I am hoping they'll bring dark oak forests to XBOX 360 edition. I suspect it was left out because they didn't want people piercing the Nether ceiling, but that's an excellent place to build, especially a gold farm. I don't know what issues there might be with building up there on 360, but I've been up there and seen no problems with building. I am also itching to start making redstone contraptions with slime blocks. I see YouTubes of PC users making all manner of neat stuff with them and I am envious. Been waiting too long already.
Frames and Mouldings would be pass-through wall mounts for decorative purposes. A 3x3 block to surround windows and doors with a trim in a variety of colors or textures. Included would also be a wall panel for disguising redstone mechanics built into the wall. Mouldings would be for along the top or bottom edge of the wall.
Crests would simply be an addition to the paintings selection for building castles etc.
This orientable block has one active face (like a piston) and would be "sticky" on the face. Any block that is connected to the face of a rotator block would be rotated 90 degrees clockwise when a redstone charge is applied to the rotator block. The rotator block could be clicked after placement to change the rotation to counter clockwise. Only the block connected to the rotator block directly would be reoriented. This would allow for some interesting new redstone possibilities. (Blocks placed in front of the face of a side facing rotator block, if they could not be rotated along the vertical axis, would instead be rotated along the horizontal axis)
The polarized redstone block, as the name implies, is an orientable block that simply counts as a solid block on two opposite sides, and as a transparent block on the other 4. Thus is conducts redstone current in only the direction the block is oriented. Such a block could be used to simplify/compact redstone circuitry. Along the horizontal plane a repeater serves the same function but adds a delay to the current. This block would not, and would be useful in compacting vertical redstone circuits.
The Edit Block is a block that, when placed, slightly tints all blocks within a 16x16x16 cube such that the Edit Block itself represents the front, bottom left corner block (Alternatively, just the corner blocks could be tinted). When clicked, the Edit block displays an inventory section (like a chest) and a few buttons labeled "Map", "Build", and "Clear" and a text window allowing the block to be given a name. When "Map" is selected, the Edit Block changes color to indicate that it is storing a block pattern. The Edit Block also has a light to indicate if it has the necessary inventory to "Build" the stored pattern and that there are no existing blocks in the way. One can simply use this block to store constructions and copy them to new locations. Of course, the inventory needs to be replaced whenever the "Build" function is activated. Different Edit Blocks could store different patterns, and the inventory could be filled using hoppers and the build function activated using a redstone charge for some very interesting redstone contraption possibilities.
With an Edit Block (just a working name) one could carry around a portable house or redstone contraption or build larger structures with less repetition. One could have a collection of redstone circuits ready to go. One could even build something to push these blocks around, refill them, and activate them. I've also considered an option for deconstructing a structure if it matches exactly what it has mapped, rather like the way dispensers suck lava back in. To accomplish this, a "Deconstruct" button may be added to the activation menu. This would be the default action if the block is activated by redstone while the inventory is completely empty and the bounded block pattern is a match. Edit Blocks can be emptied using hoppers and can be added to minecarts.
The Edit Block does not map empty blocks, so will place blocks around existing blocks if they are not in the way.
I've run into the issue of being able to push villagers into the Nether, but not being able to push them back out. Sometimes it has worked, but lately it hasn't. I've also noticed pigmen standing in or walking through a portal and not being teleported. I'm just curious what is up with that.
I think problems related to choking out servers and such could be addressed with just putting a spawners per chunk limiter. I for one would love to at least use them in creative, although, with the limiter, I don't see why the Survival Silk Touch idea wouldn't be a go.
Feel free to ask about anything you find puzzling about the game in this thread. Things that you suspect are not bugs, but are strange none the less.
My question relates to transporting villagers.
I had built a golem farm and was trying to get villagers over to the location from the nearest village. I had limited amount of rail so decided to use a portal leapfrog method. It worked great... at first. I would push the villagers into the portal and they would disappear and appear in the Nether. I would push them down a narrow hall and through a portal at the other end to get them back into the overworld. The problem was that, although pushing into the Nether was reliable, pushing out through the portal was very hit and miss, and after getting a few villagers through, it seemed to stop working altogether. They would just stand on the Obsidian in the purple effect as though there were no portal there at all.
