Why not turn the scientist into a skeleton or ghost, giving the impression they died ages ago, and keeping with the feeling that their creations are remnants of some ancient civilization, now long gone.
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Sep 13, 2018SolZen321 posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
Dec 20, 2017Posted in: WIP Mods
Oh this is awesome. As much as I love the Ice and Fire mod, I think this mod has it's own charm and identity. I'm glad you brought back some of he features from the Eragon Mod.
I do ponder though, do any of them breathe fire?
Nov 21, 2017SolZen321 posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
The Mod Developers have stated on the front page, and it's been reaffirmed many times on the forum, that they are not making anymore types of dragons
Sep 28, 2017SolZen321 posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
They made it clear, they are not doing anymore types of dragons, only Fire and Ice.
Sep 8, 2017SolZen321 posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!Posted in: Minecraft Mods
A question and more ideas.
How will Spider Queen react to Animania, a mod that changes vanilla animals like chickens, cows and pigs? Will those animals just turn into vanilla webbing victims?
Also, maybe some character interactions for Spider Persons, like sending them off hunting, to come back with bounds victims and such, or even use them in the same way heirs worked in MCA. When on hard mode, if you die, you came back playing as one of your spider person offspring. If you wanted to get back all of your levels, your would have to find the location of your previous character's resting place, extract the 'Heart of the Queen' item, either eat it and get back your levels and abilities or perform a ritual.
Also, another use for Thralls, is that they could serve as scouts. Perhaps via a ritual or special item you could puppet a thrall and use them for long distance recon and/or assassination missions. You could even make thralls out of animals, though not Spiders, or any undead creature for obvious reasons.
An idea for the web structure, is an upgrade or different structure that involves the Nether Portal, like a portal structure filled with string instead lit by fire and serving to funnel 'nether essence' into eggs and/or items, a ring of obsidian with enchanted and blaze string etc as the final level of the structure.
Nether Shards. Harvested from the Spider Nether Portal, they could be used to upgrade on the web structure. Put them on grass on they increase the change of mobs spawning. Use them to form a command staff that lets you put Spiders into Squads, or use them and a bound NPC that would give a normal spider to create a Wither Spider. You could also use them in potions for a splash potion that sets everything on fire, or gives wither.
Spider Squads: There is a mod called Overlord that lets you create a skeleton army. It lets the user organize its minions into squads that can be controlled as a squad instead of individually. This is a trait I'm sure a lot of people want as Spiders are a pain to control other wise. One option is a rod made using a nether shard instead of a spider eye or torch. Options include, stay, wander, follow and guard a certain area. The other option is the Spider Person. Have Spiders assigned to follow them and the player can interact with them like their were an MCA villager/Guard.
Spider Heir Ring: With a Spider Person, you can give them a ring made using gold and a spider eye. This will mark them as their heir and as mentioned above, allow the player to survive on hard mode.
Spider Demon: Based on Lolth the spider demon/goddess from DND this battle would take place either in the nether it self, or which ever Spider Nether Portal the player uses. It's basically a giant spider with ghast abilities and who leaves behind fire and/or poison webbing. They can also break through everything beneath iron in terms of hardness.
Spider Crown/Spider Empress/Evil Spider Queen: A one time event (assuming you win the battle) where in the player crafts a crown using a nether shard, gold and webbing. When they put it on, it starts a timer, wherein an Evil Spider Queen, or the 'Spider Empress' will spawn and move towards the player's base with her own spider army. If the player wins, the other spider queens will forever be loyal to them no matter what.
Wars/ Monster Monarchs: It would be cool if somewhere in the world, there were structure sporting the monarchs of each type of mob, except endermen (beat the Ender Dragon to do that). The player could seek them out and destroy their monarch, taking their crown and scattering that monster nation. Afterwards no mob of that type will bother the player again.
Human Kingdoms: one or several structures that spawn, basically a walled town with a castle, within which are numerous adventurers, guard mobs, iron golems and a king mob. It's not so much a boss as the whole place is a challenge to conquer.
