The two stickied posts in this forum are great:
Newbie Guide + FAQ
Once you've got all the basics down, you can try to play around with some mods. I think the most important thing with a game like this is to just play in whatever way you have the most fun. So maybe some of the mods can add to that if you have a handle on the vanilla stuff and you think all of a sudden, "It would be awesome if...", because there's probably a mod for that already. :smile.gif:
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Nov 2, 2011I would also suggest finding a seed you reeeealy like before putting the effort into the world. I despise large snow and ocean biomes, and like to have a mushroom island biome close to the origin of the map (no farther than 2000 blocks out). I have a list of seeds with descriptions in a text file, and I find playing them is much more enjoyable than a random seed.Posted in: Survival Mode
Once you have one you really like, explore it a while on creative, maybe use one of the mapping utilities like Cartograph or such to make a picture of the layout, then start up a 'keeper' game on it. You should already have an idea of where you want to build your base, and hopefully you can make it to or close to that spot on your first day, alleviating the need to abandon your first shelter.
Nov 1, 2011Posted in: Minecraft ToolsQuote from Skidoodle
Alright, released an update... lets hope everything goes smoothly with the updating messages. xD
Update message works when loading the program, just so ya know =]
Oct 30, 2011HOLY. CRAP.Posted in: Minecraft Tools
Map scrolling. EPIC.
Slime overlay. EPIC.
Grid overlay. EPIC.
View Data with percentage by biome. EPIC.
Right click; Move player here. EPIC.
Thank you is an understatement.
Oct 30, 2011Okay, I re-downloaded the 1.9 Pre5 jar and started fresh, and that fixed it. I suppose I should have done that first :wink.gif:Posted in: Minecraft Mods
Thanks to both of you for your quick responses, though! And for the record, the minimap DOES override that camera-rotate nonsense for the hotkey, so YAY!
Oct 30, 2011Posted in: Minecraft ModsQuote from The_Other_Retard
You can change the key configuration in the ingamemenu (refrain from using the camera for a bit...).
So basically: run the game, chack if the minimap is working, open the menu, check every possible page an click any possible "save changes" button.
After this go into your .minecraft folder where there should be a mods/rei_minimap where all settings are saved...
Maybe I don't have the /rei minimap folder in there because I haven't been able to bring up the menu in game.... if anybody has this working on pre 5, could they maybe upload the config file? Maybe if I create the folder and put it in there manually I can change the keybindings then?
EDIT: Nevermind, got it working, see next post =]
Oct 30, 2011Posted in: Minecraft ModsQuote from Marik
Uhm, you could try to adjust the controls of the camera to another key (F8 and F9 for example) and then try again to open up the minimap. Does that work?
Notch and company did not give us the option to change those key bindings for the camera, so they cannot be changed off of the default keys. This is from the changelog, all the new keys that we can't change:
Pressing "N" "M" "Y" "U" "O" and "H" changes depth of field and angles of camera.
You can now look around without a mouse using: I, J, K, and L.
Oct 30, 2011I need some help getting this thing up and running. I have never had this installed before. I'm running on Pre 5, and I followed the video tutorial for installing it in the FAQ. But from what I gather, "M" is the default key to bring up the menu, and M and N now rotate the camera in Pre 5. There is no file to config the key settings in as far as I can see with the pre 5 instillation. Any suggestions?Posted in: Minecraft Mods
Oct 29, 2011It's a tad bit OT, but I have a suggestion if you're building one and have the luxury of having a mushroom biome on your map that you know about....Posted in: Survival Mode
Start it near, but not in, your mushroom biome, because you don't have to worry about lighting tunnels inside of the mushroom biome since hostile mobs don't spawn there anyways (except for mob spawners if you're within 16 blocks of one of those). That starts you with a much better spawn rate than building it elsewhere.
Oct 27, 2011I don't think that there was anything changed in the terrain generation code. I re-made a world I created on pre 4 with the same seed on pre 5, and it is exactly the same. Also, there is no mention of that in the changelog. I'm calling this one "busted". If, however, you are referring to 1.8.1 to the pre-releases, then yes, the biomes do seem larger.Posted in: 1.0 Update Discussion
And just for the record, I HATE HATE HATE the completely oversized snowy biomes. I mean, look at this, this thing takes up the entire map origin area, and all the area from there between all of the strongholds, and then-some. No other biome, except for ocean, does that. And that image is 3,000 blocks out in all directions from the origin point! SHRINK THOSE DAMN SNOW BIOMES!!!!
