- SnorlaxBR_
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Member for 11 years, 7 months, and 28 days
Last active Sun, Jan, 4 2015 16:49:46
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1
VergiltheDarkSlayer posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]Well i really want the update with the 3D hand model and snorlaxBR here the link to the ME album http://imgur.com/a/T9JrwPosted in: Minecraft Mods -
2
Damoniy posted a message on The Ether - Wings of the EndPosted in: Minecraft ModsQuote from CREEPER14BOOM88
Why do people like you steal the Aether mod idea??? So you thought it was discontinued but sorry NOPE! The Aether reboot is coming out March 25 so all fans of a ripoff like this say good bye
Man I'm glad the Aether is coming out soon so all rip offs will be forgotten. : )
I've heard that,several times.
I DON'T COPY THE AETHER!
Not my intention,never,I'm already working to modify it, people are very direct and have a closed mind.
I also left in my topic,This is a mod based in aether is common to find similarities,but some people are stupid anyway like you. -
3
EVERYdayImMEH posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]Guys, seriously, he already declared he isn't going to do mutant bosses. It would require an insane amount of coding, and like he said regular bosses are already difficult enough on their own. What's wrong with only having a boss version of all the regular mobs in minecraft?Posted in: Minecraft Mods -
249
Daveyx0 posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!02-02-2013: AtmosMobs is currently being rewritten. Please have some patience, regular updates will return soon.
Want to know what is new in v1.3.2 Update Check the images below or the changelog! Most info on mod can be found on the wiki.
Hello Everyone,
This is the official topic of the AtmosMobs mod and I am Daveyx0, the main developer of this mod. I hope you enjoy my mod. It took a lot of effort to make it, so I appreciate all feedback and support. Credits for everyone who helped are below. Enjoy!
This mod adds:
- 42 mobs that spawn in your world! Birds, Fish, Critters, you name it!
- 6 interactable entities
- 52 items, craftable ones and dropped ones
- a configuration file which contains configurable Item IDs and function toggles
- sounds for some of the mobs
Click here for details on the latest changes in the mod (changelog). It is recommended that you read this if you are here to update!
All information on the mod found on:
v 1.3.2 New Features OPEN THE SPOILERS TO SEE!
SOME MOB REVAMPS
EXTRABIOMES XL INTERNAL SUPPORT! ADDS ATMOSMOBS TO THE EXTRABIOMESXL BIOMES!
BIOMES O PLENTY SPAWN CONFIGURATION! REQUIRES MOB SPAWN CONTROL! ADD ATMOSMOBS TO THE BIOMES O PLENTY BIOMES!
v 1.3 New Features OPEN THE SPOILERS TO SEE!
REINDEER
SANTA CLAUS
CHRISTMAS TREE
v 1.2 New Features OPEN THE SPOILERS TO SEE!
CAVEWORM
LAVA SNAKE
BISON
BEAVER
MANTIS
BEEHIVES AND BEES
SALAMANDER
WANT TO SPAWN ONE? DO IT NEAR A TREE!
PHOENIX
NEW CRAFTING RECIPES AND ITEMS
BUT ALSO....
Wacky video by Scientific Batman:
Nice video by Minecraft Scorpion:
Other recent showcases:
A quick overview by Minecraftwb
A portugese review by SnorlaxBR_
Version 1.2 Video by me:
Outdated Review Videos:
I say, and a video by Gamechap and Bertie!
and Ipodmail!:
More videos:
Note: Dont mind her saying that mice drop crab claws, thats my fault
Informative Videos by me
Thanks for over 40000 downloads!
Before downloading:
For version 1.2 and up:
This mod requires McForge Api (build 6.6.0.497 or higher) to work and I recommend you to use Mob Spawn Control to control the amount of mobs that are spawned in this mod. For a guide on how to do this and how to add the Biomes O Plenty spawning see the Installation section! The ExtraBiomesXLsupport is automatically applied when installed but you can always check out the MSC section for how to get better spawning. Not a lot of mobs spawn by default? Also check out the MSC section
When updating from the last version:
o Check your sound files, there might be duplicates now that the extension has changed.
o Re-new the config file
o Go to newly loaded chunks for the new mobs (unless using the newly added DefaulSpawnConfigs to use with MSC)
Download:
This mod is currently for Minecraft 1.4.7
To support me in making this mod even better ,download here:
Universal v 1.3.2b: http://adf.ly/HGUB8
HELP ME IMPROVE THIS MOD BY GIVING FEEDBACK.
To not support me or if the adfly link is broken:
Universal v 1.3.2b: https://www.dropbox.....2b_MC1.4.7.zip (Mirror)
SSP Installation:
- Step 1: Install Minecraft Forge (build 6.6.0.497 or higher)) and optionally Mob Spawn Control.
- Step 2: Download Atmosmobs from the link above.
- Step 3: Unzip the contents of the downloaded zip. You should have a resources and mods folder now.