I finally gave up and decided to use rail, even though it meant tearing up half the track behind the cart to put it in front for every villager. This system worked great too... at first. After transporting a few villagers and coming back to the game later, I noticed something different was happening. Instead of loading the villager on the cart and giving it a push and watching it go, then walking over and pushing it again, I was faced the the phenomon of the cart stopping a ways away and coming right back to where it started, even if I was standing in the way. The villager seemed to be steering the cart back toward the village and it became a mission of breaking track behind the cart before it could turn around and farting around pushing it onto and along the next segment. I had some powered rail at the end to push it up to the building ten blocks up, which seemed to prevent the turnaround, but didn't have enough to also place along the track. I could not understand why, originally, the villager loaded carts would behave like empty ones, and now suddenly I was fighting with the occupant as to the carts direction.
I finally resorted to a water conveyor to get the villagers most of the way and track to get them up into the building, but the transition was difficult and I just had to wait until night time for them to discover the stairway leading up to where there were doors. I am going to build another of these buildings, but will use a water elevator at the end of the water conveyor to get these guys where I need them to go, but man, what a lot of rigamaroll. There seems to be no consistency. One moment I can do something, the next, not so much. Any thoughts on this?
Have you encountered any headscratchers of your own?
I have only one question, and I'm not sure where to post it, but this seems like as good a place as any. When can I expect the new bouncy/sticky slime block to be available on XBOX 360 MC? I'm sure the answers are already somewhere on this forum site, but I don't know where to look so I figured I'd just ask. I've seen videos of neat contraptions built using this new block and I am eager to start experimenting.
I have the XBOX 360 version of Mincraft and I think the following ideas would be a very cool addition. Feel free to tell me what you think...
1> Glass/Stained glass stairs, slabs, fences, ladders, gates, and doors. The translucent blocks are among the coolest looking in the game and it would very cool to be able to create entire castles or fortresses entirely out of them with no opaque blocks at all. Excellent for a sky fortress. Also, ladders or at least glass ladders should be able to cling to glass/stained glass blocks.
2> As part of suggestion one, I would suggest the glass rod be introduced. Apart from being a crafting ingredient for some new translucent items, they could also be the basis for crafting suggestion #3.
3> Wands: Wands could be created by using a glass rod and a gemstone and they could be imbued with potion effects using a cauldron. Diamond wands could hold negative potion effects, Emerald wands with other potion effects, and Lapis wands with both. Wands could be recharged either using the same potions that they were created with or left on top of a burning netherrack for an extended period of time. Wands would hold up to 3 effects which would not change, and activating the wand would use 1 charge of all effects at once.
4> Villager House Assignment. Villagers could be provided name tags, and when night time comes, instead of looking for the nearest registered door, the villager would look first for the nearest sign with his name on it and head there, then look for the nearest house to take cover in. Assigned villagers would also tend to linger near their sign. This could be useful for finding specific villagers in largely populated villages, and for numerous villager driven creations.
5> Paint. Ever wanted the properties of a certain block, but not the look? How nice would it be to have an obsidian fortress that isn't a giant black ominous blob? Paint is the answer. A variation on the dye/tint mechanics, paint could be applied to virtually any common building block, including, but not limited to, sandstone, smooth sandstone, cobblestone, stone, obsidian, quartz, redstone blocks, slime blocks, sand, glowstone (which would allow for light to come through like when carpet is on top), gold, and iron. Paint could also be applied to stairs, slabs, fences/walls, gates, doors and ladders. A sponge could be used to revert blocks to their unpainted form.
6> Obsidian, Quartz, gold, and iron fence/wall, gate, stairs, ladders, doors, and slabs. When you want to build something out of a certain material, you may want it all to be built out of that material, either for aesthetic purposes or functional ones.
0
I am hoping they'll bring dark oak forests to XBOX 360 edition. I suspect it was left out because they didn't want people piercing the Nether ceiling, but that's an excellent place to build, especially a gold farm. I don't know what issues there might be with building up there on 360, but I've been up there and seen no problems with building. I am also itching to start making redstone contraptions with slime blocks. I see YouTubes of PC users making all manner of neat stuff with them and I am envious. Been waiting too long already.
