so all golden/chain armor has a permanent thorns effect? No thanks.
Gold and leather armor have a lot of good uses in adventure maps, race for the wool, etc....
Not thorns. It is more like a chance to cause damage dealt to you to drain hunger instead of health.
Sorry I am giving no support due to the fact that sure the leather may be a good idea but what would do good of only upgrading enchant levels by one level? Do you mean level as in like 31 or as in Protection 5?
Protection 5, Smite 6, etc. Of course, these enchantments would have a lower chance of being enchanted due to the higher 'hidden enchantment cost'. However, given Gold's natural high enchantability, it will not be much of a problem.
Don't give it to Iron, it's already OP by virtue of both being very powerful AND being the easiest armor tier to obtain (unless you spawn surrounded by pigs and cows). If anything, give it a penalty or something.
At first I was thinking of buffing the player's movement speed by 50% and making Iron and Diamond armor reduce it to its previous level. However, it will be pretty annoying to casuals (everyone with the exception of CTM players and LPers).
Otherwise, I quite like this, though gold tools should only consume saturation to repair durability if they are in your hotbar. It'd also be nice if gold had an exclusive enchantment that increased the amount of durability regenerated per point of saturation consumed, as wearing a full suit of damaged gold armor and having half-broken gold tools in your inventory would devour your hunger.
It doesn't make sense. And the Gold/Chain armor would be more of a nuisance than anything.
Leather can be dyed, that's what unique about it. The Gold and armors are obsolete, I agree, but the suggestions are way too overpowered.
As we all know, Leather and Golden Armor are completely obsolete, as they are harder to get and are weaker than Iron armor. Therefore, I would like to give them some, erm, special effects that only work on that particular armor.
Here is the list:
Leather
Bow charge slow reduced by 2/3*
Bow charge time reduced by 1/3*
Gold/Chain
There is a 10% chance to redirect all damage dealt to you to your food bar upon being damaged.*
Golden armor (and tools) will consume your saturation to repair itself if they are on you. The number of durability regained per saturation consumed is increased by the level of Unbreaking the armor has.
Maximum levels of enchantments on Golden armor are increased by 1.
OR
Leather
Crafting any armor of a higher tier requires the leather padding and the unpadded (unwearable) armor. If the armor breaks, it turns into the padding (with durability and all).
It can be uncrafted to use the padding for another armor.
Leather drop rate increased from 0-2 to 4-9.
Gold/Chain
New Gold/Chain-specific enchantment: Lifelink. It is a high-cost enchantment that has a (2*level)% chance to redirect all damage dealt on the player to his saturation bar, provided his hunger is above 9 or he has saturation left. This takes place after the damage reduction calculation. It has a maximum level of 5 (effectively 8).
Unbreaking causes Golden/Chain tools, weapons and armor to consume 1 saturation each second to repair itself, provided that the player's hunger is above 9 or he has saturation left. The number of durability regained per saturation consumed is (10*level). It has a maximum level of 5 (effectively 8).
Maximum levels of enchantments on Golden armor are increased by 3.
Currently, non-buff potions (Health, Damage) are pretty useless, since they cannot be stacked. However, the opposite (stackable potions) will be overpowered. Therefore, being affected by a potion should reduce your hunger relative to the strength of the potion.
This will avoid the problem of players chugging stacking potions if they stack, since they have to deal with less hunger if they splash themselves with a ton of potions. However, if they splash just one/splash themselves when safe, they will not have to deal with the hunger effects as much.
On a side note, make potions stackable. Instant Healths are pretty much useless if the player is not fighting a boss, since they do not stack.
(To mods: I see no thread containing the idea of potions reducing hunger).
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Not thorns. It is more like a chance to cause damage dealt to you to drain hunger instead of health.
Except that if you make iron rarer, nobody will make armor. Ever.
Do you know how many cows you must kill to make a set of leather armor? A lot.
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People will still rush Iron.
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The Nether has practically no hostile mobs.
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They used to be the only armor that can get Protection V. Enchantability is now obsolete once you have a book farm.
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Have fun exploring random villages with no new villagers in them!
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Protection 5, Smite 6, etc. Of course, these enchantments would have a lower chance of being enchanted due to the higher 'hidden enchantment cost'. However, given Gold's natural high enchantability, it will not be much of a problem.
#1: Balance. #2: Magic.
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At first I was thinking of buffing the player's movement speed by 50% and making Iron and Diamond armor reduce it to its previous level. However, it will be pretty annoying to casuals (everyone with the exception of CTM players and LPers).
I made the enchantment Unbreaking.
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http://www.minecraftforum.net/forum/263-wip-maps/
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I knew it needed some nerfs.
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They will reduce your saturation before your hunger, and only a teeny little bit at that. 1 bread = 6 potion uses (not counting saturation).
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As we all know, Leather and Golden Armor are completely obsolete, as they are harder to get and are weaker than Iron armor. Therefore, I would like to give them some, erm, special effects that only work on that particular armor.
Here is the list:
Leather
Leather
*Set Bonus
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This will avoid the problem of players chugging stacking potions if they stack, since they have to deal with less hunger if they splash themselves with a ton of potions. However, if they splash just one/splash themselves when safe, they will not have to deal with the hunger effects as much.
On a side note, make potions stackable. Instant Healths are pretty much useless if the player is not fighting a boss, since they do not stack.
(To mods: I see no thread containing the idea of potions reducing hunger).
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