Quote from heldemoon
I've heard from several people that the thread gives them the feeling that it is "just another faction server" with "little roleplay". Seems like we are missing the right audience.. perhaps add something on top saying that we have serious roleplay and aren't just another rpg faction server that claims to roleplay.
because I think we are missing a lot of applications this way.
If it helps the main reason I nearly over looked the sever was lack of information and the "lazy" character application options (you should stick to only one application and force quality as most Rp'ers look for quality to start with)
Also to note with your very first paragraph on your topic: (pay close attention to what your saying in the first paragraph)
Oros, a world of two growing factions, competing for wealth land and power. While the South Sea Empire spreads out across the ocean and its many islands, the Kindred flourishes as a newly united collection of forest and jungle tribes.
I suggest referring to them as kingdoms or "realms" or "lands" - and maybe try to define some of the struggles between the two cultures, whether it be a physical fight over land, or something more outlandish. Folks look for details. (wars are fought over many things, religion, trade routs, perhaps something was stolen ans has caused tension - ect ect.)
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Character Name: BurgerKing
Backstory:
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Age: 53
Race: Wrothgarian Mountains Orsimer
Gender: Male
Stance on the War: Neutral
Appearance:
Like many Orsimer hailing from the Wrothgarian Mountain range, Orbznot's skin is rather green, but even more than a regular Orsimer, with his cheeks and arms becoming a very green and lush hue. by his right cheek a large scar is carved, still pink with exposed flesh, and wrinkles slither in around all outstanding features of his face. His eyes themselves are usually dulled, lacking any sort of pupil or iris. They constantly flare a bright orange light, when Orbznot performs his devastating Magicks.
Orbznot is quite a big-boned Orsimer, his hands larger than most others, with arms resembling those of an Orangutan, he was considered to be quite the remarkable specimen. All he dons is a tattered low hanging pelt made from multiple furs, with skulls on chains hanging from the side, much like the dress of the evil Forsworn, though he is not associated with them. He wears but a skull of a large sabre-cat long dead around his head, and two steel studded leather straps around his chest, His feet wrapped with Troll hides, and a white skull painted on his face.
Items:
Orbznot carries a large, wooden staff, carved from large evil willows, skulls of different creatures impaled upon it by large steel nails, some of them with flesh still rotting, others with blood still bleeding and even more hollow and bleached white. It resembles the fabled Wabbajack, with some of its many properties, including the permanent transformation of those who Orbznot has defeated in combat, but doubles as a great staff that breathes grand flames and shoots large bolts of red and orange lightning from its many skulls, each one containing one more surprise. He also has found himself quite the neat little Orcish dagger, and three billowing blue potions as well as a debt of 50 Septims, which he has yet to pay off.
Strengths/Weaknesses:
Orbznot is a great mage, rivaling even the professors of the College of Winterhold, his skill able to fell even dragons with ease. His feats of greatness are known throughout the Wrothgarian Mountains, but few other places, besides some small towns in Hammerfell. But with great power, as the the saying goes, comes great responsibility, something Orbznot finds himself greatly lacking in. You see, a follower of Sheogorath and one of his many aspirants eventually finds himself, to... Well, not be the most sane person on the entire planet, and thus, Orbznot at times may be the strongest and one of the greatest opponents one may encounter, whereas other times he can be as weak as a common peasant.
Skills:
Orbznot is highly adept in the schools of Destruction, Illusion and Alteration, but is proficient, and more of a match, in the schools of Restoration, Conjuration and is mildly decent at Enchantment.
Personality:
Orbznot has many, mixed emotions, all coming all so suddenly and leaving just as suddenly, a humorous man who laughs at the struggles of others, no matter how dire, assisting them as he needs to. He is, like his master Sheogorath, an Orsimer of his word, and rarely lies. Orbznot however, is also very fierce, his great anger expressed along with his other jumble of emotions, many times randomly rambling of things he experienced in his youth and other times openly preaching to Sheogorath.
Biography:
Born in the Wrothgarian Mountains, in the great peaks during a time where Orsimer were highly devout to the worship of the great Daedric Prince Malacath, and Orbznot complied with them as well, visiting his shrines, his temple, every day and worshiping him devoutly. Orbznot had dedicated himself as a scholar to the great Malacath, a preacher, one the Orsimer would look to guidance when they could not find it anywhere else. It was he, who drove the Orsimer in the High Rock Province to crush several tribes of feral Bretons in the area, who proved to be a nuisance to passing Imperial soldiers.
It was because of that action that the Imperial Legion found them, and Orbznot and his tribe invited him to stay with them, and refilled their rations until they were ready to move onwards. It was then that a massive amount of enraged Bretons had befallen the tribe and the Imperial Garrison in their tribe, under the command of their dark master Sheogorath. They defiled the statues and temple of Malacath, and slaughtered the Orsimer, but not without taking heavy losses.
It was there, broken, shattered where Sheogorath found him, in the rubble of the temple of Malacath, a Daedra he believed had abandoned him. Sheogorath saw potential in his broken soul, and rebuilt it to his own vision. He taught Orbznot magic, and Orbznot learned fast, he learned much, too much, too fast, and soon his mind was weak, weak enough for Sheogorath to plant his seeds of chaos into Orbznot. He was controlled by his own emotions, hightened and more powerful, threatening to manifest themselves, and he acted like a madman, he was insane, or seemingly so. He followed the bidding of his master, Sheogorath, from the Wrothgarian Mountains where he hailed from, past the border of High Rock province, to the lands of Hammerfell, where he wreaked havoc in its jungles and deserts, always seeming to avoid capture. Sometimes, as survivors of his great fury reported, he would wield power to rival the greatest of mages, and devastate most foes on sight, and other times, he could barely make a fizzle. Sometimes, even the most fatal of strikes would fall upon him, and bounce off unaffected, whereas other times a simple fallen thorn on the ground could greatly pain his large feet. He toppled whole armies but had to hide and run from a mere pack of wolves. His great fury, and his talkative, lighthearted nature seeming to appear at the best, or the worst of times, dictated as Sheogorath willed.
Soon though, Orbznot was forced to run, his master had tired of him hiding, and he had too. Orbznot fled the province, making for Skyrim. He decided for a more subtle approach in this province, and seeing as how he was not heavily pursued, the crazed Orsimer started to do something he hadn't done in a long time. He became quite friendly to the men in the area, and slowly worked his way into Whiterun, where he learned of the feud between the Imperial Army and the Stormcloaks. He then left the city, settling into a bandit den (With the heads of the former occupants now impaled on wooden poles outside the cave) and "Worked" as a sell sword, or rather, a sell staff, charging relatively cheap prices. He had since gone into debt with the bartender at the Bannered Mare.
Other: Orbznot walks with a limp, leaping and hopping slightly. He leads this queerish movement with his right leg.
One-liner: Orbznot, Shaman of Sheogorath
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No, son, you can get to the Credits by killing the dragon. Minecraft cannot be beaten, but it can tell you to get a life.
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