0
Frames and Mouldings would be pass-through wall mounts for decorative purposes. A 3x3 block to surround windows and doors with a trim in a variety of colors or textures. Included would also be a wall panel for disguising redstone mechanics built into the wall. Mouldings would be for along the top or bottom edge of the wall.
Crests would simply be an addition to the paintings selection for building castles etc.
- Skit
0
A blast resistant, very hard to break door sounds good for making strong structures, perhaps for use also with player traps and challenges.
0
This orientable block has one active face (like a piston) and would be "sticky" on the face. Any block that is connected to the face of a rotator block would be rotated 90 degrees clockwise when a redstone charge is applied to the rotator block. The rotator block could be clicked after placement to change the rotation to counter clockwise. Only the block connected to the rotator block directly would be reoriented. This would allow for some interesting new redstone possibilities. (Blocks placed in front of the face of a side facing rotator block, if they could not be rotated along the vertical axis, would instead be rotated along the horizontal axis)
- Skit
0
The polarized redstone block, as the name implies, is an orientable block that simply counts as a solid block on two opposite sides, and as a transparent block on the other 4. Thus is conducts redstone current in only the direction the block is oriented. Such a block could be used to simplify/compact redstone circuitry. Along the horizontal plane a repeater serves the same function but adds a delay to the current. This block would not, and would be useful in compacting vertical redstone circuits.
- Skit
1
The Edit Block is a block that, when placed, slightly tints all blocks within a 16x16x16 cube such that the Edit Block itself represents the front, bottom left corner block (Alternatively, just the corner blocks could be tinted). When clicked, the Edit block displays an inventory section (like a chest) and a few buttons labeled "Map", "Build", and "Clear" and a text window allowing the block to be given a name. When "Map" is selected, the Edit Block changes color to indicate that it is storing a block pattern. The Edit Block also has a light to indicate if it has the necessary inventory to "Build" the stored pattern and that there are no existing blocks in the way. One can simply use this block to store constructions and copy them to new locations. Of course, the inventory needs to be replaced whenever the "Build" function is activated. Different Edit Blocks could store different patterns, and the inventory could be filled using hoppers and the build function activated using a redstone charge for some very interesting redstone contraption possibilities.
With an Edit Block (just a working name) one could carry around a portable house or redstone contraption or build larger structures with less repetition. One could have a collection of redstone circuits ready to go. One could even build something to push these blocks around, refill them, and activate them. I've also considered an option for deconstructing a structure if it matches exactly what it has mapped, rather like the way dispensers suck lava back in. To accomplish this, a "Deconstruct" button may be added to the activation menu. This would be the default action if the block is activated by redstone while the inventory is completely empty and the bounded block pattern is a match. Edit Blocks can be emptied using hoppers and can be added to minecarts.
The Edit Block does not map empty blocks, so will place blocks around existing blocks if they are not in the way.
- Skit
0
I've run into the issue of being able to push villagers into the Nether, but not being able to push them back out. Sometimes it has worked, but lately it hasn't. I've also noticed pigmen standing in or walking through a portal and not being teleported. I'm just curious what is up with that.
Regards,
- Skit
1
Villagers would follow you when you have a certain item equipped, just as animals do when you have wheat/seeds/etc.
Perhaps different types of bait would attract different types of villagers.
I don't know every suggestion ever made, nor am I inclined to look, so forgive me if this idea is not original.
- Skit
0
I can see connected minecarts being useful for timing and programming redstone contraptions, among other things.
0
I think problems related to choking out servers and such could be addressed with just putting a spawners per chunk limiter. I for one would love to at least use them in creative, although, with the limiter, I don't see why the Survival Silk Touch idea wouldn't be a go.
- Skit
0
Feel free to ask about anything you find puzzling about the game in this thread. Things that you suspect are not bugs, but are strange none the less.
My question relates to transporting villagers.