Sep 4, 2017SolZen321 posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!Posted in: Minecraft Mods
So another idea dump this one about the Spider Themed Magic system. As I said before it's based on Blood Magic, the whole drain victims life to magical power that is focused via a multi block structure(s). Fair warning this may get long.
An idea for the webbing is special Lapis Lazuli infused webbing, so the blocks are not so easy to just get. The structure would be stone surrounded by a ring of special webbing and then normal webbing, and a ring of wood logs and towers that connect the corners/sides via webbing like spider legs, and an enchantment table for the interface. That would be level one. To get energy you devour a victim on the platform in the center. However, instead of getting hunger, or eggs etc, it all goes to the stored amount of energy. The reason for this is that this probably something the player would make underground.
Spells/Rituals/ General Ideas
Besides using stored life points to enhance stats like, the amount of webbing one produces, claw damage, add a poison effect to one's claws and/ore feed on an unbound target and poison them, you could increase fertility (how many eggs one can expect to get at once) or even a vampiric bite on an unbound victim that drains their life and adds it to their stored life points. Also undead creatures like Zombies and Skeletons, should not produce 'life force', or blood (whatever Nova and Bama decide to use) for obvious reasons.
Mass Hatching: If you want a bunch of creeper spiders, get some eggs, put them on the platform, but four bound creepers on the corners, and go to the enchantment table. Instantly all the creepers will die, and depending on how much life force you have stored, the eggs will turn into creeper spiders.
Thralls: Put a bound player npc in the platform, right click them with a spider egg, start the ritual, and they work for you now. You can use them as guards, or send them to collect resources or animals. Devious I know, but this is the Spider Queen mod, not the fairy queen mod. Set them to a bed, and if you're in multiplayer, you have a little army to watch your back during daytime (assuming players have the chance to choose if they will be spider or human) without immediately tipping off were your nest is. You could even make a little town above your den as a door stop for any would be adventurers. Heck give them webbing to let them capture other player NPCs (sounds like a roleplay...huh...).
Spider Person: My two possible ideas for this, is an upgrade on the thralls, turning them into spider people with the upper body of the player skin, or a ritual involving an egg, a skull, brain, bones, lungs, heart etc, surround with webbing to make a cocoon. Begin the ritual and you have a spider person serving you. They could possibly produce their own mini-army but they basically act as squad leaders. You can assign spiders to them and give them weapons.
The Umbrella: Not a ritual just an item you can craft, holding it in the other hand and you don't get weakness will walking in daylight.
Spider Dragon: Did you defeat the ender dragon? Great! Now turn its offspring into an unholy affront to God and nature to serve as your ultimate weapon for you ambition of global dominance via a ritual that involves the egg, fire and poison webbing, several of your own eggs, a massive high level structure, and a copious amounts of life energy from an uncountable number of victims and maybe even some ender and blitz spiders as sacrifices...I'm beginning to fear something is wrong with me...meh. Obviously this is end game, biggest possible structure, massive amount of energy gathered, sort of stuff.
Web Armor: Use webbing forged/enchanted by the structure to defend yourself. Each blow will instead be taken out of your life energy reserve instead of your health bar.
Spider Golem: A ritual involving iron blocks, and an egg. Instead of attacking you or mobs in general, it attacks whatever attacks you or whichever faction hates you at the moment.
Sheep Spider: Not good for anything but producing more thread for you.
A book/In-Game Wiki: Basically a book, calling it the Book of Lolth/webbing, the Webnomicon, Spiders for Dummies, whatever, basically the player crafts it and gets a run-down of the mod's features and what not.
Squid Spider: Either they can blind enemies and/or they can swim and be ridden in the water.
Level Up Spiders: Put your chosen spider on the platform, some sacrifices on the sides, and start the ritual, converting the life points of the sacrifices and the stored life points into experience for the spider to use.
Spider Banners: Nuff said. Some decoration for your lair besides webbing and maybe your thrall village.
