• 0

    posted a message on Tinkers Construct
    Quote from Draconicrose

    Hello, I seem to be having a problem with tinkers construct. I can't make cactus parts. -snip-

    Do you by chance have IguanaTweaks installed?
    Posted in: Minecraft Mods
  • 1

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Hello Davidee! :D

    I like your mod a lot for the customizable settings it brings to the modpack makers.

    Today a great modpack maker, JadedCat, made a thread on ideas she would like to see implemented as mods for she to use on making modpacks and maps. Some of them MSC2 is able to cover, and some of them look like they could eventually be part of the mod! :D

    Here's a link to the thread, in the Feed The Beast forums: http://forum.feed-the-beast.com/threads/mod-ideas-for-maps-packs.46198/

    The specific features she found in need (that I see room in your mod for it) are:
    • An everything config mod: mobs, ores, loot drops, all configurable by biome and dimension. So if you are in dimension 2 biome: desert and kill a skeleton it drops cactus, dimension 9 biome: meadows skeleton drops a flower.... ore gen changes based on biome and dimension. Basically a config file where I can insert any number of in this biome/dimension this ore spawns and this mob drops "x" . (or basically, a custom mob drop configuration according to the biome the mob spawned/was killed and/or dimension)
    • Mob spawn based on map height... sheep should be climbing mountains ...
    Thanks for hearing me out and excuse me for barging in your mod thread like this. It is just that I love the work Jaded already've done (Agrarian Skies, MagicFarm2 and other mod pack making and balancing) and I can't wait for the things she will bring us in the future. And I've seen a possibility so that your mod could fullfill even more of the needs of the map and modpack making community!

    Thanks for hearing me out!
    And keep it up the good work! ^_^
    Posted in: Minecraft Mods
  • 0

    posted a message on Advanced Genetics Mod
    Quote from XombyCraft

    I had the Null pointer exception error crash with v1.4.2 as well.

    I repacked the .zip, so that it wasn't zip->folder->mod files and instead was zip->mod files.

    This resolved the crash for me.

    Thanks! That did it for me! :)

    I inspected the zip before installing the mod and found that strange but though it would work just fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Remove werewolves.
    Simplify items, the numbers of, and make them more general use.
    Posted in: Mods Discussion
  • 0

    posted a message on Thaumcraft 3.1? (not 4)
    Go with what you find to be the best. Go with something you'd like to play. :) We trust you and your decision.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Greg's SG Craft
    This is beautiful! :D Can't wait to see what it'll become in the future!
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Ireee

    I don't understand why you need to understand something, that you want to copy-paste.
    Also - that is an internal thing and probably subject to change in close future.

    Quote from Jobs2k

    You use the terms 'plugin' and 'VoxelSniper' in this post. From my knowledge they are both limited purely to Bukkit.

    He wants to make a tool/mod/plugin that can copy&paste the microblock block.

    Quote from Gavjenks

    But the miniblocks do not use datavalues like I expected, so is there any way for a plugin to hook into the code for the miniblocks to manipulate them (like copy/paste)?

    To hook into the code you'd have to ask Eloraam.

    But I think that you can use NBTEdit to check what microblocks are and how they store their information and write an universal CopyPaster Tool Mod. It is also possible to compare rotationing microblocks and add a rotation feature to it, but I'm certain that It will partake in some math.

    Good luck. That is a tool that I'd like to use! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] Fear Death v1 [Player API]
    I like it! :D
    Demon's Souls style.
    Posted in: Minecraft Mods
  • 0

    posted a message on Computer Players
    This is brilliant, sir! Just to have them building themselves would be awesome! A shame that it would consume too much computer power to have them gather materials, explore, modify the map, etc. I mean, those areas will need to stay loaded in memory so they do anything... :/
    I would like a mod of this. No need for them to respond to your commands. Just as building NPCs or "living" NPCs. With stuff like they reacting to you aproaching them with sword in hand, or them fearing you if you have full diamond armor or iron armor compared to the armor they're using...

    If someone accomplished making a mod of a computer player that duels against you, place blocks and hides while running from you, fights you if you encontered them again... I definitely see people going crazy playing nonstop battling against these AI Players :D
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Idea] Forging and Tool Quality
    Quote from Canablismisgood

    I like the idea. It will add a new aspect to minecraft that will make you put time in to get good items.
    Some ideas:
    -new ores like copper,tin,titanium,nickel, zinc(doesn't rust so can be used to protect tools from rust)
    -new alloys like TiNi (memory metal) wich regains its durability if heated
    -steel is affected by its carbon content, so u can have better durability or better damage depending on the carbon content

    Tools rust more depending on what they're made of wich will slowly damage them .

    I would download this mod if it were made

    Quote from Canablismisgood

    My bro likes this mod as well and reckons its it should be good to add the same kind of idea to alchemy as well as smithing( refining ingredients, brewing for longer, puirifing the potions to get a stronger effect, also more potions)

    Thanks for your comments!
    Actually there is a mod that is getting somewhere like this. It is called TerraFirmaCraft and it is pretty cool! You should definitely check it out! Make a server with your bro or something xD

    The bad thing about realistic ores is that it isn't too fun to get them once they should be generated in different types of rocks for each mineral and getting the forging too close to reality could make things too complex, but nothing that can't be well made with a good design of the forging system and tooltips.
    And I found this rusting idea pretty interesting! :D Too bad I know nothing about real item forging and anti-rusting technics or else I could try to include it in this concept! ;)

    But seriously. This thinking about item quality make me think back to the combat mechanics. A way to make the combat deeper (something I SOOO WISH) would be to make attack animations for all the mobs and make the animation for the player slower. Yeah. Dark/Demon's Souls style (love those games ;n;).
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from AxlRosie

    As requested, I'm posting a Misty picture concept for the in game, completely on-topic soon-to-be Misty statue (or siamese cat spawner or whatever way Vechs chooses of making this connection <3), after a long time without doing so. :3

    Here you can observe how painfully cute similar her color pattern is from Minecraft's siamese cat skin. Except she's sleeping, but her eyes are blue as well.

    /comparison for the sake of making this sound even more on-topic


    I have a blanket exactly like yours. But green .-.
    Also I have to play more of this last map. I heard that Waking Up is so hard that we might just aswell keep dreaming.
    I'm so funny it hurts.

    My Progress in Waking Up:
    Got to the first intersection FINALY. Had about 3 or 4 restarts. Explored a bit of every area but the Bomber Castle (is it right?) because I heard it is hard. Got me mushrooms. Entirely remodeled the intersection so I can grow Trees and Mushrooms. Would like redstone and redstone lamps to make an easy lightswitch system instead of having to break the torches if I want to grow mushrooms. Trying to get enough courage to storm We All Float or the 'Mushroom area'.
    Also I'm late on this thread because I've been watching .
    Posted in: Maps
  • 0

    posted a message on [1.3.2] Show All Enchantments (v1)
    This is beautifuly crated, sir! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from DaHydroMan

    I'm just starting sun burn island and it's fun so far.
    When will endless deep be released?

    Don't ask for release dates. Even Vechs himself isn't sure. xD
    Vechs has 2 to 3 maps in the making, so it is hard to even guess... :/
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from KillrBladez

    optifine came out

    brb. Vechs' Super Hostile time.

    Edit: Found the download link at the creator's twitter: https://twitter.com/sp614x
    Edit2: Silly me trying to mod without modloader. Haha. Back to the noob days! :D
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Mojang stream is over. It was great! So many deaths! Hahaha.
    Hello thread!
    Posted in: Maps
  • To post a comment, please .