Please add it to the list.
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Feb 15, 2014Snakeinatree posted a message on The Enchantment MegathreadPosted in: Suggestions
0Snakeinatree posted a message on Custom DimensionsThank you for ALL your support!Posted in: Suggestions
0Snakeinatree posted a message on Enchanting OverhaulPosted in: SuggestionsQuote from lovemooshroom1
book shelf dont require books any more? that makes no sense
Fill them with books later.
0Snakeinatree posted a message on (Solved)Everything In Minecraft Is invisibleRemove all mods.Posted in: Java Edition Support
0Snakeinatree posted a message on New mob: WraithPosted in: SuggestionsQuote from DarkStar634This damage is pure/magical, right (meaning it ignores damage reduction)?
Last time I checked, Dota 2 has magic resistance and Black King Bar.
Wrong forum? Minecraft does not have magical damage types. There are Composite/Physical, Projectile, Fire, Poison and Blast.
0Snakeinatree posted a message on New world build Game Of ThronesThis belong in Maps Discussion.Posted in: Maps Discussion
0Snakeinatree posted a message on Enchanting OverhaulBookshelfPosted in: Suggestions
- Bookshelves no longer require books to make
- Bookshelves are now tile entities that can store nothing but books, written books and enchanted books
- Bookshelves can contain up to 3 books
- You can enchant any item with any enchantment present in the books in the nearby bookshelves
- You are more likely to get a certain combination of enchantments if you have more of a certain kind of book in the bookshelves
- You cannot select specific enchantments for books. It is still random
- Enchanting does not consume the book used
0Posted in: SuggestionsQuote from Ayefune
To what, kill the Wither in one or two hits? As if he isn't easy enough.
There is absolutely no other reason for Smite XI to exist when Smite V kills non-boss undeads in one hit, and Sharpness V with Strength Potion also kills in one hit.
You underestimate the power of Knockback V.
0Snakeinatree posted a message on Customizable AI for Custom MapsPosted in: SuggestionsQuote from Captin Idgit
Good idea in theory, but it would be a pain to code, and you are very vague as to how this system would work for the player editing the AI.
The string is basically the AI logic. The format is exactly how Minecraft AI is formatted.
Therefore, it won't be a pain to code.
0Posted in: SuggestionsQuote from Ayefune
I'm not sure I follow. Why would I need something with Smite and Sharpness if there are 100 Zombies hanging around? Smite V on an Iron sword deals with it, and even Sharpness V with a Strength Potion also deals with it.
Also Strength Potions last longer and are less expensive than your suggestion. And Prot IV on Diamond power doesn't need a boost at all. I'd be hard pressed to find a use for this in Vanilla.
Also, if you carry this around, and a book, that takes up one more slot than having 2 Swords with Smite and Sharpness.
Can't support unless you refine it more.
Simple. You can get Smite XI.
0Posted in: SuggestionsQuote from Winter_Mage
Yes, because justifying a suggestion with a potentially non-vanilla/non-survival situation is a very good thing. *sarcasm*
Tell me: what is a command block for?
Quote from ReddinX
Interesting, but the enchant's level should wear off every 10 seconds(Like a countdown; Sparpness 10 would last 100 seconds.). Instead of a new enchant table, why not just be able to right click with an enchantment book and apply the enchant you have on it to your sword, and then have it slowly deteriorate one level every ten seconds, and say it is 2x the level it is really when applied. (Maxing out at level 10.) So sharpness V = Sharpness X, I = II, II = IV, III = X.
Updated the OP.
0Snakeinatree posted a message on Delete pleaseDownloaded.Posted in: Maps
LPing it later.
2Snakeinatree posted a message on Customizable AI for Custom Maps9 SupportsPosted in: Suggestions
What is this?
This is a feature for mapmakers to allow them to customize their mob AI. For example, they could make a certain Blaze in a certain place spam fireballs at 30% HP, or flee to another location at 50% HP.
How does it work?
An NBT string (or a compound/list) contains all the mob AI information. Mapmakers can edit it however they want.
Why would I want this?
Let's just say the next Hypixel map will feature bosses which actually have brains.
0Snakeinatree posted a message on Since the current snapshot is map related, why not adding custom sound?Posted in: SuggestionsQuote from Frag2000
since Jeb is actively working on adding features for the map makers....
I just saw that it is now possible to pack a resource pack with the map. So why not packing sounds as well?
A very strong finishing touch would be to be able to have some kind of speaker item, where you would simply point to a wav file and set:
Range: Range at which the player will hear/stop hearing the sound.
Loop: True or false
FadeIn: Time in ms it takes for the sound to go at max volume when the range is reached. 0 being max volume at start.
FadeOut: Time in ms it takes for the sound to go silent when the range is left. 0 being silent on the spot.
...other simple properties.
Then the wav files would be packed with the map.
It would be so nice to add custom sounds and music to our world. It would be night and day! Sounds are 50% of the feedback returned by a game
It would be very nice to force players of a map to play with a certain resource pack, regardless of whether they actually have it.
0Snakeinatree posted a message on Custom DimensionsPosted in: SuggestionsQuote from VCtheDerp
Would there be any way to create dimension presets?
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