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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN:
    Smithinator
    Where did you hear about the server:
    minecraftforum.net frontpage
    Do you understand and accept the rules?
    Yes
    What's our policy on raging?
    Don't do it
    Posted in: PC Servers
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    posted a message on [1.6.4][Forge][SMP]Hangable Maps(Unofficial)[v1.6.4_1]
    You're awesome! I've been waiting for this mod to be updated for quite awhile now, and I'm especially glad to see it will now hopefully have regular maintenance.
    Posted in: Minecraft Mods
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    posted a message on 12w34a Snapshot Available for Testing!
    The whole reason I was excited for this snapshot was the item frames, so I could finally hang my multiple maps on the wall together and look at them as one whole picture. Too bad the game crashes instantly when I place one, saying internal server error and the server gets this error:

    2012-08-23 13:10:23 [WARNING] Failed to handle packet: java.lang.NullPointerException
    java.lang.NullPointerException
    at ru.a(SourceFile:31)
    at rz.a(SourceFile:94)
    at gz.a(SourceFile:251)
    at hd.a(SourceFile:372)
    at ej.a(SourceFile:58)
    at be.b(SourceFile:333)
    at hd.d(SourceFile:56)
    at he.b(SourceFile:35)
    at gb.b(SourceFile:30)
    at net.minecraft.server.MinecraftServer.r(SourceFile:449)
    at fx.r(SourceFile:222)
    at net.minecraft.server.MinecraftServer.q(SourceFile:380)
    at net.minecraft.server.MinecraftServer.run(SourceFile:313)
    at es.run(SourceFile:536)
    Posted in: Minecraft News
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    posted a message on Update this mod please?
    Bump
    Posted in: Requests / Ideas For Mods
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    posted a message on Update this mod please?
    I hadn't thought about Mojang's upcoming feature, thanks for pointing that out, I suppose that'll work although it'll be irritating having a wooden border around all of my maps instead of being able to combine them all together to see one picture.

    But, just yesterday I saw a topic where someone asked for a mod to be updated and someone came along and updated it for them, no question asked.That's why I thought I could get someone to update it for me, especially since the author hasn't maintained it for 2 major updates now.

    I've seen people take over abandoned mods before without them saying anything about having permission from the original author.
    Posted in: Requests / Ideas For Mods
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    posted a message on Update this mod please?
    The developer seems to have abandoned it since Minecraft 1.1.
    Someone updated it unofficially to 1.2.5, and I was hoping someone could update it again to 1.3.2.
    Here's the download links to the unofficial 1.2.5 update.
    Hangable Maps 1.2.5 Client
    Hangable Maps 1.2.5 Server

    If it's of any importance, the mod requires Modloader and ModloaderMP.
    Also, the files are still labeled as 1.1 but I think the unofficial updater just didn't bother to change it.
    Thank you

    Edit: There's another feature in it besides just being able to hang your maps, so Mojang isn't going to be adding the whole thing in the next update. You can also duplicate your maps so you can have more than one of each area, which is why I'd like to have this mod updated instead of simply waiting for Mojang's update that we have no reason to believe will have this feature.
    Posted in: Requests / Ideas For Mods
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    posted a message on Cannot find lwjgl.jar
    My friend is trying to start minecraft using a batch file with this code:

    java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft "username"


    He has java added to his path, and I am sure it was done correctly.
    He tried it with the path for 32 bit java on a 64 bit computer, and with the path for 64 bit java on a 64 bit computer and he gets this error:

    error: could not find or load main class C:\Users\Sthompson\Appdata\Roaming\.minecraft\bin\lwjgl.jar

    He has all the game files, including lwjgl.jar which is clearly in his bin, and the path above is the same path as the lwjgl in his jar.

    Can anyone help?
    Posted in: Legacy Support
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    posted a message on Minema 3.2 - The smooth movie recorder
    Quote from BarracudaATA

    Well, this helps me to separate the feedback for each mod.

    But isn't the whole idea of distributing mods in a forum generally a bad idea anyway? I mean, no categories, no rating system, no version filtering, no proper stats, no content hosting... there's only WIP mods and everything else, that is more or less tagged with titles. Most people looking for new mods probably don't read more than 1-2 pages. I publish my mods here mostly because it seems to be the most popular place, despite these drawbacks.


    Good point, and yes you're right about the forum for bit, but for now it's really the only option if you want anyone to find your mods until a site completely dedicated to minecraft modding pops up and becomes popular. Or maybe that modding API support that's supposedly being added soon will help with some of those issues. Who knows?
    Posted in: Minecraft Mods
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    posted a message on Minema 3.2 - The smooth movie recorder
    I saw the other mod thread you linked me to to get the memory leak fix, out of curiosity why don't you put those mods and the dragon thingy on this thread or vice versa and make one big super-thread like most other multi-modders?
    Posted in: Minecraft Mods
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    posted a message on Minema 3.2 - The smooth movie recorder
    Quote from BarracudaATA

    Well, I had to wait a few hours. That's all. The game time can be stretched to nearly endless extends. :smile.gif:


    Well, when I first got the mod, I tried to do a cube of 1,000,000 tnt, but mine said it ran out of memory and basically ended minecraft. If I try to open that save again, same result.
    Posted in: Minecraft Mods
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    posted a message on Minema 3.2 - The smooth movie recorder
    Quote from BarracudaATA

    The performance is virtually the same.


    Alrighty then.
    In that case, on a less serious note, how on earth did you manage to blow up over a million tnt without your computer itself going kaboom? lol
    Assuming that's your video and not someone else's contribution, of course.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Minecraft Console
    Quote from ragger

    Do you also have your Chat key to be T? Try to change it if it is so.


    No, I swapped the console key and the regular chat key, so now the console key is T and the chat key is the backslash. I'm not holding it down for a long time when I open the console, so it can't be that. Unless the console is programmed so that it opens and starts registering whatever key I'm pushing very quickly.


    Quote from NikWillOrStuff

    most of the time when i pressed (for example) "T", it would open the console, but the console had "t" in the input.


    Apparently I'm not the only one.
    Posted in: Minecraft Mods
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    posted a message on Minema 3.2 - The smooth movie recorder
    Quote from Gnomeknows

    only issue is the playback when recording a video, its too fast.


    I have the same problem as the above, and I had never even touched the config file before I recorded the video.

    Also, so is this mod simply a recorder that adds no lag due to its recording, or does it actually allow your computer to handle more memory-intensive things in-game?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Minecraft Console
    Idk if this is a bug or whether it's just a problem for me, but I have a problem/bug.
    About 80% of the time when I bring up the console in-game, whatever key I push to bring it up (T, for example) will be there when I type. As in if I push T to bring it up, it automatically enters a T in the typing area.
    Posted in: Minecraft Mods
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    posted a message on Minema 3.2 - The smooth movie recorder
    The 2.8 megatons of TNT completely blew me away. Definitely downloading.
    Posted in: Minecraft Mods
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