• 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    i am sadly disappointed in the inability to completely disable the eye feature, as it ruins at least three of my skins... I am reverting to 1.9.4 until you add the ability to disable it... sorry Noppes :(

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    I have a crash when using forge 1.9 version 1811, that occurs whenever I enter a world. MPM is the only mod I have installed


    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 3/26/16 1:57 PM
    Description: Unexpected error

    java.lang.IllegalAccessError: tried to access field net.minecraftforge.event.entity.player.PlayerEvent.entityPlayer from class noppes.mpm.ServerEventHandler
    at noppes.mpm.ServerEventHandler.onNameSet(ServerEventHandler.java:134)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_21_ServerEventHandler_onNameSet_NameFormat.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.event.ForgeEventFactory.getPlayerDisplayName(ForgeEventFactory.java:198)
    at net.minecraft.entity.player.EntityPlayer.refreshDisplayName(EntityPlayer.java:2557)
    at noppes.mpm.ModelData.readFromNBT(ModelData.java:90)
    at noppes.mpm.ModelData.get(ModelData.java:251)
    at noppes.mpm.client.RenderEvent.hand(RenderEvent.java:251)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_12_RenderEvent_hand_RenderHandEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.client.ForgeHooksClient.renderFirstPersonHand(ForgeHooksClient.java:136)
    at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:758)
    at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1402)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1229)
    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1038)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1072)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:366)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at noppes.mpm.ServerEventHandler.onNameSet(ServerEventHandler.java:134)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_21_ServerEventHandler_onNameSet_NameFormat.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.event.ForgeEventFactory.getPlayerDisplayName(ForgeEventFactory.java:198)
    at net.minecraft.entity.player.EntityPlayer.refreshDisplayName(EntityPlayer.java:2557)
    at noppes.mpm.ModelData.readFromNBT(ModelData.java:90)
    at noppes.mpm.ModelData.get(ModelData.java:251)
    at noppes.mpm.client.RenderEvent.hand(RenderEvent.java:251)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_12_RenderEvent_hand_RenderHandEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraftforge.client.ForgeHooksClient.renderFirstPersonHand(ForgeHooksClient.java:136)
    at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:758)
    at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1402)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1229)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['smirkyguy'/798922, l='MpServer', x=8.50, y=65.00, z=8.50]]
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (192,68,227), Chunk: (at 0,4,3 in 12,14; contains blocks 192,0,224 to 207,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityPlayerSP['smirkyguy'/798922, l='MpServer', x=8.50, y=65.00, z=8.50]]
    Retry entities: 0 total; []
    Server brand: CraftBukkit
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:409)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2647)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:395)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.9
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 222520408 bytes (212 MB) / 471334912 bytes (449 MB) up to 894959616 bytes (853 MB)
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmn512M -Xms512M -Xmx1G
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP 9.23 Powered by Forge 12.16.0.1811 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1811-1.9.jar)
    UCHIJA Forge{12.16.0.1811} [Minecraft Forge] (forge-1.9-12.16.0.1811-1.9.jar)
    UCHIJA moreplayermodels{1.8.9} [MorePlayerModels] (MorePlayerModels_1.9.0beta(20mar16).jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.2843' Renderer: 'Intel(R) HD Graphics 3000'
    Launched Version: 1.9-forge1.9-12.16.0.1811-1.9
    LWJGL: 2.9.4
    OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2843, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    its the entire message, and it repeats about once every few seconds

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Hey Noppes, the new 1.8.9 version you released is causing console spam on my server... I suspect it might have something to do with the Craftbukkit plugin.


    [11:11:13] [Server thread/WARN]: [MorePlayerModels2] Task #2211932 for MorePlayerModels2 v1.8 generated an exception
    java.lang.ClassCastException

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    About the bug that causes parts from other players and mobs to teleport to underneath you, usually upside down; the staff of my server discovered that if you turn off the 3d hat layer setting, it stops. Should help with tracking down the bug, and for those who cant stand the bug and want a quick fix.

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes»

    Ok guess Ill release a 1.8.9 version within the next few days :P


    derp... turns out forge fixed the issue a while ago and I tested in the version before the fix was published

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes»

    The mod is on 1.8.8 which should also work with 1.8.9, though I havent tested.


    forge 1.8.9 refuses to run with mpm 1.8.8

    Posted in: Mods Discussion
  • 1

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Another bug found, this one I thought was forge but turns out its actually MPM.

    Non armor items, when worn in the head slot, do not rotate with the head.


    Normal helmet working fine:


    Glass Block:


    Skull:

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Yet another bug to report: I am unable to turn off back items, they are still showing whether the button is on or off. tested on multiplayer only.


    Edit: Happens in SP also.

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Yes! its working now! Thank you!

    (btw might wanna update the front page it still says the last update was in march)

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Hey Noppes I just tried the new update to the Craftbukkit plugin and it doesn't seem to be working... at the bottom of the F12 menu it says "Server doesn't have mod installed"

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    How is work progressing on the double tails fix Noppes?

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    I run the Craftbukkit plugin on the server, and everyone is running the latest version of the mod

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Noppes there are 2 major bugs with the new "double tails"

    1. They aren't visible to others

    2. After playing about 10 minutes they will revert to a single tail, and have to be switched back to double

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Noppes there's issues with the 2 tails, they aren't being saved properly and other players aren't able to see them. :(

    Posted in: Mods Discussion
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