Hm...I have a list of suggestions. They may all be rejected, or suggested before, but I just want to lay 'em out:
Mounts equipable with gunpowder/magma cream. Kamikaze troops with 'em.
Throwable eyes of ender. Weaponized zombification!
Seeds usable as throwable ammo. Combined with reeds= blowdarts!
Perhaps spears made with iron bars? I mean, the tips.
If they can be equipped, splash potion compatibility.
I may be newish,but I do not approve of having my ideas shoved back in my face rudely and brusquely by people who claim to know this mod better. So, consider your replies before shooting down my ideas as normal.
Go get an account on any photo sharing website. Upload the pictures and look for the part where there is a link with the letters IMG next to it. Copy that into the box where you put a URL for images. I may seem new, but I learn fast. :wink.gif:
Actually, it was ready yesterday. Just that my danged internet went down. I'll be updating, and btw, the Car Mod doesnt have any pics showing action from the mod, so why do people download it?
You are put in charge of various factions and races in the turmoiled world of Terra. Lead your armies of claymen to victory in various maps and scenarios.
Storyline:
'You are put into control of claymen armies as never before. In the wartorn world of Terra, various races of people attempt to control the land. Some have formed an alliance. Others....others have failed. But, an end to the era-long stagnation of peoples is coming....
In the deep swamps, the Plaguebearer's heir is rising.
On the snowy peaks, the Sylvian Elves fight for the right to live peacefully in their forests.
In the deep tunnels of the earth, the Dwarves fight the Orcs for gold and mithril.
On the rolling plains of Terra, the Red Knights march against the threat of the undead.
And in the deserts and forgotten lands, the Wizards make their final stand.
These will be the races you control, complete with factions:
Dwarves (Grey ): Equipped with goggles, the best armor ever forged, and the sharpest axes (use your imagination here.) ever crafted. The Stone Clan of dwarves has long had a rivalry with the Morannon Orcs, especially over metal deposits. Until the dwarves take it a step further..
Factions:
Stone Dwarves: Armed with goggles, steel armor (padded leather), and axes (sharpened sticks: when I talk about any melee weaponry, assume they are sharpened sticks.). Ironcored.
Moss Dwarves: Armed with short swords, iron armor(leather) and some are armed with crossbows.
Obsidian Dwarves: Armed with warhammers,iron armor, and have the ability to explode when killed.
Steel Dwarves: Armed with axes and hammers, and steel armor. Ironcored.
Deep Clan: Armed with nothing but clubs, but are faster than the average dwarf. They rarely wear armor, but glow in the dark.
Lizardmen (Yellow ): Equipped with spears, leather armor, and archers (aka gravel. :tongue.gif:). The Plaguebearer clan has long been ignored and and smothered by the Trolls inhabiting the swamp they live in. Until the long lost heir to their land was born....
Factions:
Plaguebearer Tribe: Armed with spears and leather. Some are gifted with the power to blind or paraylze their opponents, and others are armed with slings.
Treeclimber Tribe: Armed with spears. No armor. They do have better sight and slings.
Elves (Green ): Equipped with nothing but bows and spears. The Sylvian Elves have fought with the primitive Northmen Tribes since their move to the Northern Forests. It isn't long until either side takes this further...
Factions:
Sylvian Elves: Armed with mostly bows. Some have short swords. They wear only light clothing, and aim far. They have the ability to land safely from high points.
Dusk Elves: Cut off from their High Elven kin, they have resorted to using mauls and maces for combat. Iron armor, occasional bows, and the ability to paralyze the enemy by their beauty.
High Elves: Dwindling to nearly nothing, so their numbers are small, bu trained. Armed with steel armor, bows, swords and have the power to blind with beauty, as well as land safely, they combine the best of both elven kin.
Humans (Orange ): Equipped with swords, horses and armor. The Red Knights have always been the restless guardians of Terra. Tirelessly riding across sweeping plains and steep mountains, until they encountered their deadliest foe, in form of the Undead.
Red Knights: Always horsed. Armed with swords, steel armor, and some bowmen. Swifter than even the Sylvian Elves.
Greywinders: Footmen, but armed with swords and steel armor. Some bowmen. Ironcored.
Rangers: These guys come in much later...
Hearttakers: Some of humanity chose to revert to more....primal ways, thus the name. Armed with blowguns, some spears and almost no armor.
And...
Wizards (Purple ): Armed with naught but their magics and staves, the remaining Wizards roam the land for abandoned towers to dwell in, when they realize that they are a dwindling people, and the Undead and Orcs are always looking for victims...
Factions:
Wind Wizards: Able to blind opponents, as well as use the typical blast of force all wizards can.
Fire Wizards: Glow in the dark, explode when killed, and force blasts.
Earth Wizards: Able to root the enemy to the ground, force blasts. Ironcored.
Water Wizards: Able to blind and paralyze, as well as use force blasts.
Ether Wizards: They have the power to revive the dead. They use all the powers of the wizards, except exploding upon death.