- Step 4: Go to your start menu (or search bar) and type: %appdata%
- Step 5: Go to the .minecraft folder in the folder that just opened.
- Step 6: Copy the resources and mods folder to this folder.
- Step 7: Play
SMP Installation (Note: I'm not a SMP pro but I hope this works. Also I think every player that connects to your server has to have the mod)
- Step 1: Obtain the server.jar from Minecraft.net
- Step 2: Install Forge's latest server build into that.
- Step 3: Run the server and when it's done booting: Type "stop" in the console and press enter.
- Step 4: Delete the just created World folder and drop the mods folder from the download to the mods folder that the server just created.
- Step 5: Start up the server again
(Hope that works)
Mob Spawn Control Guide (for Biomes O Plenty support AND MORE!)
This guide requires Mob Spawn Control to be installed. It makes it possible for the player to adjust spawning to his/her liking.
Default Guide:
When installed run the game once without making a new world. Then open up your .minecraft folder. You will see a DefaultSpawnConfiguration.txt which has been created by MSC. When you open it you will see an easy overview of all biomes and mob spawns. You can choose to change spawns using this txt file.
HOWEVER it is easier to actually go IN-GAME open a test-world and change the spawns using the F6 key. When done, open up your save folder in the .minecraft folder and find the folder of the test-world. You will see a SpawnConfiguation.txt which has exactly the same layout as the DefaultSpawnConfiguration.txt. Just rename the SpawnConfiguation.txt to DefaultSpawnConfiguration.txt and copy it to the .minecraft folder so it overwrites the original DefaultSpawnConfiguration.txt. Now every world you make will have the spawn configuration you made in the test-world.
Pre-made Configuration Spawning Guide (Biomes O Plenty etc.)
When installed, go to the AtmosMobsv1.3.2_MC1.4.7.zip which is what you downloaded to get this mod. Open it (before or after extracting) and you will see a folder called MSC configs. Open it and you will see all kinds of DefaultSpawnConfiguration.txt files. The name indicates the function.
(BiomesOPlenty-normal)DefaultSpawnConfiguration = increased normal spawning in th normal biomes and the Biomes O Plenty Biomes
(BiomesOPlenty-special)DefaultSpawnConfiguration = this makes it so all AtmosMobs mobs spawn like monsters in the normal biomes and the Biomes O Plenty Biomes. They despawn, but they keep spawning around the player like monsters at night, Recommended to not use this with MoCreatures unless you tweak the configuration because it increases spawning A LOT.
(ExtraBiomesXL-normal)DefaultSpawnConfiguration= increased normal spawning in the normal biomes and the ExtraBiomesXL Biomes
(ExtraBiomesXL-special)DefaultSpawnConfiguration = this makes it so all AtmosMobs mobs spawn like monsters in the normal biomes and the ExtraBiomesXL Biomes. They despawn, but they keep spawning around the player like monsters at night, Recommended to not use this with MoCreatures unless you tweak the configuration because it increases spawning A LOT.
(OnlyAtmosMobs-normal)DefaultSpawnConfiguration = increased normal spawning in the normal biomes
(OnlyAtmosMobs-special)DefaultSpawnConfiguration = this makes it so all AtmosMobs mobs spawn like monsters in the normal biomes. They despawn, but they keep spawning around the player like monsters at night. Recommended to not use this with MoCreatures unless you tweak the configuration because it increases spawning A LOT.
Open your .minecraft folder and copy the configuration that you want to there. Rename it to exactly: DefaultSpawnConfiguration.txt. If you already have one, overwrite it. Now all newly made worlds should have the new spawning. If nothing happens make sure that MSC didnt overwrite the config again. This happens somtimes.
I really recommend the special ones, they really make AtmosMobs a more fun experience! MIND THOUGH because mobs spawn LIKE monsters, you need to have the game on Easy or higher difficulty.
Adjust DefaultSpawnConfiguration to your liking to optimize your experience.
Turning off mobs and features and changing item IDs:
When you want to turn OFF mobs completely easely, then you can't use the pre-made configurations for MSC. You will need to make one off your own. See below how to do this easely.
Install the mod and run the game once. Close it and go tou your .minecraft folder. There should be a config folder here. Open it and you will find an AtmosMobs.cfg. Open it wit Notepad and you will see a list of values with explanation. Change true to false at the things you want to disable, like mobs and features. Change the item ID to a different number if you are having conflicts. Save the file and load up the game again. (If you use MSC and disabled mobs, make sure to delete the DefaultSpawnConfig so it can make a new one. Changes should have been applied.
To disable mobs but STILL use the pre-made configurations you will need to edit the DefaultSpawnConfig. An easy way to do this, is by copying the content to, for example, Word. Then replace all Atmosmobs.mobname{value,value,value} with nothing. Then move everything back to the config. This should prevent those mobs from spawning.
So now you can support me by donating, if you want. Im not expecting a lot but it would be awesome.