Oct 27, 2011I noticed this after updating to pre 5 also.Posted in: Discussion
Fun experiment to see for yourself:
Make a small bridge jutting out over the ocean.
Place lava on side so it flows down to water.
Leave it a minute and let it turn the blocks under it to cobble and continue spreading until it does not spread anymore.
Pick up lava source block.
Stare in amazement as the lava on cobble does not disappear.
At least I didn't see any disappear as long as I was playing. If it does go away without player intervention, it must take an inordinate amount of time now.
Oct 25, 2011Posted in: Minecraft ToolsQuote from Skidoodle
Well it took about 2 minutes to add this to the new version... but then something went wrong....
LOL, you have a testificate infestation! Call the exterminator!
Oct 24, 2011Awesome, that last update lets me enter new seeds without having to restart it! That makes me very happy!!! XDPosted in: Minecraft Tools
Okay, I know this is probably way out of the scope of your utility, BUT.... I just though I'd show you because I was having a hard time using the slime finder website app to find a good spot to make a slime farm on my map, and I had to resort to taking a screenshot of my seed with your utility, then taking one of the slime finder app, then layering them in a photo editing program after resizing them to the same pixel count.... Ugh.... anyhow, the result looked kinda cool, I thought I would show you. Maybe you would consider adding "slime finder" to your map as an option? With an overlay like in my picture, it would be pretty damn cool.
And I don't know what the hell I did with the color of those squares, I think I accidentally selected them and used a gradient, because they were ALL supposed to be that pinkish color to contrast the map. Oh well.
Oct 23, 2011Skyy_Hacylon posted a message on Funkiness with persistent passive mobs not saving correctly?Posted in: 1.0 Update DiscussionQuote from parvomagnus
Never had mooshrooms, though, so maybe they're just too smart for you and your petty fences? :smile.gif:
Hahaha, I thought for a second that, hey, maybe they are too smart. Then I remembered that they followed me over 600 blocks while being teased with wheat in my hand, and that one of them fell in above-ground lava pit on the way. So probably not, unless that one was just the village retard. .... although, -I- almost fell in that lava also since I was walking backwards, so maybe I shouldn't be too hard on them.
Quote from nebux
for mooshrooms i made a nice 3x1 hole 2 deep they can't escape and i can use wheat from above with impunity. i have now in that hole about 2o of them happy living :smile.gif:
I actually started replacing the fences with blocks.... dirt for now (how classy!), but I'll probably replace it with glass later. The hole idea though, that is crazy, 20 in that little thing!? I remember reading in somebody's post about a piston device that compacts the animals like that if you already have a large amount, but wouldn't that make harvesting drops difficult? Unless you're just doing it for the mooshrooms and the mushroom soup (which is what I use them for), in which case I can see them in a hole being practical. Just keep those PETA crazies away, they wouldn't be too happy about that! =]
Oct 22, 2011Skyy_Hacylon posted a message on Funkiness with persistent passive mobs not saving correctly?So I have this hardcore file I'm playing, and I worked my butt off to get three mooshrooms to follow me over 600 blocks back to my base and into an animal pen. I also have another pen near it with other animals.Posted in: 1.0 Update Discussion
When I loaded my save today, what loaded was not what was there when I saved. I had three mooshrooms in my mooshroom pen, and when I loaded, I had one mooshroom and one chicken. WTF? There were also double the amount of cows in my regular pen and two less chickens.
Normally that sort of thing wouldn't bother me, but now I can't breed any mooshrooms because I only have one in there. And I worked SOOOO hard to get those darn things there. /rant
Has anybody else experienced that sort of thing? For the record, I am running 1.9 Pre 4 with no mods.
Edit: changed 'mushroom' to 'mooshroom' and my post makes a lot more sense now :tongue.gif:
Edit 2: I could not get this error to reproduce yet, but I have noticed something after saving and loading a few times, and I'm not sure if this is widely known so I'll go ahead and mention it. It seems if animals are up against a fence when you save, they have a chance or loading ON THE OTHER SIDE of the fence. My only sheep loaded outside of it's pen.
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