COST: 100 Mana Cold Snap: Ability invokes if Invoker has 3 Quas instances. Invoker draws the heat from an enemy, chilling them to their very core for a duration based on Quas. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
Fixed.
Seriously, though, Cold Snap should be a spell that freezes the enemy for a short time (really short) every time they get hit.
Since the white wool of the next map is harder than the black wool of the first, here is a tip: Don't make any more maps. Just link what would be your next map to your first map by a command block teleporter that only appears after you completed the first map.
WARNING: My LP contains lots of speculation on the connection between the Sewer Caverns and the Dwarven Ruins, and a lot of mob lag.
@Bugs: There is a grammatical bug on the sign at the start of the map. I do not believe that capitalizing everything in the 'WARNING: Map is hard' sign is intentional.
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Seriously, though, Cold Snap should be a spell that freezes the enemy for a short time (really short) every time they get hit.
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LP the First
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Doesn't matter. Not much is done.
Will continue once I defeat White Wool.
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http://www.youtube.c...Hy8SSgmA9QHLQKw
Uploading now.
WARNING: My LP contains lots of speculation on the connection between the Sewer Caverns and the Dwarven Ruins, and a lot of mob lag.
@Bugs: There is a grammatical bug on the sign at the start of the map. I do not believe that capitalizing everything in the 'WARNING: Map is hard' sign is intentional.
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