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    posted a message on The Enchantment Megathread
    http://www.minecraftforum.net/topic/2399304-enchanting-overhaul/

    Please add it to the list.
    Posted in: Suggestions
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    posted a message on Custom Dimensions
    Thank you for ALL your support!
    Posted in: Suggestions
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    posted a message on Enchanting Overhaul
    Quote from lovemooshroom1

    book shelf dont require books any more? that makes no sense


    Fill them with books later.
    Posted in: Suggestions
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    posted a message on (Solved)Everything In Minecraft Is invisible
    Remove all mods.
    Posted in: Java Edition Support
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    posted a message on New mob: Wraith
    Quote from DarkStar634
    This damage is pure/magical, right (meaning it ignores damage reduction)?

    Last time I checked, Dota 2 has magic resistance and Black King Bar.

    Wrong forum? Minecraft does not have magical damage types. There are Composite/Physical, Projectile, Fire, Poison and Blast.
    Posted in: Suggestions
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    posted a message on New world build Game Of Thrones
    This belong in Maps Discussion.
    Posted in: Maps Discussion
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    posted a message on Enchanting Overhaul
    Bookshelf
    • Bookshelves no longer require books to make
    • Bookshelves are now tile entities that can store nothing but books, written books and enchanted books
    • Bookshelves can contain up to 3 books
    Enchanting
    • You can enchant any item with any enchantment present in the books in the nearby bookshelves
    • You are more likely to get a certain combination of enchantments if you have more of a certain kind of book in the bookshelves
    • You cannot select specific enchantments for books. It is still random
    • Enchanting does not consume the book used
    Posted in: Suggestions
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    posted a message on Enchanted Books
    Quote from Ayefune

    To what, kill the Wither in one or two hits? As if he isn't easy enough.

    There is absolutely no other reason for Smite XI to exist when Smite V kills non-boss undeads in one hit, and Sharpness V with Strength Potion also kills in one hit.

    No support.


    You underestimate the power of Knockback V.
    Posted in: Suggestions
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    posted a message on Customizable AI for Custom Maps
    Quote from Captin Idgit

    Good idea in theory, but it would be a pain to code, and you are very vague as to how this system would work for the player editing the AI.


    The string is basically the AI logic. The format is exactly how Minecraft AI is formatted.

    Therefore, it won't be a pain to code.
    Posted in: Suggestions
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    posted a message on Enchanted Books
    Quote from Ayefune

    I'm not sure I follow. Why would I need something with Smite and Sharpness if there are 100 Zombies hanging around? Smite V on an Iron sword deals with it, and even Sharpness V with a Strength Potion also deals with it.

    Also Strength Potions last longer and are less expensive than your suggestion. And Prot IV on Diamond power doesn't need a boost at all. I'd be hard pressed to find a use for this in Vanilla.

    Also, if you carry this around, and a book, that takes up one more slot than having 2 Swords with Smite and Sharpness.

    Can't support unless you refine it more.


    Simple. You can get Smite XI.
    Posted in: Suggestions
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    posted a message on Enchanted Books
    Quote from Winter_Mage

    Yes, because justifying a suggestion with a potentially non-vanilla/non-survival situation is a very good thing. *sarcasm*


    Tell me: what is a command block for?

    Quote from ReddinX

    Interesting, but the enchant's level should wear off every 10 seconds(Like a countdown; Sparpness 10 would last 100 seconds.). Instead of a new enchant table, why not just be able to right click with an enchantment book and apply the enchant you have on it to your sword, and then have it slowly deteriorate one level every ten seconds, and say it is 2x the level it is really when applied. (Maxing out at level 10.) So sharpness V = Sharpness X, I = II, II = IV, III = X.


    Updated the OP.
    Posted in: Suggestions
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    posted a message on Delete please
    Downloaded.

    LPing it later.
    Posted in: Maps
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    posted a message on Customizable AI for Custom Maps
    9 Supports

    What is this?

    This is a feature for mapmakers to allow them to customize their mob AI. For example, they could make a certain Blaze in a certain place spam fireballs at 30% HP, or flee to another location at 50% HP.

    How does it work?

    An NBT string (or a compound/list) contains all the mob AI information. Mapmakers can edit it however they want.

    Why would I want this?

    Let's just say the next Hypixel map will feature bosses which actually have brains.
    Posted in: Suggestions
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    posted a message on Since the current snapshot is map related, why not adding custom sound?
    Quote from Frag2000

    Hi guys,

    since Jeb is actively working on adding features for the map makers....

    I just saw that it is now possible to pack a resource pack with the map. So why not packing sounds as well?

    A very strong finishing touch would be to be able to have some kind of speaker item, where you would simply point to a wav file and set:

    Range: Range at which the player will hear/stop hearing the sound.
    Loop: True or false
    FadeIn: Time in ms it takes for the sound to go at max volume when the range is reached. 0 being max volume at start.
    FadeOut: Time in ms it takes for the sound to go silent when the range is left. 0 being silent on the spot.
    ...other simple properties.

    Then the wav files would be packed with the map.

    It would be so nice to add custom sounds and music to our world. It would be night and day! Sounds are 50% of the feedback returned by a game :)


    It would be very nice to force players of a map to play with a certain resource pack, regardless of whether they actually have it.
    Posted in: Suggestions
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    posted a message on Custom Dimensions
    Quote from VCtheDerp

    Would there be any way to create dimension presets?

    Probably.

    EDIT: Added.
    Posted in: Suggestions
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