Supportive Banners:
Some other mods that I recommend to use WITH this mod:
Mob Spawn Control: Link
Mo Creatures: Link
Birds Mod: Link
ExtraBiomesXL: Link
Biomes O Plenty: Link
This mod should work with FTB.
My Minecraft crashes on load. What do I do?
Ask yourself the following questions:
- Did I move all the files into the .minecraft folder?
- Did I install Minecraft Forge API?
- Did I remove the META-INF folder in the minecraft.jar?
- Do I have item ID conficts with other mods? (check the crash report)
If none of these apply, then send me the crash report in a spoiler.
I have item ID conflicts. What do I do?
There should be a folder called config in your .minecraft folder. Check the contents and find teh AtmosMobs.cfg file. Open it with Notepad. Here you see all the item IDs and its respective items. Change the conflicting IDs and save. If the game works, it's fixed. If not, try another ID or if a new conflict occured, fix that one too.
I don't like Worms digging and Beavers creating dams (etc.). Can I turn it off?
here should be a folder called config in your .minecraft folder. Check the contents and find teh AtmosMobs.cfg file. Open it with Notepad. Here you see some settings in the General section. Change true to false behind the features that you want to turn off.
Does this mod work on LAN?
Yes
Does this mod work on SMP?
It should, but minimal testing went into it. I would love some feedback on this.
How do I dismount Phoenix Wings?
Press shift.
I found a bug. What do I do?
Report it to me directly.
My game lags because of this mod's mobs. What do I do?
There are multiple actions that you can take:
- Install Mob Spawn Control as mentioned in the Downloads section. It will give you the ability to reduce spawning or just turn off spawning of certain mobs.
- Install Optifine to increase your performance (not sure if compatible with Forge though).
- Change video settings in-game.
- Maybe you are running to many programs at once. Close some.
- Uninstall the mod. Your cpu might not be able to handle it.
Mobs are glitching through the floor. Why?
This occasionally happens and is caused by Minecraft itself. It especially happens when mounting and dismounting mobs. Birds can also do this from time to time. Sometimes punching them helps :3
What happened to the poll?
It will be back soon.
Can I join the AtmosMobs team?
Show me your skills in what you want to do for the team and I might just consider you as a new member. Tester, texturer, coder, modeller or wiki contributor. All fine.
Will there be a Modloader-only version?
Probably not.
Will it be compatible with CustomMobSpawner again?
Maybe, but most people seem to prefer the original way of spawning mobs.
01-12-2013: v1.3.2b
- Sea creatures no longer take fall damage underwater
- Animals no longer spawn underground
- Moles no longer get randomly get
01-12-2013: v1.3.2a
- Fixed Stationary Entity textures
- Fixed Frog drowning
01-11-2013: v1.3.2
- Added internal ExtraBiomesXL support
- Added optional DefaultSpawnConfig for Mob Spawn Control. Just mess around with spawn frequencies and creature spawn caps if you don't like this one. Use with MoCreatures might cause loads of mobs to spawn.
- Added option to remove mob spawns through the config file. If you have Mob Spawn Control, remove the DefaultSpawnConfig in your .minecraft. Then remove the spawn in the config. The let the game make a Default Spawn Config. Don't use the one that is given in the download.
- Added option to remove skeleton head spawn by Vultures in the config.
- Vultures now only spawn skeleton head 1/5 of the time.
- Added Revamped version of Vulture
- Added Revamped version of Parrot (Seagull and Pidgeon are left)
- Added Revamped version of Vampire Bat
- Added Revamped version of Squirrel (it now holds cocoa beans :3)
- Added Revamped version of Pigeon
- Added Revamped version of Seagull
- Added longer tail to Dragonfly
- Mantis is now tamable using a fern/tallgrass. It can mount the player by right-clicking. No further uses yet.
- Phoenix Wings have been changed. When used the player will go slowly up automatically. When moving, it depends on if the player is looking up or down whether the player will go up/down.
- Swordfish Alive can be used as a sword ,2 times before it breaks :3
- Fish don't randomly get hit 20 anymore.
- Improved wing animations of birds.
- Fixed Butterfly Species texture.
- Fixed upside down Bat problem.
- Fixed items not being consumed when decorating Christmas Tree
- Changed Santa spawn to once every 200 Reindeers. (Might get completely removed at some point)
- Fixed Seagull sounds
- Chameleon and Dodo eggs can be used to replace normal Eggs in crafting recipes for Pumpkin Pie and Cake.
- Added 6 optional DefaultSpawnConfigs to use with MobSpawnControl
- Made some fixes in bird behaviour. Mind that sometimes they still appear glitchy but this usually is temporary or just when they are far away from the player.
- Reorganised the mod code into folders.