Player Skin: Sacrifice a player NPC in a ritual involving shears....and you get the player skin item. Put it on like a chest piece, and your character model immediately becomes that of the player you...sacrificed. Your spider powers are limited, your minions may not recognize you and but hey, at least player npcs won't immediately attack you...and you have some left over organs to give as peace offerings...my word why am I enjoying this....?! Anyways, the skin doesn't last forever considering...proportions, so don't go thinking you can hide out in a human village forever
MCA/ Spider Queen Interaction
Half Spider Children: If you have an MCA spouse and a wife, chances are that kid would end up as a spider person, or half spider person. You could also do a ritual or make a special potion to convert them into a full spider person, which your spouse may, or may not like the idea off (then again they married you so it's a bit late to be upset about a spider for a kid...)
Spider Clothes, use webbing and the needle from MCA to make clothes that actually appear on your Spider model.
Villager Thralls: Why pay money when you can instead implant a baby spider into their brain and....you get to the point. I imagine there would be unique consequences for each type of villager. A Cleric Thrall could have an interesting use...or you could just use them as meat shields...
For now that's all I got. Please note, no, I don't expect every if any one of these ideas to implemented, I have a fair idea of how...annoying coding can be, and this is just for fun and if the developers decide to use these ideas, cool. That said, anyone else has any other ideas?
Aug 28, 2017SolZen321 posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)Posted in: Minecraft Mods
Congrats, on your marriage. Godspeed you two.
Aug 12, 2017SolZen321 posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!Posted in: Minecraft Mods
the sole purpose being, to give ideas, most likely for a later date. I have more than an inkling of how hard coding is and how long it can take. I post this, not expecting any let alone half of these things being implemented. This is just for WBB and SWD to use if they feel like it.
1. How about adding some MCA (Minecraft Comes Alive) style interactions with other/NPC Queens.
2. Will it ever be possible that when playing MCA with this mod, the player can have a kid who is also a spider person?
3. This one comes from a manga about a girl that gets turned into a spider, but how about level up/progression system. Exp Points could be spent towards spider themed abilities, like poison talons, a larger, stronger body, the ability to produce more string, eggs things like that.
4. A spider themed magic system. Something similar to Blood Magic, but instead of an altar made of runic blocks, the altar would be constructed using spider web. Specifically a special web made from enchanting web and/or string. Instead of attacking mobs on it, cocooned victims are placed on it and instead of being eaten, they die but that gives the structure energy. This thing could then be used for special tasks, like spider themed items, the prior leveling system I mentioned, or special rituals like turning a player mob into a spider person loyal to the player. This could be all part of a progression system.
5. Squads. There is a mod called Overlord, that lets players make their own skeleton army. The chief feature is the ability to organize their skeletons into squads and control them directly based on those squads. As nice as the spiders are, they can a bit hard to manage when in larger numbers, or a players wants to pick out a specific spider(s) for a mission. This feature could be integrated with the existing rods, with the spider rod working for specific squads of spiders. All to help with the idea you're a spider 'queen' trying to carve out a domain.
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Jun 10, 2018Posted in: Minecraft Mods
Why would someone ever make a mod that they don't like? This isn't maxanier's job - he doesn't get paid for it. He does it for fun/he likes it.
It amazes me how much some people actually demand of mod authors. I have no clue how to make mods and I am so impressed at this one (and others), and I am happy to give feedback and ideas, but I'd never even imagine making demands of mod authors.
Jun 6, 2018Posted in: Minecraft Mods
Your english may need some refining, but there is a way.
Go to the configs and set the overworld dimension as one where you don't get sundamage.
this mod has potential but being a vampire (in my opinion) is so very lackluster its not worth being a vampire, however, I do have some suggestions i think will help:
1) its pretty annoying having to build multi block structures to level up. consider adding a sort of "vampire xp" system. perhaps make it so that every time a vampire bites/kills/sucks blood from something, they gain xp towards leveling up, and every time they gain a level, they gain ability points that they can spend to unlock abilities (or maybe just a vanilla-like system where abilities cost a certain amount of xp and players just spend levels unlocking abilities)
2) make some of the abilities upgradeable. for instance: regeneration. make it so that it starts as basic regen 1 and uses a lot of blood, but it can be upgraded to be more effective (regen 2,3,etc) use less blood, and increase duration. vampires should also be able to obtain both speed and jump boost (I think), so perhaps make an upgradeable "agility" perk that increases player speed and jump height. oh, and give vampires strength...again, perhaps make it an upgradeable perk. vampires could start with strength 1 (or no strength) and they have to upgrade it to do more damage with their hands
3) consider making the dark blood projectile (or whatever its called, I can't remember) an upgradeable attack. you could make it so that it starts where it is now (or lower), and players can upgrade it so that it does more damage, but costs more blood to use
4)this isn't so much a suggestion but a question...are you going to reimplement the vampire castle/ Dracula? this mod is kind of boring without anything to really test your strength as a vampire
This has a lot of "Vampyr" written all over it. Coincidence?
