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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]
    Quote from KumaZone»

    Are Zircons gonna be in this mod? they're purpose is to be lawyers, and that doesn't really translate into something you could do in minecraft so what would be they do?


    They could be record keepers? Click and see how many Gems you have/had and their status
    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    An idea, both from another mod called Overlord and from the show itself. It would be cool if you could group gems together in squads, or group and command them both as individuals and a group. Just the Ruby Squad or Jasper's group that went to Earth, It would make sense if you could order them about in group, assign one group to guard a village or area, and another to follow you around like bodyguards.

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Would love it if the Dragon Mounts...dragons were given the Animania treatment. The source code for it is open source if I remember correctly.

    One idea is that they could start spawning after the Ender Dragon is slain but still being rare, or they could only spawn rarely in places like mountains or depending on the breed.

    It would be rather interesting running into a family of forest dragons in a dense forests, or a fire dragon raiding your farm/village.

    Then again Ice and Fire Dragons came out and they do the whole dragon slayer thing down to a T

    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    This is a very nice mod, it's is well thought out and fits into minecraft well instead of just having random mobs based on Steven Universe spawning at random moments. if I may I have a few suggestions. They are mainly revolved around the whole idea of having a Gem Army and making larger numbers easier to deal with.


    1. It would be cool if you could use the combat oriented Gems as guards and assign them to posts, either to stand guard or wander around. Maybe also the others like set a Peridot to a field and give her a hoe, or have a Pearl keep your house clean, all with in a set area.
    2. Pearls will automatically pick up fallen Gems, or other gems will do so and bring them back to you. Or if they (pearls) are assigned to an Agate.
    3. To create some sense of an army structure, perhaps gems could be assigned to an agate, around which they will wander/ continuously survey, and be assigned spots within her sphere of influence. i.e. have her in charge of gems in a certain sector/village etc.
    4. Rubies can also be assigned to guard a Quartz, this way, you only have to set one gem to follow you to get the rest to go with you. If you want to bring an army you can just call one Gem instead of having to go get all of them and then again to set them back to their prior positions.
    5. Have Bismuth be the crafting table for the gem machines you mentioned were coming, and be smelt ores
    6. Sleeping stations like the ones seen on the Zoo station, for Gems, so when they are injured they can go there and heal.

    Thank you for reading and I hope these suggestions prove useful.

    Posted in: Minecraft Mods
  • 2

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    I watched the guy's Mod Review, probably the best I've seen for Ice and Fire so far. He actually demonstrates how hard it would be to fight a dragon via vanilla means.

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    This is cool, it's like Minecraft Comes Alive, but for animals instead of Villagers.

    One question, assuming this hasn't been asked already, what about wolves? Is anything going to be done with them?

    Posted in: Minecraft Mods
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    They have said numerous times, they are not doing any more types of dragons besides the Ice and Fire versions.

    Posted in: Minecraft Mods
  • 1

    posted a message on Advanced Lightsabers - Over 67 trillion unique combinations

    It would be so cool if this mod worked with Minecraft comes alive, where you could give you kids lightsabers, and even guards, and have them learn a few force powers, like push, or lightning if you're darksider. Even cooler, or sadder depending on your point of view, if your kid is sensitive, they may run into a Sith Temple and come back with a sith's lightsaber and attack you, having fallen to the dark side.


    I say all of this, yet I acknowledge that given the amount of coding needed and that the two mod authors live so far away...not holding my breath

    Posted in: Minecraft Mods
  • 4

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    An idea, how about if you could enchant dragon eggs. Since dragons are magical creatures and eggs are objects at the time, what if you could effectively bless the dragon-to-be with an enchantment of some sort.

    Smite and Sharpness would increase their physical attacks, or one of their physical attacks

    Protection would improve their defense. Unbreaking would improve the rider's defense when they are on, or strengthen the armor they wear.

    Fire/Ice Aspect would increase the power of their breath attack.


    It would help make each dragon feel more unique. Also to nerf it, you could make it that each egg could only store one enchantment/blessing.

    Posted in: Minecraft Mods
  • 7

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    As wonderful as some of these suggestions are, I would rather most of them were not added. They already have a menagerie of creatures planned for this mod, enough that most people would be satisfied (probably should be). I say this because looked at Orespawn a.k.a. Crazycraft minus a few mods. The original idea of that mod (mining to have optional bosses) was completely lost when the creator decided to listen to practically every single suggestion. So I really think we need to cut back on suggestions. I will admit, that may be me sitting in a glass house, but still a lot of these suggestions for mobs are rather...out there in terms especially of practically implementing them in Minecraft.

    Posted in: Minecraft Mods
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