For the perfectionist, there is often one ideal spot to stand to maximize mob spawning within a darkened spawn area. That location may not offer the best view of the action, in which case you'd use one of these things. Windows let light in, and besides, the point is to have an up close and personal view of a target area from wherever you are within a fairly large area. Watching mob farms in action is sometimes one of the more interesting things to do, but you may also want to be doing something else, somewhere else, like smelting stuff in the house a chunk or two away. I'm not saying this is an "Oooh, ahhh, Wow! We absolutely can't live without this!" kind of idea, but it is a "That's kinda neat!" idea which can add interest to the game. There are already lots of ideas in that category that have already made it into the game. Why not this one?
My idea for mash blocks is to have the mash blocks themselves be different shapes, so the way textures are reflected is unique. The dice and short block example illustrates this. The 6 slot variation of the idea may require a rethink as far as shape mashing goes. But the crux of the suggestion is dynamically customizable aesthetic blocks. A block mashing idea is just one way this could be achieved.
When building large projects, one may find themselves having to place a lot of blocks and then go back over all of them to change their state (i.e. Trap doors, repeaters, etc.)
What I suggest is an option "Remember Last State" in the options, which, when checked, means that if you place say a repeater, then immediately set it to 3 ticks, the next repeater you place will be set to 3 ticks. If you place a trap door and immediately open it, then next one you place will be placed in it's open state. Same with any other blocks with variable user-toggled states. This could be a very handy time-saver for Minecrafters who build large projects. Every time you change the state of a block, the "placed state" for that block type is updated to that state if the option is checked. A great many Minecrafters will never have to deal with placing and setting dozens or even hundreds of repeaters, comparators, trap doors, or what have you, but there is a subgroup of builders that will. I know because I am in that group and I've seen projects that in scope put my most ambitious to shame.
The way you explained this is just painfully confusing. Why not just have furniture itself available? Why do we have to squish blocks to have that? From what I think I understand about the idea, we're using a complex system just to get some aesthetic blocks.
I understand where you're coming from, but the block blending concept allows players to come up with their own ideas for custom blocks that fit the role they want. There would be a wide range of possibilities without adding a schwack of new blocks.
Well the idea was for the game "as-is" and as far as textures blending, the idea is that the blocks would be designed to merge properly with other blocks. The idea of having six slots (one for each side) would prevent texture overlap issues. I quite like that variation of the idea. If slots were left empty, that side could show the default texture for that particular mash block.
Well I gave to examples of how the blocks could be mashed, either pushing them together or having them have a one item inventory and mashing with that. The specifics of what each mash block would look like hasn't been worked out yet, but an example of what two might look like and how they would look together has been given. The general idea of having blocks specifically designed to show as two overlapping blocks to create theme oriented combinations is the crux of the suggestion.
I agree with the general principle of some types of mobs naturally having a horde mentality (like zombies) depending on difficulty level (Hell no to horde Creepers). So partial support. But as to the details, I think the balancing and specifics of how it's done would have to be played with quite a bit to get it just right.
Automated redstone ice block generator would be one contraption, A timed ice platform generator for parkour maps also comes to mind. I'm sure the Minecraft community could come up with a multitude of others over time. If large amounts of ice are blasted with TNT, are most of the source blocks destroyed? If so, the cryo-block could prove very useful in removing fairly large volumes of water with minimal effort. Even without TNT, it could prove useful for removing water and for building underwater tunnels without it being too much of a pain.
Oh, and I am not married to the freeze radius. I'd be okay with it being wider. Please offer your opinion on this.
It would also just look really cool. It would have merits as a decorative block if you didn't find it's function useful. Personally, I would. I think at least some other players would also. Oh and I just thought of using it as a diagnostic tool. To check on certain internal parts of a farm or contraption to see if anything needs to be fixed or tweaked without having to tear it half apart to do so. Which reminds me, it is also a minor light source.
The glass idea doesn't work in some situations because what you want to see past is the spawn area and glass lets light in. Besides, I may want to view the action up close from a nearby house. If the Crystal Ball was as tough as obsidian then it would be more practical for spying, also in combination with block hiding techniques it could be useful. I've suggested a different idea for some one way visible/passable wall panels for hiding redstone that could compliment this idea. Failing that, the crystal ball may be able to ignore surrounding blocks, allowing it tto be hidden.
As for crafting... 8 glass surrounding one Eye of Ender to craft it.
- Skit
PS: Sorry for the R and L thing. Idea was originally conceived for Console. I meant to say that it would work the same as cycling through inventory. Oh and it's intended for viewing already loaded chunks (Medium to short range).
While this idea was originally with Creative Mode in mind, an inventory scooping Survival Mode variation would also be viable.