- Fixed quite some minor bugs
- Updated to Minecraft 1.4.7 and Forge 6.6.0
12-30-2012: v1.3.1
o Revamped Crow added
o Revamped Owl added (WIP some Z fighting is visible)
o Bird behaviour might not be optimal yet, but has been improved
o Fixed Frog hitbox
o Attempted ExtraBiomesXL support but it just won't work... even asked Scotkillen for help, I will keep working on it though
12-24-2012: v1.3
o Added Santa Claus
o Added Reindeer
o Added ChristmasTree
o Most mobs despawn again by default because this was a lag causer.
o Added Christmas Tree item
o Added Christmas Star item
o Bison doesn't hurt you when holding Wheat anymore, but still hurts you when you remove it afterwards
o Changed all sound files into ogg files
o Fixed Seal drowning the player
o Reindeer auto jumps when collided (buggy) because of Minecraft mount-jump issues
11-29-2012: v1.2 + 1.2.2
o Added 1.4.5 Single Player compatibility
o Added Beaver mob
o Added Lava Snake mob
o Added Phoenix mob
o Added Praying Mantis mob
o Added Bison mob
o Added Salamander mob
o Added Bee mob
o Added Cave Worm mob
o Added Beehive entity
o Added Phoenix Wings item
o Added Phoenix Wings entity
o Added Flame rod item
o Added Spear of Fire item
o Added Phoenix feather item
o Added Salamander Slime item
o Added Honeycomb item
o Added Mouse Alive item
O Added Raw Mouse item
o Added Cooked Mouse item
o Temporarely removed:
-- Custom Mob Spawner Support
-- Configuration file (Sorry >.<)
o Added Multiple species for:
(-- Mobname (amount of total species))
-- Whale (3)
-- Butterfly (2)
-- Sea Turtle (2)
-- Crab (3)
-- Rabbit (2)
-- Pidgeon (2)
-- Owl (2)
-- Bat (2)
-- Lizard (3)
-- Parrot (3)
-- McFish (3)
o Completely re-did bird behaviour
o Completely re-did saving species and taming status to nbttagcompound
o Removed frog taming texture
o All tamed creatures will occasionally spawn heart particles to indicate that they are tamed
o Lava snake now drops the flame rod differently
o Moles are less glitchy
o Bugs can only be harmed with a shovel (because of the surface)
o Changed mouse and owl taming process
o Mice have ears now
o Increased Crow size
o Changed Firefly model
o Improved bug "block" attraction
o Climbing mobs no longer climb up entire walls
o Most mobs no longer sufficate from walls
o Dodo mushroom spawn rate has been reduced
o Fixed some shadows
o Small mobs no longer drown themselves
o Crows now ruin your crops!
12-15-2012 Official Release fixes:
o Config file is back ,with new features
o Bison defends itself
o Dodo and Cameleon egg temporarely show up as normal eggs when shown (improvement but still a bug)
o SMP support (not a lot of testing has gone into this though. Bare with me)
o The Entity Tracking lag should be fixed now
o Bees now die because of water, so flee into the water if you are getting stung!
o Loads of other stuffz
07-21-2012: v1.1:
Advises: Delete the config file from the last version before playing with the new one! A clean jar is always advised but shouldn't be needed. It is also advised to despawn all mobs that spawned prior to this update.
- Added ExtraBiomesXL support!
- Added Mole spawning
- Added Rabbit/Hare spawning
- Added the Mahi Mahi, which was the requested mob by the contest winner.
- Added the Dodo
- Rabbits are now tameable with red flowers. They will sit on the players head. No special abilities yet!
- Dodos have several abilities. Try using some mushroom soup on a tamed one!
- Added option to disable chain-spawning in config file.
- Fixed most Mole bugs, except the shadow size.
- Tweaked ALL spawns to work better with other mods that use CustomMobSpawner!
- Added dodo egg and mahimahi fish items.
- Sea Turtles no longer suffocate when on land.
- Changed Cameleon egg sprite.
07-03-2012: v1.0.1:
Note: This is a WIP version but it is stable and ready for use!
- Added McForge 3.3.8 support. New forge removes the need for Modloader and Audiomod!
- Added config file. (YAY)
- Fixed Enderman spawnrate.
- Added Hare(called Rabbit atm) and Mole test version. Only available in Creative mode!
06-04-2012: v1.0:
It might be better to re-install the mod from scratch, but I don't think this is needed.
It is also advised that you despawn ALL mobs that were spawned prior to this update, because mobs with an outdated code will somehow lag the game A LOT!
- Added mods folder installation
- Added McForge Support
- Added CustomMobSpawner Support
- Added ReefManta
- Added Colourful Fish
- Added SwordFish
- Added Sea Turtle
- Added Star Fish
- Added Angler
- Added Whisp
- Made bats only spawn underground
- Fixed a lot of bugs with behaviour of some mobs
- Added different species for the colourful fish and owl (applied to more mobs soon)
- Changed texture of butterfly and moth to flat winged textures
- Added heart particles when a mob gets tamed
- Temporarely removed config file for mob spawn rates (will be back soon) You CAN ,however, toggle "old world" spawns in the config. If set to 'true', mobs will spawn in alpha and early beta worlds.
