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    posted a message on MineColonies Colony Simulator - Now in Playable Beta [1.12 1.11, 1.10, 1.8.9]

    So this is a super-minor thing but it's mildly annoying: the oak wood walls have straight sections, a gate, stairs to go up to the upper level, and an outside corner, but no inside corner. I can visualize what an inside corner would look like based on the others, but when I tried to build one in my own colony I was off by a block and I would need to rebuild all my wall segments that are past that segment to correct this. I do not know if the stone or sandstone walls have both outside and inside corners as I have only played with a single colony so far. I know it's likely low priority, but are there any plans at this time to add an inside corner segment for the oak wood walls?

    Posted in: Minecraft Mods
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: s_sonick

    Where did you hear about the server: Front page of the Minecraft forums

    Do you understand and accept the rules: Yes

    What's our policy on raging: "Don't rage! It's a challenging server, but you can do it! If you get defeated, it's a temporary setback- don't give up! Build your base and ship better and get revenge!"
    Posted in: PC Servers
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Read the post again, felinoel. He's followed the exact directions that you are quoting.

    I do wish that I had a fix, but other than a test-run of the latest version of Minecraft the other day when trying to set up a server for myself and my roommates, I haven't played Minecraft since 1.5.x
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Certain cultures do spawn in certain biomes, yes. I don't have the latest version in front of me at the moment, but if Kinniken himself hasn't added them yet then there are add-ons in the Millénaire Library at http://millenaire.org/library/ . I do not know anymore what the latest and best Biome mod add-on for this mod is; I know that I put a bit of effort into mine several months ago, but mexifelio's add-on has been updated more recently so his may support all of the current biomes added by biome mods whereas mine may be outdated.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Oh hey, so I found a bug in GUIAPI:

    Exit to the title screen after loading a world then load it again and a second entry for this mod appears in the "Global Mod Options" menu. Do so again and a third appears, then a fourth, and so on.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel

    You can install a chunk loading mod to keep it constantly loaded.

    In addition, in the Millénaire config file there is a line for "keep active radius." If you think your computer can handle it, you can go ahead and set this to a high number and villages within that radius from the player will stay active, but this may cause a performance hit; I've always kept at the default myself.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] "Simply Horses!" Mod - Alpha 0.6.2 (Bugfixes and Textures!)
    Hello!
    I don't know how many of you play with both this mod and Kinniken's great Millénaire mod, but quite some time ago I released a stable for keeping horses from this mod! In the time since then I've added stables for every culture!
    Check it out!
    Posted in: WIP Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hi
    I made a thing
    That is all
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hm... it LOOKS like you're doing it correctly.
    Do note that copying them into the .minecraft directory no longer works properly; the contents of the millenaire-custom folder in this add-on needs to go into .minecraft/mods/millenaire-custom. Unfortunately I don't know the proper way to install the skins right offhand and I'm unable to test it here at work. :(

    If it's possible to take the server offline for most of your users, could you try running a world with only the vanilla biomes and see if the buildings spawn? If they don't then they're not installed correctly. If they do but continue not spawning on newly-generated land in biomes added to them then there may be a bug to report to Kinniken, I think?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel

    Yeah but recently it was updated for the change in biome names, since they changed that.

    Nope.avi
    I've got backups of the past several releases of this mod and this "recently" you speak of was actually quite awhile back! I only glanced at the last few releases but I -really- want to say that it was right around the time that Ticlon added his work to the Millénaire Library!
    Quote from felinoel »

    Uhhhhh... can you add them?
    [list]

    C'mon, man! It takes just about the same amount of effort it took you to compile that list to have done so on the wiki itself!
    If you're not familiar with the formatting then just copy what's already there!
    As I stated, I'm busy reliving late 90's pro wrestling on one screen while working on Minecraft projects on the other one. Today decided to relive them even more by going back and playing WWF War Zone for the first time in over a decade and it was... bad. I mean, I saw some semblance of a competent design there but later games blow it out of the water!
    Quote from felinoel »

    [Alchemist Tower spawning before the CQ starts]
    I thought so too but someone before was having this issue, try posting it in the Bug Reports page and see if anyone says it isn't a bug because it does sound like one...