Enemies (Not in one part of the storyline will they ally with you.):
Trolls (Brown ): For many years, they have terrorized the Lizardmen and river-dwelling humans. Armed with only clubs. But, these brutes can take more hits than an average soldier...
Factions:
Skullcleaver Tribe: Clubs. The brutes are too big for anything else. Ironcored.
Rivermauler Tribe: Smaller. Clubs and slings. They have primitive leather armor. Ironcored.
Lizardeater Tribe: A tribe bred especially to kill Lizardmen. Armed with spears, better leather armor and the ability to blind enemies with their spit. They are not ironcored.
Orcs (Red ): They have spread from the farthest reaches of Terra, to the lost lands of the Golden Age. They have split into several factions, each preoccupied with conquering the native race.
Factions:
Morannon Orcs: Most numerous, and always comes up to fight against the Dwarves. Usually armed with swords, spears or whatever they can find, and iron armor. Some are mounted on Wargs.
Isengarders: Stronger. Steel armor, swords, and bows. Some mounted, other ironcored.
Northerners: The least prepared. Naught but iron armor and clubs. Some slings and spears.
Northmen Tribes (Blue ): Since humanity arose, there had always been some who refused to stay with progress. Some wanted simpler lives. Some were driven insane by the terror of the Orcs. Some fled. Most, though, had been there since history was recorded.
Factions:
Cloven Tribe: Mounted on horses, with no armor, but slings and spears and increased speed makes up for it.
Talon Tribe: Leather armor, spears, slings and some mounts.
Fang Tribe: Spears. Just spears. And some slings.
Undead (Pink Corupted ): Monstrosities accidentaly revived by Ether Wizards, or revived by dark forces, or brought back by despicable means.
Factions:
Undead: Armed with whatever they had in life.
Corrupted: Fools who bought into the promises of power by the Dark Gods. Armed to the teeth with the best armor they have, they are the bodyguards of their master's domain.
And...
Dark Avatars (Black ): Some say these creatures are the manifestation of human evil. Some say they are demons, come from the Netherworld to distrub us. Some say ,rightly, that they the avatars of dark gods come to terrorize the world. They are extremely powerful, and very aggresive over territory. Also come with some Corrupted.
THE FIRST MAP IS OUT!
The Beginning:
Mission Type: Sabotage (You lead your soldiers through secret routes and blow up something. :biggrin.gif:)
Factions (these are for matters of equipment. Two factions of the same race can have different loadouts.):
Stone Dwarven Engineers vs. Morannon Orcs
Mission Dialog of the next map, 'Invasion':
'You must hold out against the rotting hordes of undead until morning, when the Red Knight reinforcements can back you up. Keep yourself alive!'
Pictures (since you lot are fickle and won't download without pics):
Stone Dwarven Engies:
Morannon Orcs:
Sorry if you guys prefer clearer photos, but I can't get any closer to the settlement. :tongue.gif:
Download link: The Beginning
(If it is short, sorry, but it is only a precursor to the rest of the storyline.)
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The new map, Invasion, will be out pretty soon. I just have to fix a couple of problems with the battlegrounds.
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The closest thing you'll get to a Minecraft RTS.
You are put in charge of various factions and races in the turmoiled world of Terra. Lead your armies of claymen to victory in various maps and scenarios.
Storyline:
'You are put into control of claymen armies as never before. In the wartorn world of Terra, various races of people attempt to control the land. Some have formed an alliance. Others....others have failed. But, an end to the era-long stagnation of peoples is coming....
In the deep swamps, the Plaguebearer's heir is rising.
On the snowy peaks, the Sylvian Elves fight for the right to live peacefully in their forests.
In the deep tunnels of the earth, the Dwarves fight the Orcs for gold and mithril.
On the rolling plains of Terra, the Red Knights march against the threat of the undead.
And in the deserts and forgotten lands, the Wizards make their final stand.
These will be the races you control, complete with factions:
Dwarves (Grey ): Equipped with goggles, the best armor ever forged, and the sharpest axes (use your imagination here.) ever crafted. The Stone Clan of dwarves has long had a rivalry with the Morannon Orcs, especially over metal deposits. Until the dwarves take it a step further..
Factions:
Stone Dwarves: Armed with goggles, steel armor (padded leather), and axes (sharpened sticks: when I talk about any melee weaponry, assume they are sharpened sticks.). Ironcored.
Moss Dwarves: Armed with short swords, iron armor(leather) and some are armed with crossbows.
Obsidian Dwarves: Armed with warhammers,iron armor, and have the ability to explode when killed.
Steel Dwarves: Armed with axes and hammers, and steel armor. Ironcored.
Deep Clan: Armed with nothing but clubs, but are faster than the average dwarf. They rarely wear armor, but glow in the dark.
Lizardmen (Yellow ): Equipped with spears, leather armor, and archers (aka gravel. :tongue.gif:). The Plaguebearer clan has long been ignored and and smothered by the Trolls inhabiting the swamp they live in. Until the long lost heir to their land was born....
Factions:
Plaguebearer Tribe: Armed with spears and leather. Some are gifted with the power to blind or paraylze their opponents, and others are armed with slings.