- Fixed blowfish and piranha item switch
- Added a Raw, Cooked and Live version of most fish mobs
- Made water creature turn when ascending/descending
- Made stationary entities (like the scarecrow) turnable with a wooden shovel (right-click)
- Fixed fish no-clipping into walls
- Reduced moth check-torch radius and buttefly check-flower radius, because of lag issues
- Bats don't get stuck underwater anymore
- Bats now temporarely make mice sounds which don't sound that weird for the bats and are less annoying
- Changed net recipe because of incompatibility problemms
- Some mobs have chain-spawns meaning that they spawn certain mobs with them to make them more common
- Seagulls no longer kill tamed fish
- Added ExtremeHills as a spawn biome for mobs that spawn on the plains
- Added a secret.... Can you find it?
04-27-2012: Alpha v1.3:
- Changed Bird behaviour dramaticly.
- Added Owl.
- Added Seagull.
- Added Parrot.
- Added Pigeon.
- Added Vulture.
- Reduced Cameleon Egg lay rate.
- Added Scarecrow.
- Added Bird Cage
- Added Bird Sitting Stick.
- Made Mouse tameable by right-click.
- Mice now climb blocks instead of jumping.
- Made all birds tameable.
- Owls and Parrots have benefits when tamed.
- Changed Fish Taming system.
- Added Net.
- Changed all files to *Type*Atmos*MobName.java so a clean jar is advised.
- Changed Bird Wing Animation.
- Changed some of the old sounds into better ones.
- The randomness of ascending/descending is now different for every bird. Example: Seagulls won't descend as often as Pigeons.
04-19-2012: Alpha v1.2:
- Added Crow as a bird protoype (took forever D: more birds will come soon).
- Slightly decreased default spawnrate of some night mobs.
- Added option to change itemIDs and Spawnrates using the config files (see installation section for a video on it).
- Moved the items into the mod files of their specific mob so you can disable certain items unsing the Modloader.cfg (also explained in the video).
04-11-2012: Alpha v1.1:
- Added Blowfish.
- Added McFish.
- Added 5 new items: Blowfish, Piranha, Dead Blowfish, Dead Piranha and McFish.
- Added 3 crafting recipes.
- Blowfish, Piranha and McFish are tameable by using their specific drop.
- Seal is now tameable with a Dead Blowfish.
- Tamed Seal is ridable.
- You can heal a Seal to full health with a raw fish.
- Removed 'hopping' movement of the Seal.
- A Seal can now only climb 1 block high.
- Seals now spawn in water AND on land in artic biomes.
- Added option to turn on/off specific mobs with the Modloader config file in the config folder.
- Bats now also fly away when upside down and hit by a player.
- Whales are even more rare now.
- Added spawn eggs for all new mobs.
_a
- Added the missing RenderWhale.class
_b
Some small fixes and additions.
- Changed Moth drop to sticks instead of glowstone dust for balancing reasons.
- Fixed Blowfish hitting the player when tamed.
- Changed in-game name of McFish to Minecraft Fish and Mouse to Field Mouse (to make it Mo Creatures COmpatible) (so if these 2 mobs are spawned in your current world , they will disappear because the game doesnt recognise them. Just find new ones :3 I hope it wont cause crashes (it shouldnt))
- Messed around with some spawn rates to make the bat more rare and some others more common.
- Added a custom sound to bats. They hardly make the sounds when upside down, but if you wake them they will make you crazy xD
04-06-2012: Alpha v1.0.3:
- Updated to Mc 1.2.5
- Added Seal (prototype).
- Changed Squirrel tail slightly.
- Doubled spawn rate of the biome specific creatures, let's hope that does the trick.
- Removed some collision reductions.
04-01-2012: Alpha v1.0.2:
- Made Frogs Tameable by right-clicking them with a slimeBall (this is a placeholder).
- Made it so Frogs get green eyes when tamed.
- Made Frogs sit still on Lily Pads so you can make them stop moving.
- Made tamed Frogs sit on the player's head by right-clicking.
- Fixed Chameleon Eggs spawning an adult Chameleon instead of a child.
- Added a new drop for the frog: Frog Leg
- Added Frog Leg which has a funny feature when eaten.
- Fixed Squirrel hurt sound being Mouse sound.
- Made Squirrels climb trees.
- Fixed Squirrel spawn egg color.
- Changed Squirrel drops to Melon/Pumpkin Seeds.
- Added Rare Drop to Squirrel.
- Re-added butterflies flying around flowers instead of sitting in the air above them.
- Changed some file names to make it compatible with More Mobs.
03-30-2012: Alpha v1.0.1:
- Reduced spawn of some night creatures.
- Fixed Whale lag and movement problemms (at least I hope).
- Lowered Mouse Living Sound volume.
- Fixed suicidal Fireflies.
- Added Squirrel Mob!
- Partially fixed small creatures being able to push the player (they dont push you when walking now).