    Not a bug!
    The generation of the Sadhu's Tree and the Alchemist's Tower prior to the Creation Quest being started was added awhile back as a way to make finding them -slightly- less infuriating for the end user! Now you can explore to your heart's content before starting the quest!
    Quote from felinoel »

    [Byzantine player building]
    Not a bug.

    From the information it sounds like it might be! Let's get more details before dismissing this man
    List tags are malformed.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel

    No need, Millenaire now comes with it compatible with ExtraBiomesXL.

    It has for quite some time now, yes! In fact, I believe it may be a stripped-down version of Ticlon's patch on the Library that is in the unmodified files. However, this only causes villages to generate in SOME of the biomes added and not very many of them at that; Ticlon's patch resolves this a bit and adds support for Biomes O' Plenty and while mine adds even more and adds support for additional biome mods.
    I DID do some research prior to starting work on the patch, after all! =P

    On that note, may I ask you to update the wiki page I had listed with the mods that you currently use with Millénaire? I added what I already have installed but I'm also in the midst of reliving late-1990s pro wrestling and working on a Byzantine stable so I do not think I will be able to add anything beyond what I personally use.
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from HaploVoss

    There is a post in the forums here that someone made a patch / mod to allow ExtraBiomes and other biome / terrain mods to work with Millenaire. I have used it without problems (other than the glitches I am personally working out with a couple of cultures. ExtraBiomes has nothing to do with it according to the several people who have logged in without any trouble anywhere)

    EDIT: Here is the link to one on the WIKI site: http://millenaire.or...iew.php?cid=113
    Looks like that will work great. I don't think it is the one I have. I will look into it more, but that should get you going from the looks of the description.

    This may be the one you have:
    http://millenaire.or...iew.php?cid=123
    It was Ticlon's work that inspired this one; the base game itself has SOME support for more biomes and his work adds more. Mine adds a TON more than even that!
    Now that I'm not rushing here and there I'll add this to the wiki as well

    Edit: Added! Check http://www.millenaire.org/wiki/Help:Compatibility/1.5.1 and feel free to add more mods under the compatibility sections; I just went through and added everything that I have currently installed
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Yo, this is just a quick and dirty release before I head off to work today, but based on a text file I made for adding full support for ExtraBiomesXL, Biomes O' Plenty, Highlands, and A Sufficient Number of Biomes to Kinniken's Millénaire mod I added more biomes to the MoCBiomeGroups.cfg file. It already had support for either one of or both of the two mods I mentioned, but this adds even more support and I also moved a few things around as they didn't make sense to me (Green hills is not a swampland!):

    # MoCConfiguration file
    # Generated on 4/8/13 11:33 AM

    ####################
    # arctic
    ####################

    arctic {
    S:ARCTIC <infdev:indev:indev snow:summit:ice_ocean:ice ocean:river_ice:river ice:snow hills:snowhills:frozen:snow plains:snowplains:ice_border:ice border:pinelands:tall pine forest:snow island:pine forest:snowy forest:snow pines:snow forest:snow taiga:pines:snowpines:snowforest:snowtaiga:ice forest:snowpine lake:snowpine forest:snowpine field:snowpine border:pine normal:pine mix:pine border:snowpine_lake:snowpine_forest:snowpine_field:snowpine_border:pine_normal:pine_mix:pine_border:mountain taiga:shield:treeline:snowpine high:pine hills:pine valleys:taiga_hills:snowpine_high:pine_hills:pine_valleys:Frost Forest:Glacier:Tundra:Arctic Forest:Alps:Arctic:Icy Hills:Taiga:Frozen Ocean:Frozen River:Ice Plains:Ice Mountains:TaigaHills:Alpine:Glacier:Ice Wasteland:Mountain Taiga:Snow Forest:Snowy Rainforest:Tundra>
    }


