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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Just to remind blakmajik, Did you know about the bug where if you hit redstone on an activated craft, it's texture changes to the top TNT texture?
    Posted in: WIP Mods
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    posted a message on "Scrolls" Lawsuit Goes To Court
    Really? Well then.... Who's zenimax?
    P.S. Yes, I am new here. Please don't diss me, otherwise...... I keel You! (Achmed for the win :P!)
    Posted in: Minecraft News
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    posted a message on "Scrolls" Lawsuit Goes To Court
    Bethesda,you know no bounds.

    Btw Anyone know what scrolls is even about? All I got from a trailer was it was a bit like spore. Am I wrong?
    Posted in: Minecraft News
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from ThatBuilderGuy

    HOW DO I CHANGE BLOCK LIMIT, IN CONFIG THE FILE DOESNT OPEN

    One: Nobody (and I'm new!) likes FULL CAPS. Two: I'm sorry, I do not know what is wrong I cannot help :sad.gif:.
    Posted in: WIP Mods
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    posted a message on Minecraft Monday: 1.9 Villages, NPCs and More
    Ah, gotta love minecraft mondays.
    Posted in: Minecraft News
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Khanromi

    Okay, so fr0stbyte could probably explain it better and I may be entirely wrong but what I'm getting from the video and his explanation is that, right now, its an entity that copies the render data of a chunk (what the game is using to draw the chunk in 3d) in real-time, so at the moment, it basically amounts to a hologram of the visible surfaces of a given chunk. It appears to have some collision properties with blocks as well.
    Correct me if I'm wrong.

    Hopefully I'm at least somewhat right :tongue.gif: .

    Sounds about right, I'm glad someone understood. I certainly didn't. Thank you.
    Posted in: WIP Mods
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    posted a message on [1.8.1] Level Up!: Skills and skill points!
    Awesome mod, I hope this expands and gets better :wink.gif:.
    Btw, Not to troll, but didn't Bukkit have something like this? (Mcmmo for example)
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from fr0stbyte124

    Haven't decided how much realism I'm going to shoot for in the portal system. It's going to depend a lot on how it's deployed, but by that point the project will have its own thread to discuss it in.

    Technical bit: What you are seeing in the video is an entity that has assumed the pre-compiled render data of a 16x16x16 chunk of terrain, attached to an arrow (pitch and yaw were disabled because it looked too weird). Thousands of these world renderers are being drawn to the screen every frame, so you could add even a few hundred more without appreciable frame drop. For now they reflect chunks that exist in the real world, but later they will be from chunks in a zeppelin-like pocket dimension. The hard part comes after with the adjusted collision models in the next stage, but I've got it pretty much ironed out on paper.

    Portals can be done surprisingly easy in this framework, by using custom entity rendering to act as a second camera viewpoint from some other location. This should be possible not just from point A to point B in the normal world, but to the nether or aether, or even other servers in SMP. That's a long way down on the roadmap, though.

    Not to state the obvious, but you are quite the mathematician and modder aren't you?
    P.S. Please don't troll me for saying this, I just am stating my mind.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Um, blakmajik i seem to have a bug where if you hit redstone, it's texture changes to the TNT top texture, did you know about it?

    Btw I am a huge fan of your mod, so great job DiEvAl and Blakmajik, I hope this mod will continue to get better :smile.gif:.
    Posted in: WIP Mods
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