I found a cool survival island seed, with 4 islands, there's a decent amount of trees, so it isn't really a survival challenge, but their really cool. It's close to mainland, since oceans are very small now, but avoid it if you want it to be more fun
Seed: -7297722464335866890
For Minecraft 1.7.4
Spawn island (usually spawn underwater need gravel beach)
Other islands
All islands (island in pic before is backwards from where I'm looking)
Mainland (beyond the island with 2 trees)
There isn't much for surface caves (on the islands atleast, the mainland probably has some), but there is a small hole on the spawn island for a house, you could dig a mine in there
Have fun surviving
My favorite version is 1.8, since it changed the game for the good, with sprinting, and added the hunger bar, which improved the game alot
Least favorite is actually full release 1.7 since they removed some of the technical blocks and the server lists load so slow now.
Not really, since forge isn't updated, only a few mods can be updated, like toomanyitems, I don't think shaders and damage indicators are updated though
Something is weird about this with optifine, when this is installed with optifine, no singleplayer worlds load, and going on a server makes all blocks but signs invisible on and resource pack
I also have toomanyitems if that helps
Hopefully no one else posted this before, if they did, i'm sorry about that.
Now I know what your thinking.
"It's another thing about blindness and water breathing"
Nope.
There are other effects you probably never heard of unless you look on the wiki frequently.
Such include:
Flat
Milky
Dashing
And alot more
These effects were added in 12w39a, but did nothing
Here is the link to the wiki post:
If you read, you can see you can't get the effects with the /effect command
You need to use the /give command
I don't know the id's, but wouldn't it be interesting to have some of these as potions?
Not all of them though, we do have a good amount of potions, plus the few from beacons.
These would be made with a awkward potions unless otherwise stated.
Some I think should be implemented are:
Milky: Made with a milk bucket, and could be turned into a splash potion of milk.
Foul: Made with rotten flesh, repels mobs away, it wouldn't have a long time, like 30 seconds without using redstone to increase time.
Clear: Put a fermented spider eye on a invisibility potion. Invisibility could now have distortion when looking at you, while clear is perfectly invisible.
Acrid: One of the definitions is angry/bitter: could be like a potion of thorns? Made with a cactus.
What do you guys think about this?
(Again, sorry if someone did this, I couldn't find a post like this, so yah)
Is it just me, or are strongholds boring and easy?
Sure, you go to the end through them and get to kill silverfish, and that's it. There's no real... Challenge i guess. Not many hostile mobs, the only ones are silverfish and the zombies and such that spawn naturally. There's not much of a challenge, considering the enderdragon is pretty easy to kill if you play Minecraft a lot. That's why I think they should add some dungeons in strongholds, or something to get a little extra loot while your there, and make the trip more exciting.
They could be randomly scattered around, or maybe have one before the end portal room (even though you could just dig around)
There is one negative to this, and that is that ender eyes only lead you straight to the portal room. So instead of just dungeons, why not revamp them a bit. Maybe to make it more of a challenge, ender eyes lead you to the room farthest from the portal room, to make it a bit challenging. Then you have to wander the maze of a stronghold to find the room. Maybe there could be some ways to find clues, or maybe doors needing keys. It does sounds tough, I agree as well, but when you think about it, strongholds are somewhat of the wall protecting the end, to help keep non ender mobs out.
Thinking about it more that the wither is just a giant skeleton, that's like a ghast, except they can wither you, and it's probably around 2x harder to kill then a giant dragon that destroys all blocks except obsidian, end stone, and bedrock, plus he controls one of the most feared mob in the game.
This my opinion, fell free to leave your impressions and ideas about this.
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Where did you hear about the server: 2/15/14, on minecraftforum.net front page
Do you understand and accept the rules: Yes
What's our policy on raging: Don't, since the server is challenging
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Is it parkour, adventure, fighting, etc.
Pictures would help, there's no video of it on your channel either
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Seed: -7297722464335866890
For Minecraft 1.7.4
Spawn island (usually spawn underwater need gravel beach)
Other islands
All islands (island in pic before is backwards from where I'm looking)
Mainland (beyond the island with 2 trees)
There isn't much for surface caves (on the islands atleast, the mainland probably has some), but there is a small hole on the spawn island for a house, you could dig a mine in there
Have fun surviving
0
Least favorite is actually full release 1.7 since they removed some of the technical blocks and the server lists load so slow now.
0
0
I also have toomanyitems if that helps
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I see your point, thanks for the feedback though
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Now I know what your thinking.
"It's another thing about blindness and water breathing"
Nope.
There are other effects you probably never heard of unless you look on the wiki frequently.
Such include:
Flat
Milky
Dashing
And alot more
These effects were added in 12w39a, but did nothing
Here is the link to the wiki post:
http://www.minecraftwiki.net/wiki/Unimplemented_features#Unused_Potions
If you read, you can see you can't get the effects with the /effect command
You need to use the /give command
I don't know the id's, but wouldn't it be interesting to have some of these as potions?
Not all of them though, we do have a good amount of potions, plus the few from beacons.
These would be made with a awkward potions unless otherwise stated.
Some I think should be implemented are:
Milky: Made with a milk bucket, and could be turned into a splash potion of milk.
Foul: Made with rotten flesh, repels mobs away, it wouldn't have a long time, like 30 seconds without using redstone to increase time.
Clear: Put a fermented spider eye on a invisibility potion. Invisibility could now have distortion when looking at you, while clear is perfectly invisible.
Acrid: One of the definitions is angry/bitter: could be like a potion of thorns? Made with a cactus.
What do you guys think about this?
(Again, sorry if someone did this, I couldn't find a post like this, so yah)
0
Sure, you go to the end through them and get to kill silverfish, and that's it. There's no real... Challenge i guess. Not many hostile mobs, the only ones are silverfish and the zombies and such that spawn naturally. There's not much of a challenge, considering the enderdragon is pretty easy to kill if you play Minecraft a lot. That's why I think they should add some dungeons in strongholds, or something to get a little extra loot while your there, and make the trip more exciting.
They could be randomly scattered around, or maybe have one before the end portal room (even though you could just dig around)
There is one negative to this, and that is that ender eyes only lead you straight to the portal room. So instead of just dungeons, why not revamp them a bit. Maybe to make it more of a challenge, ender eyes lead you to the room farthest from the portal room, to make it a bit challenging. Then you have to wander the maze of a stronghold to find the room. Maybe there could be some ways to find clues, or maybe doors needing keys. It does sounds tough, I agree as well, but when you think about it, strongholds are somewhat of the wall protecting the end, to help keep non ender mobs out.
Thinking about it more that the wither is just a giant skeleton, that's like a ghast, except they can wither you, and it's probably around 2x harder to kill then a giant dragon that destroys all blocks except obsidian, end stone, and bedrock, plus he controls one of the most feared mob in the game.
This my opinion, fell free to leave your impressions and ideas about this.
-Skunkbird
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Also, wrong section
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so I say no
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Free food
No hostiles
Giant mushrooms
I've found a few, but their usually in oceans, so look there
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His/Her skin suits it perfectly
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