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    posted a message on [SOLVED] Rendering Armor crashes server
    Quote from GhostOfGhost

    dude wtf... code in forge way. change the proxy.addRender to 3(yea 3)
    and in your amor class you just implemente public Icon getArmorTexture(some param here, look at ItemArmor).
    and then return the icon for every part...

    Thanks that worked
    Posted in: Modification Development
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    posted a message on 1.6.4 Custom Mob is White Cube
    PM me your code and I will see if I can help.
    Posted in: Modification Development
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    posted a message on [SOLVED] Rendering Armor crashes server
    Quote from Kukipett

    Actually your
    RenderingRegistry.addNewArmourRendererPrefix("EXAMPLEarmor_layer");


    Should be in the proxy something like this :

    public class ClientProxy extends CommonProxy
    {

    public void registerRenderInformation()
    {

    }

    @Override
    public int registerArmors(String prefix)
    {
    return RenderingRegistry.addNewArmourRendererPrefix(prefix);

    }

    }

    And an example of an amrmor in FMLPreInitializationEvent :

    PLATINUM = EnumHelper.addArmorMaterial("PLATINUM", 40, new int[]{3, 8, 6, 3}, 15);

    helmetPlatinum = (ItemArmor) new ItemArmor(5007, PLATINUM, proxy.registerArmors("platinum"), 0).setUnlocalizedName("helmetPlatinum").setTextureName("platinum_helmet");

    Okay so I tried this and no luck yet. I've got an error in my main mod file that I don't know how to fix, simply because I have no idea what to put there so if you could give me a hand that would be a big help. I'm sorry but this is my first time doing armor besides back in 1.2.5 or something using modloader so I'm a little rusty.

    Code

     EXAMPLEHelmet = new EXAMPLEArmor(767, EXAMPLEArmor, proxy.registerArmors("EXAMPLEarmor_layer"), 0).setUnlocalizedName("EXAMPLEHelmet");


    Now this line of code is the only place where I'm getting an error. Firstly, do I change proxy to ClientProxy, or just leave it as it is? I currently have it set to ClientProxy and that fixed the first thing, however when that error was fixed another was created. I am not sure what to put in the brackets because if I put ("EXAMPLEarmor_layer") then I am told to change the modifier of my registerArmors method inside of my ClientProxy to static, which obviously wouldn't work. So if you could be more specific as to what to do with the proxy.registerArmors that would help me alot.

    Thanks Again
    Posted in: Modification Development
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    posted a message on [SOLVED] Rendering Armor crashes server
    Quote from Kukipett

    Actually your
    RenderingRegistry.addNewArmourRendererPrefix("EXAMPLEarmor_layer");


    Should be in the proxy something like this :

    public class ClientProxy extends CommonProxy
    {

    public void registerRenderInformation()
    {

    }

    @Override
    public int registerArmors(String prefix)
    {
    return RenderingRegistry.addNewArmourRendererPrefix(prefix);

    }

    }

    And an example of an amrmor in FMLPreInitializationEvent :

    PLATINUM = EnumHelper.addArmorMaterial("PLATINUM", 40, new int[]{3, 8, 6, 3}, 15);

    helmetPlatinum = (ItemArmor) new ItemArmor(5007, PLATINUM, proxy.registerArmors("platinum"), 0).setUnlocalizedName("helmetPlatinum").setTextureName("platinum_helmet");

