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    posted a message on Villager/Zombie invasion in Mushroom biome? Possible or not?
    Quote from wewantska

    One question, how will you get villagers THERE if your going full legit?


    It's easy, just tedious. Create a "house", then destroy all the doors on the original houses. Let them wander to the new "house". Build a new "house" a bit farther away and bust the door on the old one. Rinse and repeat. Just don't let them get killed by zombies and you're good. I saw somebody do it in a video tutorial for an iron golem grinder.
    Posted in: Survival Mode
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    posted a message on Villager/Zombie invasion in Mushroom biome? Possible or not?
    The short version (for those prone to tl;dr):
    Normally mobs don't spawn in mushroom biomes except for those from mob spawners. If I bring/spawn villagers to the mushroom biome, will the "zombie attack" mechanic let them spawn in the mushroom biome?

    The long version:
    I have a SMP server that I host off of my computer so my personal friends can play with me. I restarted the world recently with a seed that has a mushroom biome just a hop away from spawn. I found a skeleton spawner and I'm currently working on setting it up for an exp farm. BUT... I was thinking... how awesome would it be if I could have an iron golem spawner going while I'm idling and waiting for the skeletons to build up? Two birds with one stone kind of a thing. I checked really quick on SSP creative just to verify that golems will spawn there, and they do. But I don't know if the zombie invasion thing happens or not in those biomes. I certainly wouldn't want to AFK near it and come back dead from a zombie deluge. Anybody have any experience with making a golem grinder in a mushroom biome? I don't want to build something and find out later the design is bad because I didn't take zombies into account (I do everything legit on my server).
    Posted in: Survival Mode
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    posted a message on Village Info
    Quote from trunkz

    that's weird, should work manually (did you delete meta-inf?) and with magic launcher (deletes the folder for you). Modloader has nothing to do with it.
    Or did it work with magic launcher and you just didn't see a message?


    OHHHHMYGOD..... I have been playing too much SWTOR. I forgot about the meta-inf folder. Works now. Thank! =]
    Posted in: Minecraft Mods
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    posted a message on Village Info
    Okay, not sure what I'm doing wrong, but I have a freshly downloaded 1.2.3. I've tried just slapping it in the minecraft.jar, tried ModLoader, and tried Magic Launcher. No dice for any of those, I just get Java crashes. Any idea?
    Posted in: Minecraft Mods
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    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    I am also playing Skyrim, but I have to pop on here occasionally to check what's going on and if my favorite minecraft app still works.

    Supposedly: Strongholds are no longer limited to 3 in the official 1.0 release. I have not been able to verify, but I thought I would mention it because if anybody knows where the code is to check it, that would be you. =]
    Posted in: Minecraft Tools
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    posted a message on Bigger Biomes?
    Nothing has changed. I have a few favorite map seeds I have saved in a text file. I remade all the worlds in 1.0, and they are all exactly the same as the last pre-releases.

    Just use one of the pre-release .jar files, make a world, write down seed, explore....

    Update to 1.0, enter seed when creating world, explore...

    Exactly the same.
    Posted in: 1.0 Update Discussion
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    posted a message on Eggs spawn baby chickens in 1.0.0
    Quote from Adron_Scott

    if you throw eggs... chickens pop out from time to time...

    always been that way...


    Yes, but not BABY chickens. Re-read title.
    Posted in: 1.0 Update Discussion
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    posted a message on Virtual RAM Drive + NTFS Bridge for save folder = win?
    Quote from skiddy

    I don't know too much about the subject matter here, but what kind of motherboard and CPU do you have? Just curious.


    Motherboard: Gigabyte EP35-DS3R
    CPU: Intel Core 2 Quad Q6600

    Something I threw together when the quad cores first came out. Still haven't felt the need to upgrade, but I've been tempted by the HT i5's.

    Quote from Defakto227

    I've not heard the term bridge, are you refering to Directory Junctions?

    If you want I've got a server running 18Gig ram, dual 10k 74gig sas drives in raid 1, and dual 1.5tb sata raid 1 for data. I could run through the tests you did any see if I get anything different.

    Just get me all your test setup and criteria.


    Yes, bridge = directory junction.

    The testing wasn't anything formal, just user perception. I figured I'd try measuring if there was any sort of perceptible difference but there was not. I was actually hoping it was more read/write limited than CPU limited... that would have let me use some other form of video capture program other than FRAPS so the encoding could be done while recording. Don't get me wrong, I have..... about 2.5tb free space, but those filesizes from the FRAPS recordings just... bother me for some reason.

    If you wanted to do a quick test, all I did was the following, before and after the RAMdrive junction of the save folder:
    Create world on creative.
    Fly up to just below clouds.
    Press F6 and scrollwheel up for a bit(that puts you into a horizontal move mode, and using scrollwheel up will increase your speed, all the way up to ludicrous speed. I don't have a fly mod installed, so it's the only way I have to fly around fast and really stress the loading).
    Fly straight (at ludicrous speed) and observe.

    I don't run a server at all, it's purely curiosity on my part to see if I could improve performance that way (free + improved performance = win). I imagine that a server with a limited read/write throughput but a butt-ton of ram would benefit from it.
    Posted in: Legacy Support
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    posted a message on Virtual RAM Drive + NTFS Bridge for save folder = win?
    If you are not technically inclined, just click your back button!