I had built a golem farm and was trying to get villagers over to the location from the nearest village. I had limited amount of rail so decided to use a portal leapfrog method. It worked great... at first. I would push the villagers into the portal and they would disappear and appear in the Nether. I would push them down a narrow hall and through a portal at the other end to get them back into the overworld. The problem was that, although pushing into the Nether was reliable, pushing out through the portal was very hit and miss, and after getting a few villagers through, it seemed to stop working altogether. They would just stand on the Obsidian in the purple effect as though there were no portal there at all.
I finally gave up and decided to use rail, even though it meant tearing up half the track behind the cart to put it in front for every villager. This system worked great too... at first. After transporting a few villagers and coming back to the game later, I noticed something different was happening. Instead of loading the villager on the cart and giving it a push and watching it go, then walking over and pushing it again, I was faced the the phenomon of the cart stopping a ways away and coming right back to where it started, even if I was standing in the way. The villager seemed to be steering the cart back toward the village and it became a mission of breaking track behind the cart before it could turn around and farting around pushing it onto and along the next segment. I had some powered rail at the end to push it up to the building ten blocks up, which seemed to prevent the turnaround, but didn't have enough to also place along the track. I could not understand why, originally, the villager loaded carts would behave like empty ones, and now suddenly I was fighting with the occupant as to the carts direction.
I finally resorted to a water conveyor to get the villagers most of the way and track to get them up into the building, but the transition was difficult and I just had to wait until night time for them to discover the stairway leading up to where there were doors. I am going to build another of these buildings, but will use a water elevator at the end of the water conveyor to get these guys where I need them to go, but man, what a lot of rigamaroll. There seems to be no consistency. One moment I can do something, the next, not so much. Any thoughts on this?
Have you encountered any headscratchers of your own?
- Skit
0
I have only one question, and I'm not sure where to post it, but this seems like as good a place as any. When can I expect the new bouncy/sticky slime block to be available on XBOX 360 MC? I'm sure the answers are already somewhere on this forum site, but I don't know where to look so I figured I'd just ask. I've seen videos of neat contraptions built using this new block and I am eager to start experimenting.
0
I have the XBOX 360 version of Mincraft and I think the following ideas would be a very cool addition. Feel free to tell me what you think...
1> Glass/Stained glass stairs, slabs, fences, ladders, gates, and doors. The translucent blocks are among the coolest looking in the game and it would very cool to be able to create entire castles or fortresses entirely out of them with no opaque blocks at all. Excellent for a sky fortress. Also, ladders or at least glass ladders should be able to cling to glass/stained glass blocks.
2> As part of suggestion one, I would suggest the glass rod be introduced. Apart from being a crafting ingredient for some new translucent items, they could also be the basis for crafting suggestion #3.
3> Wands: Wands could be created by using a glass rod and a gemstone and they could be imbued with potion effects using a cauldron. Diamond wands could hold negative potion effects, Emerald wands with other potion effects, and Lapis wands with both. Wands could be recharged either using the same potions that they were created with or left on top of a burning netherrack for an extended period of time. Wands would hold up to 3 effects which would not change, and activating the wand would use 1 charge of all effects at once.
4> Villager House Assignment. Villagers could be provided name tags, and when night time comes, instead of looking for the nearest registered door, the villager would look first for the nearest sign with his name on it and head there, then look for the nearest house to take cover in. Assigned villagers would also tend to linger near their sign. This could be useful for finding specific villagers in largely populated villages, and for numerous villager driven creations.
5> Paint. Ever wanted the properties of a certain block, but not the look? How nice would it be to have an obsidian fortress that isn't a giant black ominous blob? Paint is the answer. A variation on the dye/tint mechanics, paint could be applied to virtually any common building block, including, but not limited to, sandstone, smooth sandstone, cobblestone, stone, obsidian, quartz, redstone blocks, slime blocks, sand, glowstone (which would allow for light to come through like when carpet is on top), gold, and iron. Paint could also be applied to stairs, slabs, fences/walls, gates, doors and ladders. A sponge could be used to revert blocks to their unpainted form.
6> Obsidian, Quartz, gold, and iron fence/wall, gate, stairs, ladders, doors, and slabs. When you want to build something out of a certain material, you may want it all to be built out of that material, either for aesthetic purposes or functional ones.
Thoughts?