    Thanks I will try this and get back to you.
    Posted in: Modification Development
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    posted a message on [SOLVED] Rendering Armor crashes server
    Okay, if you haven't figured it out already I'm having a little trouble with my mod. It would appear that whenever I render my armor the client works all good and fine but if I run the server it gives me giant error logs and headaches. I am most probably missing something simple or have something misplaced but I just can't seem to figure it out. Here is the code that I think is relevant to the matter. I have also replaced the actual names with EXAMPLE for obvious reasons.Main Mod File:
     public static Item EXAMPLEHelmet;public static Item EXAMPLEChestplate;public static Item EXAMPLELeggings;public static Item EXAMPLEBoots;public static EnumToolMaterial EXAMPLE = EnumHelper.addToolMaterial("EXAMPLE", 3, 2132, 11.0F, 5.0F, 16);;RenderingRegistry.addNewArmourRendererPrefix("EXAMPLEarmor_layer");EXAMPLESword = new ItemEXAMPLESword(758, EXAMPLE).setUnlocalizedName("EXAMPLESword").setCreativeTab(CreativeTabs.tabCombat);EXAMPLEPickaxe = new ItemEXAMPLEPickaxe(760, EXAMPLE).setUnlocalizedName("EXAMPLEPickaxe").setCreativeTab(CreativeTabs.tabTools);EXAMPLEHoe = new ItemEXAMPLEHoe(762, EXAMPLE).setUnlocalizedName("EXAMPLEHoe").setCreativeTab(CreativeTabs.tabTools);EXAMPLEAxe = new ItemEXAMPLEAxe(761, EXAMPLE).setUnlocalizedName("EXAMPLEAxe").setCreativeTab(CreativeTabs.tabTools);EXAMPLEShovel = new ItemEXAMPLEShovel(759, EXAMPLE).setUnlocalizedName("EXAMPLEShovel").setCreativeTab(CreativeTabs.tabTools);
    EXAMPLEArmor File
    package MODNAME.common;import cpw.mods.fml.relauncher.Side;import cpw.mods.fml.relauncher.SideOnly;import net.minecraft.client.renderer.texture.IconRegister;import net.minecraft.entity.Entity;import net.minecraft.item.EnumArmorMaterial;import net.minecraft.item.ItemArmor;import net.minecraft.item.ItemStack;public class EXAMPLEArmor extends ItemArmor {public EXAMPLEArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial,int par3, int par4) {super(par1, par2EnumArmorMaterial, par3, par4);}public String getArmorTexture(ItemStack stack, Entity entity, int slot,int layer) {if (stack.itemID == MODNAME.EXAMPLEHelmet.itemID|| stack.itemID == MODNAME.EXAMPLEChestplate.itemID|| stack.itemID == MODNAME.EXAMPLEBoots.itemID) {return "MODNAME:textures/armor/EXAMPLEarmor_layer_1.png";}if (stack.itemID == MODNAME.EXAMPLELeggings.itemID) {return "MODNAME:textures/armor/EXAMPLEarmor_layer_2.png";} else {return null;}}@SideOnly(Side.CLIENT)public void registerIcons(IconRegister par1IconRegister){this.itemIcon = par1IconRegister.registerIcon(MODNAME.modid + ":" + (this.getUnlocalizedName().substring(5)));}}
    Any help is appreciated. If you would like to see any other parts of my code just say so and I will be happy to supply you with it. Thank you.
    Posted in: Modification Development
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    posted a message on Hiring Maintenance Staff
    Okay, I'm working on a server and I need a hand with some stuff, and I have no one to help me out. The server is not public yet, nor does it have any players. I need some help with building and plugin management. I am running it from my computer currently while I work on it. Don't bother griefing I backed up everything. Here have an application fill it out in comments.

    Name:
    Age:
    IGN:
    Skype(Required):
    I'm good at...:
    I can't...:
    Plugins I know how to use properly:
    Plugins I know how to use partially:
    Can you configure plugins?:
    If a COD-player got content from GTA on a PS2 that didn't pass the ESRB would he have a GG?:
    Other info:

    I'll PM you server info if you get accepted

    kthnxbai
    Posted in: Server Recruitment
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    posted a message on Soul Hunter Mod! [1.5.2] [New name]
    Quote from mitchmac

    What are these unfixable bugs?

    I found items without textures and managed to get some to work by putting the textures in the jar. But still haven't got EnderTomahawk, FlameGem and ObsidianStick textures to work yet. Then I found your discontinuation post which should be in the OP so you don't waste people's time.

