• 0

    posted a message on CandyCraft 1.8 & 1.8.9 Released
    Quote from Adventcloud333»

    Craziest thing happened, When I tried to install Candycraft into my world it changed my giant Natura tree into Advent of Ascension Colored Bricks changed my floor into achimedes ship blocks, my banner into BC TNT. And changed my thaumium axe into a gun. That's when it loads and doesn't crash. It works fine on a fresh world, but I really want to keep my old world. Any ideas? I'm running 1.7.10 incase


    Yeah this mod screws up alot of other mods, download a mod called "Anti ID Conflict" and it will tell you which mods it's conflicting.
    Honestly if you are using other mods that change alot of terrian, or adds new dimensions, avoid Candy Craft or good luck manually changing all the id-#'s
    Posted in: Minecraft Mods
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    How do I use the texture for the Mob instead of my normal character texture. For some reason my normal character texture over lays the mobs texture in Single Player, but in Multiplayer my friend can see the Mob's texture while I still cant? I've tried downloading and placing the Mobs texture in the URL but it's UV maps are not fitting correctly as I've figured out. Can you give me suggestions?


    Edit: I have Lycanite, Mo Creatures, Twilight Forest, and Fossils installed, 1.7.10, Forge 1448

    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    You just blew my mind, I had no idea you could do that in the Configs, thanks xD

    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Hello, hoping you can help me out here because I've been loving this mod so much. I'm using Anti ID conflict and your mod seems to be conflicting with The Erebus. Thanks ahead of time <3


    -------------------------------

    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 9/28/15 6:19 AM
    Description: Conflicting biomes forced game to crash:

    code.elix_x.coremods.antiidconflict.managers.BiomesManager$BiomesIDConflictException: Conflict between biomes with same id caused game to crash.
    Affected ids:
    127 is asked by: biome.treasure.name (mods.fossil.biome.BiomeBasic), Elysian Forest (erebus.world.biomes.BiomeElysianFields$BiomeElysianForest)

    ------------------------

    Posted in: Minecraft Mods
  • 0

    posted a message on Continue of CJB MOD [FML && modloader]

    ...Would be nice if OP would write what this mod does on the first post? Would be nice to know what I'm downloading

    Posted in: Minecraft Mods
  • 0

    posted a message on BetterFps - Performance Improvements [1.11.2/1.11/1.10/1.9/1.8/1.7]

    I've been reading thru the comments for this mod, I've rarely seen any of them saying this mod is actually working ( as in FPS boosted) without an issue of some sort.



    Can someone beside OP post some before and after screenshots of their FPS?

    Posted in: WIP Mods
  • 0

    posted a message on CandyCraft 1.8 & 1.8.9 Released

    How do I leave Candy Land and return to the normal OverWorld?

    Posted in: Minecraft Mods
  • 1

    posted a message on DoggyStyle - Domestic Dog Breeds
    Quote from Nono362Plays»

    I have a BIG problem.In 2015 FORGE is doesn't WORK! I want to play with this mod.How do I play this mod without FORGE?




    try forge in 2016, it should work.

    Posted in: Minecraft Mods
  • 0

    posted a message on Wawla - What Are We Looking At

    Great mod


    Edit: Just saw it says it requires NEI/WAILA xD ignore me

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Which version of forge do you guys recommend for this mod (: ?

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 7/26/15 2:30 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: thaumcraft.api.aspects.AspectList.add(Lthaumcraft/api/aspects/AspectList;)Lthaumcraft/api/aspects/AspectList;
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:299)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchMethodError: thaumcraft.api.aspects.AspectList.add(Lthaumcraft/api/aspects/AspectList;)Lthaumcraft/api/aspects/AspectList;
    at pokecube.compat.ThaumcraftCompat.getAspects(ThaumcraftCompat.java:119)
    at pokecube.compat.ThaumcraftCompat.registerPokemobsThaumcraft(ThaumcraftCompat.java:182)
    at pokecube.compat.ThaumcraftCompat.init(ThaumcraftCompat.java:147)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_293_ThaumcraftCompat_init_PostPostInit.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at pokecube.core.mod_Pokecube.postInit(mod_Pokecube.java:586)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:530)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Thank you so much for the response guys, I actually tried Pixelmon but like you guys said it changes to way MC is played to be more like a Pokemon gameboy game, which is alittle too much for me. I actually prefer being able to have Pokemon in a Minecraft setting like Pokecube (: and still able to actually play minecraft without changing the mechanics too much


    Thank you guys <3

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Whats the difference between this and Pixelmon? I can't decide which one to get (: I heard Pixelmon is laggy but Pokecube has bugs?

    Posted in: Minecraft Mods
  • 0

    posted a message on CraftGuide v1.7.1.1

    Great mod

    Posted in: Minecraft Mods
  • 0

    posted a message on Xaero's Minimap 1.16.1 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    I can't seem to "skip ad" to download your mod. I know you're probably making money from using that website though but it really sucks if I have to disable my adblocker, too risky.

    Posted in: Minecraft Mods
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