Well, no matter if it it. Why? It goes quite a lot against the style of the mod.
Plus, have you ever even thought about what it means to create a mod?! Something majour as the multiblock structure is basically set in stone. Removing that and making something else would be more work than you can even imagine.
You have no idea how insulting that suggestion was!
Mar 22, 2018DovahStud posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
Hey Mate, Just Got A (Well I Think It's A) REALLY GOOD IDEA!! Have You Ever Considered Adding Dragon Powers Such As Fire Immunity? Well My Idea Is If You Eat A Dragon Heart You'll Get Nausea And Slowness And Regeneration After That You'll Discover A GUI Opened. That GUI Chooses Your Alliance With Which Dragon Type You Have Or The Type Of Dragon Heart You Ate. After That You'll Be Considered A Dragon Lord (Technically Not A Literal Lord But Bear With Me Here) . As A Dragon Lord You'll Be Able To Morph Into A Dragon, Have Super Strength, And Have Different Lord Stages First Is Citizen Next Is Prince Then King And Finally Lord. As You Progress Through Levels You Unlock More Abilities And Get Stronger. The Abilities As A Dragon Citizen Are Talking To Dragons And Super Strength. As A Dragon Prince You Get Stronger And Are Able To Command Stage 2 Dragons And Have An Ability Called Dragon Breath. Then At King You Get Stronger And Be Able To Command Stage 3 Dragons And Dragon Breath Is Fully Unlocked. With Dragon Breath You Get To Shoot Dragon Breath. And Finally As Dragon Lord You Get To Command All Stages Of Dragons Get EVEN STRONGER And Dragon Breath Would Be Maxed. Oh! And At All Dragon Lord Stages You'd Get To Morph Into A dragon At Will Forgot To Say.
(I Know That It Might Hurt The Story A Bit But I Think It Would Be Awesome. Also If It Does Hurt The Story I Know You'll Just Say No But Like I Said IT WOULD BE AWESOME!!)
Why Must You Capitalize Every Single First Letter Of Every Word You Type?
Mar 14, 2018GundunUkan posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
Excellet work you and you're team did with out a doubt in this mod. I have some suggetions for the future, you can add more dragons types that would be cool, also I love the future stuff you gues are prepering for this mod. Suggestion Add more dragons like a electric or lighting Dragon with a chain eletric attack, Acid Dragon with a Fluoroantimonic acid or simple super acid spay with armor disintegration plus shield disintegration and armor penatration, Water Dragon with a water jet attack, Earth Dragon, magick Dragon, Poison Dragon with a poison spray that can kill the undead two (zombies, skeletons, wither skeletons, strays and husk plus the wither finally the Drowned from the new version that is coming soon 1.13) make the dragons poison is own poison not the minecraft poison and add it's own uses and story and quality. The Poison Dragon can have a infection ability to use against his prey or enemies. Finally you can add a Light Dragon and Darkness Dragon, Angelic Dragon and Demonic or demon Dragon with there unique abilities. I support thee in patreon
p.s (A minotauro and centauro that be cool)
What do you guys think about these suggestions ?
The developers have stated numerous times - Ice and Fire is gonna have ONLY Ice and Fire dragons, no other types. Many people before you have suggested other dragon types, but the mod is only going to have those two, which, in my opinion, is way better than having like 10 other dragons. First of all, that it's going to make the mod multiple times heavier, and it is heavy enough as it is, second of all, adding other dragon types will be completely against the mod's initial idea and lore. It'd be way better for the story if they instead focus on other aspects of the mod, like other mobs and such, which they're actually doing.