- Added more light sources to the Moth attraction behaviour (Glowstone Block and Jack'o'Lantern).
- Added Bat behaviour of going upside down while hanging on the ceiling.
03-29-2012: Alpha v1.0.0:
- Released the mod
o Christmas Trees can't be collided with
o Sometimes you can get large amounts of lag when a large amount of mobs spawns.
Universal v 1.3.1 for 1.4.6
http://adf.ly/GiQS0
Version 1.3 for 1.4.6
http://adf.ly/GQ5vF
Version 1.2.2 for 1.4.5
http://adf.ly/GC2Qi
Version 1.2 beta for 1.4.5
http://adf.ly/FQsV5
Version 1.1 for 1.2.5
http://adf.ly/AxwUy
Version 1.0.1 for 1.2.5
http://adf.ly/AJohJ
Version Alpha 1.3 for 1.2.5
http://adf.ly/7se8l
Version Alpha 1.2 for 1.2.5
http://adf.ly/7awWx
Version Alpha 1.1 for 1.2.5
http://adf.ly/7QO1t
Version Alpha 1.0.3 for 1.2.5
http://adf.ly/78IVN
Version Alpha 1.0.1 for 1.2.4:
http://adf.ly/6qcGi
Version Alpha 1.0.0 for 1.2.4:
http://adf.ly/6l7qi
For 1.2.3 users I have some older versions of some of the mobs but seperate downloads:
Crab: http://www.mediafire...32nws26de320q21
Piranha: http://www.mediafire...t84ff677ki8qobe
Dragonfly: http://www.mediafire...ibgbb4yzwzxilyb
Chameleon: http://www.mediafire...lvaiwe2ghopygqq
Coding: Daveyx0
Textures: Daveyx0 and Gibea
Models: Daveyx0 and Gibea
Ideas: DarkFlames, ThePhail, Daveyx0, Gibea and daletucker
Butterfly code: Gnatpat
Most of the Mob Sounds: daletucker
Forge support AND mods folder installation: MisterFiber
Help with SMP support: hypercross
ModPack use:
If anyone happens to want to use this mod in a modpack, then please do so. You are allowed to add AtmosMobs to your mod pack as long as you give appropriate credit and a link to this page on the download thread. I hope you enjoy the mod!
~Daveyx0
[represent]
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
-
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Disco_ posted a message on Piston Powered Mechanical CalculatorThis relatively compact design uses signal length encoding to turn bi-directional piston loop decoders to keep track of the total.Posted in: Redstone Discussion and Mechanisms
Can add or subtract any two digit numbers up to a total of 999.
As it uses no binary, its more akin to a mechanical device with gears and cogs allowing for a compact design.
Could in theory be modified for multiplication and division, but i only had a few days to design it.
DOWNLOAD LINK
- OCD texture pack: http://www.ocddisco.com/ocdpack/
- Website: http://www.ocddisco.com/
- Twitter: http://twitter.com/ocddisco
- Facebook: http://facebook.com/fvdisco
- Twitch: http://twitch.tv/fvdisco
-
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Disco_ posted a message on [1.4.x][GAME]Evil Santa Boss Fight by discoEvil Santa has stolen all the presentsPosted in: Maps
Features- Eye tracking
- Facial animations
- Hand animations
- Health bar and counter
- Life tracking
- Portal Warps
- Evil elves!
Kill santa by hitting his "weak points" (buttons on lamps) until his health is depleted. Santa has 32HP you have 3 lives.
There are 8 weak points
- 4 on the body
- 1 on the head
- 1 in the mouth
- 2 on the shoulders
OCD texture pack: http://www.ocddisco.com/ocdpack/
Website: http://www.ocddisco.com/
Twitter: http://twitter.com/ocddisco
Facebook: http://facebook.com/fvdisco
Twitch: http://twitch.tv/fvdisco -
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Gibea posted a message on DEFAnimation - default textures with animated textures (updated 2017-06-10)Posted in: Resource Packs
Oh that simply 0-15 at first row, 16-31 at second row, etc. -
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Gibea posted a message on DEFAnimation - default textures with animated textures (updated 2017-06-10)Okay here's the 1.4.6 version:Posted in: Resource Packs
- version 0.5 (for 1.4.6)
Sorry guys I obsessed for some modelling stuffs and delayed the upgrade of this texture pack.
And thanks for everyone still waiting for this texture pack.
And, sorry for guys who feel sick for the nether-related textures because of my cruel evil ridiculous mind.
I made the Netherrack beating to made it like some living organ-like block.
Quote from SnorlaxBR_
Awesome! Can I share this pack in the Brazillian Forum? I would give your credits. Rep for you, amazing pack!
Oh sure you're welcome. -
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TheBlockMonkey posted a message on [1.4.6] Steampunk Airships [Forge]
UPDATE: Fixed the bug when you break the Steamship.