    ####################
    # beaches
    ####################

    beaches {
    S:BEACHES <infdev:indev:indev snow:estuary:reef:beach dunes:ice_beach:snowpine_beach:tropical_island_beach:ice beach:snowpine beach:tropical island beach:Beach:Shore>
    }


    ####################
    # desert
    ####################

    desert {
    S:DESERT <infdev:indev:indev snow:dunes:mountain desert:sandstonehill:desert_hills:desert hills:desert island:oasis:sand forest:desert_flat:desert_lakes:desert_oasis:desert_border:desert flat:desert lakes:desert oasis:desert border:Badlands:Desert:DesertHills:Dunes:Lush Desert:Mesa:Quagmire:Wetland:Ice Wasteland:Mountainous Desert:Mountain Ridge:Wasteland>
    }


    ####################
    # forest
    ####################

    forest {
    S:FOREST <infdev:indev:indev snow:woodland mountains:forested hills:forest high:forest_high:meadow forest:woodland:autumn forest:mixed forest:primordial forest:forest island:prairie forest:hollow:forest lakes:seasonalforest:savannaforest:savanna forest:forest normal:forest lakes:forest plains:forest border:forest_normal:forest_lakes:forest_plains:forest_border:Bamboo Forest:Birch Forest:Boreal Forest:Cherry Blossom Grove:Coniferous Forest:Dead Forest:Deciduous Forest:Forest:ForestHills:Grove:Maple Woods:Meadow:Mystic Grove:Ominous Woods:Orchard:Redwood Forest:Seasonal Forest:Woodland:Autumn Woods:Birch Forest:Forested Hills:Forested Island:Pine Forest:Redwood Forest:Lush Redwoods:Snow Forest:Snowy Rainforest:Temperate Rainforest:Woodlands:ForestHills>
    }


    ####################
    # jungle
    ####################

    jungle {
    S:JUNGLE <infdev:indev:indev snow:jungle_hilly:jungle_deep:jungle_vulcano:rainforest_hills:jungle hilly:jungle deep:jungle vulcano:rainforest hills:rainforest:temperate rainforest:tropical rainforest:tropics:tropical islands:jungle island:extreme jungle:minit jungle:tropical island:tropicalisland:jungleisland:jungle_flat:jungle_flat_lake:jungle_flat_open:jungle_border:jungle flat:jungle flat lake:jungle flat open:jungle border:tropical_island:tropical_island_small:tropical_border:tropical island:tropical island small:tropical border:rainforest_flat:rainforest_field:rainforest_lakes:rainforest_swamp:rainforest_lake:rainforest_border:rainforest flat:rainforest field:rainforest lakes:rainforest swamp:rainforest lake:rainforest border:Jungle:JungleHills:Extreme Jungle:Mini Jungle:Rainforest>
    }