    So, I was thinking, hell, I've got 8gb of ram, I wonder if I would see a performance difference if I made a 2gb RAM drive, and made a NTFS bridge for the minecraft saves folder to the RAM drive. It basically works like a pointer in programming, so it looks at the save folder, sees that it's elsewhere, and works from where it's pointed to.

    And I was pretty disappointed. I didn't notice any real performance difference. I figured there would be much less initial load stutter when generating chunks when going from the mechanical drive to the ram drive, but it was not so. So I am of the opinion now that is is more or less CPU dependent.

    I recently built a computer for my friend. A top end i5 with a Radeon HD 6950 and a SSD for the system drive. Those poor little orbs that fly around during the Windows 7 boot sequence don't even have a chance to make the logo before the OS loads. Next time I'm over there I might install minecraft on it and see if there is a big difference or not. But either way it's going to be faster than mine since it's a better processor/video card/system bus+ram.

    If there is anybody who is a bit more technically inclined that can set up the ram drive and bridge on their own (I'm an impatient teacher), and who also has a much newer processor but a mechanical hard drive... give it a go and let me know what happens, I'd like to see if how some other people's experience is. Just back up your saves folder first, hahaha.
    Posted in: Legacy Support
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    posted a message on Squids spawning like crazy in Pre 5.
    Quote from Semper Durus

    Actually I started a world yesterday and sheared nearly 2 stacks of wool from a ton of sheep. There were maybe 3-4 pigs and 2 cows in the area.


    There are areas on some maps that spawn a whole butt-ton of regular mobs on creation, that's not what I'm saying. I'm saying that squids will repeatedly re-spawn now while other passives like those don't seem to.
    Posted in: 1.0 Update Discussion
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    posted a message on Squids spawning like crazy in Pre 5.
    I am playing a new hardcore game and built my base on a small island. I have noticed that squid keep on re-spawning around my little island. I have almost two full stacks of ink sacs and most of my 7 levels have come from experience from the squid.

    This seems changed from how they were before. Before, they seemed to only spawn with the chunk being generated and were persistent. Now, they seem to spawn constantly and aren't persistent. Has anybody else noticed this or had different observations? I thought it was odd being that it's opposite of what other passive mobs are, but it makes sense since they can't be bred. I for one am happy because I like black wool =]
    Posted in: 1.0 Update Discussion
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    posted a message on Compact All-In-One tree/sugar/wheat farm.
    Quote from Bazul

    Fences....

    You sir, just blew my mind :tnt:

    Greatest thing I've ever learned.


    Like I said, it was on some commentary on the video I saw, which I don't have the link for because I don't remember what it was about, hahaha. So thank the internets for that one.
    Posted in: Survival Mode
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    posted a message on Compact All-In-One tree/sugar/wheat farm.
    Quote from Bob11th

    Wheres the water to make the dirt soft?

    And thats a really good idea.


    Under the blocks that the torches are on top of/under the glowstone.

    Edit: Ninja'd.
    Posted in: Survival Mode
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    posted a message on Compact All-In-One tree/sugar/wheat farm.
    So I was reading Valdark's Challenge and really enjoying each of his posts with the story/pictures. I though, awww heck, why not, I'll have a go at it.

    So I spawned near the shore and saw a small island a bit off, and though it would be the perfect spot for a base. So as I started to build a small wheat and tree farm on it, I ran out of room. Looking at my normal setup for my tree farm (which is nothing but trees and torches spaced out) I had a moment of brilliance! I had seen a minecraft video on youtube where the narrator mentioned that you can put fences UNDER the dirt block you are tilling, and that lets you walk over the block without trampling your wheat. Now, this is an incredibly useful thing in it's own right, and I figured I'd bold that for anybody who didn't know and doesn't like reading intros before looking at pretty pictures :wink.gif: But, when incorporated into the tree farm design I had, this lets you have a space saving wheat/sugar/tree farm! Pictures for setup below!

    Here is the spacing I use for the trees and holes where the water will go.


    Place a block over the water with a torch on top, or if you have the resources, some glowstone action! You can place your sugarcane up/down/left/right of that block. Dig down two spaces around your water holes (up to four squares away, excluding the spots where you place the trees) and place fence on the bottom layer.


    Now, place dirt over the fence, till and then plant your seeds.


    Yes, I know, it's not automated. It's not meant to be a replacement for a super huge auto harvesting wheat farm. BUT like I said in the post title, it's really handy when you are:
    A. Playing hardcore and don't want to put lots of effort into building mega stuff and then dying.
    B. Limited on space.

    I hope you at least found it interesting if you didn't learn anything new!
    Posted in: Survival Mode
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    posted a message on Hunger.
    It does go down sorta fast if you're really going crazy with activity. If you're not already aware of all the factors that go into it, I would suggest reading the wiki entry on hunger. That being said....

    It's all a balancing act. It's meant to add more challenge but not be too cumbersome. Yes, if it were to be more realistic, the first few bars would go down quickly like it does not, and you would lose the benefit of health regeneration. But the lower bars would take more time to deplete. Not only that, but there would be negative consequences with the lowering health bar. Slower movement speed, lower attack power, maybe even a reduction in visual radius?

    But really, I wouldn't want it that way. I like how it is now. It's an easy implementation that is easy to understand and adds challenge. I don't need it to be super realistic. After all, I'm playing a game where I karate chop trees for blocks of wood. I wasn't expecting everything to be too realistic. :wink.gif:
    Posted in: Survival Mode
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