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 343):
* <Pchan3> wrote this file. As long as you retain this notice you
* can do whatever you want with this stuff. If we meet some day, and you think
* this stuff is worth it, you can buy me a beer in return , Pchan3
* ----------------------------------------------------------------------------
This mod, originally developed by Pchan3, was dropped due to the creator's personal circumstances; however, I Loved the mod since it's debut, and I was sad to see it go.
We have finished updating the mod and are just going through some of the detail work with the original developers and artists, so please be patient with us. As soon as we are able, we will post download links and the like.
Glimmar's Page - Thanks for the textures!
Installation Instructions
[spoiler]
>Install Forge http://www.minecraft.../topic,5.0.html
>Delete your META INF
>Drag the whole Steamship.zip file into your "mods" folder in your .minecraft folder
>Enjoy
[/spoiler]
Recipes
[spoiler]
[/spoiler]
Controls
[spoiler]
Ascend - Spacebar
Descend - LShift
Move - WASD
Enter/Exit - Right Click
Shoot - LControl
You need coal in your inventory to fly.
[/spoiler]
Some pictures to give you hope.
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
Download
[spoiler]
Support us; we REALLY appreciate it! Download
Hate adverts? Direct Link: Download
[/spoiler]
Changelog
[spoiler]
v1.2 fixed bug upon breaking ship
v1.1 updated to 1.4.6
Licensing
[spoiler]
Mod License
Usage
· You may not use Steamship to generate revenue for yourself, except in the cases listed below.
· You may install Steamship on multiplayer servers and charge server usage fees as you desire.
o If you wish to create a public client bundle including Steamship for your users, you should obtain permission from TheBlockMonkey first.
o Private client bundles are permitted without requiring permission, but must be protected via password or white-list in such a way that only server users are allowed to access it.
Derivatives
· You may create, publish, and earn revenue from a texture pack made for Steamship so long as it contains no Steamship code. I love you Glimmar.
· You may create, publish, and earn revenue from videos that display all or part of Steamship. You should, but are not required, to provide a link to the Minecraft Forum Thread.
· You may create, publish, and earn revenue from maps that require Steamship. You should not bundle all or part of Steamship with your map without TheBlockMonkey's permission. If you require your users to install Steamship, provide a link to the Minecraft Forum Thread.
Distribution
· You may not publicly distribute Steamship on another site without TheBlockMonkey's explicit permission. And if you have permission you must include a link to the Minecraft Forum Thread and use the download links provided there unless you receive permission to do otherwise. Proper attribution must be provided regardless, and you must post a link to this license.
Mod Packs
· If you wish to include Steamship in a mod pack, you should know that TheBlockMonkey will, by no means, allow you do so if you intend to earn revenue from it. This is not permission to include Steamship in a mod pack. If you fail to get permission, TheBlockMonkey will use all means available to get your mod pack removed from the Internet.
o You are required to provide a link to a publicly posted permissions list for all the mods currently in your modpack (images of PMs, posts by devs, etc...).
o Requests without proper background information (links, name, theme, descriptions, other mods, expected user base, etc...) will be dismissed off hand.
o If you do receive permission you will not be allowed to use the latest series of Steamship (versioning system being <major.series.revision.build>, ie 3.3.1.0) until a new series is released or one week has passed since the last revision was released. This is to protect the users from unstable versions.
o Permission to use future versions may be revoked at the discretion of TheBlockMonkey, but will only occur if it is deemed necessary for the health of the mod. Otherwise permissions are considered to be valid for past, present and future versions unless otherwise stated.
Source
· You may not create works using the Steamship code (source or binary) without TheBlockMonkey's explicit permission except in the cases listed in this license.
· If you wish to use the source to make your mod compatible or would like to see your code added to Steamship, drop TheBlockMonkey a pm at www.minecraftforum.net or IRC. Accommodations can, and have, been made, but you will need to sell me on the idea first.
[/spoiler]
Credit goes out to Pchan for giving birth to this mod, and to Xeology and gigaherz for the coding support.
Love you guys.
Dedicated to the Original Creator, Pchan3. -
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ViniSantosBr posted a message on [1.4.2] [Forge] [SMP] Fun Mod - Beta 0.1 [900+ Downloads]Posted in: Minecraft Mods[size=large][b]Introduction[/b][/size]
It will be a mod that will focus, add new items and mobs. These mobs will be cartoon characters, movies, or something of the genus.
