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    posted a message on THE ENDER! - A new realm!
    Updated. :smile.gif: ish.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Quote from popcornzz

    how do you update your singleplayer to 1.9??? im stuck and i cant update it because of this problem.....

    You can't update to 1.9 yet. Only 1.8 If you want to play 1.9v4 pre release, towards the top of the first post (OP) are instructions and the download link. You can download it there. Youll have to manually replace the minecraft.jar with the downloaded one. Do not 'update' your client, and you are good to go.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Quote from elowan

    Just wanted to briefly share my findings about enchantments:

    • I agree with a couple of posters that only the at-level and one-level-up bookshelves contribute to spell level. You can test this both visually (from the glyphs that fly off the shelves towards the altar), and empirically (build a giant, over-bookshelved-room, and you'll find no increase in level).
    • The "words" of the individual enchantments are, even after translation, seemingly completely random. I kept careful track over about 100 enchantments, and I can't find an apparent correlation between the words and the resulting overall level, number of enchantments, rank of enchantments, etc. It's possible they're encoded, i.e. each word could have some numerical weight that correlates, etc..., but it's not obvious, and seems to be a dead end.
    • There's a discrete set of possible spells for each item you can enchant. Which spell gets enchanted seems to be completely random. However, the /level/ of the enchantment (i.e. I/II/III/IV/V) strongly correlates to the overall "enchantment level," although there's definitely an element of randomness. For instance, a lvl 48 enchantment can yield anywhere from level 3-5 of a particular enchantment. Some enchantments seem to need higher levels than others. For instance, I've seen Level 5 on efficiency, but never better than Level 3 on Fortune.
    • There's random chance of getting more than 1 enchantment on an item. One and two slot items are fairly common. Three is much rarer, and four is incredibly rare -- I've only seen a couple overall.
    • Enchantment levels seem to cap out when they're fully shelved-up (we can argue later about whether it's a "full box," "a box without corners," etc.. -- I just use a full box for safety) at LEVEL 50. This is the highest I've seen, and is seemingly VERY rare. I've only seen it a few times; see here:
    • So far, my theory of how the process works is: 1) When you put your item in, the altar randomly displays three enchantment levels between lvl 1-50 (if you have the shelves maxed out. 1-(<50) if you have fewer than optimal shelves). 2) Once you choose the enchantment you want, the game decides how many slots the item will have, heavily weighted towards 1-2 slots. 3) The altar then chooses spells randomly from the possibly list for that item (i.e. Efficiency/Fortune/Unbreakable/Silk Touch for pickaxes). I've never seen the same spell twice on the same item. 4) The spells that were chosen are assigned a level that seems to strongly, but not 100% correlate to the overall enchantment level that you chose. There is definitely a random factor involved (e.g. you can get Level IV protection at enchantment L38 and L49, etc.).

    I'm going to keep experimenting! There's a huge number of unanswered questions here. For instance, how do enchantments on multiple pieces of armor interact? Do they stack? (probably not) How do different ranks of the same spell interact; is it just the highest level? Some of the protections seem to protect the user at the expense of armor wear-and-tear; does all the armor wear evenly, or just the enchanted piece? Is there some way to ensure less randomness, and higher quality enchants?


    About the 'words', Notch said quite some time ago that they will be random and will never make sense. And up to lvl 50 has been reported. Nothing over that has been found/seen. ^.^
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Alright my minions! I have a quest for you. I really need to know the following for the OP.

    What potions cause a visual effect on the player?

    Are villages more common?
    Posted in: 1.0 Update Discussion
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    posted a message on Pre-release 4 Full Changelog Found
    Quote from Skelator424

    I think you're about the only one who keeps your sticky updated. Thankyou.

    Right now it's looking pretty good, you are missing some descriptions for what the enchantment effects do. Not sure if just unconfirmed or if you decided to catch a few hours of sleep, however :wink.gif:

    Tbh, I am the only one that updates it. Period. I gave the mods permission to update it if someone 'big' was announced/released, but nothing has. This past weekend I moved 9 hours away...into a dump that was not suppose to be so. So there are lawyers and stuff involved in RL and I have to find a new place by the end of this month. So I am really doing my best to keep it updated as best as I can. Atm, I am re-formatting it and making it more organized. ^.^

    About the descriptions, I am debating on updating it or just leaving a link to the wiki. *shrug* It doesn't matter which to me tbh. I do this for everyone else for their convenience.

    EDIT: I forgot! Today is my bday! zomg Im so busy in rl. XD
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Updated! :smile.gif:
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Quote from Starzie

    "No baby animals" is listed as a bug. I get baby animals just fine. =/

    Fixed. Thanks!
    Posted in: 1.0 Update Discussion
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    posted a message on Pre-release 4 Full Changelog Found
    Quote from Kaapo

    Well that's nice, more useful than the scattered info in the stickied thread

    Scattered? Please elaborate.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Quote from Globagoz

    Different levels for the same enchantment - I got Smite II from 6 as well as 7.

    Also, thanks for using my picture on the front page!

    Ha! Np.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Also, I am going to have to step out for a while here in a bit. I will put a message in the OP at the top when I do.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Im just leaving the enchantments at "?" because it clearly keeps increasing. Though, I would assume that it would stop at an even number...50, 60, 70...ect. Who knows. :tongue.gif:
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Quote from egesagin

    So if we have to die to get out of the new realm, don't we lose all of our items? What's the point of going there? Please add the answer to the op, if there is a way to teleport our items to the real world or sth. like that..

    If you go to "The End", that is it. It's....the end. XD You will lose everything and have to start over. Obviously "The End" is incomplete and I am sure that A LOT more stuff will be added to make it "worth it" to go there for "The End". n.n There is not legitimate reason for this, because it is what it is. And there is not a way to teleport your items to the original world.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Updated. :smile.gif:
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    I would love pictures everyone! n.n
    Posted in: 1.0 Update Discussion
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    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Holy crap guys. I just woke up! Let's me catch up/update the front post! AHHH! :tongue.gif:
    Posted in: 1.0 Update Discussion
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