    ####################
    # mobs
    ####################

    mobs {
    S:MOBS <infdev:indev:indev snow:ice_ocean:ice ocean:ocean2:lake:water:tropical_sea:tropical sea:river normal:river green:river sand:river_normal:river_green:river_sand:savannah:grassland:promised land:sacred springs:lowlands:sahel:valley:green hills:moorland:savanna fields:savanna hills:savanna border:canyon valley:savanna_fields:savanna_hills:savanna_border:canyon_valley:summit:ice_ocean:ice ocean:river_ice:river ice:snow hills:snowhills:frozen:snow plains:snowplains:ice_border:ice border:pinelands:tall pine forest:snow island:pine forest:snowy forest:snow pines:snow forest:snow taiga:pines:snowpines:snowforest:snowtaiga:ice forest:snowpine lake:snowpine forest:snowpine field:snowpine border:pine normal:pine mix:pine border:snowpine_lake:snowpine_forest:snowpine_field:snowpine_border:pine_normal:pine_mix:pine_border:mountain taiga:shield:treeline:snowpine high:pine hills:pine valleys:taiga_hills:snowpine_high:pine_hills:pine_valleys:cliffs:mesa:mountain ridge:volcano:flying mountains:highlands:mountains:lonely mountain:volcano island:summit:foothills:canyon:hills:canyon high1:canyon high2:canyon high3:canyon fields:canyon lake:canyon_high1:canyon_high2:canyon_high3:canyon_fields:canyon:lake:dunes:mountain desert:sandstonehill:desert_hills:desert hills:jungle_hilly:jungle_deep:jungle_vulcano:rainforest_hills:jungle hilly:jungle deep:jungle vulcano:rainforest hills:woodland mountains:forested hills:forest high:forest_high:rainforest:temperate rainforest:tropical rainforest:tropics:tropical islands:jungle island:extreme jungle:minit jungle:tropical island:tropicalisland:jungleisland:jungle_flat:jungle_flat_lake:jungle_flat_open:jungle_border:jungle flat:jungle flat lake:jungle flat open:jungle border:tropical_island:tropical_island_small:tropical_border:tropical island:tropical island small:tropical border:rainforest_flat:rainforest_field:rainforest_lakes:rainforest_swamp:rainforest_lake:rainforest_border:rainforest flat:rainforest field:rainforest lakes:rainforest swamp:rainforest lake:rainforest border:estuary:reef:beach dunes:ice_beach:snowpine_beach:tropical_island_beach:ice beach:snowpine beach:tropical island beach:estuary:reef:beach dunes:ice_beach:snowpine_beach:tropical_island_beach:ice beach:snowpine beach:tropical island beach:meadow forest:woodland:autumn forest:mixed forest:primordial forest:forest island:prairie forest:hollow:forest lakes:seasonalforest:savannaforest:savanna forest:forest normal:forest lakes:forest plains:forest border:forest_normal:forest_lakes:forest_plains:forest_border:Bamboo Forest:Birch Forest:Boreal Forest:Cherry Blossom Grove:Coniferous Forest:Dead Forest:Deciduous Forest:Forest:ForestHills:Grove:Maple Woods:Meadow:Mystic Grove:Ominous Woods:Orchard:Redwood Forest:Seasonal Forest:Woodland:Autumn Woods:Birch Forest:Forested Hills:Forested Island:Pine Forest:Redwood Forest:Lush Redwoods:Snow Forest:Snowy Rainforest:Temperate Rainforest:Woodlands:ForestHills:Chaparral:Drylands:Garden:Oasis:Heathland:Mystic Grove:Origin Valley:Pasture:Prairie:Savanna:Savannah:Scrubland:Steppe:Thicket:Deadlands:Meadow:Shrubland:Plains:Bayou:Bog:Mangrove:Lush Swamp:Promised Land:Dead Swamp:Grassland:Swampwoods:Green Hills:Green Swamp:Marsh:Swampland:Badlands:Desert:DesertHills:Dunes:Lush Desert:Mesa:Quagmire:Wetland:Ice Wasteland:Mountainous Desert:Mountain Ridge:Wasteland:Frost Forest:Glacier:Tundra:Arctic Forest:Alps:Arctic:Icy Hills:Taiga:Frozen Ocean:Frozen River:Ice Plains:Ice Mountains:TaigaHills:Alpine:Glacier:Ice Wasteland:Mountain Taiga:Snow Forest:Snowy Rainforest:Tundra:Jungle:JungleHills:Extreme Jungle:Mini Jungle:Rainforest:Crag:ForestHills:Mountain:Alpine:Extreme Hills:Extreme Hills Edge:Extreme Jungle:Forested Hills:Mountain Ridge:Mountain Taiga:Ocean:FrozenOcean:River:FrozenRiver:Beach:Shore>
    }