Treeclimber Tribe: Armed with spears. No armor. They do have better sight and slings.
Elves (Green ): Equipped with nothing but bows and spears. The Sylvian Elves have fought with the primitive Northmen Tribes since their move to the Northern Forests. It isn't long until either side takes this further...
Factions:
Sylvian Elves: Armed with mostly bows. Some have short swords. They wear only light clothing, and aim far. They have the ability to land safely from high points.
Dusk Elves: Cut off from their High Elven kin, they have resorted to using mauls and maces for combat. Iron armor, occasional bows, and the ability to paralyze the enemy by their beauty.
High Elves: Dwindling to nearly nothing, so their numbers are small, bu trained. Armed with steel armor, bows, swords and have the power to blind with beauty, as well as land safely, they combine the best of both elven kin.
Humans (Orange ): Equipped with swords, horses and armor. The Red Knights have always been the restless guardians of Terra. Tirelessly riding across sweeping plains and steep mountains, until they encountered their deadliest foe, in form of the Undead.
Red Knights: Always horsed. Armed with swords, steel armor, and some bowmen. Swifter than even the Sylvian Elves.
Greywinders: Footmen, but armed with swords and steel armor. Some bowmen. Ironcored.
Rangers: These guys come in much later...
Hearttakers: Some of humanity chose to revert to more....primal ways, thus the name. Armed with blowguns, some spears and almost no armor.
And...
Wizards (Purple ): Armed with naught but their magics and staves, the remaining Wizards roam the land for abandoned towers to dwell in, when they realize that they are a dwindling people, and the Undead and Orcs are always looking for victims...
Factions:
Wind Wizards: Able to blind opponents, as well as use the typical blast of force all wizards can.
Fire Wizards: Glow in the dark, explode when killed, and force blasts.
Earth Wizards: Able to root the enemy to the ground, force blasts. Ironcored.
Water Wizards: Able to blind and paralyze, as well as use force blasts.
Ether Wizards: They have the power to revive the dead. They use all the powers of the wizards, except exploding upon death.
Enemies (Not in one part of the storyline will they ally with you.):
Trolls (Brown ): For many years, they have terrorized the Lizardmen and river-dwelling humans. Armed with only clubs. But, these brutes can take more hits than an average soldier...
Factions:
Skullcleaver Tribe: Clubs. The brutes are too big for anything else. Ironcored.
Rivermauler Tribe: Smaller. Clubs and slings. They have primitive leather armor. Ironcored.
Lizardeater Tribe: A tribe bred especially to kill Lizardmen. Armed with spears, better leather armor and the ability to blind enemies with their spit. They are not ironcored.
Orcs (Red ): They have spread from the farthest reaches of Terra, to the lost lands of the Golden Age. They have split into several factions, each preoccupied with conquering the native race.
Factions:
Morannon Orcs: Most numerous, and always comes up to fight against the Dwarves. Usually armed with swords, spears or whatever they can find, and iron armor. Some are mounted on Wargs.
Isengarders: Stronger. Steel armor, swords, and bows. Some mounted, other ironcored.
Northerners: The least prepared. Naught but iron armor and clubs. Some slings and spears.
Northmen Tribes (Blue ): Since humanity arose, there had always been some who refused to stay with progress. Some wanted simpler lives. Some were driven insane by the terror of the Orcs. Some fled. Most, though, had been there since history was recorded.
Factions:
Cloven Tribe: Mounted on horses, with no armor, but slings and spears and increased speed makes up for it.
Talon Tribe: Leather armor, spears, slings and some mounts.
Fang Tribe: Spears. Just spears. And some slings.
Undead (Pink Corupted ): Monstrosities accidentaly revived by Ether Wizards, or revived by dark forces, or brought back by despicable means.
Factions:
Undead: Armed with whatever they had in life.
Corrupted: Fools who bought into the promises of power by the Dark Gods. Armed to the teeth with the best armor they have, they are the bodyguards of their master's domain.
And...
Dark Avatars (Black ): Some say these creatures are the manifestation of human evil. Some say they are demons, come from the Netherworld to distrub us. Some say ,rightly, that they the avatars of dark gods come to terrorize the world. They are extremely powerful, and very aggresive over territory. Also come with some Corrupted.
THE FIRST MAP IS OUT!
The Beginning:
Mission Type: Sabotage (You lead your soldiers through secret routes and blow up something. :biggrin.gif:)
Factions (these are for matters of equipment. Two factions of the same race can have different loadouts.):
Stone Dwarven Engineers vs. Morannon Orcs
Mission Dialog of the next map, 'Invasion':
'You must hold out against the rotting hordes of undead until morning, when the Red Knight reinforcements can back you up. Keep yourself alive!'
Pictures (since you lot are fickle and won't download without pics):
Stone Dwarven Engies:
Morannon Orcs:
Sorry if you guys prefer clearer photos, but I can't get any closer to the settlement. :tongue.gif:
Download link:
The Beginning
(If it is short, sorry, but it is only a precursor to the rest of the storyline.)
So, will you take the plunge into war?
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