The idea is fairly simple. Use blocks that act as markers for their own activated map editing functions (such as copy, paste, or fill). For example, you could have a fill block. Once placed, you have it replaced in your inventory by a fill block of a different color. When you place the second fill block you can then activate either block and insert a single block into the inventory. Upon doing so and clicking the fill button below, the game fills the space between the two blocks with the type placed in the inventory. In Survival mode, the fill process continues until completed or your personal inventory is emptied of the relevant block type.
The copy and paste function blocks could operate on similar principles. These blocks disappear when their function is activated and the "B" blocks (marking the "To" location) are not harvestable or available on the crafting menu. For Copy and Paste functions, the area in between the Copy "From" and "To" blocks is mapped when either is activated, then both blocks disappear, but a Paste block is then placed in your inventory which, when placed and activated, replicates the stored segment.
In creative mode, why shouldn't players have bulk block placement options? For the sake of keeping system load manageable, the distance the "From" and "To" blocks could be spaced apart could be limited.
... Thoughts?
PS: In survival mode, these blocks could be crafted from a dropper and a redstone repeater, and a block that determines the specific function (copy/paste or fill). Say, stone for Copy(/paste) blocks, and cobblestone for a fill block.
The idea for Mash Blocks stems from a lack of theme supportive decorative blocks in the game. Perhaps you want blocks that look like appliances, furniture, cabinetry, etc. and there just isn't really much available that fits the bill. Mash blocks are designed to be pushed together into the same block space as each other or as regular blocks using pistons and are designed in such a way as to create a multitude of theme oriented results. For example, one of the Mash blocks could be a dice block, another could be also white, a bit larger but a tad shorter, exposing the top of whatever block it's mashed with. Together, the two look like a stove with the 4 black circles on top representing the burners.
I haven't come up with all the different mash blocks and how they would go together. A fair bit of thought would have to go into it, but it is a way to make a few decorative blocks serve a multitude of purposes. With respect to the game mechanics, one way to work around possible space sharing restrictions would be to have Mash Blocks have a one item (block only) inventory and have the game visually represent both the mash block and the block in it's inventory at the same time, but count the ID as being the mash block. In this case, pistons would not be necessary to merge the blocks. This way, one could make a kitchen that looks more like a kitchen, a living room that looks more like a living room, etc. which may not be important to every Minecrafter, but I know there's more than a few out there that would like to give more personality to their creations.
0
Apart from being a two dimensional form, what's the difference? And what do you mean "Based on frequency"?
0
For the perfectionist, there is often one ideal spot to stand to maximize mob spawning within a darkened spawn area. That location may not offer the best view of the action, in which case you'd use one of these things. Windows let light in, and besides, the point is to have an up close and personal view of a target area from wherever you are within a fairly large area. Watching mob farms in action is sometimes one of the more interesting things to do, but you may also want to be doing something else, somewhere else, like smelting stuff in the house a chunk or two away. I'm not saying this is an "Oooh, ahhh, Wow! We absolutely can't live without this!" kind of idea, but it is a "That's kinda neat!" idea which can add interest to the game. There are already lots of ideas in that category that have already made it into the game. Why not this one?
0
If Layman supports it, it's gotta be good. LOL!
0
My idea for mash blocks is to have the mash blocks themselves be different shapes, so the way textures are reflected is unique. The dice and short block example illustrates this. The 6 slot variation of the idea may require a rethink as far as shape mashing goes. But the crux of the suggestion is dynamically customizable aesthetic blocks. A block mashing idea is just one way this could be achieved.
2
When building large projects, one may find themselves having to place a lot of blocks and then go back over all of them to change their state (i.e. Trap doors, repeaters, etc.)
What I suggest is an option "Remember Last State" in the options, which, when checked, means that if you place say a repeater, then immediately set it to 3 ticks, the next repeater you place will be set to 3 ticks. If you place a trap door and immediately open it, then next one you place will be placed in it's open state. Same with any other blocks with variable user-toggled states. This could be a very handy time-saver for Minecrafters who build large projects. Every time you change the state of a block, the "placed state" for that block type is updated to that state if the option is checked. A great many Minecrafters will never have to deal with placing and setting dozens or even hundreds of repeaters, comparators, trap doors, or what have you, but there is a subgroup of builders that will. I know because I am in that group and I've seen projects that in scope put my most ambitious to shame.
0
I understand where you're coming from, but the block blending concept allows players to come up with their own ideas for custom blocks that fit the role they want. There would be a wide range of possibilities without adding a schwack of new blocks.
0
Well the idea was for the game "as-is" and as far as textures blending, the idea is that the blocks would be designed to merge properly with other blocks. The idea of having six slots (one for each side) would prevent texture overlap issues. I quite like that variation of the idea. If slots were left empty, that side could show the default texture for that particular mash block.
