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  • SnarkMonkey
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  • Member for 10 years, 1 month, and 27 days
    Last active Sat, Jun, 4 2016 22:01:07
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  • View SnarkMonkey's Profile

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    May 22, 2015
    SnarkMonkey posted a message on Dungeon Mobs (reference to new thread in last post)

    I too, would like to kindly request an update as to the progress of this mod.

    Posted in: Minecraft Mods
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    May 12, 2015
    SnarkMonkey posted a message on Lan server rejects our skins

    The way I see it, there are three possibilities as to what's going on here:

    1. Someone on this site knows how to fix this problem, but hasn't found this thread.

    2. Nobody knows how to fix this problem, and this is everyone's way of telling me.

    3. Everyone has decided that I must be ignored for whatever reason, unless the response is in no way helpful what-so-ever.

    Posted in: Server Support and Administration
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    May 9, 2015
    SnarkMonkey posted a message on Lan server rejects our skins

    Is that it then? is there really no around this?

    Posted in: Server Support and Administration
  • View SnarkMonkey's Profile

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    May 7, 2015
    SnarkMonkey posted a message on Lan server rejects our skins

    Hey, I don't know why even a hint of acknowledgement is optional here, but it's really starting to get annoying.

    Posted in: Server Support and Administration
  • View SnarkMonkey's Profile

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    May 2, 2015
    SnarkMonkey posted a message on Lan server rejects our skins

    So I was playing on a Lan server with my brothers, and we discovered that whoever opens the Lan server doesn't get their skin shown to the rest of us.


    Basically, everyone sees him with the Steve skin expect for the person actually playing him. Again, this only happens to the person who launched the Lan server.


    I was hoping this was a common problem, but no one else seems to have made a thread about it.


    We've been using 1.7.10 and 1.8 versions of Minecraft, and the Pixelmon mod was properly installed each time. I mention this because the problem occurs on both of these versions of Minecraft.

    Posted in: Server Support and Administration
  • View SnarkMonkey's Profile

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    Apr 10, 2015
    SnarkMonkey posted a message on [1.6.4][Forge] Quicksand Mod 3.1.0

    Hey, BinaryWolf. I don't know if you're reading this or not, but I would like to know what is happening to this mod. Has it been moved? Is it discontinued? Have you become so busy over the past year that you couldn't even post on this thread?


    Look, I get it. This mod is pretty old by Minecraft Standards, but there isn't really another quicksand mod out there, and it would be very nice to get know what is happening with this one.

    Posted in: Minecraft Mods
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    Apr 10, 2015
    SnarkMonkey posted a message on Key Configuration Issues

    I would like to update this post by saying that one of the mods is Ichun's Morph mod, which does have an options menu, but it just edits the config for whatever world I'm in. Incidentally, it has begun trying to change my morph whenever I start crouching, so can probably imagine how annoying that's becoming.


    If there is another post dealing with this problem, please at very least direct me to it because I couldn't find it.

    Posted in: Mods Discussion
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    Apr 8, 2015
    SnarkMonkey posted a message on Key Configuration Issues

    I have a problem where at least two mods are trying to access the left bracket, but none of these mods are showing up under the in-game controls menu (Options/Controls). I can't find a mod or other solution for this, and I was hoping one of you already did.

    Posted in: Mods Discussion
  • View SnarkMonkey's Profile

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    Apr 8, 2015
    SnarkMonkey posted a message on CreepyPastaCraft

    Cry and Pewds spawned a lot in the desert last time I checked. They actually out of hand and overran a village once.

    Posted in: Minecraft Mods
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    Nov 25, 2014
    SnarkMonkey posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from Cheeyev»
    Uh, my Superflat world is being invaded by Hunters!


    I've had similar problems. Any superflat world is subject to overspawning. I had to disable the mod because my laptop couldn't handle it.
    Posted in: Minecraft Mods
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    Nov 1, 2014
    SnarkMonkey posted a message on [1.6.4][Forge] Quicksand Mod 3.1.0
    Is this mod still being updated?
    Posted in: Minecraft Mods
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    Oct 24, 2014
    SnarkMonkey posted a message on The Ultimate Pun Mod! Updated Aug 2015
    Here's a pun for you:

    The A-Salt Skeleton (and/or Zombie) is a stronger version of the original mob. It drops salt upon death. Salt can then be crafted into popcorn, which is not a food, but instead a throw-able explosive.
    Posted in: Minecraft Mods
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    Sep 5, 2014
    SnarkMonkey posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from Sunconure11»
    This mod has a disturbing lack of Manananggals.



    http://en.wikipedia.org/wiki/Manananggal

    On the subject of manananggals, I noticed the penanggalan briefly returned (http://en.wikipedia.org/wiki/Penanggalan) after one appeared in an indie horror game called "Eyes"
    Posted in: Minecraft Mods
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    Aug 28, 2014
    SnarkMonkey posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Since I didn't get much of a response as to whether this is a good idea or not, here it is again:
    Quote from SnarkMonkey»
    I saw that you are using the jackalope and wolpertinger, and I would like to suggest a third horned rabbit: the al-mi'raj.

    It is an Islamic being that looks like a large rabbit with a large horn similar to that of a unicorn, but despite it's harmless appearance, it is a powerful and territorial carnivore that jumps and stabs at potential prey, often killing them in a few hits. Animals flee from it, and the local humans would resort to witchcraft just to calm the beast down.

    I was thinking the mobs could have something between 10-30 health, deal 5-10 damage, and roam in small packs ranging from 1-5. They could be innately hostile, but the player could tame them with some sort of mystical meat. When tamed, they would behave like wolves and when killed, they could drop their horn along with some fur. The horn could be ground down into a brewing ingredient or fertilizer, or it could be combined with dendroid roots to form a special sword.

    Oh, and just to prove that I'm not the one making this up (the myth is pretty obscure): http://en.wikipedia.org/wiki/Al-mi'raj
    Posted in: Minecraft Mods
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    Aug 16, 2014
    SnarkMonkey posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from PCAwesomeness

    I wanted to suggest a skvader, but OK!

    I was also thinking skvader, but I couldn't see what it could do that the wolpertinger couldn't. Maybe it could be seen in extreme hills flying most of the time.
    Posted in: Minecraft Mods
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