The use of Recipe book by risugami's can assist you
[size=large][b]Mobs Added[/b][/size]
[size=large][size=medium][/size][/size][b]Evil[/b] ;
Blinky
Chaos
Clyde
Dark Link (Dropped Pearl Of Link)
Doctor Willy (Dropped Battery)
Ganondorf
Goomba
Mage
Inky
Koopa Troopa (Has chance to drop a Fire Flower)
Pinky
Sephiroth
Venom
[b]Good[/b] ;
Ash
Hamtaro (Domesticated with Starman)
Homem Aranha
Ichigo
Kirby
Link
MegaMan
Naruto
Ness
Pikachu (Dropped Thunder Dust)
Sonic (Dropped your boots)
Woody
Yoshi
[size=large][b]Items Added[/b][/size]
[size=large][size=medium][/size][/size]Bow of Link
Battery
Blade
Super Mushroom
Up Mushroom
Starman
Fire Flower
Link Sword
Mario Coin
Obsidian Stick
Pearl Of Link
Thunder Blade
Thunder Dust
Thunder Sword
Armor of MegaMan
Sonic Boots
Control
Nintendo 64
TV
Desk
Fantasy Coal
[size=large][b]Blocks Added[/b][/size]
Fantasy Grass
Fantasy Dirt
Fantasy Stone
Fantasy Cobblestone
Fantasy Wood
Fantasy Planks
Fantasy Leaves
Fantasy Furnace
TV with Nintendo 64
Question Block
BlockBrick
[size=large][b]Informations of the Dimension [/b][/size]
[size=large][size=medium][/size][/size]To access the dimension, you must have a Control (Remote Control) and, holding it, right click on the block TV with Nintendo 64.This way, you will be teleported to a new dimension where mobs appear.
[b]Team[/b]
[size=large][size=medium][/size][/size]ViniSantos ( Everything)
Mouder ( Everything)
Opssemnik (Advanced Modder )
AleSchumacher (Idealizer)
Babous (Modeler / Texturizer) ~ left team
RegularPlayer (Modeler / Texturizer)
Heinkel (Modeler)
JonatasGamer (divulgation)
Retruta (divulgation)
[size=large][b]Screenshots[/b][/size]
[size=large][b]Videos[/b][/size][size=large][b]PT-BR [size=large][b] [/b][/size][/b][/size][size=large][b][/b][/size]
[b][b][size=large]Downloads[/size][/b][/b]
[b][b][size=large][/size][/b]FunMod [Beta 0.1] www.mediafire.com/download.php?mvnt8fxm6ifih18[/b]
Forge: http://adf.ly/673885...l-6.0.1.355.zip
Old versions :
FunMod [Alpha 0.1] : http://www.mediafire...c17vzoomcr42dcu
FunMod [Pre-release 0.1.7] : http://www.mediafire...21yftkjnobp3o59
FunMod [Pre-release 0.1.8] : http://www.mediafire...m2a6gun41269ff3
[b][size=large][b]Instalation[/b][/size][/b]
[b][size=large][size=medium]-Open the folder "Roaming" and then the folder. "Minecraft"[/b]
-Open the "bin" folder and then the file "minecraft.jar"
-Delete the folder "META-INF"
-Copy all files "minecraftforgeuniversal" and paste the file "minecraft.jar"
Execute the Minecraft
-Go to the Windows menu and type "% appdata%"
-Open the folder "Roaming" and then the folder. "Minecraft"
-Open the folder "mods"
-Open the WinRAR "Mod Fun"
-Open the folder "Mod Fun"
-Paste the "Fun Mod.jar" folder "mods"
Execute the Minecraft
[b]
[b][b]Credits[/b][/b][b][b]Skins some mobs : minecraftskins ;d[/b][/b]
[b]THIS MOD IS BRAZILIAN, MADE BY BRAZILIAN[/b] - To post a comment, please login.
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You did an AWESOME job with the other mobs, I think you can make the skeleton better...
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This texture pack will make your game simple, but pratical for redstone circuits, it will make your game Cubic as Gold.
I'm Brazillian, so sorry some english mistake.
IMAGES:
Animation Example:
VIDEOS:
I would be very happy with a english trailer/review.
Outdated Video:
DOWNLOAD & INSTALLATION v.4.0.3:
Normal Version:
Installation:
-Go to the Windows menu and type "% appdata%"
-Open the folder "Roaming" and then the folder. "Minecraft"
-Open the folder "texturepacks"
-Copy the "Cubic as Gold" and paste in the "texturepacks"
*Recommend using Optfine to use all texture resources.
SIGNATURE:
NOTE:
-Some blocks were modified from oCd
-Some items were modified from Paper Cut-Out
COPYRIGHT:
Copyright:
This Texture Pack was produced by "SnorlaxBR_" to be used in the game Minecraft, which can be purchased at http://www.minecraft.net/, you should not announce it as yours or distribute download links different of the official one, you are not allowed to make changes in texture without permission.
Alternative Forum in Portuguese: http://www.minecraft...gold-v3-16x145/
Liked? Click the
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Hippo, your mod is really epic, can you give another sneak peek of the enderman?
I'll not post my video again, do you want put my Portuguese video (and the video of the polish guy, above my post) on the thread? Lots of people don't understand English. (I'm almost like this, my english sucks xD)
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Cara mod muito interessante, o iPodmail fez review desse vídeo!
Uma dica, coloca o nome dos itens em inglês, este é o fórum americano
Parabéns pelo mod cara!
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