Feb 17, 2018Dinoman972 posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MODPosted in: Minecraft Mods
Well, good luck defeating a 100 meter tall radioactive behemoth with sword cooldowns while you avoid respawning 500 times at least. Not that means I don't like the Combat update, it's just kinda uncompatible with the mod.
Also, I think 1.9 put a health limit on mobs or something. That would completely RUIN the feel of the mod, since aforementioned radioactive behemoths having less than 1000 health (a total of 500 hearts) just makes no sense (although I think there is a way to surpass that limit)
Lastly, versions since 1.8 have experience a command overhaul, and many people have started making "vanilla mods" with commandblocks, function packs and, occasionally, resourcepacks. It's not easy, but way less complex than actual modding, I guess. Doesn't have that good results, but it's decent. And it's at least 99% vanilla. It's just a personal opinion, but I see mods from 1.10 and onwards pointless, since you are altering the code of Minecraft with the risk of crashing the game when you could just combine commands and resourcepacks to use already present content and "upgrade" it, having lagspikes and low framerate as the maximum risk (well, it could crash as well, but I think it's less common).
Two. Years. While i know modelling is hard(been there done that) that's a very long amount of time, even if the model is semi decent. (the fact that the general texture is either 16x or 32x and then basically 510x eyes and teeth is overused and only causes a major lagfest, especially on such a huge model, it'll surely crash peoples games all the time, especially when people have lower end computers)
Well, I guess you are right on that. But in case you didn't know, they once released a low resolution texture pack in order to avoid that situation.
only reason this mod is at all relevant currently is [...] the team saying every 5 months that "oh, no, This mod is still alive, just slow progress.." [...] Lastly, This mod is basically dead. From what i know there is basically no coding done for the overhaul after Two? years and very few models. Either actually do something or just say the mod is either , currently paused or dead, simple. If alive just show some status other than a model. The mod had some potential but it seems most if not all hope is lost for this mod.
Do you think modding is easy? I haven't personally experienced that, and I have to admit this mod looks simple in comparision to others I've seen (Thaumcraft and GalactiCraft, for example), but it's not as easy as just painting blocks and writing random stuff. Even if it was that easy, modders aren't machines specifically designed to make modifications and publish them on forums. They are PEOPLE. People with their own personal lives. People with feelings. People with other people to care about. Don't expect them to stay their whole life in front of their computers making this content to the point they marry them, losing an eye and their skin becoming green as a consequence.
Feb 17, 2018KaijuRizard2000 posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MODPosted in: Minecraft Mods
I don't see how the mod has held up a fanbase. For one you(tihyo) won't update the mod because of a change in combat(for the better, The only thing the old combat system had was over repetitive spam hitting.)?? Stubborn. After two years you come out with a single Godzilla model? Two. Years. While i know modelling is hard(been there done that) that's a very long amount of time, even if the model is semi decent. (the fact that the general texture is either 16x or 32x and then basically 510x eyes and teeth is overused and only causes a major lagfest, especially on such a huge model, it'll surely crash peoples games all the time, especially when people have lower end computers(Luckily i am currently using a gaming computer, so if for some reason i did ever use this mod again it'd be relatively fine)) Secondly, the only reason this mod is at all relevant currently is 1. youtube reviews and such 2. the team saying every 5 months that "oh, no, This mod is still alive, just slow progress.." 3. Giant mobs that are powerful. Lastly, This mod is basically dead. From what i know there is basically no coding done for the overhaul after Two? years and very few models. Either actually do something or just say the mod is either , currently paused or dead, simple. If alive just show some status other than a model. The mod had some potential but it seems most if not all hope is lost for this mod.
1. Tihyo is busy working on SUM(Rewriting the mod again) and the upcoming SW mod
2. There are only 6 of us working on this mod
3. There are 8 models that are finished
4. Godzilla's new model is not finished
Dec 25, 2017KaijuRizard2000 posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MODPosted in: Minecraft Mods
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