a Giant Ent and lets you ride on it
Requires: Drains 3 hunger points
Event Staff: Halloween Staff
Rains down explosive pumpkin from the sky onto your target
Requires: Drains 3 hunger points
Event Staff: Christmas Staff
Summons a Big Daddy Snow Golem which you can ride and two snow golems attached
Requires: Drains 3 hunger points and 2014 Christmas Event winner
PopularMMO
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I also recommend avoiding imbuements that drain the durability faster like fall protection on boots. use feather fall instead and or a slow fall spells.
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A bound statue of the hobgoblin patron is worshiped by goblins to increase the power of your mystic branch abilities. You can draw bigger symbols that are more powerful and it recharges your infusion powers when you are close. For future reference information on the function of items is available at https://sites.google.com/site/witcherymod/ simply type in the name of the item you are looking for. Note the site doesn't include many recipes that are in the in game guides.
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[quote=jegger42;../../../members/jegger42;1292130-thaumcraft-4-2-3-5-updated-2015-2-17?comment=27855]
One thing that I would like to see is that flux reduces visibility on the goggles. This both gives you an indication of how much flux you've generated, and gives a reason to actually take the blasted things off once in a while.
Allot of late game items have goggle functionality built in I don't want to be forced to take off my void thaum helmet because of high flux.
ALso ive been studying microbiology recently and when i see taint tendrils i can't help but think mycorrhiza. They are like fungi roots, fungi use them to burrow into things and act as parasites as well as explore their environment. What i'm saying is tainted mushrooms that spread tendrils faster and possibly spore or something to give taint a chance to cross water.
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Runescape reference? Beam on Terra blade isn't the main point same for mana blaster it is mainly utility. I imagine its similar for Excalibur too but i haven't experimented with damage. Does any one know how the four compare damage wise (Mana blaster, Crystal bow, Terra blade and Excalibur)?
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If you want ideas for connection between ars and thaum i really like mana vortexes from this mod, I think they look super cool and could be very useful. you could maybe make a thaumcraft foci that creates a mana vortex or maybe you could create a sustained one that prevents people doing magic in a large are by draining their mana ( if you want you could make it do something with that mana). A magic mirror that deposits in your rift storage may be useful. A device with a large mana supply that manalinks to you (similar to light mages) would be useful you could even have it apply mana shield if you want giving you good protection around it.
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OMG I haven't given my opinion on the vampire and werewolf thing yet, that is so unlike me. This is what i have observed on servers. 1. allot of players not doing witchery become vampire and werewolves almost instantly by asking other players to turn them (noob vampires asking me to make it night causes me pain). 2. night and storms consume servers with high vamp populations ( i had hoped it would start the war i didn't get in dawn guard but alas i was disappointed again). 3. on servers with ars magica 2 ( players can make spells for day and night) day and night are super inconsistent and occasionally you get a day/night battle where the server flickers like a strobe light (still no war).4.Vampires are stronger than werewolves on most modded servers as they are still able to use many of the more powerful aspects of other mods but werewolves cant.
So i think day walking should be a thing and i think vampire and werewolf progression should require use of other parts of witchery. My suggestion is a simple barrier to progress that people have to use circle magic to get past. Before that barrier being a vampire or werewolf should be a curse after it they should be positives. Id also love to see a way to sabotage vampires and werewolves like a curse that makes werewolves turn or drains vampires blood faster. Thanks for adding vampires and werewolves btw i think minecrafters have been waiting a while for them.
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Don't dis infernal bat flight i love it :D. On servers though bat flight does also rubber band if not already in the air. I have to take running jumps off cliffs to take off. Would love to have bat wings with infernal bat infusion
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I saw that infusing demons into mirrors is coming and i'm wondering if that means we will see more Disney witch craft in the future? Might be good, when frozen came out every one of server kept asking me if there was a way to be Elsa through witchery. Although if your looking for another route you have already done a little bit of infusing spirits into objects with your necromancy section maybe you could expand that with some more demon and spirit infusing.
Also damage boosting enchantments (e.g sharpness) don't seem to effect silver weapons damage to werewolves. If this was a balancing choice can we get a config option?