    I don't feel particularly encouraged to try out a second mod by you when you don't follow thru on the first one. This kind of thing takes persistence at hunting down the bugs and fixing them. Do you have it?

    By unfixable bugs I meant things I can not manage to repair at this time with my current experience, and alot of my team also stopped responding to anything. The main reason was really the time but I needed another reason to seem legitimate. I have also had the same problem with my new mod, Better Mobs and Food (Not yet released) I am finding it hard to locate the time to complete these things. I was also finding it hard to think of new item's to add that a new, rather unexperienced modder such as myself could manage that would still be fun. This mod was really just for something to do that managed to end up on the internet. And your right I should have moved it to the OP, however it was late at night I had 3 assignment to hand in tommorow, I had not even started one and they were rather important so I didn't get much time to think about what I was doing.
    Posted in: Minecraft Mods
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    posted a message on Casper Craft - Survival / Towny - Looking For 2 Mods
    IGN (In Game Name): SmileyPandaBear

    Amount of time you can dedicate daily: 4-5 hours

    Why you are a good match for the Moderator Position: Because I am an experienced Moderator/Admins/Server Owner/Minecrafter

    Describe your moderating style? I punish those who break the rules to make the server an enjoyable and fun place.

    Past Experience: I would say Mod on about 8 servers, Trial Mod on about 3 and Admin on 4, and Owned 3

    Skype or Teamspeak? Private
    Posted in: Server Recruitment
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    posted a message on Pizza mod idea
    Quote from zecazoid322

    i could make the mod it can take up to 1-3 days
    can i borrow the textures up there
    i'll post a download link whenever i'm finished
    ps:if someone is complaining why its so long to create a mod like this i'm just 11years old

    Made it yet? I'm working on it for 1.6.2 so if you have do tell me, I don't want to take your idea. And I can tell your eleven years old because of your grammar. And I don't mean to brag but I started coding at 10 (I am currently 14)
    Posted in: Requests / Ideas For Mods
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    posted a message on Soul Hunter Mod! [1.5.2] [New name]
    DISCONTINUED
    Due to unfixable bugs and the fact that this mod seems to not work with anything, and barely works on it's own. I have discontinued it. A big thank you to everyone who helped me along the way but alas I can not seem to be able to get this thing working. I am sorry to all the people who went to the trouble of making videos. But it's not all bad news, I am working on a new mod for 1.6.2 that will have something or other to do with making more mobs and drops. Any support would be welcome email me for more info. Thanks guys.

    Sincerely,
    SmileyPandaBear
    Posted in: Minecraft Mods
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    posted a message on Pizza mod idea
    Quote from xXKillSwitchXx

    SmileyPandaBear i wont be making your mod without your consent as it is your idea. If your making it yourself i'll be happy to help

    Thanks, I'll PM you when I can stop procrastinating.
    Posted in: Requests / Ideas For Mods
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    posted a message on Pizza mod idea
    It would appear everyone stole my fast food mod idea, damn community lol. Well I will be making it today hopefully because I will be home.
    Posted in: Requests / Ideas For Mods
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    posted a message on Pizza mod idea
    Quote from oii57

    Who would make a mod with pizza inedible?

    I could make one with EDIBLE pizza it if you'd like

    I was thinking maybe I could make a mod called the "Fast Food Mod" and include pizzas in it along with all the other popular food brands
    Posted in: Requests / Ideas For Mods
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    posted a message on List of Mods for 1.8.9
    Please change the "Soul Eater Mod" to "Soul Hunter Mod" and change the link to http://www.minecraftforum.net/topic/1800074-soul-hunter-mod-152-new-name/ thanks
    Posted in: Minecraft Mods
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    posted a message on Soul Hunter Mod! [1.5.2] [New name]

    Could I get my showcase up there if I do one?

    Of course. If you make one PM me the link.
    Posted in: Minecraft Mods
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