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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from FryoKnight

    MystCraft is based off the game series Myst. Where you write books to will take you to a new "Ages" (Or in Minecraft's case, new dimensions). In MystCraft, the new dimension generation is based off of "Symbols", which control different aspects that are generated, such as Biome, Landscape, Time, and Structures (Strongholds/Mineshafts/Villages/Dungeons). What I was asking for is that. while having this mod installed when making a new "Age", there will be a chance for the age to generate "New Dungeons".

    oh, ok. i have never played mist. still on my list of old games i need to play. so basically a place where they are very common. i think i could do that, but i would need to come up with a way to prevent them from spawning on top of each other. i don't know what it would take for XCompWiz, you would need to talk to him too, but i think i could do my part of it. also i think i should note that i have never 'integrated' mods together, so that would be new to me but i don't think it would be that hard.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from FryoKnight

    Noticed you skipped my question -w-"

    And I have found two that are close to eacj other... Though one is small and one is medium (I think, it only has four rooms, including the main one, and three hallways)...

    i skipped over it because i do not completely understand the question. i have never seen or used mystcraft. so i needed some time to look at it to figure out exactly what your asking. if you could enplane it in a different way (to someone that has no idea what mistcraft is) that would help. but yes i would be willing to try add other mod integration.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from Redwaller66

    Alrighty, thank you. I put it in to test it, i can get the game running, but i cannot find any of the new dungeons using creative mode or an x ray application I use to test these things. i foun some of the old dungeons, but no new ones. are these super rare or is it not working? I appreciate your time btw.

    if you have NEI or TMI installed, if you see a dim torch then it is working. they spawn about 1 every 500 chunks (16x16 area) they are quite rare. but i don't want them to be too common.

    also i love your profile pic.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from Matthew4354353

    the mazes do spawn btw in 1.6 btw best mod ever i get tons of dungeons tho to many hope i get a spawn rate of these i also use castle defence mod :3 but i love the dungeons i used Single player commands and used /fly 3 and /noclip commands and looked under and i litteritly went into shock O_O its cool the vanilla dungeons are still there too :3


    no they do not spawn. if they did you would see this. the current dungeon type is sort of a maze. but not like what i want to do with the maze dungeons.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from colinb248

    forge is not compatible with modloader MP for the server. forge uses its own mod loader i think. all i know is that the two are incompatible server side, but you still need a client side Modloader MP & Modloader.

    thats news to me. do they work the same way? i will look into makeing a forge server version. maiby get it done this weekend.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from colinb248

    hey there. i am looking for mods that add more dungeons to multiplayer. i am woundering if its possible to make it compatible with forge, since i use forge for a couple of mods already. (smart moveing and balkoms weapon mod)

    it should be compatible with just about everything. it does not change any class files, only adds them. if it is compatible with modloader, it should be compatible with this. is forge not compatible with modloader now? (havent used it in a while)
    Posted in: Minecraft Mods
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    posted a message on [v1.0.2] Koraken Mod Browser
    very nice! if you can come fix the mod manager thingy it would be awesome!
    Posted in: Minecraft Tools
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    posted a message on BlackBird1696's "Incredible Villagers Mod"!
    Quote from BlackBird1696

    Hey Slidedrum! Would you be interested in helping me make a mod? I need someone who can code certain structures to spawn in certain places. I'm a big fan of your mod and use it all the time so I thought I might ask for your help!Please reply as soon as possible! My mod's name is "BlackBird1696's Incredible Villages mod".

    sorry but i cant help you. i have a lot of other things i nee to do like school and stuff like that. but this looks good, and i with you the best of luck in making it an awesome mod!
    Posted in: WIP Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from AntonioIII

    Is this this compatiable with tekkit? If so, I'm going to make a video on this ^_^

    with the single player version yes. but i have no bukket version. so not with tekket mutliplayer.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5]DungeonCraft v1.0.0
    looks good. may try it tomorrow. are the dungeons the same every time? or are they randomly generated?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from cowmonkey

    I'm not 100% sure if its working for me, like. i can find dim torches and stuff on TMI, but i can't find ANY dungeons.. can you place the zip in your mod folder, or do you have to place it all in your Minecraft.jar?


    you ccan place it in the mods folder. if you see the dim torches then it is working. it may take a while to find one. they spawn about 1 every 500 chunks (1 chunk is a 16x16 area)
    Posted in: Minecraft Mods
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    posted a message on More Than Magic Mod/ Ecoho Mod [V.1.1] [MCV1.2.5]
    looks cool. could go far!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from ximeeen

    Farnsworth steps in a and gives this thread a hug!
    More attention!

    (Also, gief pix of shipwrecks.)

    have not started that yet. if i can figure out a way to make a grid of rooms, without having every room be the same size, then i should be able to finish up the color maze.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    Quote from ximeeen

    This mod deserves more attention!
    Slidedrum, more updates plox! (Sneak peaks)

    sorry i have not been doing as much as i was before. several reasons for this, school, tekkit, and the modding api coming. i don’t want to work on something big and then have to completely rewrite it for the api. if i have to rewrite what i already did then i will do that. will probably be better anyway. too much unused code in the current version. once school lets out, the modding api comes, and i get a new comp (so i can finaly run minecraft obove 10fps (30 with optifine)), i will hopefully start working on it more again.

    EDIT:
    this is what happens when i press f3 :( .
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ChatLogger Mod (ModLoader)
    very nice. i can see this helping a lot.
    Posted in: Minecraft Mods
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