0
Well I gave to examples of how the blocks could be mashed, either pushing them together or having them have a one item inventory and mashing with that. The specifics of what each mash block would look like hasn't been worked out yet, but an example of what two might look like and how they would look together has been given. The general idea of having blocks specifically designed to show as two overlapping blocks to create theme oriented combinations is the crux of the suggestion.
0
I agree with the general principle of some types of mobs naturally having a horde mentality (like zombies) depending on difficulty level (Hell no to horde Creepers). So partial support. But as to the details, I think the balancing and specifics of how it's done would have to be played with quite a bit to get it just right.
0
Automated redstone ice block generator would be one contraption, A timed ice platform generator for parkour maps also comes to mind. I'm sure the Minecraft community could come up with a multitude of others over time. If large amounts of ice are blasted with TNT, are most of the source blocks destroyed? If so, the cryo-block could prove very useful in removing fairly large volumes of water with minimal effort. Even without TNT, it could prove useful for removing water and for building underwater tunnels without it being too much of a pain.
Oh, and I am not married to the freeze radius. I'd be okay with it being wider. Please offer your opinion on this.
0
It would also just look really cool. It would have merits as a decorative block if you didn't find it's function useful. Personally, I would. I think at least some other players would also. Oh and I just thought of using it as a diagnostic tool. To check on certain internal parts of a farm or contraption to see if anything needs to be fixed or tweaked without having to tear it half apart to do so. Which reminds me, it is also a minor light source.
0
The glass idea doesn't work in some situations because what you want to see past is the spawn area and glass lets light in. Besides, I may want to view the action up close from a nearby house. If the Crystal Ball was as tough as obsidian then it would be more practical for spying, also in combination with block hiding techniques it could be useful. I've suggested a different idea for some one way visible/passable wall panels for hiding redstone that could compliment this idea. Failing that, the crystal ball may be able to ignore surrounding blocks, allowing it tto be hidden.
As for crafting... 8 glass surrounding one Eye of Ender to craft it.
- Skit
PS: Sorry for the R and L thing. Idea was originally conceived for Console. I meant to say that it would work the same as cycling through inventory. Oh and it's intended for viewing already loaded chunks (Medium to short range).
0
While this idea was originally with Creative Mode in mind, an inventory scooping Survival Mode variation would also be viable.
The idea is fairly simple. Use blocks that act as markers for their own activated map editing functions (such as copy, paste, or fill). For example, you could have a fill block. Once placed, you have it replaced in your inventory by a fill block of a different color. When you place the second fill block you can then activate either block and insert a single block into the inventory. Upon doing so and clicking the fill button below, the game fills the space between the two blocks with the type placed in the inventory. In Survival mode, the fill process continues until completed or your personal inventory is emptied of the relevant block type.
The copy and paste function blocks could operate on similar principles. These blocks disappear when their function is activated and the "B" blocks (marking the "To" location) are not harvestable or available on the crafting menu. For Copy and Paste functions, the area in between the Copy "From" and "To" blocks is mapped when either is activated, then both blocks disappear, but a Paste block is then placed in your inventory which, when placed and activated, replicates the stored segment.
In creative mode, why shouldn't players have bulk block placement options? For the sake of keeping system load manageable, the distance the "From" and "To" blocks could be spaced apart could be limited.
... Thoughts?
PS: In survival mode, these blocks could be crafted from a dropper and a redstone repeater, and a block that determines the specific function (copy/paste or fill). Say, stone for Copy(/paste) blocks, and cobblestone for a fill block.
0
The idea for Mash Blocks stems from a lack of theme supportive decorative blocks in the game. Perhaps you want blocks that look like appliances, furniture, cabinetry, etc. and there just isn't really much available that fits the bill. Mash blocks are designed to be pushed together into the same block space as each other or as regular blocks using pistons and are designed in such a way as to create a multitude of theme oriented results. For example, one of the Mash blocks could be a dice block, another could be also white, a bit larger but a tad shorter, exposing the top of whatever block it's mashed with. Together, the two look like a stove with the 4 black circles on top representing the burners.
I haven't come up with all the different mash blocks and how they would go together. A fair bit of thought would have to go into it, but it is a way to make a few decorative blocks serve a multitude of purposes. With respect to the game mechanics, one way to work around possible space sharing restrictions would be to have Mash Blocks have a one item (block only) inventory and have the game visually represent both the mash block and the block in it's inventory at the same time, but count the ID as being the mash block. In this case, pistons would not be necessary to merge the blocks. This way, one could make a kitchen that looks more like a kitchen, a living room that looks more like a living room, etc. which may not be important to every Minecrafter, but I know there's more than a few out there that would like to give more personality to their creations.
- Skit
0
A new golem that is actually useful... Support.
This was well thought out.