    ####################
    # mountain
    ####################

    mountain {
    S:MOUNTAIN <infdev:indev:indev snow:outback:dirt plains:wetland:mountain taiga:shield:treeline:snowpine high:pine hills:pine valleys:taiga_hills:snowpine_high:pine_hills:pine_valleys:cliffs:mesa:mountain ridge:volcano:flying mountains:highlands:mountains:lonely mountain:volcano island:summit:foothills:canyon:hills:canyon high1:canyon high2:canyon high3:canyon fields:canyon lake:canyon_high1:canyon_high2:canyon_high3:canyon_fields:canyon:lake:jungle_hilly:jungle_deep:jungle_vulcano:rainforest_hills:jungle hilly:jungle deep:jungle vulcano:rainforest hills:dunes:mountain desert:sandstonehill:desert_hills:desert hills:woodland mountains:forested hills:forest high:forest_high:snow hills:snowhills:green hills:Crag:ForestHills:Mountain:Highlands:Alpine:Extreme Hills:Extreme Hills Edge:Extreme Jungle:Forested Hills:Mountain Ridge:Mountain Taiga>
    }


    ####################
    # mushroom
    ####################

    mushroom {
    S:MUSHROOM <mushroom:MushroomIsland:MushroomIslandShore:Fungi Forest>
    }


    ####################
    # nether
    ####################

    nether {
    S:NETHER <Hell>
    }


    ####################
    # normal
    ####################

    normal {
    S:NORMAL <infdev:indev:indev snow:savannah:grassland:promised land:sacred springs:lowlands:sahel:valley:green hills:moorland:savanna fields:savanna hills:savanna border:canyon valley:savanna_fields:savanna_hills:savanna_border:canyon_valley:Chaparral:Drylands:Garden:Oasis:Heathland:Mystic Grove:Origin Valley:Pasture:Prairie:Savanna:Scrubland:Steppe:Thicket:Deadlands:Meadow:Shrubland:Plains>
    }


    ####################
    # ocean
    ####################

    ocean {
    S:OCEAN <infdev:indev:indev snow:ice_ocean:ice ocean:ocean2:lake:water:tropical_sea:tropical sea:Ocean:FrozenOcean>
    }


    ####################
    # river
    ####################

    river {
    S:RIVER <infdev:indev:indev snow:river normal:river green:river sand:river_normal:river_green:river_sand:River:FrozenRiver>
    }


    ####################
    # swamp
    ####################

    swamp {
    S:SWAMP <infdev:indev:indev snow:outback:dirt plains:wetland:Bayou:Bog:Mangrove:Lush Swamp:Dead Swamp:Swampwoods:Green Swamp:Marsh:Swampland>
    }


    ####################
    # theend
    ####################

    theend {
    S:THEEND <Sky>
    }


    ####################
    # wyvernlair
    ####################

    wyvernlair {
    S:WYVERNLAIR <WyvernBiome>
    }
    To use just copy-paste this over the current contents of your MoCBiomeGroups.cfg
    Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Redwaller66

    Ugh. I have a problem. I do not think it is this mod that is necessarily causing it either, but I really do need advice. And yes I do have a backup file for 1.4.7.
    I have this mod, biomes o plenty, ebxl, twilight forest, forge, and toomanyitems. During 1.4.7 I got them all to work, resolved id conflicts, etc and everything was going along nicely. Then I backed my .minecraft up in case I messed up, and proceeded to update all of my mods and minecraft itself in no particular order to 1.5.1 versions. I then ran the game on a new world to test if it ran, and it did so just fine. I then proceeded to run my main world which I have been working on for over a month. It started to load and then a long list (on the screen itself, not an error log) "ID 1...21... is mismatched between world and game." and it prompted me to continue loading or not to anyway.
    Everytime I pressed no of course. What does this mean for I have never seen this before? How do I go about fixing it while not having to start over on a new world? Any advice and help is greatly appreciated. =)

    I'd back up your save file then click "Yes." I've seen the same message when changing up the mods I had installed and made it through fine, but again, keep a backup of the world just in case.
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hm, I'm not too sure; I believe that Kinniken set it so that villagers only spawn in the primary dimension (the overworld) quite a long time ago as they were spawning in the Nether. It was so long ago that I do not know if that was when villages were set to spawn in only specific biomes or if there is specific code that checks to be sure that you're in the correct dimension before villages are spawned. On skimming the Twilight Forest wiki, they have a Highlands biome; if villages spawn there then it may be possible, but if not then it won't be.
    Posted in: Minecraft Mods
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